Catalyst - D/D DPS
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage, Utility and Crowd control
Designed for: WvW Zerg
Difficulty:
Normal
This build was last updated on May 21, 2025.
Overview
Skill Bar
Staff
Staff
Utility
Variants
- Heal
- extra combo finisher, if needed for
- Utility
- ⇒ or
- If you need a stunbreak
Template Code
Missing template code
Specializations
- Variants
- if can be maintained
- if can be maintained
Equipment
Head
Marauder
Marauder
Shoulders
Dragon
Dragon
Chest
Dragon
Dragon
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Dragon
Dragon
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Dagger
Marauder
Marauder
Dagger
Marauder
Marauder
Sigil
Sigil
Dagger
Marauder
Marauder
Dagger
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Relics
Consumables
-
- personal option
Usage
General
- As soon as you get 25 stacks of and get out of combat, swap back to the Staff without a stacking sigil
- You are much stronger with full stacks of
- Maintain stacks via , + and
and
Priorities
- High
- Spike damage
- Moderate
- Sustained damage
- Low
- CC
Surviving
- This build has low passive defense
- This build has high mobility skill access
- Avoid using for mobility unless necessary to survive
- This build has low active defenses
- Save
Immobilize,
Chill or
Weakness
for removing
- Save
Active defense priority 

- Dodge
Detailed Explanations (WiP)
Spike Damage
- ⇒ ⇒ + ⇒ ⇒
- If properly executed and should land at the same time
Sustained Damage
CC
Ratings
Comments
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