Spellbreaker - Power Arms DPS
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Direct damage
Designed for: Raids and Fractals
Overview
Spellbreaker is a great all-rounder, combining high sustained damage, consistent boonrip, big CC and good survivability thanks to
.
Skill Bar
Weapon Variants
- You can drop the mainhand Sword to keep only Dagger mainhand. This makes the rotation simpler, and it deals greater damage against targets above 50% health. It does less DPS overall though, and this damage drops further against targets that regularly gain boons.
Skill Variants
Qadim Lava Elemental Kiter Variant
- does increased damage to enemies that have boons. Qadim regains boons on a very short interval. Replaces
Template Code
Specializations
- - On bosses that regain boons very regularly you will not gain the benefit of , and you can reliably gain the extra damage and adrenaline for removing boons with this trait.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- For players that don't own Janthir Wilds, a is the best option.
- Against bosses that don't get
Stunned, a on Sword/Mace will do more DPS than the s.
- If you're able to reliably use CC during a bosses attack animations, then will trigger, which can make it better than .
- Against bosses where you can reliably remove boons (such as Qadim), may offer higher DPS. Be aware that you will also stack this relic passively in combat, so the damage buff may trigger on a moment where it's not useful.
Consumables
Food
- or ascended versions
Utility
Usage
Offhand mace rotation
Start on Sword/Mace. If possible, you can precast all your signet skills before the encounter starts to stack up
. Make sure is the last one you use, as it has its own potent buff when cast. You can repeat this trick whenever you have downtime and can't hit the boss.
Opener
- , but cancel the cast as soon as you get a hit as you're only casting it to trigger and .
- - this recharges Crushing Blow
Weapon Swap
Dagger section
- ⇒ ⇒ x4
- ⇒ ⇒
- ⇒ ⇒
Weapon Swap
Sword section
- ⇒ ⇒ x7
- , but cancel the cast as soon as you get a hit as you're only casting it to trigger and .
Weapon Swap
- Return to start of Dagger section
Kiting Qadim's Lava Elementals
This build can reliably kite Lava Elementals at Qadim, while also bringing decent DPS on the boss and utility in removing Stability during Parry by using . It is however very unforgiving for mistakes and becomes more difficult quickly when Qadim gets stacks of Fiery Surge. This guide assumes the use of offhand Axe.
Build variation
- (Optional) does increased damage to enemies that have boons. Qadim regains boons on a very short interval. Replace and use off cooldown (be aware that it interrupts other skills)
- (Optional) - Qadim regains boons very regularly, so you will not gain the benefit of . You can however reliably gain the extra damage and adrenaline for removing boons with this trait.
- (Optional) can be taken since Qadim regains boons constantly that you can remove to stack this effect.
Kiting Strategy
For a general overview, see this section.
Since this build has no ranged capabilities, we will be running around to kill the Lava Elementals up close. The elementals spawn in an anti-clockwise pattern around the platform Qadim is on. The main strategy for killing the elementals is to go through a loop of three methods (and since the platform is a triangle, that means that we'll be using every method in the same corner every time).
- or and (alternate between them every loop)
Since we don't have Fury, it's possible we won't crit every time. Just finish the elemental with some auto attacks in that case.
Running around the platform means most of Qadim's attacks won't hit us. The main danger comes from , but this attack can be dodged or jumped over. Fire Dance will usually occur right before going back to the first elemental spawn spot, but this can deviate based on Fiery Surge stacks. If we avoid all the attacks, the only sustain we need is for the passive aura. This sustain is provided by the passive of
and building up by hitting . If an emergency block is needed, can be used which will also add stacks of if it hits an enemy. Adrenaline can be topped off by using the active of or bringing .Ratings
Comments
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