Deadeye - Quickness Support Power DPS
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Direct damage and Support
Designed for: Raids
Overview
A Quickness build for Deadeye
Skill Bar
Weapon Variants
- Your DPS rotation only involves Dagger/Dagger so your 2nd weapon set can be based on personal preference - Shortbow for mobility from or an offhand Pistol for additional emergency CC from are both common options. Rifle is also a useful option to maintain damage should you be unable to melee the boss.
Skill Variants
Elite
Quickness provider.
is recommended if you have doubts about yourself, your lag, or your - if you need CC
- for maximum damage.
Template Code
Specializations
Trait Variants
- if you're having trouble surviving. This is a ~10% DPS loss.
Equipment
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x14
x4
- If you do not have stat infusions, switch the headpiece to
Assassin stats.
Consumables
Food
- or ascended versions
Utility
- /
Usage
Rotation
General Tips
- has a long cast time and it will be interrupted by if you use it too early, so make sure to finish the cast.
- Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming - Just make sure to leave yourself enough initiative for if you will also have time for another ! Above 50%, is lower DPS than the auto chain.
- This rotation is susceptible to lag. If this is likely to be a problem, can be used to re-enter stealth in the event that you are revealed before before you can use .
Break bars
- should be cast while you are standing in melee range of 5 allied units (mesmer illusions, ranger pets and necromancer minions all count towards this).
Encounter Specific Tips
Spirit Vale

The ghost events are mostly movement based.
- Consider equipping a Short bow, and/or using .
For more information, see our Spirit Woods Guide.

- During the split phases, you can use to cripple spirits from 900 range.
For more information, see our Gorseval Guide.
Salvation Pass

- You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or use . This can also be used to recover from disruption caused by the Slublings.
- Bringing CC will be very helpful.
- A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Slothasor Guide.

- Use for mobility around the room.
- Bringing one of the CC options will be very helpful.
- A Rifle can be useful for moments where you cannot melee the boss.
- is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice.
For more information, see our Matthias Guide.
Stronghold of the Faithful

- Unless you really need the CC, you can greed for damage with .
For more information, see our Keep Construct Guide.

- Consider equipping a Short bow, and/or using .
- You can use as a stunbreak.
For more information, see our Twisted Castle Guide.
Bastion of the Penitent

- This fight has no breakbar, bring or .
For more information, see our Cairn Guide.

- This fight has no breakbar, bring or .
For more information, see our Mursaat Overseer Guide.

- Bringing CC option will be very helpful.
For more information, see our Samarog Guide.

- The breakbar in this fight is too fast and too small for , so you can bring or instead.
- A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Deimos Guide.
Hall of Chains

- This fight has no breakbar, bring or .
- A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Dhuum Guide.
Mythwright Gambit

- is overkill for breaking shields, so you can bring .
- Given the speed at which the arms slam down, can be used to ensure you can mark them.
For more information, see our Conjured Amalgamate Guide.

- Bringing CC will be very helpful.
- A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Largos Assassins Guide.
The Key of Ahdashim

- A Rifle can be useful if you're being made to do pillars.
For more information, see our Adina Guide.
Ratings

Comments
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