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Difference between revisions of "Untamed - Power Unspeared Roamer"

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==Usage==
 
==Usage==
To be added<!--'''Elite specialization basics'''
+
'''Elite specialization basics'''
 
* {{Tooltip|Untamed}} Rangers have more control over their pets than regular Rangers, allowing them to manually control their pet's 3 special attacks.
 
* {{Tooltip|Untamed}} Rangers have more control over their pets than regular Rangers, allowing them to manually control their pet's 3 special attacks.
  
 
* Unleash is the central mechanic of Untamed. At any given time either you or your pet is in the Unleashed state, and you get to flip back and forth on a 1s CD.
 
* Unleash is the central mechanic of Untamed. At any given time either you or your pet is in the Unleashed state, and you get to flip back and forth on a 1s CD.
  
* When you're Unleashed, your first autoattack is empowered. Greatsword's turns into {{Skill|Savage Slash}} while Longbow's becomes {{Skill|Multishot}}. Unleashing yourself makes you deal more damage.
+
* When you're Unleashed, your first autoattack is empowered. Spear's turns into {{Skill|Ravager's Abandon}} while Dagger's becomes {{Skill|Neurotoxin Burst}}. Unleashing yourself also makes you deal more damage.
  
 
* Unleashing the pet grants your pet a damage reduction while their pet skills flip over to new ones:
 
* Unleashing the pet grants your pet a damage reduction while their pet skills flip over to new ones:
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'''General'''
 
'''General'''
* Use {{Skill|Swoop}} for mobility.
 
 
* {{Trait|Zephyr's Speed}} has several uses:
 
**It can be used offensively for the Quickness, most notably to boost {{Skill|Rapid Fire}}, {{Skill|Maul}}, or Greatsword autos for downed cleave.
 
**Alternatively the {{Tooltip|Superspeed}} can help you escape damage or chase down targets while on Greatsword.
 
 
 
* Pet swapping acts as a '''Blast''' finisher thanks to {{Trait|Clarion Bond}}. Being instant, you can have Smokescale place a {{Skill|Smoke Cloud}} under you (even while you're stunned), and swap pets for AoE stealth.
 
* Pet swapping acts as a '''Blast''' finisher thanks to {{Trait|Clarion Bond}}. Being instant, you can have Smokescale place a {{Skill|Smoke Cloud}} under you (even while you're stunned), and swap pets for AoE stealth.
 
* {{Skill|Hunter's Shot}} is the easiest way to gain stealth in this build, but if the projectile misses then it won't be applied. To reduce the chance of that happening (and considering how the damage of this skill is insignificant) you should try to fire it at pets, mesmer clones, and other AI whenever possible. Alternatively, use it to quickly get rid of {{Tooltip|Blind}} or {{Tooltip|Aegis}} because it's the fastest projectile on this weapon.
 
  
 
*{{Tooltip|Smokescale}}'s F2 {{Skill|Smoke Cloud}} is a useful combo field:
 
*{{Tooltip|Smokescale}}'s F2 {{Skill|Smoke Cloud}} is a useful combo field:
** Projectile finishers like {{Skill|Point Blank Shot}} and {{Skill|Rapid Fire}} could {{Tooltip|Blind}} your target, increasing your sustain.
+
** Projectile finishers like {{Skill|Falcon's Stoop}} could {{Tooltip|Blind}} your target, increasing your sustain.
** While your pet is unleashed, Smoke Cloud is replaced by {{Skill|Rending Vines}} which is a Blast finisher. Dropping the field, unleashing the pet and pressing the skill again could make your pet combo Stealth for you on his own. Such a good boy.
+
** While your pet is unleashed, Smoke Cloud is replaced by {{Skill|Rending Vines}} which is a Blast finisher. Dropping the field, unleashing the pet and pressing the skill again could make your pet combo Stealth for you on his own.
** {{Skill|Swoop}} or the trait proc from {{Trait|Clarion Bond}} could be used to stack {{Tooltip|Stealth}} as well.
+
** Both weapon sets have either leap or blast finishers for stealth stacking.
  
  
 
'''Sustain'''
 
'''Sustain'''
* {{Skill|Forest's Fortification}} is one of your ebst survival tools but also one that has good synergy with your more offensive skills. Try to use {{Skill|Barrage}} and {{Skill|Multishot}} while this is active to reduce the CD of your elite whenever possible, but anything works as long as you're trying to hit as many targets as often as possible.
+
* {{Skill|Forest's Fortification}} is one of your best survival tools. You can also reduce its CD by attacking enemies.
  
 
* {{Trait|Cleansing Unleash}} makes your unleash ability remove 2 conditions every 10 seconds, which is your first line of defense against conditions.
 
* {{Trait|Cleansing Unleash}} makes your unleash ability remove 2 conditions every 10 seconds, which is your first line of defense against conditions.
  
* {{Skill|Mutate Conditions}} is for emergencies in case condition damage is starting to overwhelm you. Consider disengaging/repositioning right after or following up with {{Tooltip|Stealth}} so you have some time to recover. It's also a '''stun break'''.
+
* {{Skill|Mutate Conditions}} is for emergencies in case condition damage is starting to overwhelm you. Consider disengaging/repositioning right after or following up with {{Tooltip|Stealth}} so you have some time to recover. It's also a '''stunbreak'''.
  
* {{Skill|"Protect Me!"}} is both a stun break and an excellent skill for damage mitigation. Hold onto it in case you get stunned if Mutate Conditions is on CD, otherwise you get to use it a bit more freely.
+
* {{Skill|"Protect Me!"}} is both a stunbreak and an excellent skill for damage mitigation. Hold onto it in case you get stunned if Mutate Conditions is on CD, otherwise you get to use it a bit more freely.
  
 
* Every unleashed pet skill can be used defensively, and {{Skill|Unleash Pet}} itself grants you damage reduction.
 
* Every unleashed pet skill can be used defensively, and {{Skill|Unleash Pet}} itself grants you damage reduction.
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* {{Skill|Enveloping Haze}} destroys projectiles while the {{Tooltip|Chill}} makes it easy for you to kite enemies caught in it.
 
* {{Skill|Enveloping Haze}} destroys projectiles while the {{Tooltip|Chill}} makes it easy for you to kite enemies caught in it.
 +
 +
* It's fine to use {{Skill|Panther's Prowl}} just to stealth up and disengage for a bit. Both sets have mobility skills to help you build gaps too.
  
  
 
'''Doing damage'''
 
'''Doing damage'''
  
* On Longbow your main combo is {{Skill|Point Blank Shot}} into {{Skill|Rapid Fire}}. The CC from PBS also procs {{Sigil|Superior Sigil of Celerity}} for {{Tooltip|Quickness}}. If the target doesn't have {{Tooltip|Stability}} you should open with this whenever you swap sweapons because that way you could squeeze in a second {{Skill|Rapid Fire}} before swapping back to Greatsword.
+
* Make sure that you're the one who's unleashed during burst combos, not the pet! Don't miss out on {{Trait|Vow of the Untamed}}.
  
* Make sure that you're the one who's unleashed during burst combos, not the pet.
+
* Once evey 15 seconds unleashed autoattacks become available: {{Skill|Ravager's Abandon}} on Spear and {{Skill|Neurotoxin Burst}} on Dagger. You don't suddenly gain access to them whenever they're off cooldown, only when you use {{Skill|Unleash Ranger}}.
 +
** {{Trait|Let Loose}} makes it easier to manage these skills - whenever you swap weapons, the CD is reset so you always get to use unleashed attacks right after weapon swapping. After that the 15s CD still applies but only if you stay on the same weapon long enough.
  
* Once evey 15 seconds unleashed autoattacks become available: {{Skill|Savage Slash}} on Greatsword and {{Skill|Multishot}} on Longbow. You don't suddenly gain access to them whenever they're off cooldown, only when you use {{Skill|Unleash Ranger}}.
+
* Whenever {{Tooltip|Fury}} is applied to you, your next attack will deal more damage and be a guaranteed critical hit. This only works on the next strike and doesn't cover entire skills that deliver multiple hits like {{Skill|Wolf's Onslaught}}.
** {{Trait|Let Loose}} makes it easier to manage these skills - whenever you swap weapons, the CD is reset so you always get to use unleashed attacks right after weapon swapping. After that the 15s CD still applies but only if you stay on the same weapon long enough.
 
  
* Whenever {{Tooltip|Fury}} is applied to you your next attack will deal more damage and be a guaranteed critical hit. This only works on the next strike and doesn't cover entire skills that deliver multiple hits like {{Skill|Rapid Fire}}. On GS however {{Skill|Maul}} benefits a lot from this. Sources of {{Tooltip|Fury}} applications in the build:
+
* Sources of {{Tooltip|Fury}} applications in the build:
** Disabling a foe via {{Trait|Two-Handed Training}}. Both weapon sets have access to CC skills but GS gets the msot value out of this trait. Always try to use {{Skill|Maul}} after {{Skill|Hilt Bash}}, but even on Longbow {{Skill|Multishot}} could do decent burst damage after {{Skill|Point Blank Shot}} as Multishot is the most damage you can do in a single hit on bow.
 
 
** Swapping pets thanks to {{Trait|Clarion Bond}}. This is instant and could even be used in the middle of casting skills to make them crit when they land.
 
** Swapping pets thanks to {{Trait|Clarion Bond}}. This is instant and could even be used in the middle of casting skills to make them crit when they land.
** {{Skill|Signet of the Hunt}} when playing with {{Trait|Brutish Seals}}. This is another instant source.
+
** Weapon swapping.
** Random proc from {{Rune|Superior Rune of the Pack}}.
+
** Randomly when getting stuck below 75% HP.
** Using {{Skill|"We Heal As One!"}} when you already have Fury.
 
  
* {{Skill|Maul}} gives your pet a buff that increases their damage on their next attack. This is best used with either Tail Swipe or Chomp on Drake or Crippling Leap on Wolf.
 
  
 +
'''Spear'''
 +
* Spear's gimmick is '''stealth attacks''' - whenever you're stealthed, stronger versions of skills 2-5 become available. As striking an enemy reveals you, you only get to use 1 of these skills per stealth window.
 +
** Stealth attacks share a CD with their regular versions! If you combo stealth with {{Skill|Warclaw's Engage}} (which is a leap finisher), {{Skill|Predator's Ambush}} will be on CD so you won't get to use it as a followup.
  
''The Longbow burst combo is rather simple:''
+
* Skills 2-4 deal heavy damage while #5 (Panther's Prowl) fills a utility purpose.
:# Make sure you have {{Tooltip|Fury}}
 
:# CC people with {{Skill|Point Blank Shot}}
 
:# Optional - get {{Tooltip|Quickness}} from {{Trait|Zephyr's Speed}}
 
:# Immediately follow up with {{Skill|Rapid Fire}}
 
  
 +
* {{Skill|Panther's Prowl}} is perhaps the most important skill on this weapon, as it's an easy way of obtaining {{Tooltip|Stealth}}. Not only that, but it allows you to use stealth attacks even when you're {{Tooltip|Revealed}}! So this cold even fit into burst combos - in case you've just revealed yourself by doing a stealth attack, Panther's prowl could unlock other stealth attacks without having to wait for Revealed to fall off.
  
''Greatsword burst combo example (extended):''
+
* Skill #2 on Spear, {{Skill|Mongoose's Frenzy}} is a simple melee cleave with high damage. Works fine as a followup to skill #4.
:# Make sure you're on {{Skill|Unleash Ranger}}
+
** Stealth attacks: {{Skill|Wolf's Onslaught}} adds an extra strike at the end, increasing its damage significantly but also its cast time. Works best when the target's CC'd and can't fight back or if you
:# Optional - CC the target with {{Skill|Counterattack}} if you were blocking. This will increase the damage of Maul.
 
:# Precast {{Skill|Maul}} - the rest of the combo happens between this and Maul landing.
 
:# Swap to {{Tooltip|River Drake}} to trigger {{Trait|Zephyr's Speed}} which grants {{Tooltip|Fury}} and {{Tooltip|Quickness}}. Fury gives you {{Trait|Opening Strike}} for increased damage.
 
:# Cast the pet's Chomp or Tail Swipe (Chomp is easier to land but Tail Swipe does more damage), this should land right after Maul lands.
 
:# Your pet should now have Attack of Opportunity as well as Opening Strike for maximum damage. The pet attack should connect right after {{Skill|Maul}} lands.
 
:# {{Skill|Hilt Bash}} your target for CC, hopefully a {{Trait|Moment of Clarity}} proc, and to refresh Maul.
 
:# {{Skill|Maul}} again.
 
  
 +
* Skill #3, {{Skill|Falcon's Stoop}} is a solid ranged attack. You can extend its range and make it unblockable by stealthing up.
  
''Greatsword burst combo (short)''
+
* Skill #4, {{Skill|Warclaw's Engage}} is a highly versatile skill and the primary candidate for stealth attacks. Works as a leap finisher, mobility tool, has good damage and could {{Tooltip|Daze}} targets if stealthed. If you can get stealth from other sources, use this in stealth. If you can't, use this to gain stealth by comboing with your Smokescale.
:# {{Skill|Maul}}
 
:# {{Skill|Hilt Bash}} to refresh Maul
 
:# {{Skill|Maul}}-->
 
  
  
 
==Related Builds==
 
==Related Builds==
 
* [[Build:Untamed_-_Unspeared|Untamed - Unspeared]] - sPvP version of the build.
 
* [[Build:Untamed_-_Unspeared|Untamed - Unspeared]] - sPvP version of the build.

Revision as of 21:16, 1 August 2025

This is a test build. You may comment and rate it.

Focused on: Strike damage and Mobility

Designed for: WvW Roaming

Expansions required: End of Dragons buildsSecrets of the Obscure buildsJanthir Wilds builds

Difficulty:
Hard
This build was last updated on August 01, 2025.

Overview

An Untamed power build for WvW roaming utilizing Ranger's spear to deal massive damage in close to medium range. This is a high risk, high reward build that could delete opponents in seconds but might lose just as easily if you're not careful.


Skill Bar

Aether Hunter
Smokescale
Spear
Dagger/Mace
Utility


Skill Variants

Weapons

Spear is mandatory but the secondary weapon slot is more flexible. Viable options are:

  • Mainhand Dagger - the biggest selling point here is the teleport, especially the vertical mobility it offers. With dagger you get to chase after enemies even if they escape to the highground. The damage is also fine and has a combo finisher for stealth stacking.
  • Mainhand Sword - 2 mobility tools with combo potential and great damage.
  • Offhand Mace - sort of a defensive weapon with condi cleansing and a bit of Stability Stability that's just enough to counter certain CCs when timed right. Also has great damage.
  • Offhand Warhorn - combo potential, CC and some ranged pressure. The boons are not that relevant except for the opener, as you can get these passively from other sources during combat.


Pets


Template Code

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Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Marauder
Ring
Marauder
Spear
Berserker
Sigil
Sigil
Dagger
Berserker
Mace
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Changes

Sigils

Spear

  • Sigil of Superior Sigil of Hydromancy over Cleansing - adds instant burst damage to your weapon swap, bu it could break your stealth too.


Consumables

Food

  • - strong mix of sustain and damage.
  • - more evasion uptime and Companion's Defense synergy.
    • Budget version:


Utility

  • or .


Usage

Elite specialization basics

  • Untamed Untamed Rangers have more control over their pets than regular Rangers, allowing them to manually control their pet's 3 special attacks.
  • Unleash is the central mechanic of Untamed. At any given time either you or your pet is in the Unleashed state, and you get to flip back and forth on a 1s CD.
  • When you're Unleashed, your first autoattack is empowered. Spear's turns into Ravager's Abandon while Dagger's becomes Neurotoxin Burst. Unleashing yourself also makes you deal more damage.
  • Unleashing the pet grants your pet a damage reduction while their pet skills flip over to new ones:
    • F1 becomes Venomous Outburst
    • F2 becomes Rending Vines
    • F3 becomes Enveloping Haze


General

  • Pet swapping acts as a Blast finisher thanks to Clarion Bond. Being instant, you can have Smokescale place a Smoke Cloud under you (even while you're stunned), and swap pets for AoE stealth.
  • Smokescale Smokescale's F2 Smoke Cloud is a useful combo field:
    • Projectile finishers like Falcon's Stoop could Blind Blind your target, increasing your sustain.
    • While your pet is unleashed, Smoke Cloud is replaced by Rending Vines which is a Blast finisher. Dropping the field, unleashing the pet and pressing the skill again could make your pet combo Stealth for you on his own.
    • Both weapon sets have either leap or blast finishers for stealth stacking.


Sustain

  • Forest's Fortification is one of your best survival tools. You can also reduce its CD by attacking enemies.
  • Cleansing Unleash makes your unleash ability remove 2 conditions every 10 seconds, which is your first line of defense against conditions.
  • Mutate Conditions is for emergencies in case condition damage is starting to overwhelm you. Consider disengaging/repositioning right after or following up with Stealth Stealth so you have some time to recover. It's also a stunbreak.
  • "Protect Me!" is both a stunbreak and an excellent skill for damage mitigation. Hold onto it in case you get stunned if Mutate Conditions is on CD, otherwise you get to use it a bit more freely.
  • Every unleashed pet skill can be used defensively, and Unleash Pet itself grants you damage reduction.
  • Venomous Outburst is an instant source of ranged Blind Blind via trait synergy that could also be used if you're CC'd or casting skills.
  • Rending Vines applies Slow Slow but only if the target is CC'd. It's still useful for preventing them from counterpressuring you after the CC.
  • Enveloping Haze destroys projectiles while the Chill Chill makes it easy for you to kite enemies caught in it.
  • It's fine to use Panther's Prowl just to stealth up and disengage for a bit. Both sets have mobility skills to help you build gaps too.


Doing damage

  • Make sure that you're the one who's unleashed during burst combos, not the pet! Don't miss out on Vow of the Untamed.
  • Once evey 15 seconds unleashed autoattacks become available: Ravager's Abandon on Spear and Neurotoxin Burst on Dagger. You don't suddenly gain access to them whenever they're off cooldown, only when you use Unleash Ranger.
    • Let Loose makes it easier to manage these skills - whenever you swap weapons, the CD is reset so you always get to use unleashed attacks right after weapon swapping. After that the 15s CD still applies but only if you stay on the same weapon long enough.
  • Whenever Fury Fury is applied to you, your next attack will deal more damage and be a guaranteed critical hit. This only works on the next strike and doesn't cover entire skills that deliver multiple hits like Wolf's Onslaught.
  • Sources of Fury Fury applications in the build:
    • Swapping pets thanks to Clarion Bond. This is instant and could even be used in the middle of casting skills to make them crit when they land.
    • Weapon swapping.
    • Randomly when getting stuck below 75% HP.


Spear

  • Spear's gimmick is stealth attacks - whenever you're stealthed, stronger versions of skills 2-5 become available. As striking an enemy reveals you, you only get to use 1 of these skills per stealth window.
    • Stealth attacks share a CD with their regular versions! If you combo stealth with Warclaw's Engage (which is a leap finisher), Predator's Ambush will be on CD so you won't get to use it as a followup.
  • Skills 2-4 deal heavy damage while #5 (Panther's Prowl) fills a utility purpose.
  • Panther's Prowl is perhaps the most important skill on this weapon, as it's an easy way of obtaining Stealth Stealth. Not only that, but it allows you to use stealth attacks even when you're Revealed Revealed! So this cold even fit into burst combos - in case you've just revealed yourself by doing a stealth attack, Panther's prowl could unlock other stealth attacks without having to wait for Revealed to fall off.
  • Skill #2 on Spear, Mongoose's Frenzy is a simple melee cleave with high damage. Works fine as a followup to skill #4.
    • Stealth attacks: Wolf's Onslaught adds an extra strike at the end, increasing its damage significantly but also its cast time. Works best when the target's CC'd and can't fight back or if you
  • Skill #3, Falcon's Stoop is a solid ranged attack. You can extend its range and make it unblockable by stealthing up.
  • Skill #4, Warclaw's Engage is a highly versatile skill and the primary candidate for stealth attacks. Works as a leap finisher, mobility tool, has good damage and could Daze Daze targets if stealthed. If you can get stealth from other sources, use this in stealth. If you can't, use this to gain stealth by comboing with your Smokescale.


Related Builds


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Carefulways103 gave this build 4 stars • January 2025
This is about what i run. Switching the first wilderness survival perk is big due to aoe barrage hitting some targets that inflict negative or even damage back to you and that regen running makes it to where i do not have to worry about dropping out due to running out of heals, in which course setting the third untamed option to a self heal is huge during battle as if you drop signet of the hunt in there prior to that and your unleased ambush from longbow, and switch the second untamed option to where it removes boons, your hitting 15 in the pile removing 30 boons while overexceeding your healthbar for an essestial full health self heal, which of course you have to overset the skirmishing perkset over to precision, with two stun breaks that also remove condi and grant fury, with an entangled on there for helping teammates running or securing the kill, sad to see this build not on there. signet of lesser stone and run through that pile with either the untamed heal or your ultimate, up.

Comments

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