Difference between revisions of "Untamed - Power Unspeared Roamer"
Line 10: | Line 10: | ||
==Overview== | ==Overview== | ||
− | An Untamed power build for WvW roaming utilizing | + | An Untamed power build for WvW roaming utilizing Ranger's spear to deal massive damage in close to medium range. This is a high risk, high reward build that could delete opponents in seconds but might lose just as easily if you're not careful. |
Line 20: | Line 20: | ||
| weapon2 = | | weapon2 = | ||
| weapon3 = Dagger | | weapon3 = Dagger | ||
− | | weapon4 = | + | | weapon4 = Mace |
| healing = Troll Unguent | | healing = Troll Unguent | ||
| utility1 = "Protect Me!" | | utility1 = "Protect Me!" | ||
Line 29: | Line 29: | ||
| pet2 = Smokescale | | pet2 = Smokescale | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | '''Weapons''' | ||
+ | |||
+ | Spear is mandatory but the secondary weapon slot is more flexible. Viable options are: | ||
+ | * Mainhand ''Dagger'' - the biggest selling point here is the teleport, especially the vertical mobility it offers. WIth dagger you get to chase after enemies even if they escape to the highground. The damage is also fine and has a combo finsher for stealth stacking. | ||
+ | |||
+ | * Mainhand ''Sword'' - 2 mobility tools with combo potential and great damage. | ||
+ | |||
+ | * Offhand ''Mace'' - sort of a defensive weapon with condi cleansing and a bit of {{Tooltip|Stability}} that's just enough to counter certain CCs when timed right. Also has great damage. | ||
+ | |||
+ | * Offhand ''Warhorn'' - combo potential, CC and some ranged pressure. The boons are not that relevant except for the opener, as you can get these passively from other sources during combat. | ||
+ | |||
+ | |||
+ | '''Pets''' | ||
+ | * {{Tooltip|Jaguar}} over {{Tooltip|Aether Hunter}} - Jaguar's kit is weaker, but it does have instant {{Tooltip|Stealth}} access for improved Spear attacks. | ||
Line 47: | Line 64: | ||
| weight = Medium | | weight = Medium | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Deadeye |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Spear | | weapon1 = Spear | ||
| weapon2 = | | weapon2 = | ||
| weapon3 = Dagger | | weapon3 = Dagger | ||
− | | weapon4 = | + | | weapon4 = Mace |
| sigil1 = Superior Sigil of Cleansing | | sigil1 = Superior Sigil of Cleansing | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
Line 61: | Line 78: | ||
| ring1 = Marauder | | ring1 = Marauder | ||
| ring2 = Marauder | | ring2 = Marauder | ||
− | | relic = Relic of | + | | relic = Relic of Durability |
}} | }} | ||
===Equipment Changes=== | ===Equipment Changes=== | ||
− | |||
− | |||
− | |||
− | |||
'''Sigils | '''Sigils | ||
''Spear'' | ''Spear'' | ||
− | * {{Sigil|Superior Sigil of Hydromancy}} over Cleansing - adds instant burst damage to your weapon swap. | + | * {{Sigil|Superior Sigil of Hydromancy}} over Cleansing - adds instant burst damage to your weapon swap, bu it could break your stealth too. |
Revision as of 09:00, 31 July 2025
This is a test build. You may comment and rate it.
Focused on: Strike damage and Mobility
Designed for: WvW Roaming
Difficulty:
Hard
This build was last updated on July 31, 2025.
Overview
An Untamed power build for WvW roaming utilizing Ranger's spear to deal massive damage in close to medium range. This is a high risk, high reward build that could delete opponents in seconds but might lose just as easily if you're not careful.
Skill Bar


Spear
Dagger/Mace
Utility
Skill Variants
Weapons
Spear is mandatory but the secondary weapon slot is more flexible. Viable options are:
- Mainhand Dagger - the biggest selling point here is the teleport, especially the vertical mobility it offers. WIth dagger you get to chase after enemies even if they escape to the highground. The damage is also fine and has a combo finsher for stealth stacking.
- Mainhand Sword - 2 mobility tools with combo potential and great damage.
- Offhand Mace - sort of a defensive weapon with condi cleansing and a bit of
Stability that's just enough to counter certain CCs when timed right. Also has great damage.
- Offhand Warhorn - combo potential, CC and some ranged pressure. The boons are not that relevant except for the opener, as you can get these passively from other sources during combat.
Pets
Jaguar over
Aether Hunter - Jaguar's kit is weaker, but it does have instant
Stealth access for improved Spear attacks.
Template Code
[&DQQIKx46SBt4AHkAmgC7ALsAqwEZG7gADxvtAEMuKhUAAAAAAAAAAAAAAAADLwBnAAkBAA==]
Specializations
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Spear
Berserker
Berserker
Sigil
Sigil
Dagger
Berserker
Berserker
Mace
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Changes
Sigils
Spear
- over Cleansing - adds instant burst damage to your weapon swap, bu it could break your stealth too.
Consumables
Food
- - strong mix of sustain and damage.
- - more evasion uptime and
- Budget version:
synergy.
Utility
- or .
Usage
To be added
Related Builds
- Untamed - Unspeared - sPvP version of the build.
Ratings

This is about what i run. Switching the first wilderness survival perk is big due to aoe barrage hitting some targets that inflict negative or even damage back to you and that regen running makes it to where i do not have to worry about dropping out due to running out of heals, in which course setting the third untamed option to a self heal is huge during battle as if you drop signet of the hunt in there prior to that and your unleased ambush from longbow, and switch the second untamed option to where it removes boons, your hitting 15 in the pile removing 30 boons while overexceeding your healthbar for an essestial full health self heal, which of course you have to overset the skirmishing perkset over to precision, with two stun breaks that also remove condi and grant fury, with an entangled on there for helping teammates running or securing the kill, sad to see this build not on there. signet of lesser stone and run through that pile with either the untamed heal or your ultimate, up.
Comments
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