Difference between revisions of "Druid - Condi DPS"
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| weapon3 = Dagger | | weapon3 = Dagger | ||
| weapon4 = Torch | | weapon4 = Torch | ||
− | | healing = | + | | healing = "We Heal As One!" |
| utility1 = Viper's Nest | | utility1 = Viper's Nest | ||
| utility2 = Sharpening Stone | | utility2 = Sharpening Stone | ||
− | | utility3 = | + | | utility3 = Sun Spirit |
| elite = Entangle | | elite = Entangle | ||
| pet1 = Jacaranda | | pet1 = Jacaranda | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQQhNx49BT95AHkAvwC/AL0AvQC6ABsAwADtADkGBhUAAAAAAAAAAAAAAAADBQAvAGYAAA==] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Skirmishing|top|bot| | + | {{Specialization|Skirmishing|top|bot|mid}} |
{{Specialization|Wilderness Survival|bot|top|bot}} | {{Specialization|Wilderness Survival|bot|top|bot}} | ||
{{Specialization|Druid|bot|bot|bot}} | {{Specialization|Druid|bot|bot|bot}} | ||
− | |||
− | |||
− | |||
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Access to {{skill|Celestial Avatar}} is gated by a resource called Astral Force. The {{trait|Natural Mender}} trait gives a small amount of passive Astral Force generation, but you mainly gain it by dealing damage and by healing allies. | Access to {{skill|Celestial Avatar}} is gated by a resource called Astral Force. The {{trait|Natural Mender}} trait gives a small amount of passive Astral Force generation, but you mainly gain it by dealing damage and by healing allies. | ||
− | + | Thanks to {{trait|Eclipse}}, hitting targets generates more Astral Force than heal druid builds so you should always have enough to go into {{skill|Celestial Avatar}} off cooldown, but in fights with significant downtime, you may wish to bring a skill that provides group healing when outside of {{skill|Celestial Avatar}}. You have three healing skills that could do this job: {{skill|Water Spirit}}, {{skill|Healing Spring}} and {{skill|Glyph of Rejuvenation}}. | |
If there is no dedicated healer in your group, {{skill|Healing Spring}} is a great choice as each tick of {{tooltip|Regeneration}} will provide you with Astral Force. If there is a dedicated healer though, their {{tooltip|Regeneration}} will overpower yours and make the skill rather useless. | If there is no dedicated healer in your group, {{skill|Healing Spring}} is a great choice as each tick of {{tooltip|Regeneration}} will provide you with Astral Force. If there is a dedicated healer though, their {{tooltip|Regeneration}} will overpower yours and make the skill rather useless. | ||
− | |||
− | |||
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− | === | + | ===Rotation=== |
− | You can precast {{skill|Sharpening Stone}}. | + | You can precast {{skill|Sharpening Stone}} and dodge twice to stack up {{trait|Light on your Feet}}. |
In fractals, {{trait|Natural Balance}} can be precast by entering and exiting {{skill|Celestial Avatar}} before taking the Mistlock. | In fractals, {{trait|Natural Balance}} can be precast by entering and exiting {{skill|Celestial Avatar}} before taking the Mistlock. | ||
− | + | The general structure outside the opener is: | |
− | + | # {{tooltip|Weapon swap}} | |
− | + | # {{skill|Double Arc}} or {{skill|Splitblade}} | |
− | + | # Other available skills | |
+ | # {{skill|Double Arc}} or {{skill|Splitblade}} | ||
+ | # {{skill|Celestial Avatar}} section | ||
+ | # {{skill|Release Celestial Avatar}} and use all available weapon skills | ||
+ | # Repeat from the start | ||
− | Your | + | Your utility and elite skills should be used off cooldown, but weapon skills are higher priority. |
Line 216: | Line 214: | ||
# {{skill|Double Arc}} | # {{skill|Double Arc}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | # | + | # {{skill|Sun Spirit}} |
# {{skill|Winter's Bite}} | # {{skill|Winter's Bite}} | ||
# {{Skill|Crippling Talon}} | # {{Skill|Crippling Talon}} | ||
Line 226: | Line 224: | ||
# {{skill|Seed of Life}} - this is instant cast, so you can use it during '''Natural Convergence''' | # {{skill|Seed of Life}} - this is instant cast, so you can use it during '''Natural Convergence''' | ||
# {{skill|Lunar Impact}} | # {{skill|Lunar Impact}} | ||
+ | # {{tooltip|Dodge}} | ||
# {{skill|Seed of Life}} | # {{skill|Seed of Life}} | ||
# {{skill|Release Celestial Avatar}} | # {{skill|Release Celestial Avatar}} | ||
Line 240: | Line 239: | ||
# {{skill|Throw Torch}} | # {{skill|Throw Torch}} | ||
# {{skill|Instinctive Engage}} | # {{skill|Instinctive Engage}} | ||
− | # Autoattack and use {{skill| | + | # Autoattack and use {{skill|Throw Torch}} and {{skill|Bonfire}} as they come off cooldown. |
− | # {{skill|Celestial Avatar}} | + | # {{skill|Double Arc}} |
+ | # {{skill|Celestial Avatar}} | ||
# {{skill|Instinctive Engage}} | # {{skill|Instinctive Engage}} | ||
# {{skill|Double Arc}} | # {{skill|Double Arc}} | ||
− | # {{skill|Throw Torch}} | + | # {{skill|Throw Torch}} |
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
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<big>'''Axe/Dagger Loop'''</big> | <big>'''Axe/Dagger Loop'''</big> | ||
# {{skill|Splitblade}} | # {{skill|Splitblade}} | ||
+ | # {{skill|Stalker's Strike}} | ||
# {{skill|Winter's Bite}} | # {{skill|Winter's Bite}} | ||
+ | # {{skill|Crippling Talon}} | ||
+ | # Autoattack and use {{skill|Crippling Talon}} as it comes off cooldown. | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Celestial Avatar}} | ||
# {{skill|Stalker's Strike}} | # {{skill|Stalker's Strike}} | ||
− | |||
− | |||
− | |||
# {{skill|Winter's Bite}} | # {{skill|Winter's Bite}} | ||
− | |||
# {{skill|Splitblade}} | # {{skill|Splitblade}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
Line 263: | Line 264: | ||
<big>'''Celestial Avatar'''</big> | <big>'''Celestial Avatar'''</big> | ||
− | You want to use {{skill|Celestial Avatar}} whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after {{skill|Lunar Impact}} before {{skill|Seed of Life}} is available again, so if you have any utility cooldowns ready, you can use them here. | + | You want to use {{skill|Celestial Avatar}} whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after {{skill|Lunar Impact}} before {{skill|Seed of Life}} is available again, so if you have any utility cooldowns ready, you can use them here. Otherwise, dodge once. |
# {{skill|Celestial Avatar}} | # {{skill|Celestial Avatar}} | ||
# {{skill|Natural Convergence}} | # {{skill|Natural Convergence}} |
Revision as of 23:47, 5 July 2025
Overview
Condi Druid is a bleed-focussed build that spams AoE Immobilize. As a Druid, it provides a small amount of healing to its subgroup, and actually gains DPS the more it heals! While it shouldn't be relied on as a primary (or even secondary) healer in a squad, it can be quite beneficial to have in the second subgroup of a squad that is only running a single healer.
It also has access to a range of useful utilities.
Skill Bar


Weapon Variants
Shortbow is the best option to replace Dagger/Torch for players that don't own Secrets of the Obscure. Be sure to take
in this case.
Template Code
Specializations
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- will be better damage on long encounters where you can regularly take damage from the boss.
Aristocracy Variant
Vulnerability or
Weakness every eight seconds. It also makes it more awkward to switch to on encounters where its suitable.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x4
x14
Consumables
Food
- - ascended food isn't essential, but the lifesteal effect will trigger , increasing Astral Force gain.
Utility
Usage
Astral Force
Access to
is gated by a resource called Astral Force. The trait gives a small amount of passive Astral Force generation, but you mainly gain it by dealing damage and by healing allies.Thanks to
, hitting targets generates more Astral Force than heal druid builds so you should always have enough to go into off cooldown, but in fights with significant downtime, you may wish to bring a skill that provides group healing when outside of . You have three healing skills that could do this job: , and .If there is no dedicated healer in your group, Regeneration will provide you with Astral Force. If there is a dedicated healer though, their
Regeneration will overpower yours and make the skill rather useless.
Rotation Fundamentals
The most important trait in this build is Immobilize them (the cooldown only applies to the
Daze from entering ). , and all pulse
Immobilize on their targets, making them very potent skills.
Otherwise, the rotation is very similar to Soulbeast - Condi DPS, with the additional factor that you wish to enter as often as you can to gain access to the skills from and maintain the buff from .

For a simplified build that camps Shortbow, see below. As that build involves the use of
and depends somewhat on being able to heal your allies, you may prefer an even simpler build.Soulbeast is ideal for this, as it operates on the same principles but only has to deal with using some merged skills off cooldown rather than an alternate skill bar. The most effective build is Soulbeast - Condi Shortbow DPS, but you could also play the standard Soulbeast - Condi DPS build and camp Shortbow as the difference between the two is minor.

Condi Druid can be simplified by camping the Dagger/Torch set, which reduces the rotation to using skills off cooldown and entering
when available.If you don't want to deal with making sure to only cast Might to your group.
Opener
You can precast .
Rest of the Rotation
- You want to enter whenever it is available and follow the rotation as written in the main rotation below.
- Use all Dagger/Torch skills off cooldown.
- Use all your utility skills and elite off cooldown.
- You can swap to the Axe/Dagger set if you ever need ranged damage.
Rotation
You can precast
and dodge twice to stack up .In fractals,
can be precast by entering and exiting before taking the Mistlock.
The general structure outside the opener is:
Weapon swap
- or
- Other available skills
- or
- section
- and use all available weapon skills
- Repeat from the start
Your utility and elite skills should be used off cooldown, but weapon skills are higher priority.
Opener
Weapon swap
- - this is instant cast, so you can use it during Natural Convergence
Dodge
- - if you're fast, you have time for 1 auto here, but it's not important
Weapon Swap
Dagger/Torch Loop
- Autoattack and use and as they come off cooldown.
Weapon Swap
Axe/Dagger Loop
- Autoattack and use as it comes off cooldown.
Weapon Swap
Celestial Avatar
You want to use
whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after before is available again, so if you have any utility cooldowns ready, you can use them here. Otherwise, dodge once.- - this is instant cast, so you can use it during Natural Convergence
Quick Draw Rotation
Unfortunately, you don't have a huge number of ways to maintain the buff from Vulnerability thanks to .
A rotation using
allows you to maintain this buff without having to delay these skills:
Opener
Weapon swap
Vulnerability
- applies a stack of - - this is instant cast, so you can use it during Natural Convergence
- Autoattack until Instinctive Engage is off cooldown
Weapon swap
Axe/Dagger Loop
- - see section below
Weapon Swap
Dagger/Torch Loop
- Autoattack until Celestial Avatar is available
- Autoattack until Instinctive Engage is off cooldown
Weapon Swap
- Return to start of Axe/Dagger section
Celestial Avatar
You want to use
whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after before is available again, so if you have any utility cooldowns ready, you can use them here.- - this is instant cast, so you can use it during Natural Convergence
Shortbow Rotation

If possible, you can dodge twice and use
before a phase to stack up the buff from for a minor DPS gain. You can also precast .In fractals,
can be precast by entering and exiting before taking the Mistlock.
On Shortbow, you want to weapon swap after the third use of (i.e. if you use and Weapon Swap is available, Weapon Swap).
On Axe/Dagger, you ideally want to use
three times, and twice (weapon swapping after the third ). However, if is not available after the second , it may be better to skip the third one and Weapon Swap after the second uses of and (step 7 in the Axe loop) in order to prevent spending too much time autoattacking on axe, as they are very weak.
Your healing, utility and elite skills should be used off cooldown, but weapon skills are higher priority.
Opener
Weapon Swap
- - this is instant cast, so you can use it during Natural Convergence
- - if you're fast, you have time for 1 auto here, but it's not important
Weapon Swap
Shortbow Loop
- Autoattack and use and as they come off cooldown.
- - after the third use of this, Weapon Swap should be available
Weapon Swap
Axe/Dagger Loop
- Autoattack and use and as they come off cooldown.
- (if available)
Weapon Swap
Celestial Avatar
You want to use
whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after before is available again, so if you have any utility cooldowns ready, you can use them here.- - this is instant cast, so you can use it during Natural Convergence
General Tips
- To avoid delaying your rotation, try to only use
- The key skills to avoid delaying are and .
- Be aware that entering Celestial Avatar can cancel skill casts, so timing is key.
just after a weapon skill.
- Utility skills remain available while in so you can freely use them mid-rotation.
- only deals damage if cast outside of .
Ratings


Comments
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