Difference between revisions of "Cyto/Core1"
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=Overview= | =Overview= | ||
− | Overheat Holo is a high damage roaming PvP build with plentiful access to {{tooltip|Stealth}}. | + | Overheat Holo is a high damage roaming PvP build with plentiful access to {{tooltip|Stealth}}. Use {{Trait|Photonic Blasting Module}} & holo go '''BOOM'''. |
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==Skill Bar== | ==Skill Bar== | ||
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'''Weapon''' | '''Weapon''' | ||
− | * {{tooltip|Sword}} & {{tooltip|Pistol}} - | + | * {{tooltip|Sword}} & {{tooltip|Pistol}} - Viable alternative for players without JW. |
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{{Specialization|Firearms|Bot|Bot|Mid}} | {{Specialization|Firearms|Bot|Bot|Mid}} | ||
{{Specialization|Holosmith|Mid|Bot|Bot}} | {{Specialization|Holosmith|Mid|Bot|Bot}} | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
''Rune'' | ''Rune'' | ||
− | *{{Rune| | + | *{{Rune|Scholar}} - Maximum overheat damage. |
− | *{{Rune|Warrior}} | + | *{{Rune|Warrior}} - Vitality alternative. |
''Sigil'' | ''Sigil'' | ||
− | *{{Sigil|Intelligence}} | + | *{{Sigil|Intelligence}} - Good synergy with overheat. |
==Usage== | ==Usage== | ||
− | + | This build is for roaming, taking 1v1s and can even hold outnumbers while kiting. This build is strong at ranged but is much more deadly when used at melee. | |
+ | This build have relativly poor healing. Instead make us of {{Skill|Elixir S}} & various {{tooltip|Stealth}} options to make yourself much hard to kill. | ||
===How to Play=== | ===How to Play=== | ||
+ | Use overheat({{Trait|Photonic Blasting Module}}) to go '''BOOM'''. If you do this from {{tooltip|Stealth}} nobody can see the '''BOOM''' coming. | ||
− | + | Once you trigger {{Trait|Photonic Blasting Module}} then {{Skill|Engage Photon Forge}} is left on a 20 second cooldown. In that time you can keep up the damage using Spear, Elixir Gun and Bomb Kit. | |
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+ | A critical part of your sustain is also {{tooltip|Stealth}}, with this builds respectable access you are able to exit combat and re-sustain with ease. | ||
'''{{tooltip|Stealth}} Sources:''' | '''{{tooltip|Stealth}} Sources:''' | ||
*{{Skill|Smoke Bomb (engineer)}} - Your main source. Short CD but high duration potential. | *{{Skill|Smoke Bomb (engineer)}} - Your main source. Short CD but high duration potential. | ||
*{{Skill|Toss Elixir S}} - Your quick and easy access. Use when you don't have the time to cast {{Skill|Smoke Bomb (engineer)}}. | *{{Skill|Toss Elixir S}} - Your quick and easy access. Use when you don't have the time to cast {{Skill|Smoke Bomb (engineer)}}. | ||
− | *{{Skill|Supply Crate}}({{Skill|Smoke Screen (engineer)}}) - To trigger the smoke field use any skill while holding target on enemies within range of the turrets. Do this as soon as | + | *{{Skill|Supply Crate}}({{Skill|Smoke Screen (engineer)}}) - To trigger the smoke field use any skill while holding target on enemies within range of the turrets. Do this as soon as the {{Skill|Flame Turret}} spawns in. After the {{Skill|Cleansing Burst}} water field vanishes, you with have 4 seconds to use the {{Skill|Smoke Screen (engineer)}} to {{tooltip|Stealth}} as much as needed. |
+ | |||
+ | '''Finishers:''' | ||
+ | *{{Skill|Coolant Blast}} | ||
+ | *{{Skill|Acid Bomb}} | ||
+ | *{{Skill|Conduit Surge}} | ||
+ | *{{Skill|Holo Leap}} | ||
+ | *{{Skill|Holographic Shockwave}} | ||
+ | *{{Skill|Devastator}} | ||
+ | *{{Skill|Big Ol' Bomb}} | ||
+ | *{{Skill|Detonante Supply Crate Turrets}} | ||
+ | *{{Trait|Photonic Blasting Module}} | ||
+ | *{{Skill|Supply Crate}} |
Revision as of 00:30, 22 May 2025
Cyto's core sandbox page
This is a test build. You may comment and rate it.
Focused on: Power damage and Control
Designed for: PvP Conquest
Overview
Overheat Holo is a high damage roaming PvP build with plentiful access to Stealth. Use & holo go BOOM.
Skill Bar
Skill Variants
Weapon
Template Code
Specializations
Equipment
Equipment Variants
Rune
- - Maximum overheat damage.
- - Vitality alternative.
Sigil
- - Good synergy with overheat.
Usage
This build is for roaming, taking 1v1s and can even hold outnumbers while kiting. This build is strong at ranged but is much more deadly when used at melee.
This build have relativly poor healing. Instead make us of Stealth options to make yourself much hard to kill.
How to Play
Use overheat( Stealth nobody can see the BOOM coming.
Once you trigger
then is left on a 20 second cooldown. In that time you can keep up the damage using Spear, Elixir Gun and Bomb Kit.A critical part of your sustain is also Stealth, with this builds respectable access you are able to exit combat and re-sustain with ease.
Stealth Sources:
- - Your main source. Short CD but high duration potential.
- - Your quick and easy access. Use when you don't have the time to cast .
Stealth as much as needed.
( ) - To trigger the smoke field use any skill while holding target on enemies within range of the turrets. Do this as soon as the spawns in. After the water field vanishes, you with have 4 seconds to use the to
Finishers:
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