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Difference between revisions of "Catalyst - D/D DPS"

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;Heal
 
;Heal
 
* {{Skill|Arcane Brilliance}} extra combo finisher, if needed for {{Trait|Elemental Empowerment}}
 
* {{Skill|Arcane Brilliance}} extra combo finisher, if needed for {{Trait|Elemental Empowerment}}
* {{Skill|Ether Renewal}} is a shorter CD heal for {{Skill|Fire Aura}} via {{Relic|Relic of Fire}}, but {{Trait|Sunspot}} ensures you always have the aura for your combo anyway
+
* {{Skill|Ether Renewal}} is a shorter CD heal for Fire Aura via {{Relic|Relic of Fire}}, but {{Trait|Sunspot}} ensures you always have the aura for your combo anyway
  
 
;Utility
 
;Utility

Revision as of 16:14, 21 May 2025

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damageUtility and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on May 21, 2025.

Overview

A glass cannon spike based melee build that combines several skills to hit at the same time while stacking damage modifiers.


Skill Bar

Dagger/Dagger
Dagger/Dagger
Utility


Variants

Heal
  • Arcane Brilliance extra combo finisher, if needed for Elemental Empowerment
  • Ether Renewal is a shorter CD heal for Fire Aura via Relic of Fire, but Sunspot ensures you always have the aura for your combo anyway
Utility
  • Lightning Flash Invigorating Air or Mist Form
    • If you need a stunbreak


Template Code

Missing template code
Copy Template Code


Specializations

Variants
  • Persisting Flames if you can't stay in for the Flame Expulsion
Variants
  • Energized Elements if Elemental Empowerment can be maintained
  • Empowering Auras if Elemental Empowerment can be maintained


Equipment

Head
Marauder
Shoulders
Dragon
Chest
Dragon
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Dragon
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Dagger
Marauder
Dagger
Marauder
Sigil
Sigil
Dagger
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relics
  • Relic of Speed
  • Relic of the Thief


Consumables

    • personal option


Usage

General

  • As soon as you get 25 stacks of Sigil of Superior Sigil of Bloodlust and get out of combat, swap back to the Staff without a stacking sigil
  • You are much stronger with full stacks of Elemental Empowerment and Empowering Auras
    • Maintain stacks via Elemental Epitome, Vicious Empowerment + Earthen Rush and Evasive Empowerment


Priorities

High
  • Spike damage
Moderate
  • Sustained damage
Low
  • CC


Surviving

  • This build has low passive defense
  • This build has high mobility skill access
    • Avoid using Lightning Flash for mobility unless necessary to survive
  • This build has low active defenses
Active defense priority Toggle
  • Dodge


Detailed Explanations

Spike Damage

  • Your spike combo is: Convergence Fire Attunement Relentless Fire + Glyph of Elemental Power Burning Speed Fire Grab
    • If properly executed Convergence and Burning Speed should land at the same time


Sustained Damage

  • Use Ring of Fire Drake's Breath then swap to Water Attunement/Earth Attunement
    • Wait for Air Attunement and Fire Attunement to be ready then go for spike combo again
    • Camping Air Attunement for Lightning Whip is fine while waiting for Fire Attunement if you're out of skills in the other attunements


CC

  • Earthen Rush is good to land when your group crosses the enemy group
  • Earthquake is a decent CC, but very short range
    • Its OK to use to as just a blast for Elemental Empowerment stacks


Ratings

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