Difference between revisions of "Druid - Condition Druid"
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==Overview== | ==Overview== | ||
− | Condition {{Tooltip|Druid}} poisons and bleeds their enemies to death, trapping them in roots and thorns to ensure their demise. The build revolves around the trait {{Trait|Blood Moon}}, improving your crowd control with condition damage. The combination of Wilderness Survival and Druid greatly improves its survivability thanks to extra evades and healing, and abundant crowd control will keep enemies in check. | + | Condition {{Tooltip|Druid}} poisons and bleeds their enemies to death, trapping them in roots and thorns to ensure their demise. The build revolves around the trait {{Trait|Blood Moon}}, improving your crowd control with condition damage. The combination of Wilderness Survival and Druid greatly improves its survivability thanks to extra evades and healing, and abundant crowd control will keep enemies in check. This build features great crowd control and damage in AoE. |
− | The only disadvantage to this build is low burst damage and very low boon generation, but it can overcome | + | The only disadvantage to this build is low burst damage and very low boon generation, but it can overcome it with its resilience. |
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|weapon2 = | |weapon2 = | ||
|weapon3 = Dagger | |weapon3 = Dagger | ||
− | |weapon4 = | + | |weapon4 = Torch |
|healing = Troll Unguent | |healing = Troll Unguent | ||
|utility1 = Spike Trap | |utility1 = Spike Trap | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
* {{Tooltip|Axe|Mainhand Axe}} - replaces {{Tooltip|Dagger}}; provides ranged damage and some burst. Default weapon to players without [https://wiki.guildwars2.com/wiki/Weaponmaster_Training weaponmaster training]. | * {{Tooltip|Axe|Mainhand Axe}} - replaces {{Tooltip|Dagger}}; provides ranged damage and some burst. Default weapon to players without [https://wiki.guildwars2.com/wiki/Weaponmaster_Training weaponmaster training]. | ||
− | * {{Tooltip| | + | * {{Tooltip|Dagger|Offhand dagger}} - torch can be replaced by offhand dagger, the damage difference is very low so use whichever weapon you prefer. |
===Skill Variants=== | ===Skill Variants=== | ||
====Heal==== | ====Heal==== | ||
− | {{Skill|Troll Unguent}} | + | We default to {{Skill|Troll Unguent}}, a very strong overtime self-heal, but with no burst healing. It provides even more healing when the pet is alive thanks to {{Trait|Live Vicariously}}. Can be replaced by: |
− | {{Skill|"We Heal As One!"}} provides good burst healing healing but less healing over time. Excellent when playing in groups that provide boons so you can copy them to your pet | + | * {{Skill|"We Heal As One!"}} - provides good burst healing healing but less healing over time. Excellent when playing in groups that provide boons so you can copy them to your pet. |
====Utilities==== | ====Utilities==== | ||
− | {{Skill|Spike Trap}} is your highest damage skill, and | + | We default to:<br> |
− | {{Skill|Signet of Renewal}} provides minor healing over time, and can be activated to stunbreak and pull conditions from yourself and allies near you to your pet. Can be replaced but it's always a good idea to have a stunbreak. | + | {{Skill|Spike Trap}} is your highest damage skill, and its crowd control becomes more damage due to {{Trait|Blood Moon}}. Never replace it.<br> |
− | {{Skill| | + | {{Skill|Sharpening Stone}} is a ridiculusly simple skill that provides good single target damage. Boring but effective. Can be replaced for the AoE damage of Viper's Nest.<br> |
− | * {{Skill|Glyph of | + | {{Skill|Signet of Renewal}} provides minor healing over time, and can be activated to stunbreak and pull conditions from yourself and allies near you to your pet. Can be replaced but it's always a good idea to have a stunbreak. |
− | * {{Skill|Muddy Terrain}} - | + | * {{Skill|Viper's Nest}} - great AoE damage and brief poison combo field. |
+ | * {{Skill|Glyph of Alignment}} - some AoE damage, or removes 3 conditions when used during Celestial Avatar. | ||
+ | * {{Skill|Muddy Terrain}} - large amounts of AoE soft crowd control but minor damage. | ||
* {{Skill|"Protect Me!"}} - good alternative to Signet of Renewal. Provides barrier for extra damage absortion, and protection for damage reduction and minor healing from {{Trait|Rugged Growth}}. | * {{Skill|"Protect Me!"}} - good alternative to Signet of Renewal. Provides barrier for extra damage absortion, and protection for damage reduction and minor healing from {{Trait|Rugged Growth}}. | ||
+ | ====Elite skill==== | ||
+ | We default to {{Skill|Entangle}} for its great AoE damage, improved by {{Trait|Blood Moon}}. On rare ocasions, it can be replaced by: | ||
+ | * {{Skill|Spirit of Nature}} - AoE revive and condition transmutation. Can be considered for high preassure group play. | ||
===Pet variants=== | ===Pet variants=== | ||
− | The best pet for this build is by far and away the {{Tooltip|Jacaranda}}. It is somewhat tanky, has self healing and condition cleanse, decent AoE burst damage with Call Lightning but, most importantly, its Beast skill {{Skill|Jacaranda's Embrace}} is ridiculously strong in this build. Jacaranda's Embrace usually just {{Tooltip|Immobilize|immobilizes}} the target, | + | The best pet for this build is by far and away the {{Tooltip|Jacaranda}}. It is somewhat tanky, has self healing and condition cleanse, decent AoE burst damage with Call Lightning but, most importantly, its Beast skill {{Skill|Jacaranda's Embrace}} is ridiculously strong in this build. Jacaranda's Embrace usually just {{Tooltip|Immobilize|immobilizes}} the target but, thanks to {{Trait|Blood Moon}}, it will also deal damage, and it triggers 5 times. It also inflicts very helpful {{Tooltip|vulnerability}}. Feel free to set this skill to autocast if you can't spare the APM for more efficient use. |
− | For your second pet, we suggest {{Tooltip|Lynx}} as it deals good condition damage. Swap between | + | For your second pet, we suggest {{Tooltip|Lynx}} as it deals good condition damage overall or {{Tooltip|Carrion Devourer}} for its good Beast skill {{Skill|Poisonous Cloud}} and ranged attacks. Swap between your pets often to use their strong Beast skills. |
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| weapon2 = | | weapon2 = | ||
| weapon3 = Dagger | | weapon3 = Dagger | ||
− | | weapon4 = | + | | weapon4 = Torch |
| sigil1 = Superior Sigil of Agony | | sigil1 = Superior Sigil of Agony | ||
| sigil2 = Superior Sigil of Earth | | sigil2 = Superior Sigil of Earth | ||
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}} | }} | ||
* While working on acquiring {{Tooltip|Viper}} gear, you could use budget equipment {{Tooltip|Carrion}} stat plus {{Relic|Relic of the Aristocracy}} + {{Sigil|Superior Sigil of Frailty}} + {{Sigil|Superior Sigil of Agony}}. This achieves worst results but it's a starting point while working on acquiring the correct gear. | * While working on acquiring {{Tooltip|Viper}} gear, you could use budget equipment {{Tooltip|Carrion}} stat plus {{Relic|Relic of the Aristocracy}} + {{Sigil|Superior Sigil of Frailty}} + {{Sigil|Superior Sigil of Agony}}. This achieves worst results but it's a starting point while working on acquiring the correct gear. | ||
− | * {{Relic|Relic of the Fractal}} provides the best damage, but you can consider other options. {{Tooltip|Relic of the Cavalier}} provides good boons and activates multiple times if using skyscale's engage skill. {{Relic|Relic of the Nightmare}} provides some damage, plus the fear works good with {{Trait|Blood Moon}} and enemies won't actually fear away because they will be immobilised | + | * {{Relic|Relic of the Fractal}} provides the best damage, but you can consider other options. {{Tooltip|Relic of the Cavalier}} provides good boons and activates multiple times if using skyscale's engage skill. {{Relic|Relic of the Nightmare}} provides some damage, plus the fear works good with {{Trait|Blood Moon}} and enemies won't actually fear away because they will be immobilised by {{Skill|Entangle}}. |
* For defense, invest in a Jade Core for additional HP and access to Jade Protocols. {{Tooltip|Trailblazer}} can be considered for a massive health increase at a slight loss of damage, but isn't generally needed as the build is already resilient by default. | * For defense, invest in a Jade Core for additional HP and access to Jade Protocols. {{Tooltip|Trailblazer}} can be considered for a massive health increase at a slight loss of damage, but isn't generally needed as the build is already resilient by default. | ||
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Usually, Celestial Avatar focuses on healing and boon generation. But in this build, it also deals damage thanks to {{Trait|Eclipse}}. | Usually, Celestial Avatar focuses on healing and boon generation. But in this build, it also deals damage thanks to {{Trait|Eclipse}}. | ||
− | Never spend all your Astral Force. You want to enter Celestial Avatar, cast | + | Never spend all your Astral Force. You want to enter Celestial Avatar, cast {{Skill|Lunar Impact}} (skill 3) and {{Skill|Natural Convergence}} (skill 5) once, then leave. While casting them, cast {{Skill|Seed of Life}} (skill 2) twice, since it has no cast time. This preservers some Astral Force for your next Celestial Avatar, ensuring you dip in and out often, which works perfect with {{Trait|Natural Balance}}. |
===Damage=== | ===Damage=== | ||
− | The key to this build is the trait {{Trait|Blood Moon}}. This trait turns all your hard crowd control (such as {{Tooltip|stun}}, {{Tooltip|daze}}, etc.) and {{Tooltip|immobilize}} into sources of {{Tooltip|bleeding}} damage. | + | The key to this build is the trait {{Trait|Blood Moon}}. This trait turns all your hard crowd control (such as {{Tooltip|stun}}, {{Tooltip|daze}}, etc.) and {{Tooltip|immobilize}} into sources of {{Tooltip|bleeding}} damage. Note that {{Skill|Crippling Shot}} will only trigger this trait if you hit from behind or the flank, or the enemy has a defiance bar. All this bleeding damage is amplified by {{Trait|Hidden Barbs}}. |
On top of all the bleeding, you also deal some {{Tooltip|Poison}} damage, amplified by the trait {{Trait|Poison Master}}, and a little {{Tooltip|Burning}}. | On top of all the bleeding, you also deal some {{Tooltip|Poison}} damage, amplified by the trait {{Trait|Poison Master}}, and a little {{Tooltip|Burning}}. | ||
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On shortbow you want to use {{Skill|Crippling Shot}} and {{Skill|Concussion Shot}} while approaching your enemy, then {{Skill|Poison Volley}} as you get near, and {{Tooltip|Weapon swap}}. Use {{Skill|Quick Shot}} to dodge attacks. Generally speaking, don't stay on shortbow for long, since dagger has better damage. All shortbow skills are improved if you hit the target from behind or the rear, or if the enemy is defiant (has a defiance bar). | On shortbow you want to use {{Skill|Crippling Shot}} and {{Skill|Concussion Shot}} while approaching your enemy, then {{Skill|Poison Volley}} as you get near, and {{Tooltip|Weapon swap}}. Use {{Skill|Quick Shot}} to dodge attacks. Generally speaking, don't stay on shortbow for long, since dagger has better damage. All shortbow skills are improved if you hit the target from behind or the rear, or if the enemy is defiant (has a defiance bar). | ||
− | ;Dagger/ | + | ;Dagger/Torch |
− | Your second weapon set, which defaults to dagger/ | + | Your second weapon set, which defaults to dagger/torch, is melee range but deals more damage. Use all skills off-cooldown, and try to not interrupt your dagger auto attack chain as the final attack deals the highest damage. |
;Celestial Avatar | ;Celestial Avatar | ||
− | Thanks to {{Trait|Eclipse}}, Celestial Avatar is improved with offenssive capabilities. Inside | + | Thanks to {{Trait|Eclipse}}, Celestial Avatar is improved with offenssive capabilities. Inside Celestial Avatar, you want to use {{Skill|Lunar Impact}} and {{Skill|Natural Convergence}} once, and {{Skill|Seed of Life}} twice. Note that Seed of Life has no cast time and thus can be cast while casting the other 2 skills. Leave Celestial Avatar after this to not consume too much Astral Force. |
====Opener==== | ====Opener==== | ||
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#{{Skill|Crippling Shot}}, {{Skill|Concussion Shot}}, {{Skill|Poison Volley}} | #{{Skill|Crippling Shot}}, {{Skill|Concussion Shot}}, {{Skill|Poison Volley}} | ||
#{{Tooltip|Weapon swap}} | #{{Tooltip|Weapon swap}} | ||
− | #{{Skill| | + | #{{Skill|Instinctive Engage}}, {{Skill|Double Arc}}, {{Skill|Bonfire}}, {{Skill|Throw Torch}} |
#{{Skill|Celestial Avatar}} | #{{Skill|Celestial Avatar}} | ||
− | #{{Skill|Seed of Life}}, {{Skill|Lunar Impact | + | #{{Skill|Seed of Life}}, {{Skill|Lunar Impact}}, {{Skill|Natural Convergence}}, {{Skill|Seed of Life}} |
#{{Skill|Release Celestial Avatar}} | #{{Skill|Release Celestial Avatar}} | ||
− | {{Skill|Concussion Shot}} can be used for damage or saved for crowd control | + | {{Skill|Concussion Shot}} can be used for damage or saved for crowd control. {{Skill|Quick Shot}} can also be used to dodge attacks. Remember that dodging or using Quick Shot will activate {{Trait|Light on your Feet}}. |
− | |||
===Defense=== | ===Defense=== | ||
* As always, dodge or move out of dangerous attacks. You briefly gain {{Tooltip|Protection}} when dodging from {{Trait|Companion's Defense}}, which in turns heals due to {{Trait|Rugged Growth}}. | * As always, dodge or move out of dangerous attacks. You briefly gain {{Tooltip|Protection}} when dodging from {{Trait|Companion's Defense}}, which in turns heals due to {{Trait|Rugged Growth}}. | ||
− | * {{Skill|Signet of Renewal}} passively heals you for a small amount. Can be used to stunbreak or to transfer conditions from yourself and allies near you onto your pet. | + | * {{Skill|Signet of Renewal}} passively heals you for a small amount. Can be used to stunbreak or to transfer conditions from yourself and allies near you onto your pet. If you transfered many conditions, swap your pet before it dies. |
* Your pet will tank some hits for you. Make sure to swap pet if its health gets too low. | * Your pet will tank some hits for you. Make sure to swap pet if its health gets too low. | ||
* {{Trait|Natural Vigor}} increases your endurance regeneration. | * {{Trait|Natural Vigor}} increases your endurance regeneration. | ||
* You have lots of cripple and immobilization to impair trash mobs preventing them from ever reaching you. | * You have lots of cripple and immobilization to impair trash mobs preventing them from ever reaching you. | ||
* {{Skill|Quick Shot}} - evade | * {{Skill|Quick Shot}} - evade | ||
− | * {{Skill|Stalker's Strike}} - evade | + | * {{Skill|Stalker's Strike}} - evade (if using offhand dagger) |
* {{Skill|Celestial Avatar}} - some healing | * {{Skill|Celestial Avatar}} - some healing | ||
Revision as of 13:13, 26 January 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condition Druid poisons and bleeds their enemies to death, trapping them in roots and thorns to ensure their demise. The build revolves around the trait , improving your crowd control with condition damage. The combination of Wilderness Survival and Druid greatly improves its survivability thanks to extra evades and healing, and abundant crowd control will keep enemies in check. This build features great crowd control and damage in AoE.
The only disadvantage to this build is low burst damage and very low boon generation, but it can overcome it with its resilience.
Template Code
Skill Bar


Weapon Variants
Mainhand Axe - replaces
Dagger; provides ranged damage and some burst. Default weapon to players without weaponmaster training.
Offhand dagger - torch can be replaced by offhand dagger, the damage difference is very low so use whichever weapon you prefer.
Skill Variants
Heal
We default to
, a very strong overtime self-heal, but with no burst healing. It provides even more healing when the pet is alive thanks to . Can be replaced by:- - provides good burst healing healing but less healing over time. Excellent when playing in groups that provide boons so you can copy them to your pet.
Utilities
We default to:
is your highest damage skill, and its crowd control becomes more damage due to . Never replace it.
is a ridiculusly simple skill that provides good single target damage. Boring but effective. Can be replaced for the AoE damage of Viper's Nest.
provides minor healing over time, and can be activated to stunbreak and pull conditions from yourself and allies near you to your pet. Can be replaced but it's always a good idea to have a stunbreak.
- - great AoE damage and brief poison combo field.
- - some AoE damage, or removes 3 conditions when used during Celestial Avatar.
- - large amounts of AoE soft crowd control but minor damage.
- - good alternative to Signet of Renewal. Provides barrier for extra damage absortion, and protection for damage reduction and minor healing from .
Elite skill
We default to
for its great AoE damage, improved by . On rare ocasions, it can be replaced by:- - AoE revive and condition transmutation. Can be considered for high preassure group play.
Pet variants
The best pet for this build is by far and away the Jacaranda. It is somewhat tanky, has self healing and condition cleanse, decent AoE burst damage with Call Lightning but, most importantly, its Beast skill is ridiculously strong in this build. Jacaranda's Embrace usually just
immobilizes the target but, thanks to , it will also deal damage, and it triggers 5 times. It also inflicts very helpful
vulnerability. Feel free to set this skill to autocast if you can't spare the APM for more efficient use.
For your second pet, we suggest Lynx as it deals good condition damage overall or
Carrion Devourer for its good Beast skill and ranged attacks. Swap between your pets often to use their strong Beast skills.
Specializations
Equipment
Standard Equipment
This setup uses equipment that is useful in general PVE and very similar to this build's raid/fractal/strike counterpart.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- While working on acquiring
Viper gear, you could use budget equipment
Carrion stat plus + + . This achieves worst results but it's a starting point while working on acquiring the correct gear.
Relic of the Cavalier provides good boons and activates multiple times if using skyscale's engage skill. provides some damage, plus the fear works good with and enemies won't actually fear away because they will be immobilised by .
provides the best damage, but you can consider other options. - For defense, invest in a Jade Core for additional HP and access to Jade Protocols.
Trailblazer can be considered for a massive health increase at a slight loss of damage, but isn't generally needed as the build is already resilient by default.
Consumables
Budget consumables are acceptable for use in open world.
Budget
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Celestial Avatar
Celestial Avatar is the profession mechanic of the druid. Dealing damage generates Astral Force per hit from
, and provides even more Astral Force periodically. This Astral Force fuels your Celestial Avatar transformation.Usually, Celestial Avatar focuses on healing and boon generation. But in this build, it also deals damage thanks to
.Never spend all your Astral Force. You want to enter Celestial Avatar, cast
(skill 3) and (skill 5) once, then leave. While casting them, cast (skill 2) twice, since it has no cast time. This preservers some Astral Force for your next Celestial Avatar, ensuring you dip in and out often, which works perfect with .Damage
The key to this build is the trait stun,
daze, etc.) and
immobilize into sources of
bleeding damage. Note that will only trigger this trait if you hit from behind or the flank, or the enemy has a defiance bar. All this bleeding damage is amplified by .
On top of all the bleeding, you also deal some Poison damage, amplified by the trait , and a little
Burning.
and further increase your damage, as do when you enter/exit Celestial Avatar and when you dodge or use .
- Shortbow
On shortbow you want to use Weapon swap. Use to dodge attacks. Generally speaking, don't stay on shortbow for long, since dagger has better damage. All shortbow skills are improved if you hit the target from behind or the rear, or if the enemy is defiant (has a defiance bar).
- Dagger/Torch
Your second weapon set, which defaults to dagger/torch, is melee range but deals more damage. Use all skills off-cooldown, and try to not interrupt your dagger auto attack chain as the final attack deals the highest damage.
- Celestial Avatar
Thanks to
, Celestial Avatar is improved with offenssive capabilities. Inside Celestial Avatar, you want to use and once, and twice. Note that Seed of Life has no cast time and thus can be cast while casting the other 2 skills. Leave Celestial Avatar after this to not consume too much Astral Force.Opener
- (can be precast before starting combat)
Jacaranda
from - , ,
Weapon swap
- , , ,
- , , ,
can be used for damage or saved for crowd control. can also be used to dodge attacks. Remember that dodging or using Quick Shot will activate .
Defense
- As always, dodge or move out of dangerous attacks. You briefly gain
Protection when dodging from , which in turns heals due to .
- passively heals you for a small amount. Can be used to stunbreak or to transfer conditions from yourself and allies near you onto your pet. If you transfered many conditions, swap your pet before it dies.
- Your pet will tank some hits for you. Make sure to swap pet if its health gets too low.
- increases your endurance regeneration.
- You have lots of cripple and immobilization to impair trash mobs preventing them from ever reaching you.
- - evade
- - evade (if using offhand dagger)
- - some healing
CC
- This build features significant
Immobilize from several sources: , , , ,
- - daze
- - daze (or stun)
- + - daze
Ratings



Comments
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