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Difference between revisions of "Willbender - Radiant Celestial Roamer"

Line 45: Line 45:
 
| rune = Superior Rune of Durability
 
| rune = Superior Rune of Durability
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Greatsword
+
| weapon1 = Scepter
| weapon2 =  
+
| weapon2 = Torch
 
| weapon3 = Sword
 
| weapon3 = Sword
 
| weapon4 = Sword
 
| weapon4 = Sword

Revision as of 09:44, 19 September 2022

This is a test build. You may comment and rate it.

Focused on: Hybrid damage and Mobility

Designed for: WvW Roaming

Difficulty:
TBD
This build was last updated on September 19, 2022.

Overview

The hybrid damage and sustain offered by Celestial, combined with the outstanding mobility of Willbender makes this a rather formidable roamer in WvW.


Skill Bar

Scepter/Torch
Sword/Sword
Utility


Template Code

[&DQEQOS4aQS/jGgMBBAEEAUcBeAHYGooANwE3AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Scepter
Celestial
Torch
Celestial
Sigil
Sigil
Sword
Celestial
Sword
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18


Runes

  • Rune of Superior Rune of Speed - better mobility, lower sustain.
  • Rune of Superior Rune of Divinity - tanky option with a bit of extra damage, and it's relatively cheap.
  • Rune of Superior Rune of Balthazar - high damage option with significantly increased Burn Burn damage.


Sigils

  • Sigil of Superior Sigil of Doom - if you can afford to give up either the sustain of Cleansing or Energy sigils, Doom adds a new condition to the build which is also a source of healing reduction and good damage.


Consumables

Food

  • - great defensive food that also provides some offensive stats, much like Celestial.
  • - active damage mitigation via more access to dodging and a bit more Might Might stacking.
    • is a cheaper version of Orrian Truffle and Meat Stew and sufficient enough in most cases.


Utility

  • or or


Usage

To be added.


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • June 2025
The burst is still good and the Willbender kit solves many of Guard's shortcomings in WvW, but Cele nerfs + losing all its Alacrity from traits were two massive nerfs that really pushed this build down. It can still work and be fun if you're looking for something different, but it's not as good as a Power WB.
4 stars
Hogwarts Zebra gave this build 4 stars • June 2024
Update: After buffs this is now the best all-round build for guard roaming. It loses many 1v1 matchups that DH would win/draw, but smurfs on newbs 1vX and flees from ganks/losing fights far better than DH can. (Also use sword, it's far better than axe.)

Comments

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