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| Cyto's core sandbox page 2 | | Cyto's core sandbox page 2 |
| {{Build | | {{Build |
− | | profession = Engineer | + | | profession = warrior |
− | | specialization = Mechanist | + | | specialization = paragon |
| | designed for = Conquest | | | designed for = Conquest |
| | rating = test | | | rating = test |
− | | focus = Power Damage, Mobility, Burst Damage | + | | focus = strike damage, burst damage |
− | | difficulty = 2 | + | | difficulty = 1 |
− | | xpac = EoD, JW
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| }} | | }} |
| | | |
− | =Overview= | + | ==Overview== |
− | Power Spear Mechanist is a roamer build with great mobility and burst damage.
| + | Duelist Staff Paragon is a high damage sustain build with burst capabilities. |
| + | |
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| ==Skill Bar== | | ==Skill Bar== |
| {{Skill bar | | {{Skill bar |
− | | profession = Engineer | + | | profession = warrior |
− | | specialization = Mechanist | + | | specialization = paragon |
− | | weapon1 = Spear | + | | weapon1 = axe |
− | | weapon2 = | + | | weapon2 = mace |
− | | weapon3 = | + | | weapon3 = staff |
| | weapon4 = | | | weapon4 = |
− | | healing = Rectifier Signet | + | | healing = Mending |
− | | utility1 = Elixir Gun | + | | utility1 = Endure Pain |
− | | utility2 = Shift Signet | + | | utility2 = Balanced Stance |
− | | utility3 = Tool Kit | + | | utility3 = Bull's Charge |
− | | elite = Overclock Signet | + | | elite = Rampage |
| }} | | }} |
− | {{Skill bar aux|Elixir Gun}}
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− | {{Skill bar aux|Tool Kit}}
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| ===Skill Variants=== | | ===Skill Variants=== |
− | '''Weapon & Kit'''
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| | | |
− | You can replace {{tooltip|Spear}} & {{Skill|Tool Kit}} with:
| + | '''Utility''' |
− | *{{tooltip|Hammer}} & {{Skill|Grenade Kit}} - Use {{Skill|Grenade Kit}} mostly while at melee range as the projectiles are slow since you won't be using {{Trait|Grenadier}}. This is much slower but equally strong option.
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| ==Template Code== | | ==Template Code== |
| {{TemplateCode| | | {{TemplateCode| |
− | code = [&DQMGPiYvRjoNGwAAlQEAABAbAACKAQAACRsAAAAAAAAAAAAAAAAAAAAAAAABCQEA] | + | code = [&DQIWLzMaSimnAAAAcQAAALIAAACtAAAAfAEAAAAAAAAAAAAAAAAAAAAAAAADBQA1AFkAAA==] |
| }} | | }} |
| + | |
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| ==Specializations== | | ==Specializations== |
− | {{Specialization|Explosives|Mid|Bot|Bot}} | + | {{Specialization|Discipline|mid|mid|top}} |
− | {{Specialization|Firearms|Bot|Bot|Mid}} | + | {{Specialization|Defense|bot|bot|mid}} |
− | {{Specialization|Mechanist|Mid|Mid|Bot}} | + | {{Specialization|Paragon|top|mid|mid}} |
− | | |
− | ===Trait Variants===
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− | * {{Trait|Flashbang}} - Increased sustain. Recommended for beginners.
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− | * {{Trait|Mech Arms: Jade Cannons}} - Gives the build another ranged option. Less burst more DPS.
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| ==Equipment== | | ==Equipment== |
| {{PvP equipment | | {{PvP equipment |
− | | weapon1 = Spear | + | | weapon1 = axe |
− | | weapon2 = | + | | weapon2 = mace |
− | | sigil1 = Energy | + | | weapon3 = staff |
− | | sigil2 = Cleansing | + | | weapon4 = |
− | | rune = Dragonhunter | + | | sigil1 = Intelligence |
− | | amulet = Demolisher | + | | sigil2 = Opportunity |
− | | relic = Relic of Antitoxin | + | | sigil3 = Cleansing |
| + | | sigil4 = Energy |
| + | | rune = Fighter |
| + | | amulet = Berserker |
| + | | relic = Relic of Isgarren |
| }} | | }} |
| + | |
| | | |
| ===Equipment Variants=== | | ===Equipment Variants=== |
− | ''Relic''
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− | *{{Relic|Relic of Zakiros}} - best sustain option against power damage teams
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− | *{{Relic|Relic of the Astral Ward}} - resistance uptime
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− | *{{Relic|Relic of Rivers}} - stacks {{tooltip|Alacrity}} along with your other sources, also grants to mech though {{Skill|Shift Signet}}
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− | ''Rune''
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− | *{{Rune|Scholar}}
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− |
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− |
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| ==Usage== | | ==Usage== |
− | * This build is for taking 1v1s and bursting. This build has very low cleanse and resustain, try to avoid taking team focus.
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− |
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− | ===How to Play===
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− |
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− | Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Shift Signet}}, {{Skill|Magnet}} or {{Skill|Acid Bomb}}. Get to pumping big damage through the use of {{Trait|Explosive Entrance}} and your Mech. Once closing the gap isn't necessary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.
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− |
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− | ===How to use Kits===
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− |
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− | {| class="wikitable"
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− | |+ To be used for defensive play at range or aggressive at melee.
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− | |-
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− | ! {{Skill|Elixir Gun}} !! Skill Use
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− | |-
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− | | {{Skill|Tranquilizer Dart}} || Once an enemy is too far to catch or the gap isn't worth closing, use this skill to maintain damage pressure.
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− | |-
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− | | {{Skill|Glob Shot}} || This skill has a very strong niche usage for mechanist. When you and your mech are both stood within 600 range of the first hit target, glob shot will bounce between the two of you before returning to it's orginal target. This technique however is limited by RNG. With each extra enemy or ally target in the area the chance of this happening goes down by 50%.
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− | |-
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− | | {{Skill|Fumigate}} || Can be used to hit through walls and poison downed enemies.
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− | |-
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− | | {{Skill|Acid Bomb}} || This skill makes for a great burst finisher, use it to deal fast unblockable damage and escape pressure.
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− | |-
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− | | {{Skill|Super Elixir}} || This is your only resustain option besides heal. Use it as frequently as possible and also to cleanse. Gain {{tooltip|Light Aura}} with {{Skill|Conduit Surge}} to improve your chances in condi match ups.
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− | |}
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− |
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− |
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− | {| class="wikitable"
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− | |+ To be used for melee play and kiting.
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− | |-
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− | ! {{Skill|Tool Kit}} !! Skill Use
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− | |-
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− | | {{Skill|Smack}} || Strongest melee auto-attack on engineer. Use this instead of the {{tooltip|Spear}} auto-attack. If you don't like the 3rd hit then mix the two auto-attack chains together into a 5 hit sequence.
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− | |-
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− | | {{Skill|Box of Nails}} || Always use this while running away. It doesn't seem impressive at first but this {{tooltip|cripple}} will help you build a gap when timed right.
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− | |-
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− | | {{Skill|Pry Bar}} || Good burst finisher especially after using {{Skill|Conduit Surge}}, {{Skill|Lightning Rod}} & {{Skill|Devastator}}.
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− | |-
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− | | {{Skill|Gear Shield}} || Your main defensive cooldown. Use when in a dangerous situation.
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− | |-
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− | | {{Skill|Magnet}} || This move still has a few tricks even with invisible magnet gone. Canceling the magnet has the animation presist, be sure to cancel magnet if you predict a dodge and they may still dodge the presisted animation. Also on {{Skill|Magnet}} start-up, use about-face > during it's channeling run away from the opponent > right before the skill triggers, use about-face again and pull the opponent, using those 2 tricks I increased my magnet success rate.
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− | |}
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− |
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− | ====Burst====
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− | Your full burst would be:
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− | * {{Skill|Explosive Knuckle}} + {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} -> {{Skill|Conduit Surge}} -> {{Skill|Sky Circus}} -> {{Skill|Devastator}} -> {{Skill|Pry Bar}} -> {{Skill|Glob Shot}} -> {{Skill|Acid Bomb}} -> {{Skill|Smack}}
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− | Mix and match that burst as you see fit.
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− |
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− |
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− | ====Extra====
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− | *Build is weak to condi pressure.
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− |
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− | *{{Skill|Sky Circus}} is a 5 second launch.
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− |
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− | *{{Skill|Roiling Skies}} with focus is a 3 second launch.
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− | *{{Skill|Overclock Signet}}(Jade Buster Cannon) can be used for an unblockable ~4k hit, but make sure you don't use it when the mech is at risk of dying as you need the {{Skill|Overclock Signet}} cooldown to respawn the mech.
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− | *{{Skill|Overclock Signet}}({{Skill|Crash Down}}) does 4x damage than the regular {{Skill|Crash Down}}. However it has 2 seconds of delay and casts on a random target within ~600 range. It also stunbreaks, this almost makes up for the fact that mech lost 3 core engi stunbreaks. :)
| + | '''General''' |