Difference between revisions of "Deadeye - Power DPS Rifle"
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| designed for = Raid | | designed for = Raid | ||
| rating = Great | | rating = Great | ||
− | | focus = | + | | focus = Direct Damage |
− | | meta = | + | | xpac = pof |
+ | | meta = y | ||
+ | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A power DPS Deadeye raid build. This build deals massive damage against single targets with {{Skill|Death's Judgment}} but is very immobile. This restricts the encounters where it can realistically be used. However, it is the optimal build for pylon duty on Qadim the Peerless. | + | A power DPS Deadeye raid build. This build deals massive damage against single targets with {{Skill|Malicious Death's Judgment}} but is very immobile. This restricts the encounters where it can realistically be used. However, it is the optimal build for pylon duty on Qadim the Peerless. |
Like its cousin [[Build:Deadeye - Power DPS D/D|Deadeye - Power DPS D/D]], this build relies heavily on allies to provide boons and conditions for {{Trait|Premeditation}} and {{Trait|Exposed Weakness}}. | Like its cousin [[Build:Deadeye - Power DPS D/D|Deadeye - Power DPS D/D]], this build relies heavily on allies to provide boons and conditions for {{Trait|Premeditation}} and {{Trait|Exposed Weakness}}. | ||
For similar builds using other weapons see [[Build:Deadeye - Power DPS D/D|Deadeye - Power DPS D/D]] and [[Build:Deadeye - Power DPS P/P|Deadeye - Power DPS P/P]]. | For similar builds using other weapons see [[Build:Deadeye - Power DPS D/D|Deadeye - Power DPS D/D]] and [[Build:Deadeye - Power DPS P/P|Deadeye - Power DPS P/P]]. | ||
+ | |||
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| specialization = Deadeye | | specialization = Deadeye | ||
| weapon1 = Rifle | | weapon1 = Rifle | ||
+ | | weapon3 = Dagger | ||
+ | | weapon4 = Dagger | ||
| healing = Hide in Shadows | | healing = Hide in Shadows | ||
| utility1 = Shadow Gust | | utility1 = Shadow Gust | ||
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===Skill Variants=== | ===Skill Variants=== | ||
'''Pylon Kiter Variant''' | '''Pylon Kiter Variant''' | ||
+ | * {{Skill|Shadowstep}} | ||
* {{Skill|Assassin's Signet}} | * {{Skill|Assassin's Signet}} | ||
− | * {{Skill| | + | * {{Skill|Shadow Flare}} or {{Skill|Mercy}} - Shadow Flare is slightly higher damage |
− | + | ** Alternatively, you could bring some extra utility such as CC | |
+ | |||
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code = [&DQUcPSMbOh0MAQAAHxYAACAXAAAzAQAAPRYAAAAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQUcPSMbOh0MAQAAHxYAACAXAAAzAQAAPRYAAAAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
+ | |||
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− | === | + | ===Trait Variants=== |
+ | * {{trait|One in the Chamber}} allows you to stay on rifle for much longer without running out of stealth skills. It is still a DPS increase to swap to daggers below 50% health though. | ||
* {{Trait|Silent Scope}} is worth it instead of {{Trait|Premeditation}} in some encounters where high amounts of boons cannot be maintained and you need the extra precision, such as pylon kiting on Qadim The Peerless. | * {{Trait|Silent Scope}} is worth it instead of {{Trait|Premeditation}} in some encounters where high amounts of boons cannot be maintained and you need the extra precision, such as pylon kiting on Qadim The Peerless. | ||
** Also run {{trait|Invigorating Precision}} while kiting Qadim the Peerless. | ** Also run {{trait|Invigorating Precision}} while kiting Qadim the Peerless. | ||
+ | |||
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| stats = Berserker | | stats = Berserker | ||
| weight = Medium | | weight = Medium | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Rifle | | weapon1 = Rifle | ||
| weapon2 = | | weapon2 = | ||
+ | | weapon3 = Dagger | ||
+ | | weapon4 = Dagger | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
+ | | sigil3 = Superior Sigil of Force | ||
+ | | sigil4 = Superior Sigil of Impact | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 11 | | infusion1-qt = 11 | ||
| infusion2 = Precise +9 Agony Infusion | | infusion2 = Precise +9 Agony Infusion | ||
| infusion2-qt = 7 | | infusion2-qt = 7 | ||
+ | | relic = Relic of the Deadeye | ||
| variant = | | variant = | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
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* If you do not have stat infusions, switch one accessory to {{tooltip|Assassin stats}}. | * If you do not have stat infusions, switch one accessory to {{tooltip|Assassin stats}}. | ||
+ | * If you regularly swap between using {{skill|Signet of Agility}} or not, a much simpler gear setup involves using full {{tooltip|Berserker stats}} gear (and full Mighty infusions) and an {{tooltip|Assassin stats}} Amulet. Swap it to {{tooltip|Berserker stats}} if taking {{skill|Signet of Agility}}. | ||
+ | ** Otherwise, you want to aim for ~2008 precision if not using {{skill|Signet of Agility}}. | ||
==Consumables== | ==Consumables== | ||
+ | |||
'''Food''' | '''Food''' | ||
− | * {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | + | * {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions |
'''Utility''' | '''Utility''' | ||
* {{Utility|Tin of Fruitcake}}/{{Utility|Superior Sharpening Stone}} | * {{Utility|Tin of Fruitcake}}/{{Utility|Superior Sharpening Stone}} | ||
+ | |||
==Usage== | ==Usage== | ||
− | |||
+ | ===Rotation=== | ||
+ | The goal of the rotation is to maximize your {{Skill|Malicious Death's Judgment}} casts at max malice to maximize DPS. In order to do this you need to carefully line up your skills that grant access to stealth to ensure their cooldowns aren't wasted. Ideally you will always be in {{Skill|Kneel}} mode during the fight, not being in Kneel is a significant DPS loss. | ||
− | + | ||
+ | <big>'''Opener'''</big> | ||
# {{Skill|Deadeye's Mark}} | # {{Skill|Deadeye's Mark}} | ||
# {{Skill|Three Round Burst}} x3 | # {{Skill|Three Round Burst}} x3 | ||
# {{Skill|Shadow Meld}} | # {{Skill|Shadow Meld}} | ||
− | # {{Skill|Death's Judgment}} + {{Skill|Assassin's Signet}} | + | # {{Skill|Malicious Death's Judgment}} + {{Skill|Assassin's Signet}} |
# {{Skill|Three Round Burst}} x3 | # {{Skill|Three Round Burst}} x3 | ||
# Stolen Skill (F2) | # Stolen Skill (F2) | ||
− | # {{Skill|Death's Judgment}} | + | # {{Skill|Malicious Death's Judgment}} |
# {{Skill|Three Round Burst}} x2 | # {{Skill|Three Round Burst}} x2 | ||
# {{Skill|Mercy}} | # {{Skill|Mercy}} | ||
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# {{Skill|Three Round Burst}} x2 | # {{Skill|Three Round Burst}} x2 | ||
# {{Skill|Hide in Shadows}} | # {{Skill|Hide in Shadows}} | ||
− | # {{Skill|Death's Judgment}} | + | # {{Skill|Malicious Death's Judgment}} |
− | + | <big>'''Loop'''</big> | |
− | The general idea of the rotation is that you use {{Skill|Three Round Burst}} 3 times and fill downtime with auto-attacks until you are at 7 Malice before stealthing and casting {{Skill|Death's Judgment}}. | + | |
+ | The general idea of the rotation is that you use {{Skill|Three Round Burst}} 3 times and fill downtime with auto-attacks until you are at 7 Malice before stealthing and casting {{Skill|Malicious Death's Judgment}}. | ||
# {{Skill|Three Round Burst}} x3 | # {{Skill|Three Round Burst}} x3 | ||
# Stealth Skill | # Stealth Skill | ||
− | # {{Skill|Death's Judgment}} | + | # {{Skill|Malicious Death's Judgment}} |
+ | |||
Use whichever stealth skills are available at Step 2, with the following priority | Use whichever stealth skills are available at Step 2, with the following priority | ||
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* Stolen Skill (F2) | * Stolen Skill (F2) | ||
− | |||
+ | <big>'''Mark & Mercy Burst'''</big> | ||
− | + | When you are out of stealth options, or {{skill|Mercy}} is about to reach two charges: | |
− | When {{ | + | # {{Skill|Three Round Burst}} x3 |
− | |||
− | |||
− | |||
− | # {{Skill|Three Round Burst}} | ||
# {{Skill|Mercy}} | # {{Skill|Mercy}} | ||
− | |||
# {{Skill|Deadeye's Mark}} | # {{Skill|Deadeye's Mark}} | ||
− | # {{Skill|Three Round Burst}} | + | # {{Skill|Three Round Burst}} x3 |
− | # {{Skill|Hide in Shadows}} | + | # Stolen Skill (F2) |
− | # {{Skill| | + | # {{Skill|Malicious Death's Judgment}} |
+ | |||
+ | You will eventually run out of stealth skills. While you wait for {{Skill|Deadeye's Mark}} to recharge, fill the time with auto-attacks and use {{Skill|Three Round Burst}} whenever you're nearly at full initiative. | ||
+ | |||
+ | |||
+ | [https://youtu.be/W1yc6I7DfAs Video example] | ||
+ | |||
+ | [https://youtu.be/p1vh40OzWTA Video example (silent scope)] | ||
+ | |||
+ | |||
+ | <big>'''Dagger Section'''</big> | ||
+ | |||
+ | If your loop goes on long enough you will eventually run out of stealth skills, and once the target is below 50% health, the extra damage on Heartseeker makes it higher DPS than rifle. In either case, you can switch to '''Daggers'''. | ||
+ | |||
+ | The logic on daggers is very similar to rifle: | ||
+ | # {{Skill|Heartseeker}} x4 | ||
+ | # Stealth Skill (don't use {{Skill|Hide in Shadows}} while on dagger) | ||
+ | # {{Skill|Malicious Backstab}} | ||
+ | |||
+ | * When {{skill|Mercy}} is about to reach two charges, use it and immediately follow up with {{skill|Deadeye's Mark}}. Use {{Skill|Heartseeker}} as many times as needed to get back to full malice. | ||
+ | |||
+ | |||
+ | When no stealth skills are available, instead do: | ||
+ | # {{Skill|Heartseeker}} x2 (above 50% health, replace these with {{skill|Dancing Dagger}} instead) | ||
+ | # {{skill|Double Strike}} {{to}} {{skill|Wild Strike}} {{to}} {{skill|Lotus Strike}} | ||
+ | # {{Skill|Cloak and Dagger}} | ||
+ | # {{Skill|Malicious Backstab}} | ||
+ | |||
− | + | [https://youtu.be/nfVLPlU6ZTA Video example using a Dagger loop] | |
− | |||
− | + | ===General tips=== | |
− | * When {{Skill|Assassin's Signet}} is off cooldown, use it in combination with your next {{Skill|Death's Judgment}}, provided that you will have another stealth skill available for the next loop as well (as this allows you to hit {{Skill|Death's Judgment}} twice while the buff is active). | + | * When {{Skill|Assassin's Signet}} is off cooldown, use it in combination with your next {{Skill|Malicious Death's Judgment}}, provided that you will have another stealth skill available for the next loop as well (as this allows you to hit {{Skill|Death's Judgment}} twice while the buff is active). |
− | * Delay casting {{Skill|Assassin's Signet}} until just before {{Skill|Death's Judgment}} hits, to give yourself the maximum time to get the second {{Skill|Death's Judgment}} in. | + | * Delay casting {{Skill|Assassin's Signet}} until just before {{Skill|Malicious Death's Judgment}} hits, to give yourself the maximum time to get the second {{Skill|Malicious Death's Judgment}} in. |
− | * Take great care not to break stealth with anything other than {{Skill|Death's Judgment}} or your DPS will be significantly reduced. | + | * Take great care not to break stealth with anything other than {{Skill|Malicious Death's Judgment}} or your DPS will be significantly reduced. |
− | * | + | * If the boss is about to die or phase, you can maximise your damage by activating {{Skill|Assassin's Signet}} and burning all your initiative on {{skill|Three Round Burst}} or {{skill|Heartseeker}}. You should still try to get in one last stealth attack if you can. |
+ | * If you are not confident in your rotation, you can retain a charge of {{skill|Mercy}} to allow for a reset if needed. | ||
+ | * Make sure to have already used your current '''Stolen Skill''' before using {{skill|Mercy}}. |
Latest revision as of 21:26, 23 August 2025
Overview
A power DPS Deadeye raid build. This build deals massive damage against single targets with
but is very immobile. This restricts the encounters where it can realistically be used. However, it is the optimal build for pylon duty on Qadim the Peerless.Like its cousin Deadeye - Power DPS D/D, this build relies heavily on allies to provide boons and conditions for and .
For similar builds using other weapons see Deadeye - Power DPS D/D and Deadeye - Power DPS P/P.
Skill Bar
Skill Variants
Pylon Kiter Variant
- Alternatively, you could bring some extra utility such as CC
or - Shadow Flare is slightly higher damage
Template Code
Specializations
Trait Variants
- allows you to stay on rifle for much longer without running out of stealth skills. It is still a DPS increase to swap to daggers below 50% health though.
- Also run while kiting Qadim the Peerless.
is worth it instead of in some encounters where high amounts of boons cannot be maintained and you need the extra precision, such as pylon kiting on Qadim The Peerless.
Equipment
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x11
x7
- If you do not have stat infusions, switch one accessory to
Assassin stats.
- If you regularly swap between using
Berserker stats gear (and full Mighty infusions) and an
Assassin stats Amulet. Swap it to
Berserker stats if taking .
- Otherwise, you want to aim for ~2008 precision if not using .
or not, a much simpler gear setup involves using full
Consumables
Food
- or ascended versions
Utility
- /
Usage
Rotation
The goal of the rotation is to maximize your
casts at max malice to maximize DPS. In order to do this you need to carefully line up your skills that grant access to stealth to ensure their cooldowns aren't wasted. Ideally you will always be in mode during the fight, not being in Kneel is a significant DPS loss.
Opener
- x3
- +
- x3
- Stolen Skill (F2)
- x2
- x2
Loop
The general idea of the rotation is that you use
3 times and fill downtime with auto-attacks until you are at 7 Malice before stealthing and casting .- x3
- Stealth Skill
Use whichever stealth skills are available at Step 2, with the following priority
- Stolen Skill (F2)
Mark & Mercy Burst
When you are out of stealth options, or
is about to reach two charges:- x3
- x3
- Stolen Skill (F2)
You will eventually run out of stealth skills. While you wait for
to recharge, fill the time with auto-attacks and use whenever you're nearly at full initiative.
Dagger Section
If your loop goes on long enough you will eventually run out of stealth skills, and once the target is below 50% health, the extra damage on Heartseeker makes it higher DPS than rifle. In either case, you can switch to Daggers.
The logic on daggers is very similar to rifle:
- x4
- Stealth Skill (don't use while on dagger)
- When is about to reach two charges, use it and immediately follow up with . Use as many times as needed to get back to full malice.
When no stealth skills are available, instead do:
- x2 (above 50% health, replace these with instead)
- ⇒ ⇒
Video example using a Dagger loop
General tips
- When is off cooldown, use it in combination with your next , provided that you will have another stealth skill available for the next loop as well (as this allows you to hit twice while the buff is active).
- Delay casting until just before hits, to give yourself the maximum time to get the second in.
- Take great care not to break stealth with anything other than or your DPS will be significantly reduced.
- If the boss is about to die or phase, you can maximise your damage by activating and burning all your initiative on or . You should still try to get in one last stealth attack if you can.
- If you are not confident in your rotation, you can retain a charge of to allow for a reset if needed.
- Make sure to have already used your current Stolen Skill before using .
Ratings

Comments
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