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Difference between revisions of "Deadeye - Power DPS D/D"

 
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{{SEO
 
|title=Deadeye - Power DPS D/D
 
|description=A power DPS build for Deadeye in raids. Deadeye's weakness is that it is lacks cleave damage or any utility other than Basilisk Venom. It is also heavily reliant on allies providing boons and conditions for Premeditation and Exposed Weakness respectively. This means it works best when surrounded by other DPS classes that can cover its shortcomings.
 
}}
 
 
{{Build
 
{{Build
 
| profession = Thief
 
| profession = Thief
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| designed for = Raid
 
| designed for = Raid
 
| rating = Good
 
| rating = Good
| focus = Strike Damage
+
| focus = Direct Damage
| meta =
+
| xpac = pof
 +
| meta =  
 +
| difficulty = 2
 
}}
 
}}
  
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A power DPS build for Deadeye in raids.
 
A power DPS build for Deadeye in raids.
  
Deadeye's weakness is that it is lacks cleave damage or any utility other than {{Skill|Basilisk Venom}}. It is also heavily reliant on allies providing boons and conditions for {{Trait|Premeditation}} and {{Trait|Exposed Weakness}} respectively. This means it works best when surrounded by other DPS classes that can cover its shortcomings.
+
Deadeye's weakness is that it lacks cleave damage and struggles to bring utility without losing a lot of damage. It is also reliant on allies providing boons and conditions for {{Trait|Premeditation}} and {{Trait|Exposed Weakness}} respectively. This means it works best when surrounded by other DPS classes that can cover its shortcomings.
 +
 
 +
For variants using other weapons see [[Build:Deadeye - Power DPS Rifle|Deadeye - Power DPS Rifle]] and [[Build:Deadeye - Power DPS P/P|Deadeye - Power DPS P/P]].
  
This guide is focused on raids. For the fractal version see [[Build:Deadeye - Power DPS D/D (Fractal)|Deadeye - Power DPS D/D (Fractal)]]. For variants using other weapons see [[Build:Deadeye - Power DPS Rifle|Deadeye - Power DPS Rifle]] and [[Build:Deadeye - Power DPS P/P|Deadeye - Power DPS P/P]].
 
  
  
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| weapon1 = Dagger
 
| weapon1 = Dagger
 
| weapon2 = Dagger
 
| weapon2 = Dagger
| healing = Signet of Malice
+
| healing = Malicious Restoration
| utility3 = Assassin's Signet
+
| utility1 = Assassin's Signet
| utility2 = Prepare Pitfall
+
| utility2 = Shadow Flare
| utility1 = Shadow Flare
+
| utility3 = Mercy
| elite = Basilisk Venom
+
| elite = Shadow Meld
 
}}
 
}}
  
  
 
===Weapon Variants===
 
===Weapon Variants===
* Your DPS rotation only involves Dagger/Dagger so your 2nd weapon set can be based on personal preference - Shortbow for mobility from {{Skill|Infiltrator's Arrow}} or an offhand pistol for additional emergency CC from {{Skill|Headshot}} are both common options.
+
* Your basic DPS rotation only involves '''Dagger/Dagger''' so your 2nd weapon set can be based on personal preference - '''Staff''' offers more damage, '''Shortbow''' for mobility from {{Skill|Infiltrator's Arrow}} or an offhand '''Pistol''' for additional emergency CC from {{Skill|Headshot}} are both common options. '''Rifle''' is also a useful option to maintain damage should you be unable to melee the boss.
  
  
 
===Skill Variants===
 
===Skill Variants===
'''Utility Skills'''
 
  
{{Skill|Prepare Pitfall}} offers good CC, and will be higher damage than venoms if you are able to "precast" it during downtime in fights. Otherwise, it can be replaced with:
+
'''Utility'''
* {{Skill|Signet of Agility}} if you don't have a druid providing {{trait|Spotter}} to you. If you take this, you can use full {{Tooltip|Berserker stats}} gear.
 
* {{Skill|Spider Venom}} or {{Skill|Skale Venom}}, depending on how much the boss moves.
 
  
 +
{{skill|Assassin's Signet}} can be swapped out if necessary
 +
* {{Skill|Prepare Pitfall}}, {{skill|Binding Shadow}} and {{Skill|Shadow Gust}} can all be taken as a strong CC option
 +
** {{Skill|Prepare Pitfall}} does good damage if you are able to "precast" it during downtime in fights, but takes a short time for the trap to arm.
 +
** {{skill|Binding Shadow}} has 1200 range and also removes 2 boons, but only affects your marked target.
 +
** {{skill|Shadow Gust}} is lower CC and has short range, but will also stealth you if used at the right point in your rotation.
  
'''Elite Skills'''
+
 
 +
'''Elite'''
 
* {{Skill|Thieves Guild}} if you don't need CC from {{Skill|Basilisk Venom}}.
 
* {{Skill|Thieves Guild}} if you don't need CC from {{Skill|Basilisk Venom}}.
 
* {{Skill|Shadow Meld}} is recommended if you have doubts about yourself, your lag, or your {{tooltip|Quickness}} provider.
 
* {{Skill|Shadow Meld}} is recommended if you have doubts about yourself, your lag, or your {{tooltip|Quickness}} provider.
 +
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQUcPSMbOh2FAIUArBYzAVQBVwEzAVgBDgEOAQAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQUcPSMbOi/xFYUArBYzASAXVwEzAVgBPRYOAQAAAAAAAAAAAAAAAAAAAAACLwBVAAA=]
 
}}
 
}}
 +
  
  
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{{Specialization|Deadly Arts|top|Bot|Bot}}
 
{{Specialization|Deadly Arts|top|Bot|Bot}}
 
{{Specialization|Critical Strikes|Bot|Mid|Top}}
 
{{Specialization|Critical Strikes|Bot|Mid|Top}}
{{Specialization|Deadeye|Top|Bot|top}}
+
{{Specialization|Deadeye|bot|Bot|mid}}
  
  
===Specialization Variants===
+
===Trait Variants===
 
* {{Trait|Invigorating Precision}} if you're having trouble surviving. This is a ~10% DPS loss.
 
* {{Trait|Invigorating Precision}} if you're having trouble surviving. This is a ~10% DPS loss.
 +
  
  
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| stats = Berserker
 
| stats = Berserker
 
| weight = Medium
 
| weight = Medium
| rune = Superior Rune of the Scholar
+
| rune = Superior Rune of the Dragonhunter
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Dagger
 
| weapon1 = Dagger
 
| weapon2 = Dagger
 
| weapon2 = Dagger
 +
| weapon3 = Staff
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
 +
| sigil3 = Superior Sigil of Force
 +
| sigil4 = Superior Sigil of Impact
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| relic = Relic of the Deadeye
 +
| variant =
 
<!-- Custom stats -->
 
<!-- Custom stats -->
| head = Assassin
+
| head =  
| shoulders = Assassin
+
| shoulders =  
| chest =
+
| chest =  
| hands = Assassin
+
| hands =
| legs =
+
| legs =  
| feet = Assassin
+
| feet =
 
| backpiece =
 
| backpiece =
 
| accessory1 =
 
| accessory1 =
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===Equipment Variants===
 
* You can run full {{Tooltip|Berserker stats}} gear if you always bring {{Skill|Signet of Agility}}. You will not require {{Trait|Spotter}} this way.
 
  
 +
==Consumables==
  
==Consumables==
 
 
'''Food'''
 
'''Food'''
 
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions
 
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions
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'''Utility'''
 
'''Utility'''
 
* {{Utility|Tin of Fruitcake}}/{{Utility|Superior Sharpening Stone}}
 
* {{Utility|Tin of Fruitcake}}/{{Utility|Superior Sharpening Stone}}
 +
  
  
 
==Usage==
 
==Usage==
 +
 
===Rotation===
 
===Rotation===
The rotation for this build is very simple - start off with the following opening burst
 
# {{Skill|Deadeye's Mark}}
 
# {{Skill|Heartseeker}} x2
 
# {{Skill|Shadow Flare}}
 
# {{Skill|Cloak and Dagger}}
 
# {{Skill|Assassin's Signet}}
 
# {{Skill|Malicious Backstab}}
 
# {{Skill|Heartseeker}} x3
 
# Auto Attack chain
 
# Stolen skill
 
# {{Skill|Malicious Backstab}}
 
  
 +
<big>'''Opener'''</big>
 +
# {{skill|Deadeye's Mark}}
 +
# {{skill|Cloak and Dagger}}
 +
# {{skill|Malicious Backstab}}
 +
# '''Stolen Skill'''
 +
# {{Skill|Shadow Flare}} {{to}} {{skill|Shadow Swap}}
 +
# '''Stolen Skill'''
 +
# {{skill|Dancing Dagger}} and {{skill|Mercy}} during the cast - you want to cast '''Mercy''' after the initiative has been spent to refill it, but before the attack hits so you end up with ''Malice'' stacks
 +
# '''Stolen Skill'''
 +
# {{skill|Deadeye's Mark}}
 +
# {{skill|Dancing Dagger}} x2
 +
# '''Stolen Skill''' - assuming you're at 5 stacks of ''Malice'', this will stealth you
 +
# {{skill|Malicious Backstab}}
 +
# {{skill|Dancing Dagger}} and {{skill|Mercy}} during the cast
 +
# '''Stolen Skill'''
 +
# {{skill|Deadeye's Mark}}
 +
# {{skill|Dancing Dagger}} x2
  
'''Loop'''
 
  
After the opener, the basic loop is:
+
<big>'''Loop'''</big>
# {{Skill|Heartseeker}} x2
 
# {{Skill|Deadeye's Mark}} (if available)
 
# Auto Attack chain
 
# {{Skill|Shadow Flare}} (if available)
 
# {{Skill|Cloak and Dagger}}
 
# {{Skill|Assassin's Signet}} (if available)
 
# {{Skill|Malicious Backstab}}
 
  
 +
The basic loop is to do an auto chain followed by either a stolen skill, cantrip, or a stealth skill into a {{skill|Malicious Backstab}}.
 +
# {{skill|Double Strike}} {{to}} {{skill|Wild Strike}} {{to}} {{skill|Lotus Strike}}
 +
# Filler skill with following priority
 +
## {{skill|Cloak and Dagger}} {{to}} {{skill|Malicious Backstab}} - you can only do this every other loop thanks to {{tooltip|Revealed}}
 +
## '''Stolen Skill'''
 +
## {{Skill|Shadow Flare}} {{to}} {{skill|Shadow Swap}}
 +
## {{skill|Shadow Meld}} {{to}} {{skill|Malicious Backstab}} - note that this applies {{tooltip|Revealed}} so you can't follow it up with {{skill|Cloak and Dagger}} next loop
  
'''Assassin's Signet burst'''
+
In practise, if the opener is performed correctly these cooldowns don't conflict very often.
  
After using {{Skill|Assassin's Signet}}, your next loop is slightly different:
 
# {{Skill|Heartseeker}} x3
 
# Auto Attack chain
 
# Stolen skill
 
# {{Skill|Malicious Backstab}}
 
  
This deals more damage than your regular loop, but requires a stolen skill. Thus you only do this burst while under the effects of {{Skill|Assassin's Signet}}.
+
<big>'''Mark & Mercy burst'''</big>
  
[https://youtu.be/_UhZPaboA1g Video example]
+
Cast {{skill|Deadeye's Mark}} when it comes off cooldown, but make sure to use any active stolen skill first. Then, do the following burst:
 +
# {{skill|Double Strike}} {{to}} {{skill|Wild Strike}} {{to}} {{skill|Lotus Strike}} - only do this chain if you're currently {{tooltip|Revealed}}
 +
# {{skill|Cloak and Dagger}}
 +
# {{skill|Malicious Backstab}}
 +
# '''Stolen Skill'''
 +
# {{skill|Mercy}}
 +
# {{skill|Double Strike}} {{to}} {{skill|Wild Strike}} {{to}} {{skill|Lotus Strike}}
 +
# '''Stolen Skill'''
 +
# {{skill|Deadeye's Mark}}
 +
# Return to '''Loop'''
  
  
'''Notes:'''
+
<big>'''Below 25% health'''</big>
* It doesn't matter if you use {{Skill|Heartseeker}} before or after the auto chain in each loop, so go with whatever feels most comfortable.
+
 
* {{Skill|Deadeye's Mark}}, {{Skill|Shadow Flare}} and {{Skill|Assassin's Signet}} all have different cooldowns, so each loop may be slightly different depending on which are available.
+
{{skill|Heartseeker}} gains significant bonus damage below 25% health, which means you modify the rotation in the following ways:
* {{Skill|Deadeye's Mark}} has a slightly longer cooldown than {{Skill|Assassin's Signet}} so eventually you will have no stolen skill available for the burst. In this case, just do the normal loop.
+
* Replace {{skill|Cloak and Dagger}} {{to}} {{skill|Malicious Backstab}} with three {{skill|Heartseeker}}s
 +
** The {{skill|Heartseeker}}s do not need to be used together if initiative doesn't allow it.
 +
* When at full malice, '''Stolen Skill'''s will stealth you, so follow-up with {{skill|Malicious Backstab}}.
 +
* Before your target dies, try to spam {{skill|Heartseeker}} as much as you can.
 +
 
 +
 
 +
[https://youtu.be/iZsW1O-t10Y Video example]
 +
 
 +
 
 +
===Staff Rotation===
 +
 
 +
<big>'''Opener'''</big>
 +
 
 +
During the opener, repeatedly use {{skill|Weakening Whirl}} twice followed by a stolen skill
 +
# {{skill|Deadeye's Mark}}  
 +
# {{skill|Weakening Whirl}}
 +
# '''Stolen Skill'''
 +
# {{Skill|Shadow Flare}} {{to}} {{skill|Shadow Swap}}
 +
# {{skill|Weakening Whirl}} x2
 +
# '''Stolen Skill'''
 +
# {{skill|Weakening Whirl}} x2
 +
# {{skill|Mercy}} during the cast of '''Weakening Whirl'''
 +
# '''Stolen Skill'''
 +
# {{skill|Deadeye's Mark}}
 +
# {{skill|Weakening Whirl}} x2
 +
# {{skill|Assassin's Signet}} during the cast of the second '''Weakening Whirl'''
 +
# '''Stolen Skill'''
 +
# {{skill|Weakening Whirl}} x2
 +
# {{skill|Mercy}} during the cast of '''Weakening Whirl'''
 +
# '''Stolen Skill'''
 +
# {{skill|Deadeye's Mark}}
 +
# {{skill|Weakening Whirl}} x2
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Dagger Loop'''</big>
 +
# '''Stolen Skill'''
 +
# {{skill|Malicious Backstab}}
 +
 
 +
After this, follow the basic dagger rotation as outlined above. Upon the second time you use {{skill|Shadow Meld}} {{to}} {{skill|Malicious Backstab}}, {{tooltip|Weapon Swap}} to '''Staff'''.
 +
 
 +
 
 +
<big>'''Staff Loop'''</big>
 +
# {{skill|Weakening Whirl}}
 +
# '''Stolen Skill'''
 +
# {{skill|Weakening Whirl}}
 +
 
 +
The rest of the time on staff is spent as follows:
 +
* Use {{skill|Deadeye's Mark}}, {{Skill|Shadow Flare}} {{to}} {{skill|Shadow Swap}} and '''Stolen Skill'''s off cooldown
 +
* Use {{skill|Weakening Whirl}} to prevent yourself being at maximum initiative
 +
* You don't want to use the stealth attack (the damage is poor but you can use it for CC if necessary), so use {{skill|Weakening Whirl}} after every '''Stolen Skill''' to break stealth.
 +
* Use {{skill|Mercy}} to maintain the {{relic|Relic of the Deadeye}} buff.
 +
 
 +
When you have ~4 seconds left on {{tooltip|Weapon Swap}}, you want to use {{skill|Assassin's Signet}}, followed by three {{skill|Weakening Whirl}}s. You can also use a '''Stolen Skill''' if you have one, but the aim is to exit staff with a stolen skill available, so you can use it to stealth and get a {{skill|Malicious Backstab}} in before the buff from {{skill|Assassin's Signet}} expires.
 +
 
 +
 
 +
[https://youtu.be/13zMhmuEABs Video example]
 +
 
 +
 
 +
===General Tips===
 
* {{Skill|Shadow Flare}} has a long cast time and it will be interrupted by {{Skill|Cloak and Dagger}} if you use it too early, so make sure to finish the cast.
 
* {{Skill|Shadow Flare}} has a long cast time and it will be interrupted by {{Skill|Cloak and Dagger}} if you use it too early, so make sure to finish the cast.
 
* Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming {{Skill|Heartseeker}} - Just make sure to leave yourself enough initiative for {{Skill|Cloak and Dagger}} if you will also have time for another {{Skill|Malicious Backstab}}! Above 50%, {{Skill|Heartseeker}} is lower DPS than the auto chain.
 
* Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming {{Skill|Heartseeker}} - Just make sure to leave yourself enough initiative for {{Skill|Cloak and Dagger}} if you will also have time for another {{Skill|Malicious Backstab}}! Above 50%, {{Skill|Heartseeker}} is lower DPS than the auto chain.
* This rotation is ''highly'' susceptible to lag, as you need to be fitting {{Skill|Cloak and Dagger}} and {{Skill|Malicious Backstab}} in between the pulses of {{Skill|Shadow Flare}}. If this is likely to be a problem, bring {{Skill|Shadow Meld}} as your elite, and quickly use it to re-enter stealth in the event that {{Skill|Shadow Flare}} reveals you before you can use {{Skill|Malicious Backstab}}.
 
* {{Skill|Spider Venom}}/{{Skill|Skale Venom}} (if you're running it)should be used whenever available.
 
* Make sure you're always flanking (attacking from behind or the sides) the boss to maximize the damage dealt with backstab. If you cannot consistently flank the boss consider swapping to another DPS build.
 
  
  
 
===Break bars===
 
===Break bars===
 
* {{Skill|Basilisk Venom}} should be cast while you are standing in melee range of 5 allied units (mesmer illusions, ranger pets and necromancer minions all count towards this).
 
* {{Skill|Basilisk Venom}} should be cast while you are standing in melee range of 5 allied units (mesmer illusions, ranger pets and necromancer minions all count towards this).
 +
 +
 +
 +
==Encounter Specific Tips==
 +
 +
===Spirit Vale===
 +
{{Collapse start|Ghost events}}
 +
The ghost events are mostly movement based.
 +
* Consider equipping a Short bow, and/or using {{Skill|Shadowstep}}.
 +
 +
For more information, see our [[Guide:Raid_Wing_1_-_Spirit_Vale#Spirit_Woods|Spirit Woods Guide]].
 +
{{Collapse end}}
 +
 +
{{Collapse start|Gorseval the Multifarious}}
 +
* During the split phases, you can use {{skill|Dancing Dagger}} to cripple spirits from 900 range.
 +
 +
For more information, see our [[Guide:Raid_Wing_1_-_Spirit_Vale#Gorseval_the_Multifarious|Gorseval Guide]].
 +
{{Collapse end}}
 +
 +
 +
===Salvation Pass===
 +
{{Collapse start|Slothasor}}
 +
* You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or equip {{skill|Mercy}}. This can also be used to recover from disruption caused by the Slublings.
 +
* Bringing one of the CC options will be very helpful.
 +
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
 +
 +
For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Slothasor|Slothasor Guide]].
 +
{{Collapse end}}
 +
 +
{{Collapse start|Matthias Gabrel}}
 +
* Use {{skill|Heartseeker}} for mobility around the room.
 +
* Bringing one of the CC options will be very helpful.
 +
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
 +
* {{skill|Basilisk Venom}} is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice, so it can be replaced with {{skill|Shadow Meld}}.
 +
 +
For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Matthias_Gabrel|Matthias Guide]].
 +
{{Collapse end}}
 +
 +
 +
===Stronghold of the Faithful===
 +
{{Collapse start|Keep Construct}}
 +
* Unless you really need the CC, you can greed for damage with {{skill|Thieves Guild}}.
 +
 +
For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Keep_Construct|Keep Construct Guide]].
 +
{{Collapse end}}
 +
 +
{{Collapse start|Twisted Castle}}
 +
* Consider equipping a Short bow, and/or using {{skill|Shadowstep}}.
 +
* Consider equipping a {{skill|Mercy}} as a stunbreak.
 +
 +
For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Twisted_Castle|Twisted Castle Guide]].
 +
{{Collapse end}}
 +
 +
 +
===Bastion of the Penitent===
 +
{{Collapse start|Cairn the Indomitable}}
 +
* This fight has no breakbar, bring {{skill|Thieves Guild}}.
 +
 +
For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Cairn_the_Indomitable|Cairn Guide]].
 +
{{Collapse end}}
 +
 +
{{Collapse start|Mursaat Overseer}}
 +
* This fight has no breakbar, bring {{skill|Thieves Guild}}.
 +
 +
For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Mursaat_Overseer|Mursaat Overseer Guide]].
 +
{{Collapse end}}
 +
 +
{{Collapse start|Samarog}}
 +
* Bringing one of the CC options will be very helpful.
 +
 +
For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Samarog|Samarog Guide]].
 +
{{Collapse end}}
 +
 +
{{Collapse start|Deimos}}
 +
* The breakbar in this fight is too fast and too small for {{skill|Basilisk Venom}}, so you can bring {{skill|Thieves Guild}} instead.
 +
* Bringing one of the CC options will be very helpful (not {{skill|Prepare Pitfall}}).
 +
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
 +
 +
For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Deimos|Deimos Guide]].
 +
{{Collapse end}}
 +
 +
 +
===Hall of Chains===
 +
{{Collapse start|Dhuum}}
 +
* This fight has no breakbar, bring {{skill|Thieves Guild}}.
 +
* If bringing {{skill|Signet of Agility}}, you can use it to clear {{tooltip|Torment}} from yourself after the Greater Death Mark if the supports aren't doing it for you. It can also save you in case you are {{tooltip|Fear}}ed.
 +
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
 +
 +
For more information, see our [[Guide:Raid_Wing_5_-_Hall_of_Chains#Dhuum|Dhuum Guide]].
 +
{{Collapse end}}
 +
 +
 +
===Mythwright Gambit===
 +
{{Collapse start|Conjured Amalgamate}}
 +
* {{skill|Basilisk Venom}} is overkill for breaking shields, so you can bring {{skill|Thieves Guild}}.
 +
* Given the speed at which the arms slam down, {{skill|Mercy}} can be used to ensure you can mark them.
 +
 +
For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Conjured_Amalgamate|Conjured Amalgamate Guide]].
 +
{{Collapse end}}
 +
 +
{{Collapse start|Twin Largos}}
 +
* Bringing one of the CC options will be very helpful (not {{skill|Prepare Pitfall}}).
 +
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
 +
 +
For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Largos_Assassins|Largos Assassins Guide]].
 +
{{Collapse end}}
 +
 +
 +
===The Key of Ahdashim===
 +
 +
{{Collapse start|Cardinal Adina}}
 +
* A '''Rifle''' can be useful if you're being made to do pillars.
 +
 +
For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Cardinal_Adina|Adina Guide]].
 +
{{Collapse end}}
 +
 +
{{Collapse start|Qadim the Peerless}}
 +
* As a deadeye, you're an ideal candidate to kite on the [[Build:Deadeye_-_Power_DPS_Rifle|rifle]] build.
 +
 +
For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Qadim_the_Peerless|Qadim the Peerless Guide]].
 +
{{Collapse end}}

Latest revision as of 21:23, 23 August 2025

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage

Designed for: Raids

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on August 23, 2025 and is up to date for the June 24, 2025 patch.

Overview

A power DPS build for Deadeye in raids.

Deadeye's weakness is that it lacks cleave damage and struggles to bring utility without losing a lot of damage. It is also reliant on allies providing boons and conditions for Premeditation and Exposed Weakness respectively. This means it works best when surrounded by other DPS classes that can cover its shortcomings.

For variants using other weapons see Deadeye - Power DPS Rifle and Deadeye - Power DPS P/P.


Skill Bar

Dagger/Dagger
Utility


Weapon Variants

  • Your basic DPS rotation only involves Dagger/Dagger so your 2nd weapon set can be based on personal preference - Staff offers more damage, Shortbow for mobility from Infiltrator's Arrow or an offhand Pistol for additional emergency CC from Headshot are both common options. Rifle is also a useful option to maintain damage should you be unable to melee the boss.


Skill Variants

Utility

Assassin's Signet can be swapped out if necessary

  • Prepare Pitfall, Binding Shadow and Shadow Gust can all be taken as a strong CC option
    • Prepare Pitfall does good damage if you are able to "precast" it during downtime in fights, but takes a short time for the trap to arm.
    • Binding Shadow has 1200 range and also removes 2 boons, but only affects your marked target.
    • Shadow Gust is lower CC and has short range, but will also stealth you if used at the right point in your rotation.


Elite

  • Thieves Guild if you don't need CC from Basilisk Venom.
  • Shadow Meld is recommended if you have doubts about yourself, your lag, or your Quickness Quickness provider.


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Specializations


Trait Variants

  • Invigorating Precision if you're having trouble surviving. This is a ~10% DPS loss.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

Food

  • or ascended versions


Utility

  • /


Usage

Rotation

Opener

  1. Deadeye's Mark
  2. Cloak and Dagger
  3. Malicious Backstab
  4. Stolen Skill
  5. Shadow Flare Shadow Swap
  6. Stolen Skill
  7. Dancing Dagger and Mercy during the cast - you want to cast Mercy after the initiative has been spent to refill it, but before the attack hits so you end up with Malice stacks
  8. Stolen Skill
  9. Deadeye's Mark
  10. Dancing Dagger x2
  11. Stolen Skill - assuming you're at 5 stacks of Malice, this will stealth you
  12. Malicious Backstab
  13. Dancing Dagger and Mercy during the cast
  14. Stolen Skill
  15. Deadeye's Mark
  16. Dancing Dagger x2


Loop

The basic loop is to do an auto chain followed by either a stolen skill, cantrip, or a stealth skill into a Malicious Backstab.

  1. Double Strike Wild Strike Lotus Strike
  2. Filler skill with following priority
    1. Cloak and Dagger Malicious Backstab - you can only do this every other loop thanks to Revealed Revealed
    2. Stolen Skill
    3. Shadow Flare Shadow Swap
    4. Shadow Meld Malicious Backstab - note that this applies Revealed Revealed so you can't follow it up with Cloak and Dagger next loop

In practise, if the opener is performed correctly these cooldowns don't conflict very often.


Mark & Mercy burst

Cast Deadeye's Mark when it comes off cooldown, but make sure to use any active stolen skill first. Then, do the following burst:

  1. Double Strike Wild Strike Lotus Strike - only do this chain if you're currently Revealed Revealed
  2. Cloak and Dagger
  3. Malicious Backstab
  4. Stolen Skill
  5. Mercy
  6. Double Strike Wild Strike Lotus Strike
  7. Stolen Skill
  8. Deadeye's Mark
  9. Return to Loop


Below 25% health

Heartseeker gains significant bonus damage below 25% health, which means you modify the rotation in the following ways:

  • Replace Cloak and Dagger Malicious Backstab with three Heartseekers
    • The Heartseekers do not need to be used together if initiative doesn't allow it.
  • When at full malice, Stolen Skills will stealth you, so follow-up with Malicious Backstab.
  • Before your target dies, try to spam Heartseeker as much as you can.


Video example


Staff Rotation

Opener

During the opener, repeatedly use Weakening Whirl twice followed by a stolen skill

  1. Deadeye's Mark
  2. Weakening Whirl
  3. Stolen Skill
  4. Shadow Flare Shadow Swap
  5. Weakening Whirl x2
  6. Stolen Skill
  7. Weakening Whirl x2
  8. Mercy during the cast of Weakening Whirl
  9. Stolen Skill
  10. Deadeye's Mark
  11. Weakening Whirl x2
  12. Assassin's Signet during the cast of the second Weakening Whirl
  13. Stolen Skill
  14. Weakening Whirl x2
  15. Mercy during the cast of Weakening Whirl
  16. Stolen Skill
  17. Deadeye's Mark
  18. Weakening Whirl x2
  19. Weapon Swap Weapon Swap


Dagger Loop

  1. Stolen Skill
  2. Malicious Backstab

After this, follow the basic dagger rotation as outlined above. Upon the second time you use Shadow Meld Malicious Backstab, Weapon Swap Weapon Swap to Staff.


Staff Loop

  1. Weakening Whirl
  2. Stolen Skill
  3. Weakening Whirl

The rest of the time on staff is spent as follows:

  • Use Deadeye's Mark, Shadow Flare Shadow Swap and Stolen Skills off cooldown
  • Use Weakening Whirl to prevent yourself being at maximum initiative
  • You don't want to use the stealth attack (the damage is poor but you can use it for CC if necessary), so use Weakening Whirl after every Stolen Skill to break stealth.
  • Use Mercy to maintain the Relic of the Deadeye buff.

When you have ~4 seconds left on Weapon Swap Weapon Swap, you want to use Assassin's Signet, followed by three Weakening Whirls. You can also use a Stolen Skill if you have one, but the aim is to exit staff with a stolen skill available, so you can use it to stealth and get a Malicious Backstab in before the buff from Assassin's Signet expires.


Video example


General Tips

  • Shadow Flare has a long cast time and it will be interrupted by Cloak and Dagger if you use it too early, so make sure to finish the cast.
  • Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming Heartseeker - Just make sure to leave yourself enough initiative for Cloak and Dagger if you will also have time for another Malicious Backstab! Above 50%, Heartseeker is lower DPS than the auto chain.


Break bars

  • Basilisk Venom should be cast while you are standing in melee range of 5 allied units (mesmer illusions, ranger pets and necromancer minions all count towards this).


Encounter Specific Tips

Spirit Vale

Ghost events Toggle

The ghost events are mostly movement based.

  • Consider equipping a Short bow, and/or using Shadowstep.

For more information, see our Spirit Woods Guide.

Gorseval the Multifarious Toggle
  • During the split phases, you can use Dancing Dagger to cripple spirits from 900 range.

For more information, see our Gorseval Guide.


Salvation Pass

Slothasor Toggle
  • You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or equip Mercy. This can also be used to recover from disruption caused by the Slublings.
  • Bringing one of the CC options will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Slothasor Guide.

Matthias Gabrel Toggle
  • Use Heartseeker for mobility around the room.
  • Bringing one of the CC options will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.
  • Basilisk Venom is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice, so it can be replaced with Shadow Meld.

For more information, see our Matthias Guide.


Stronghold of the Faithful

Keep Construct Toggle
  • Unless you really need the CC, you can greed for damage with Thieves Guild.

For more information, see our Keep Construct Guide.

Twisted Castle Toggle
  • Consider equipping a Short bow, and/or using Shadowstep.
  • Consider equipping a Mercy as a stunbreak.

For more information, see our Twisted Castle Guide.


Bastion of the Penitent

Cairn the Indomitable Toggle
  • This fight has no breakbar, bring Thieves Guild.

For more information, see our Cairn Guide.

Mursaat Overseer Toggle
  • This fight has no breakbar, bring Thieves Guild.

For more information, see our Mursaat Overseer Guide.

Samarog Toggle
  • Bringing one of the CC options will be very helpful.

For more information, see our Samarog Guide.

Deimos Toggle
  • The breakbar in this fight is too fast and too small for Basilisk Venom, so you can bring Thieves Guild instead.
  • Bringing one of the CC options will be very helpful (not Prepare Pitfall).
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Deimos Guide.


Hall of Chains

Dhuum Toggle
  • This fight has no breakbar, bring Thieves Guild.
  • If bringing Signet of Agility, you can use it to clear Torment Torment from yourself after the Greater Death Mark if the supports aren't doing it for you. It can also save you in case you are Fear Feared.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Dhuum Guide.


Mythwright Gambit

Conjured Amalgamate Toggle
  • Basilisk Venom is overkill for breaking shields, so you can bring Thieves Guild.
  • Given the speed at which the arms slam down, Mercy can be used to ensure you can mark them.

For more information, see our Conjured Amalgamate Guide.

Twin Largos Toggle
  • Bringing one of the CC options will be very helpful (not Prepare Pitfall).
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Largos Assassins Guide.


The Key of Ahdashim

Cardinal Adina Toggle
  • A Rifle can be useful if you're being made to do pillars.

For more information, see our Adina Guide.

Qadim the Peerless Toggle
  • As a deadeye, you're an ideal candidate to kite on the rifle build.

For more information, see our Qadim the Peerless Guide.


Ratings

This build has a rating of 2 stars based on 1 votes.
Log in or register to rate this build.
2 stars
OfficerAndyGentleman gave this build 2 stars • August 2025
Mediocre DPS, full melee requirement and a spammy rotation. Viable, but only recommended to fans of daggers.

Comments

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