Difference between revisions of "Mirage - Alacrity Support Condi DPS"
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| focus = Condition Damage, Support | | focus = Condition Damage, Support | ||
| xpac = pof | | xpac = pof | ||
− | | meta = | + | | meta = |
+ | | difficulty = 3 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A condition DPS Mirage build that also provides permanent {{tooltip|Alacrity}} and | + | A condition DPS Mirage build that also provides permanent {{tooltip|Alacrity}} and a bit of {{tooltip|Might}} and {{tooltip|Fury}} by spamming ambush skills and shatters. |
+ | |||
+ | It excels against bosses that attack a lot due to a large portion of its damage coming from {{tooltip|Confusion}}. It is also highly survivable and can easily avoid boss attacks because it is in {{trait|Mirage Cloak}} for most of its rotation. Also incidentally small amounts of {{tooltip|Aegis}}, {{tooltip|Resolution}} and {{tooltip|Swiftness}} to party members through {{Skill|Chaos Storm}}. | ||
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| specialization = Mirage | | specialization = Mirage | ||
| weapon1 = Staff | | weapon1 = Staff | ||
− | | weapon3 = | + | | weapon3 = Axe |
− | | healing = | + | | weapon4 = Torch |
+ | | healing = Signet of the Ether | ||
| utility1 = Signet of Midnight | | utility1 = Signet of Midnight | ||
| utility2 = Signet of Domination | | utility2 = Signet of Domination | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | + | * You can run '''Staff''' in both sets for a greatly simplified rotation, but at a significant DPS loss. | |
+ | * Running a '''Focus''' instead of a '''Torch''' generates more {{tooltip|Confusion}} if you're able to consistently get the {{skill|Phantasmal Warden}} to combo with an ethereal or smoke field. The phantasm will not prioritise your own fields however, so this may be ineffective if your group is dropping a lot of "bad" combo fields (such as light or water fields). | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQctPRg/OzkjDyMP4BV/AYEBgQGDAYMBRhe8AQAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Illusions|bot|bot|bot}} |
− | {{Specialization|Chaos|top|bot| | + | {{Specialization|Chaos|top|bot|bot}} |
− | {{Specialization|Mirage|top|mid| | + | {{Specialization|Mirage|top|mid|bot}} |
===Trait Variants=== | ===Trait Variants=== | ||
− | * | + | * If you desperately need more {{tooltip|Might}} and {{tooltip|Fury}}, you can switch to {{trait|Infinite Horizon}}, which should allow you to cap both boons, though with a different rotation and significant DPS loss. |
− | + | ** {{Trait|Self-Deception}} is not strictly necessary when running {{trait|Infinite Horizon}}, but can be used to cover more mistakes, or instances where clones die unexpectedly. If you are confident that it will not be needed, {{Trait|Riddle of Sand}} is more damage, and {{Trait|Renewing Oasis}} could be used if {{tooltip|Regeneration}} uptime is not permanent. | |
− | * {{Trait|Self-Deception}} is used to cover more mistakes, or instances where clones die unexpectedly. If you are confident that it will not be needed, {{Trait|Riddle of Sand}} is more damage, and {{Trait|Renewing Oasis}} could be used if {{tooltip|Regeneration}} uptime is not permanent | ||
− | |||
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| stats = Viper | | stats = Viper | ||
| weight = Light | | weight = Light | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Staff | | weapon1 = Staff | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Torment |
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
− | | weapon3 = | + | | weapon3 = Axe |
− | | weapon4 = | + | | weapon4 = Torch |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Earth |
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
− | | | + | | infusion2 = Malign +9 Agony Infusion |
− | | | + | | infusion2-qt = 18 |
− | | | + | | relic = Relic of the Fractal |
− | |||
| variant = | | variant = | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
− | | shoulders = | + | | shoulders = |
− | | chest = | + | | chest = |
− | | hands = | + | | hands = |
− | | legs = | + | | legs = |
− | | feet = | + | | feet = |
− | | backpiece = | + | | backpiece = |
| accessory1 = | | accessory1 = | ||
− | | accessory2 = | + | | accessory2 = |
| amulet = | | amulet = | ||
| ring1 = | | ring1 = | ||
| ring2 = | | ring2 = | ||
}} | }} | ||
+ | * No boon duration is required to maintain {{tooltip|Alacrity}}. | ||
− | === | + | ===Non-SotO Relics=== |
− | {{ | + | {{relic|Relic of Thorns}} is generally the best core relic for condi builds, but it won't trigger on encounters where you're not taking damage from the boss. In such cases, you could consider other options: |
− | + | * {{relic|Relic of the Mirage}} - depending on the boss, you might be able to trigger this a lot, and it is theoretically stronger than the recommended relic. | |
− | + | * {{relic|Relic of Durability}} - {{tooltip|Regeneration}} is very important thanks to {{trait|Illusionary Membrane}} and {{trait|Chaotic Persistence}}, so this can help with the uptime somewhat. | |
− | |||
− | |||
− | |||
− | |||
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'''Food''' | '''Food''' | ||
− | * {{food| | + | * {{food|Meaty Asparagus Skewer}} |
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==Usage== | ==Usage== | ||
+ | A big part of this rotation is maximising the uptime of Chaos Armor for {{trait|Illusionary Membrane}}. This can be applied with {{skill|Chaos Armor}}, {{Skill|Cry of Frustration}}, or by leaping in an ethereal field: | ||
+ | * Ethereal Fields: {{skill|Chaos Storm}}, and the '''Lesser Chaos Storm''' triggered by {{skill|False Oasis}} (via {{trait|Method of Madness}}) | ||
+ | * Leap Finishers: {{skill|Axes of Symmetry}} and {{skill|Jaunt}} | ||
+ | |||
===Rotation=== | ===Rotation=== | ||
+ | Throughout the rotation, you should use {{skill|Jaunt}}. It's worth using for the damage alone, but the real value is that thanks to {{trait|Self-Deception}}, it will generate an extra clone (provided you already have at least one). This allows you to reliably trigger {{trait|Dune Cloak}}, and can also be used as a source of {{skill|Chaos Armor}}. | ||
+ | |||
+ | Whenever '''Shatter''' is listed, use whichever is available with the following priority: | ||
+ | # {{skill|Cry of Frustration}} | ||
+ | # {{skill|Mind Wrack}} | ||
+ | # {{skill|Diversion}} | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big><br> | ||
+ | Begin on '''Staff''' | ||
+ | # {{skill|Phantasmal Warlock}}, and {{skill|Phase Retreat}} during the cast | ||
+ | # {{skill|Chaos Armor}} | ||
+ | # {{skill|Chaos Storm}} | ||
+ | # {{skill|Jaunt}} back into position | ||
+ | # {{tooltip|Dodge}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Axe'''</big> | ||
+ | # {{Skill|Imaginary Axes}} | ||
+ | # {{Skill|Lingering Thoughts}} | ||
+ | # '''Shatter''' - assuming you have three clones, this will grant {{tooltip|Mirage Cloak}} | ||
+ | # {{skill|Jaunt}} after the clone from '''Lingering Thoughts''' appears | ||
+ | # {{Skill|Imaginary Axes}} | ||
+ | # {{skill|The Prestige}} | ||
+ | # {{skill|Phantasmal Mage}} and {{tooltip|Dodge}} during the cast | ||
+ | # {{Skill|Imaginary Axes}} | ||
+ | # {{Skill|Lingering Thoughts}} | ||
+ | # '''Shatter''' | ||
+ | # {{Skill|Imaginary Axes}} | ||
+ | # {{skill|Crystal Sands}} - make sure this skill finishes as it's easy to interrupt | ||
+ | # {{skill|Signet of the Ether}} and move into the Mirage Mirror created by '''Crystal Sands''' | ||
+ | # {{Skill|Imaginary Axes}} | ||
+ | # {{skill|Phantasmal Mage}} and {{tooltip|Dodge}} during the cast | ||
+ | # {{Skill|Imaginary Axes}} | ||
+ | # {{Skill|Lingering Thoughts}} | ||
+ | # '''Shatter''' | ||
+ | # {{Skill|Imaginary Axes}} | ||
+ | # {{Skill|Axes of Symmetry}} and {{tooltip|Dodge}} during the cast | ||
+ | # {{Skill|Imaginary Axes}} | ||
+ | # {{Skill|Lingering Thoughts}} | ||
+ | # '''Shatter''' | ||
+ | # {{Skill|Imaginary Axes}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Staff'''</big> | ||
+ | # {{skill|Phantasmal Warlock}}, and {{skill|Phase Retreat}} during the cast | ||
+ | # {{tooltip|Dodge}} as you run back into position | ||
+ | # {{skill|Chaos Vortex}} | ||
+ | # Autoattack until you have two clones | ||
+ | # '''Shatter''' | ||
+ | # {{skill|Chaos Vortex}} | ||
+ | # Autoattack until you have two clones | ||
+ | # '''Shatter''' | ||
+ | # {{skill|Chaos Vortex}} | ||
+ | # {{skill|Chaos Storm}} just before '''Phase Retreat''' is ready | ||
+ | # {{skill|Phase Retreat}} | ||
+ | # {{skill|Phantasmal Warlock}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of '''Axe''' section | ||
+ | |||
+ | |||
+ | [https://youtu.be/k6Fz3wumVVM Video example] | ||
+ | |||
+ | === Infinite Horizon Rotations=== | ||
+ | {{Collapse start|Click to view}} | ||
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
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** The best way to recover clones on this build is using {{Skill|Phase Retreat}}, then immediately using {{Skill|Jaunt}} back into position and casting either {{Skill|False Oasis}} or {{Skill|Crystal Sands}}. | ** The best way to recover clones on this build is using {{Skill|Phase Retreat}}, then immediately using {{Skill|Jaunt}} back into position and casting either {{Skill|False Oasis}} or {{Skill|Crystal Sands}}. | ||
** It is worth slightly delaying skills that generate clones in order to guarantee you can get back to three as soon as possible. | ** It is worth slightly delaying skills that generate clones in order to guarantee you can get back to three as soon as possible. | ||
− | * Use {{Skill|Chaos Storm}} off cooldown | + | * Use {{Skill|Chaos Storm}} off cooldown. |
* Use {{Skill|Chaos Armor}} off cooldown. | * Use {{Skill|Chaos Armor}} off cooldown. | ||
* Use {{Skill|Crystal Sands}} off cooldown. | * Use {{Skill|Crystal Sands}} off cooldown. | ||
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− | [https://youtu.be/ | + | [https://youtu.be/36QsfyS8aBQ Video example] |
+ | |||
+ | |||
+ | [https://youtu.be/RLll5GGvRjs Video example (Riddle of Sand)] | ||
+ | <!-- https://youtu.be/YkM7HPiaA-A --> | ||
+ | |||
+ | |||
+ | [https://youtu.be/katFrowiuqQ Video example (Staff + Axe/Pistol)] | ||
+ | |||
+ | |||
+ | [https://youtu.be/v-y_IpWkZK0 Video example (Staff + Axe/Focus)] | ||
+ | {{Collapse end}} | ||
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* Dodge as much as possible while leaving yourself endurance to evade attacks. Be sure to only weapon swap when below 50% endurance so as not to waste any of the endurance gained from {{Sigil|Superior Sigil of Energy}}. | * Dodge as much as possible while leaving yourself endurance to evade attacks. Be sure to only weapon swap when below 50% endurance so as not to waste any of the endurance gained from {{Sigil|Superior Sigil of Energy}}. | ||
* {{Skill|Jaunt}} and {{Skill|Chaos Armor}} can be cast during other skills' channels. | * {{Skill|Jaunt}} and {{Skill|Chaos Armor}} can be cast during other skills' channels. | ||
− | * | + | * If using {{skill|Infinite Horizon}}, make sure to never use {{Skill|Jaunt}} during ambushes as this will create new clones due to {{Trait|Self-Deception}} and will cancel the clone attacks. |
− | |||
− | |||
− | |||
* {{Skill|False Oasis}} and {{Skill|Cry of Frustration}} have the same cooldown, so you may find it easy to always use {{Skill|False Oasis}} after shattering for clone recovery. | * {{Skill|False Oasis}} and {{Skill|Cry of Frustration}} have the same cooldown, so you may find it easy to always use {{Skill|False Oasis}} after shattering for clone recovery. | ||
− | * {{Skill|Phantasmal Warlock}} is a DPS loss if used regularly in your rotation, | + | * {{Skill|Phantasmal Warlock}} is a DPS loss if used regularly in your rotation, so is only used for the clones it generates. |
Latest revision as of 04:42, 23 August 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
A condition DPS Mirage build that also provides permanent Alacrity and a bit of
Might and
Fury by spamming ambush skills and shatters.
It excels against bosses that attack a lot due to a large portion of its damage coming from Confusion. It is also highly survivable and can easily avoid boss attacks because it is in for most of its rotation. Also incidentally small amounts of
Aegis,
Resolution and
Swiftness to party members through .
Skill Bar
Weapon Variants
- You can run Staff in both sets for a greatly simplified rotation, but at a significant DPS loss.
- Running a Focus instead of a Torch generates more
Confusion if you're able to consistently get the to combo with an ethereal or smoke field. The phantasm will not prioritise your own fields however, so this may be ineffective if your group is dropping a lot of "bad" combo fields (such as light or water fields).
Skill Variants
- over if you need reflects.
Template Code
Specializations
Trait Variants
- If you desperately need more
Might and
Fury, you can switch to , which should allow you to cap both boons, though with a different rotation and significant DPS loss.
Regeneration uptime is not permanent.
is not strictly necessary when running , but can be used to cover more mistakes, or instances where clones die unexpectedly. If you are confident that it will not be needed, is more damage, and could be used if
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- No boon duration is required to maintain
Alacrity.
Non-SotO Relics
is generally the best core relic for condi builds, but it won't trigger on encounters where you're not taking damage from the boss. In such cases, you could consider other options:
- - depending on the boss, you might be able to trigger this a lot, and it is theoretically stronger than the recommended relic.
Regeneration is very important thanks to and , so this can help with the uptime somewhat.
-
Consumables
Food
Utility
- or
Usage
A big part of this rotation is maximising the uptime of Chaos Armor for
. This can be applied with , , or by leaping in an ethereal field:- Ethereal Fields: , and the Lesser Chaos Storm triggered by (via )
- Leap Finishers: and
Rotation
Throughout the rotation, you should use
. It's worth using for the damage alone, but the real value is that thanks to , it will generate an extra clone (provided you already have at least one). This allows you to reliably trigger , and can also be used as a source of .Whenever Shatter is listed, use whichever is available with the following priority:
Opener
Begin on Staff
- , and during the cast
- back into position
Dodge
Weapon Swap
Axe
- Shatter - assuming you have three clones, this will grant
Mirage Cloak
- after the clone from Lingering Thoughts appears
Dodge during the cast
and - Shatter
- - make sure this skill finishes as it's easy to interrupt
- and move into the Mirage Mirror created by Crystal Sands
Dodge during the cast
and - Shatter
Dodge during the cast
and - Shatter
Weapon Swap
Staff
- , and during the cast
Dodge as you run back into position
- Autoattack until you have two clones
- Shatter
- Autoattack until you have two clones
- Shatter
- just before Phase Retreat is ready
Weapon Swap
- Return to start of Axe section
Infinite Horizon Rotations

Opener
- Dodge and cast
- just before your Phantasms transform into clones (approximately 4 seconds after your cast )
- to regain your third clone
Rest of the Rotation
After the opener above you want to be dodging as often as you can to trigger
.- Try to cast
- The best way to recover clones on this build is using , then immediately using back into position and casting either or .
- It is worth slightly delaying skills that generate clones in order to guarantee you can get back to three as soon as possible.
off cooldown, and immediately recover three clones.
- Use off cooldown.
- Use off cooldown.
- Use
- Be mindful of your where you place the , as you will want to be able to access them later.
- The spawns in the center of the skill's AoE marker.
off cooldown.
- Keep a charge or two of for mobility or in case you run out of clones for some reason.
Video example (Riddle of Sand)
General Tips
- Make sure to collect the s from and for extra casts of .
- Dodge as much as possible while leaving yourself endurance to evade attacks. Be sure to only weapon swap when below 50% endurance so as not to waste any of the endurance gained from .
- and can be cast during other skills' channels.
- If using , make sure to never use during ambushes as this will create new clones due to and will cancel the clone attacks.
- and have the same cooldown, so you may find it easy to always use after shattering for clone recovery.
- is a DPS loss if used regularly in your rotation, so is only used for the clones it generates.
Ratings


Comments
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