Difference between revisions of "Soulbeast - Power Soulbeast"
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{{Build | {{Build | ||
| profession = ranger | | profession = ranger | ||
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| rating = great | | rating = great | ||
| xpac = pof | | xpac = pof | ||
+ | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | Power Soulbeast is | + | Power Soulbeast is a very bursty power build. It features good damage, amazing burst, high mobility, and good cc. By merging with their pets they get access to new skills and bonuses but, as a downside, the pet is no longer present to tank or distract enemies unless the soulbeast unmerges, making soulbeast slightly less resilient than other ranger builds. |
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQQeOiA+Nxp5AHkApQGlATQWNBb6FvoWLhYuFic7GCgAAAAAAAAAAAAAAAACMwAFAARn9wAAm/YAAN32AADo9gAA] |
}} | }} | ||
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==Skill Bar== | ==Skill Bar== | ||
Line 23: | Line 21: | ||
|profession = ranger | |profession = ranger | ||
|specialization = soulbeast | |specialization = soulbeast | ||
− | |weapon1 = | + | |weapon1 = Axe |
|weapon2 = Axe | |weapon2 = Axe | ||
− | |weapon3 = | + | |weapon3 = Spear |
|weapon4 = | |weapon4 = | ||
|healing = "We Heal As One!" | |healing = "We Heal As One!" | ||
− | |utility1 = | + | |utility1 = "Sic 'Em!" |
|utility2 = Moa Stance | |utility2 = Moa Stance | ||
− | |utility3 = | + | |utility3 = Dolyak Stance |
− | |pet1 = | + | |pet1 = Pig |
|pet2 = Rock Gazelle | |pet2 = Rock Gazelle | ||
|elite = One Wolf Pack | |elite = One Wolf Pack | ||
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− | === | + | ===Weapon Variants=== |
− | * {{Tooltip| | + | * If you don't have access to [https://wiki.guildwars2.com/wiki/Lowland_Spear_Training land spear] with Janthir Wilds, use maces or hammer if you have Secrets of the Obscure, or other weapons otherwise: |
− | * {{Tooltip| | + | * {{Tooltip|Mace|Dual Maces}} - very strong weapons for solo play. Requires [https://wiki.guildwars2.com/wiki/Expanded_Weapon_Proficiency Expanded Weapon Proficiency] from Secrets of the Obscure. |
− | * {{Tooltip| | + | * {{Tooltip|Hammer}} - great melee range damage, requires [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] from Secrets of the Obscure. |
+ | * {{Tooltip|Greatsword}} - great burst with a block. Default option for players without Janthir Wilds and Secrets of the Obscure. | ||
+ | * {{Tooltip|Longbow}} - great burst damage with {{Skill|Barrage}} and {{Skill|Rapid Fire}} but weaker sustained damage. | ||
+ | * {{Tooltip|Sword}} - same damage as mainhand axe but has a leap for more mobility. | ||
+ | ===Skill Variants=== | ||
+ | ====Heal skill==== | ||
+ | We default to {{Skill|"We Heal As One!"}} for its good healing, low cooldown, and boon extension. If needed, it can be replaced by: | ||
+ | * {{Skill|Bear Stance}} - extreme condi cleanse but no boon extension. | ||
+ | ====Utility skill==== | ||
+ | We default to:<br> | ||
+ | {{Skill|"Sic 'Em!"}} because it provides a huge +25% damage bonus when merged with our pet.<br> | ||
+ | {{Skill|Moa Stance}} to start combat with boons, most notably {{Tooltip|Fury}} for extra critical chance and to activate {{Trait|Vicious Quarry}} and {{Trait|Furious Strength}}. It also increases the duration of boons you generate for a few seconds. If you are playing in groups providing you with boons, you can replace this skill.<br> | ||
+ | {{Skill|Dolyak Stance}} because it's a good idea to have a stunbreak for open world and this one also provides {{Tooltip|Stability}} and removes movement-impairing conditions. Can be replaced if you don't need this defensive option.<br> | ||
+ | If you want or need to run other skills, here are some suggestions: | ||
+ | * {{Skill|Signet of the Wild}} - extra damage from its passive. The active is much weaker so don't use the skill. | ||
+ | * {{Skill|Signet of Stone}} - passive toughness and panic button. Can be considered to ignore certain dangerous attacks. | ||
+ | * {{Skill|Storm Spirit}} - extra AoE damage and cc. | ||
+ | * {{Skill|Frost Trap}} - extra AoE damage. | ||
+ | * {{Skill|"Protect Me!"}} - AoE stunbreak and personal barrier. | ||
+ | ====Elite skill==== | ||
+ | We default to {{Skill|One Wolf Pack}} because of the insane amounts of damage it provides. We suggest you do not replace this skill as it deals tremendous damage when used correctly. On very rare occasions, it can be replaced by: | ||
+ | * {{Skill|Spirit of Nature}} - sacrifices your damage for an AoE revive. | ||
− | === | + | ===Pet variants=== |
− | + | You are almost always going to be merged with your pet for the massive bonuses from the Beastmastery traitline. We want to use pets with crowd control to activate {{Trait|Twice as Vicious}}. | |
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− | + | The suggested {{Tooltip|Pig}} gives you {{Skill|Brutal Charge (soulbeast porcine)|Brutal Charge}} as CC, while {{Tooltip|Rock Gazelle}} has {{Skill|Charge (soulbeast gazelle)|Charge}} as CC with a longer range but its cooldown is too low to activate {{Relic|Relic of Fireworks}}.<br> | |
− | + | Other options include: | |
− | + | * {{Tooltip|Hawk}} - long dash for more mobility. | |
− | + | * {{Tooltip|Jacaranda}} - heal and condi cleanse. | |
− | + | * {{Tooltip|Black Bear}} - very strong defensive abilities. | |
− | + | * {{Tooltip|Jaguar}} - more stealth for more spear empowered attacks. Generally, this isn't needed, as spear already has good access to stealth and {{Tooltip|Revealed}} prevents frequent use. | |
− | * {{ | ||
− | * {{ | ||
− | * {{ | ||
− | * {{ | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Skirmishing|mid|mid|bot}} |
{{Specialization|Beastmastery|mid|bot|bot}} | {{Specialization|Beastmastery|mid|bot|bot}} | ||
{{Specialization|Soulbeast|mid|mid|bot}} | {{Specialization|Soulbeast|mid|mid|bot}} | ||
− | * {{Trait|Leader of the Pack}} - | + | ;Variants |
− | + | * {{Trait|Sharpened Edges}} - minimal damage increase at the cost of {{Tooltip|Vigor}} generation. | |
− | + | * {{Trait|Fang and Claw}} - increases the damage of feline, bird and drake pets when unmerged, but does not apply to the soulbeast when merged. | |
− | + | * {{Trait|Two-Handed Training}} - if using greatsword. | |
− | + | * {{Trait|Leader of the Pack}} - can be considered when playing in coordinated groups to share your extremely strong {{Skill|One Wolf Pack}} for extra burst damage. | |
− | {{ | ||
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| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Axe |
| weapon2 = Axe | | weapon2 = Axe | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = Spear |
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
+ | | relic = Relic of the Claw | ||
}} | }} | ||
+ | If you are gearing this character from zero, start with '''exotic quality gear'''. Search the trading post for "Nika" armor. Then search for the weapons you want to use: "Serpentstone" mace, "Maw of the Damned"/"Shattered Axe"/"Serpent's Wrath Axe" axe, "Ebonblade" greatsword, "Impaler" spear, "Ironfist" hammer, or "Eir's Longbow" longbow. Upgrade to ascended gear as you progress. See also: [[Guide:How to Gear a Character]]. | ||
+ | * This set provides 100% critical chance thaks to {{Trait|Vicious Quarry}} and {{Trait|Hunter's Tactics}}. | ||
+ | * You can use {{Relic|Relic of Fireworks}} if you lack access to Claw. Other options include {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | ||
+ | * For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if required. | ||
+ | ==Consumables== | ||
+ | Budget consumables are acceptable for use in open world. | ||
− | === | + | ===DPS=== |
− | + | * Prioritize '''Steak''' Ascended food. | |
− | * {{ | + | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} |
− | * {{ | + | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} |
+ | ===Defense=== | ||
+ | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
+ | * {{Food|Fried Oyster Sandwich}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
− | === | + | ===Farming=== |
− | * | + | * Prioritize '''Steak''' Ascended food. |
− | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} | |
− | + | * {{Food|Peppermint Omnomberry Bar}} | |
− | + | * {{Utility|Sharpening Skull}} (and variants) | |
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− | * {{ | ||
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− | * {{ | ||
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− | * {{Utility|Sharpening Skull}} (and variants) | ||
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==Usage== | ==Usage== | ||
===Damage=== | ===Damage=== | ||
− | + | * When fighting durable enemies, use {{Skill|"Sic 'Em!"}} first for a 25% damage increase. | |
− | + | * When possible, flank your enemy (attacking from behind or the sides) to benefit from {{Trait|Hunter's Tactics}}. This isn't needed if your target is defiant (has a break bar). | |
− | + | * Try to use Crowd Control before unleashing your burst to activate {{Trait|Twice as Vicious}} and {{Relic|Relic of the Claw}}. | |
− | + | * Always use {{Skill|Moa Stance}} before fights to start with {{Tooltip|Fury}} to benefit from {{Trait|Furious Strength}} and {{Trait|Vicious Quarry}}. Remember that {{Skill|"We Heal As One!"}} extends the duration of your existing boons. | |
− | + | ====Axe/Axe==== | |
− | * {{Skill| | + | * Use all your axe skills for damage. |
− | * {{ | + | * Use {{Skill|Splitblade}} in melee range to hit your target with all axes and deal more damage. |
− | * {{ | + | * {{Skill|Whirling Defense}} deals massive damage but has a long casting time, try to use it while under the effects of quickness after casting {{Skill|Worldly Impact}} due to {{Trait|Live Fast}}. |
− | + | ====Spear==== | |
− | * {{Skill| | + | * Your spear's attacks are empowered if cast from {{Tooltip|Stealth}}. You can gain Stealth from {{Skill|Panther's Prowl}}. |
− | + | * Always cast your second skill empowered as a Stealth Attack. In other words, use {{Skill|Wolf's Onslaught}} but not {{Skill|Mongoose's Frenzy}}. | |
− | + | * Also use {{Skill|Falcon's Stoop}} and {{Skill|Warclaw's Engage}} for damage. Never use {{Skill|Spider's Web}}, it is a waste. | |
− | + | * Your melee range auto attack is stronger than your ranged auto attack. Stay in melee range. | |
− | + | ;Opener | |
− | + | Against tough enemies like bosses, you can use this opener for great burst. Note that this is a greatly simplified opener for open world, it is not as optimised as the raid/fractal opener. | |
− | + | #{{Skill|Moa Stance}} + {{Skill|One Wolf Pack}} + {{Skill|"Sic 'Em!"}} | |
− | + | #{{Skill|Path of Scars}}, {{Skill|Splitblade}}, {{Skill|Winter's Bite}} | |
− | + | #{{Skill|Worldly Impact}} | |
− | * | + | #{{Skill|Whirling Defense}} |
− | * {{Skill| | + | #{{Tooltip|weapon swap}} |
− | * {{Skill| | + | #{{Skill|Panther's Prowl}} {{to}} {{Skill|Wolf's Onslaught}} |
− | + | #{{Skill|Warclaw's Engage}} | |
− | + | #{{Skill|Falcon's Stoop}} | |
− | + | * Don't interrupt your spear auto attack chain. The final third hit deals higher damage. | |
− | + | * Space out your crowd control for higher uptime of {{Trait|Twice as Vicious}} and {{Relic|Relic of the Claw}}. Review your sources of crowd control at the end of this guide. | |
− | + | * Save your long-cooldown high-hitting attacks {{Skill|Worldly Impact}} and {{Skill|Whirling Defense}} to use together with {{Skill|"Sic 'Em!"}}. | |
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− | * | ||
− | * {{ | ||
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− | * {{Skill| | ||
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===Defense=== | ===Defense=== | ||
− | + | * Always keep moving. Move out of dangerous attacks or dodge them. | |
− | + | * {{Skill|Warclaw's Engage}} / {{Skill|Predator's Ambush}} evades during its cast. | |
− | + | * When under pressure, use {{Skill|Leave Beastmode}} to unmerge with your pet so it may tank while you disengage. | |
− | + | * When merged with a bear, you can use {{Skill|Unflinching Fortitude}} and {{Skill|Defy Pain (soulbeast)}} to negate strike damage for up to 7 seconds. | |
+ | * When merged with a Jacaranda you can use {{Skill|Photosynthesize (soulbeast)}} to heal and cleanse conditions, and {{Skill|Spiritual Reprieve}} to heal. | ||
===Crowd Control=== | ===Crowd Control=== | ||
− | * {{Skill| | + | * {{Skill|Brutal Charge (soulbeast porcine)|Brutal Charge}} (soulbeast skill) |
− | * {{Skill| | + | * {{Skill|Path of Scars}} |
− | * {{Skill| | + | * {{Skill|Predator's Ambush}} (spear 4 Stealth Attack}} |
− | * {{ | + | * Unmerge so your pig can use {{skill|Brutal Charge (porcine)}} (pet skill) |
− | * {{Skill| | + | * {{Skill|Winter's Bite}} soft cc. |
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Latest revision as of 09:46, 21 August 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Soulbeast is a very bursty power build. It features good damage, amazing burst, high mobility, and good cc. By merging with their pets they get access to new skills and bonuses but, as a downside, the pet is no longer present to tank or distract enemies unless the soulbeast unmerges, making soulbeast slightly less resilient than other ranger builds.
Template Code
Skill Bar


Weapon Variants
- If you don't have access to land spear with Janthir Wilds, use maces or hammer if you have Secrets of the Obscure, or other weapons otherwise:
Dual Maces - very strong weapons for solo play. Requires Expanded Weapon Proficiency from Secrets of the Obscure.
Hammer - great melee range damage, requires Weaponmaster Training from Secrets of the Obscure.
Greatsword - great burst with a block. Default option for players without Janthir Wilds and Secrets of the Obscure.
Longbow - great burst damage with and but weaker sustained damage.
Sword - same damage as mainhand axe but has a leap for more mobility.
Skill Variants
Heal skill
We default to
for its good healing, low cooldown, and boon extension. If needed, it can be replaced by:- - extreme condi cleanse but no boon extension.
Utility skill
We default to:
because it provides a huge +25% damage bonus when merged with our pet.
to start combat with boons, most notably Fury for extra critical chance and to activate and . It also increases the duration of boons you generate for a few seconds. If you are playing in groups providing you with boons, you can replace this skill.
because it's a good idea to have a stunbreak for open world and this one also provides Stability and removes movement-impairing conditions. Can be replaced if you don't need this defensive option.
If you want or need to run other skills, here are some suggestions:
- - extra damage from its passive. The active is much weaker so don't use the skill.
- - passive toughness and panic button. Can be considered to ignore certain dangerous attacks.
- - extra AoE damage and cc.
- - extra AoE damage.
- - AoE stunbreak and personal barrier.
Elite skill
We default to
because of the insane amounts of damage it provides. We suggest you do not replace this skill as it deals tremendous damage when used correctly. On very rare occasions, it can be replaced by:- - sacrifices your damage for an AoE revive.
Pet variants
You are almost always going to be merged with your pet for the massive bonuses from the Beastmastery traitline. We want to use pets with crowd control to activate
.The suggested Pig gives you as CC, while
Rock Gazelle has as CC with a longer range but its cooldown is too low to activate .
Other options include:
Hawk - long dash for more mobility.
Jacaranda - heal and condi cleanse.
Black Bear - very strong defensive abilities.
Jaguar - more stealth for more spear empowered attacks. Generally, this isn't needed, as spear already has good access to stealth and
Revealed prevents frequent use.
Specializations
- Variants
Vigor generation.
- minimal damage increase at the cost of - - increases the damage of feline, bird and drake pets when unmerged, but does not apply to the soulbeast when merged.
- - if using greatsword.
- - can be considered when playing in coordinated groups to share your extremely strong for extra burst damage.
Equipment
Berserker
This set uses gear similar to that of Build:Soulbeast_-_Power_DPS, making it excellent for general PvE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Nika" armor. Then search for the weapons you want to use: "Serpentstone" mace, "Maw of the Damned"/"Shattered Axe"/"Serpent's Wrath Axe" axe, "Ebonblade" greatsword, "Impaler" spear, "Ironfist" hammer, or "Eir's Longbow" longbow. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.
- This set provides 100% critical chance thaks to and .
- You can use if you lack access to Claw. Other options include to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if required.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
- When fighting durable enemies, use first for a 25% damage increase.
- When possible, flank your enemy (attacking from behind or the sides) to benefit from . This isn't needed if your target is defiant (has a break bar).
- Try to use Crowd Control before unleashing your burst to activate and .
- Always use
Fury to benefit from and . Remember that extends the duration of your existing boons.
before fights to start with
Axe/Axe
- Use all your axe skills for damage.
- Use in melee range to hit your target with all axes and deal more damage.
- deals massive damage but has a long casting time, try to use it while under the effects of quickness after casting due to .
Spear
- Your spear's attacks are empowered if cast from
Stealth. You can gain Stealth from .
- Always cast your second skill empowered as a Stealth Attack. In other words, use but not .
- Also use and for damage. Never use , it is a waste.
- Your melee range auto attack is stronger than your ranged auto attack. Stay in melee range.
- Opener
Against tough enemies like bosses, you can use this opener for great burst. Note that this is a greatly simplified opener for open world, it is not as optimised as the raid/fractal opener.
- + +
- , ,
weapon swap
- ⇒
- Don't interrupt your spear auto attack chain. The final third hit deals higher damage.
- Space out your crowd control for higher uptime of and . Review your sources of crowd control at the end of this guide.
- Save your long-cooldown high-hitting attacks and to use together with .
Defense
- Always keep moving. Move out of dangerous attacks or dodge them.
- / evades during its cast.
- When under pressure, use to unmerge with your pet so it may tank while you disengage.
- When merged with a bear, you can use and to negate strike damage for up to 7 seconds.
- When merged with a Jacaranda you can use to heal and cleanse conditions, and to heal.
Crowd Control
- (soulbeast skill)
- (spear 4 Stealth Attack}}
- Unmerge so your pig can use (pet skill)
- soft cc.
Ratings



Comments
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