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Difference between revisions of "Untamed - Power Untamed"

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| focus = strike damage
 
| focus = strike damage
 
| rating = great
 
| rating = great
| xpac = eod
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| meta = yes
 +
| xpac = eod, soto
 +
| difficulty = 2
 
}}
 
}}
 
  
 
==Overview==
 
==Overview==
Power Untamed is a power-based build for the untamed specialization that focuses on Crowd Control (CC) to reduce its cooldowns thanks to {{Trait|Fervent Force}}, and gain a bit of quickness thanks to {{Trait|Enhancing Impact}}. Because of that, this build requires a very active playstyle and some learning to do before you can ''unleash'' its full power.
+
A power build for untamed for open world. This build focuses on the trait {{Trait|Let Loose}} to spam Unleashed Ambushes and provide yourself and nearby allies with some {{Tooltip|Quickness}} and {{Tooltip|Might}}. You achieve permanent self quickness by inflicting crowd control due to {{Trait|Enhancing Impact}}.  
  
 +
The build boasts excellent damage for open world and is quite resilient with frequent life stealing and defensive boons, even more so when running maces, and has great access to condition removal if needed, making it one of the best solo builds for this game mode.
  
 
==Template Code==
 
==Template Code==
{{TemplateCode|code = [&DQQIHh43SBUUGxQbtQC1ALsAuwABGxsADxsPGy47LxsAAAAAAAAAAAAAAAA=]}}
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{{TemplateCode|code = [&DQQeNwgaSBd5AHkAtQC1ALsAuwC2ALYADxsPGywIGCgAAAAAAAAAAAAAAAACIwAFAAA=]}}
 
 
  
 
==Skill Bar==
 
==Skill Bar==
Line 21: Line 22:
 
|profession = ranger
 
|profession = ranger
 
|specialization = untamed
 
|specialization = untamed
|weapon1 = Hammer
+
|weapon1 = Axe
|weapon2 =  
+
|weapon2 = Axe
|weapon3 = Axe
+
|weapon3 = Mace
|weapon4 = Axe
+
|weapon4 = Mace
|healing = Perilous Gift
+
|healing = "We Heal As One!"
|utility1 = Exploding Spores
+
|utility1 = Frost Trap
|utility2 = Frost Trap
+
|utility2 = "Protect Me!"
|utility3 = "Protect Me!"
+
|utility3 = Storm Spirit
|pet1 = Smokescale
+
|pet1 = Jungle Stalker
|pet2 = Rock Gazelle
+
|pet2 = Tiger
 
|elite = Forest's Fortification
 
|elite = Forest's Fortification
 
}}
 
}}
  
==Weapon variants==
+
 
* Sword mainhand: can replace axe mainhand. Axe has better damage, range, and some might generation; while sword has a dash.
+
==Weapon Variants==
 +
{{Tooltip|Mace}} + {{tooltip|mace}} provides great damage, crowd control, barrier, {{Tooltip|Stability}}, condition removal and healing. They are extremely good for open world. Requires [https://wiki.guildwars2.com/wiki/Expanded_Weapon_Proficiency Expanded Weapon Proficiency] with Secrets of the Obscure.<br>
 +
{{Tooltip|Axe}} + {{Tooltip|axe}} have great damage, range, pull, and projectile reflection. Can be replaced if you want.
 +
* {{Tooltip|Spear}} - good damage but bad crowd control, so you will not maintain quickness. Requires [https://wiki.guildwars2.com/wiki/Lowland_Spear_Training land spear] with Janthir Wilds.
 +
* {{Tooltip|Hammer}} replaces mace+mace for players without Secrets of the Obscure. It deals more or less the same damage but provides less resilience and less crowd control, which in turn equals less quickness.
 +
* {{Tooltip|Longbow}} - great burst damage with {{Skill|Rapid Fire}} and {{Skill|Barrage}}, but weaker damage over time.
 +
 
  
 
==Skill Variants==
 
==Skill Variants==
Exploding Spores is key to the build. "Protect Me!" is a stun break and can be swapped as needed. Frost Trap is a very flexible spot and can be swapped as needed.
+
===Healing skill===
* {{Skill|Spike Trap}} - another CC skill.
+
We default to {{Skill|"We Heal As One!"}} for its low cooldown and high healing. It also copies your boons to your pet, increasing its damage.<br>
* {{Skill|Signet of Stone}} - passive toughness + panic button
+
Other options include:
* {{Skill|Lightning Reflexes}} - stunbreak + evade
+
* {{Skill|Perilous Gift}} - can be used to negate incoming damage for 3 seconds, very useful if you can time it to negate strong attacks.
* {{Skill|Quickening Zephyr}} - stunbreak + quickness
+
* {{Skill|Healing Spring}} - can remove up to 12 conditions. Very useful in fights with high condition preasure or boon corruption such as when fighting Titans in Janthir Wilds.
* {{Skill|Mutate Conditions}} - if conditions are a problem.
+
===Utility skills===
 +
We default to:<br>
 +
{{Skill|Frost Trap}} provides great damage in a decent AoE and helps enable {{Trait|Predator's Onslaught}}. Can be replaced if needed.<br>
 +
{{Skill|"Protect Me!"}} is a good AoE stunbreak with low cooldown and barrier. This is a purely defensive skill and can be replaced if needed.<br>
 +
{{Skill|Storm Spirit}} deals great AoE damage, vulnerability, crowd control, and provides {{Tooltip|Fury}}. Should not be replaced.<br>
 +
If you want or need to run other skills, here are some suggestions:
 +
* {{Skill|Unnatural Traversal}} - provides mobility and quickness.
 +
* {{Skill|Mutate Conditions}} - if conditions are a problem. Also stunbreaks.
 +
* {{Skill|Quickening Zephyr}} - stunbreak, quickness, and superspeed.
 +
===Elite Skill===
 +
We default to {{Skill|Forest's Fortification}} for its excellent defensive properties. None of your utility skills deal noteworthy damage, making this defensive one the standard option, but you can consider other options:
 +
* {{Skill|Spirit of Nature}} - can be used when playing in groups to revive allies.
 +
* {{Skill|Entangle}} - deals very low damage in power builds, but it can {{Tooltip|immobilize}} enemies for a long duration.
 +
===Pet Variants===
 +
We suggest using {{Tooltip|Tiger}} or {{Tooltip|Lynx}} for their high damage, boosted by {{Trait|Fang and Claw}}. For your other pet, you can use a tanky pet such as {{Tooltip|Brown Bear}} or a pet to inflict crowd control such as {{Tooltip|Boar}} which has crowd control on its skills, and its Beast skill creates a bundle weapon for you to pick up and inflict more CC. If you have access to expansions, use {{Tooltip|Jacaranda}} for its high damage and survivability. Below are some other alternatives.
 +
; High damage pets
 +
* {{Tooltip|Tiger}} or {{Tooltip|Lynx}} for their high damage, boosted by {{Trait|Fang and Claw}}, or {{Tooltip|Jacaranda}} with its AoE lightning skill.
 +
; Good mix of damage and crowd control
 +
* {{Tooltip|Smokescale}}, {{Tooltip|Rock Gazelle}}, {{Tooltip|Boar}}, any canine such as {{Tooltip|Alpine Wolf}}.
 +
; Good on-demand crowd control
 +
* {{Tooltip|Rock Gazelle}}, {{Tooltip|Pink Moa}}, {{Tooltip|Electric Wyvern}}, {{Tooltip|Wolf}}.
 +
; Tanky pets
 +
* Drakes such as {{Tooltip|Marsh Drake}} provide the best mix of damage and tankiness, but bears, porcines, and devourers are also very tanky pets.
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Marksmanship|mid|bot|top}}
 
 
{{Specialization|Skirmishing|bot|top|bot}}
 
{{Specialization|Skirmishing|bot|top|bot}}
{{Specialization|Untamed|top|top|top}}
+
{{Specialization|Marksmanship|mid|mid|top}}
'''Variants'''
+
{{Specialization|Untamed|bot|top|top}}
* {{Trait|Farsighted}} - 5% more damage when the extra CC is not needed.
+
===Variants===
* {{Trait|Primal Reflexes}} - if more dodges are required, or when not running any trap.
+
{{Tooltip|Wilderness Survival}} can replace Marksmanship to trade a small amount of damage for a lot of sustain, mainly from {{Trait|Carnivore}}. Consider this set up if you want to solo some difficult enemy.
 +
{{Specialization|Wilderness Survival|mid|mid|top|variant=y}}
  
  
 
==Equipment==
 
==Equipment==
This build uses the same gear as power ranger builds for raids for ease of gearing.
+
Ascended equipment is not required.
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Medium
 
| weight = Medium
Line 62: Line 91:
 
| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Hammer
+
| weapon1 = Mace
| weapon2 =  
+
| weapon2 = Mace
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
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| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Impact
 
| sigil4 = Superior Sigil of Impact
 +
| relic = Relic of the Claw
 
}}
 
}}
* {{Tooltip|Marauder}} - defensive gear
+
If you are gearing this character from zero, start with '''exotic quality gear'''. Search the trading post for "Nika" armor. Then search for the weapons you want to use: "Serpentstone" mace, "Maw of the Damned"/"Shattered Axe"/"Serpent's Wrath Axe" axe, "Ebonblade" greatsword, "Impaler" spear, "Ironfist" hammer, or "Eir's Longbow" longbow. Upgrade to ascended gear as you progress. See also: [[Guide:How to Gear a Character]].
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense
+
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
* {{Sigil|Superior Sigil of Celerity}} - more quickness
 
* {{Sigil|Superior Sigil of Accuracy}} - if you can't reliable flank to benefit from {{Trait|Hunter's Tactics}}
 
* {{Sigil|Superior Sigil of Energy}} - defensive
 
  
===Open-world equipment===
 
If you can afford the luxury of a gear set tailored for open world only and want more defense, use the following gear:
 
{{PvE equipment
 
| stats = Dragon
 
| weight = Medium
 
| rune = Superior Rune of the Eagle
 
| rune-qt = 6
 
| weapon1 = Hammer
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Accuracy
 
| weapon3 = Axe
 
| weapon4 = Axe
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Accuracy
 
| variant = y
 
}}
 
* This provides about 50% more health, and 90% crit chance, or 100% while flanking thanks to {{Trait|Hunter's Tactics}}.
 
* Consider {{Sigil|Superior Sigil of Strength}} instead of Force when soloing.
 
  
 
==Consumables==
 
==Consumables==
:'''Food'''
+
Budget consumables are acceptable for use in open world.
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* {{food|Peppermint Omnomberry Bar}} - farming
 
* {{Food|Peppercorn-Crusted Sous-Vide Steak}} - ascended feast
 
* {{food|Dragon's Breath Bun}}, {{food|Bowl of Sweet and Spicy Butternut Squash Soup}}, {{food|Plate of Spicy Moa Wings}} - DPS
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
  
:'''Utility'''
+
===DPS===
* {{Utility|Sharpening Skull}} (and variants) - farming
+
* Prioritize '''Steak''' Ascended food.
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
+
* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
 +
 
 +
===Defense===
 +
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
 +
* {{Food|Fried Oyster Sandwich}}
 +
* {{Food|Bowl of Lemongrass Mussel Pasta}}
 +
 
 +
===Farming===
 +
* Prioritize '''Steak''' Ascended food.
 +
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 +
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
  
  
 
==Usage==
 
==Usage==
===Set up===
+
You have control over your pet's attacks. Set to auto cast with control+mouse 2 the skills that focus on doing damage, and leave on manual control the skills that focus on utility or crowd control so you can use them when needed.
The build requires a lot of button pressing to reach its true potential. In short, you are going to {{Skill|Unleash Pet}} to use CC skills, and {{Skill|Unleash Ranger}} to use damage skills. You want to use the damage skills while you are unleashed to do more damage thanks to {{Trait|Vow of the Untamed}}, and you unleash the pet to do CC because hammer only does CC when the pet is unleashed.
 
  
To quickly and at a glance know who is unleashed, look at your pet UI. If the pet skills are visible, like {{Skill|Smoke Cloud}}, ''you'' are unleashed, do extra damage, and can command the pet to use its skills. If the untamed pet skills are visible, like {{Skill|Venomous Outburst}}, ''your pet'' is unleashed, you take less damage, and can command the pet to use its untamed skills. Your pet doesn't actually gain any benefit from unleash, it only changes the skills you can command it to do.
+
The trait {{Trait|Let Loose}} provides some {{Tooltip|quickness}} to nearby allies. Together with {{Trait|Enhancing Impact}}, you achieve permanent self-quickness.
  
To simplify, unleash your pet to do CC with your hammer, and unleash yourself to do damage.
+
Your goal is to use your Unleashed Ambush at the start and end of each weapon swap rotation. With mace your Unleashed Ambush is {{Skill|Rampant Growth}}, and with axe it's {{Skill|Sundering Volley}}. Thanks to {{Trait|Let Loose}} resetting the cooldown of the Unleashed Ambush, you can use them twice per weapon swap rotation.
  
;Hammer
+
Inflicting crowd control also provides self-quickness thanks to {{Trait|Enhancing Impact}}. You will trigger this with {{Skill|Path of Scars}}, {{Skill|Storm Spirit}}, {{Skill|Oaken Cudgel}} and {{Skill|Wild Strikes}}.
Hammer is your main weapon, you can technically play 100% of the time in this weapon set. Its skills are clearly divided:
 
* Skills 2 {{Skill|Unleashed Wild Swing}} and 4 {{Skill|Unleashed Savage Shock Wave}} are damage skills and should be used when you are unleashed.
 
* Skills 3 {{Skill|Overbearing Smash}} and 5 {{Skill|Thump (untamed)}} are CC skills and should be used when your pet is unleashed and your damage skills are on cooldown.
 
;Axe offhand
 
In the axe offhand weapon set, always stay unleashed.
 
Skill 4 {{Skill|Path of Scars}} is a CC skill and all other axe skills are damage skills. Use {{Skill|Splitblade}} in melee range for maximum damage.
 
;Other sources of CC
 
* {{Skill|Exploding Spores}} will knock down enemies hit by ''all'' spores, so only those in the very middle. This makes it harder to CC small enemies with this skill, but it should be trivial on big enemies.
 
* Your pet skills also CC, but this CC does not count towards {{Trait|Fervent Force}}. With {{Tooltip|Smokescale}}, Takedown (F1). And with {{Tooltip|Rock Gazelle}}, {{Skill|Head Toss}}(F2) and Charge(F3).
 
  
===Quickness===
+
You want to spend as little time as possible with your pet unleashed because you lose the damage bonus of {{Trait|Vow of the Untamed}}. Use that little time to cast your pet's F1,2,3 skills, then Unleash Ranger again. Note that the pet doesn't gain any bonus from being Unleashed.
* Because of {{Trait|Enhancing Impact}}, doing CC while unleashed grants you quickness. Unfortunately, your hammer only does CC when your pet is unleashed. This leaves {{Skill|Path of Scars}} and {{Skill|Exploding Spores}} as your sources of quickness, always cast them while unleashed.
 
** As you master this build, know that you can start the cast of {{Skill|Overbearing Smash}} or {{Skill|Thump (untamed)}} and then very quickly Unleash youself. This way, the Crowd Control will occur while you are unleashed, and will give you {{Tooltip|Quickness}} from {{Trait|Enhancing Impact}}.
 
* For a build more focused on quickness, use {{Skill|Quickening Zephyr}} and {{Sigil|Superior Sigil of Celerity}}.
 
  
===Damage===
+
A general rotation regardless of weapon goes as follows:
Use the damage skills detailed above, then use your CC skills detailed above to reduce your cooldowns. Thanks to {{Trait|Vicious Quarry}} and your berserker gear you will have very high crit chance, or 99% when attacking from behind due to {{Trait|Hunter's Tactics}}.
+
#Start with the pet unleashed. Send the pet to attack with {{Skill|Venomous Outburst}} and use {{Skill|Unleash Ranger}}.
===Defense===
+
#Unleashed Ambush {{Skill|Sundering Volley}} or {{Skill|Rampant Growth}}.
* {{Skill|Perilous Gift}} - you take no damage during this, and then it heals you for 50% of your missing health. By proccing {{Trait|Fervent Force}} so often, this skill will have a very low cooldown.
+
#Use all your weapon skills.
* {{Skill|Forest's Fortification}} - reduces damage taken by 50% by 10 seconds, and its cooldown is reduced by 1 second each time you strike during that time. Combine if with {{Skill|Whirling Defense}} or {{Skill|Relentless Whirl}} to significantly reduce its cooldown. And with {{Trait|Fervent Force}} on top, you will have good uptime of this massive damage reduction.
+
#{{Tooltip|Weapon swap}}
===Sustain===
+
#Unleashed Ambush {{Skill|Sundering Volley}} or {{Skill|Rampant Growth}}.
* Your Unleashed Ambush skills {{Skill|Relentless Whirl}} or {{Skill|Sundering Volley}} heal you a little bit, and more for each target hit due to {{Trait|Natural Fortitude}}.
+
#Use all your weapon skills.
===Crowd Control===
+
#When weapon swap is almost ready, use {{Skill|Unleash Pet}} and cast whatever F1,2,3 skills are ready, and {{Skill|Unleash Ranger}}.
* {{Skill|Overbearing Smash}}
+
#Unleashed Ambush {{Skill|Sundering Volley}} or {{Skill|Rampant Growth}}.
* {{Skill|Thump (untamed)}}
+
#Repeat from step 4
 +
*When executed properly, this will provide you with permanent quickness for yourself, and some quickness to nearby allies.
 +
* It's better to start fights in the axe weapon set and weapon swap after using all skills.
 +
* On the maces weapon set, your weapon skills will reset after using them all due to {{Tooltip|Nature's Strength}}. Use them again.
 +
 
 +
===Defense and sustain===
 +
* The best defense is always to dodge or sidestep dangerous attacks.
 +
* Unleashed Ambush heal you a little thanks to {{Trait|Natural Fortitude}}.
 +
* If a big attack is coming and you can't avoid it, use {{Skill|Unleash Pet}} to reduce incoming damage thanks to {{Trait|Vow of the Untamed}}.
 +
* Block projectiles with {{Skill|Enveloping Haze}} or reflect them with {{Skill|Whirling Defense}}.
 +
* {{Skill|Thistleguard}} provides barrier and cleanses conditions.
 +
 
 +
===Crowd control===
 
* {{Skill|Path of Scars}}
 
* {{Skill|Path of Scars}}
* {{Skill|Exploding Spores}}
+
* {{Skill|Wild Strikes}}
* {{Skill|Head Toss}}
+
* {{Skill|Oaken Cudgel}}
 +
 
 +
==Video examples==
 +
* https://youtu.be/OtdfyGzKSdE Untamed showcase

Latest revision as of 09:44, 21 August 2025

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on August 21, 2025 and is up to date for the August 19, 2025 patch.

Overview

A power build for untamed for open world. This build focuses on the trait Let Loose to spam Unleashed Ambushes and provide yourself and nearby allies with some Quickness Quickness and Might Might. You achieve permanent self quickness by inflicting crowd control due to Enhancing Impact.

The build boasts excellent damage for open world and is quite resilient with frequent life stealing and defensive boons, even more so when running maces, and has great access to condition removal if needed, making it one of the best solo builds for this game mode.

Template Code

[&DQQeNwgaSBd5AHkAtQC1ALsAuwC2ALYADxsPGywIGCgAAAAAAAAAAAAAAAACIwAFAAA=]
Copy Template Code

Skill Bar

Jungle Stalker
Tiger
Axe/Axe
Mace/Mace
Utility


Weapon Variants

Mace Mace + mace mace provides great damage, crowd control, barrier, Stability Stability, condition removal and healing. They are extremely good for open world. Requires Expanded Weapon Proficiency with Secrets of the Obscure.
Axe Axe + axe axe have great damage, range, pull, and projectile reflection. Can be replaced if you want.

  • Spear Spear - good damage but bad crowd control, so you will not maintain quickness. Requires land spear with Janthir Wilds.
  • Hammer Hammer replaces mace+mace for players without Secrets of the Obscure. It deals more or less the same damage but provides less resilience and less crowd control, which in turn equals less quickness.
  • Longbow Longbow - great burst damage with Rapid Fire and Barrage, but weaker damage over time.


Skill Variants

Healing skill

We default to "We Heal As One!" for its low cooldown and high healing. It also copies your boons to your pet, increasing its damage.
Other options include:

  • Perilous Gift - can be used to negate incoming damage for 3 seconds, very useful if you can time it to negate strong attacks.
  • Healing Spring - can remove up to 12 conditions. Very useful in fights with high condition preasure or boon corruption such as when fighting Titans in Janthir Wilds.

Utility skills

We default to:
Frost Trap provides great damage in a decent AoE and helps enable Predator's Onslaught. Can be replaced if needed.
"Protect Me!" is a good AoE stunbreak with low cooldown and barrier. This is a purely defensive skill and can be replaced if needed.
Storm Spirit deals great AoE damage, vulnerability, crowd control, and provides Fury Fury. Should not be replaced.
If you want or need to run other skills, here are some suggestions:

  • Unnatural Traversal - provides mobility and quickness.
  • Mutate Conditions - if conditions are a problem. Also stunbreaks.
  • Quickening Zephyr - stunbreak, quickness, and superspeed.

Elite Skill

We default to Forest's Fortification for its excellent defensive properties. None of your utility skills deal noteworthy damage, making this defensive one the standard option, but you can consider other options:

  • Spirit of Nature - can be used when playing in groups to revive allies.
  • Entangle - deals very low damage in power builds, but it can immobilize immobilize enemies for a long duration.

Pet Variants

We suggest using Tiger Tiger or Lynx Lynx for their high damage, boosted by Fang and Claw. For your other pet, you can use a tanky pet such as Brown Bear Brown Bear or a pet to inflict crowd control such as Boar Boar which has crowd control on its skills, and its Beast skill creates a bundle weapon for you to pick up and inflict more CC. If you have access to expansions, use Jacaranda Jacaranda for its high damage and survivability. Below are some other alternatives.

High damage pets
  • Tiger Tiger or Lynx Lynx for their high damage, boosted by Fang and Claw, or Jacaranda Jacaranda with its AoE lightning skill.
Good mix of damage and crowd control
Good on-demand crowd control
Tanky pets
  • Drakes such as Marsh Drake Marsh Drake provide the best mix of damage and tankiness, but bears, porcines, and devourers are also very tanky pets.


Specializations

Variants

Wilderness Survival Wilderness Survival can replace Marksmanship to trade a small amount of damage for a lot of sustain, mainly from Carnivore. Consider this set up if you want to solo some difficult enemy.


Equipment

Ascended equipment is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Mace
Berserker
Mace
Berserker
Sigil
Sigil
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6


Relic

If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Nika" armor. Then search for the weapons you want to use: "Serpentstone" mace, "Maw of the Damned"/"Shattered Axe"/"Serpent's Wrath Axe" axe, "Ebonblade" greatsword, "Impaler" spear, "Ironfist" hammer, or "Eir's Longbow" longbow. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.

  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

You have control over your pet's attacks. Set to auto cast with control+mouse 2 the skills that focus on doing damage, and leave on manual control the skills that focus on utility or crowd control so you can use them when needed.

The trait Let Loose provides some quickness quickness to nearby allies. Together with Enhancing Impact, you achieve permanent self-quickness.

Your goal is to use your Unleashed Ambush at the start and end of each weapon swap rotation. With mace your Unleashed Ambush is Rampant Growth, and with axe it's Sundering Volley. Thanks to Let Loose resetting the cooldown of the Unleashed Ambush, you can use them twice per weapon swap rotation.

Inflicting crowd control also provides self-quickness thanks to Enhancing Impact. You will trigger this with Path of Scars, Storm Spirit, Oaken Cudgel and Wild Strikes.

You want to spend as little time as possible with your pet unleashed because you lose the damage bonus of Vow of the Untamed. Use that little time to cast your pet's F1,2,3 skills, then Unleash Ranger again. Note that the pet doesn't gain any bonus from being Unleashed.

A general rotation regardless of weapon goes as follows:

  1. Start with the pet unleashed. Send the pet to attack with Venomous Outburst and use Unleash Ranger.
  2. Unleashed Ambush Sundering Volley or Rampant Growth.
  3. Use all your weapon skills.
  4. Weapon swap Weapon swap
  5. Unleashed Ambush Sundering Volley or Rampant Growth.
  6. Use all your weapon skills.
  7. When weapon swap is almost ready, use Unleash Pet and cast whatever F1,2,3 skills are ready, and Unleash Ranger.
  8. Unleashed Ambush Sundering Volley or Rampant Growth.
  9. Repeat from step 4
  • When executed properly, this will provide you with permanent quickness for yourself, and some quickness to nearby allies.
  • It's better to start fights in the axe weapon set and weapon swap after using all skills.
  • On the maces weapon set, your weapon skills will reset after using them all due to Nature's Strength Nature's Strength. Use them again.

Defense and sustain

  • The best defense is always to dodge or sidestep dangerous attacks.
  • Unleashed Ambush heal you a little thanks to Natural Fortitude.
  • If a big attack is coming and you can't avoid it, use Unleash Pet to reduce incoming damage thanks to Vow of the Untamed.
  • Block projectiles with Enveloping Haze or reflect them with Whirling Defense.
  • Thistleguard provides barrier and cleanses conditions.

Crowd control

  • Path of Scars
  • Wild Strikes
  • Oaken Cudgel

Video examples


Ratings

This build has a rating of 5 stars based on 1 votes.
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5 stars
Warming Hearth gave this build 5 stars • April 2024
Although this is not an easy build to play, untamed can be a monster in open world. With permanent quickness and quite a bit of sustain from ambushes life steal and the relic, this build is really good once mastered.

Comments

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