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Difference between revisions of "Scourge - Power Scourge"

 
(51 intermediate revisions by 3 users not shown)
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{{SEO|description=A strong boonripper WvW build with good damage and valuable AoE spike pressure.}}
 
 
{{Build
 
{{Build
 
| profession = Necromancer
 
| profession = Necromancer
Line 6: Line 5:
 
| focus = Strike Damage, DPS, Burst, Boonrip
 
| focus = Strike Damage, DPS, Burst, Boonrip
 
| rating = great
 
| rating = great
 +
| xpac = hot, pof, soto
 
| meta = y
 
| meta = y
 +
| difficulty = 1
 
}}
 
}}
  
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| weapon1 = axe
 
| weapon1 = axe
 
| weapon2 = focus
 
| weapon2 = focus
| weapon3 = scepter
+
| weapon3 = greatsword
| weapon4 = dagger
+
| weapon4 =  
 
| healing = Sand Flare
 
| healing = Sand Flare
 
| utility1 = Well of Suffering
 
| utility1 = Well of Suffering
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| elite = Ghastly Breach
 
| elite = Ghastly Breach
 
}}
 
}}
 +
 +
 +
===Variants===
 +
* Offhand '''Sword'''
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQg1NSc6PDl+FgAAchYAAHMBAACBAAAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQg1NTIlPDV+FgAAchYAAHMBAACBAAAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 +
  
 
==Specializations==
 
==Specializations==
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'''Variants'''
 
'''Variants'''
 
* {{trait|Awaken the Pain}} slightly higher DPS
 
* {{trait|Awaken the Pain}} slightly higher DPS
{{Specialization|Curses|mid|mid|bot}}
+
{{Specialization|Soul Reaping|bot|top|mid}}
{{Specialization|Scourge|top|mid|bot}}
+
{{Specialization|Scourge|top|top|bot}}
 
'''Variants'''
 
'''Variants'''
 
* {{trait|Nourishing Ashes}} if Life Force generation is an issue
 
* {{trait|Nourishing Ashes}} if Life Force generation is an issue
 +
 +
 +
===Variants===
 +
{{Specialization|Curses|mid|mid|top|variant=y}}
  
  
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| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
 +
| relic = Relic of the Thief
 
| weapon1 = Axe
 
| weapon1 = Axe
 
| weapon2 = Focus
 
| weapon2 = Focus
| sigil1 = Superior Sigil of Absorption
+
| sigil1 = Superior Sigil of Fire
 
| sigil2 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Energy
| weapon3 = Scepter
+
| weapon3 = Greatsword
| weapon4 = Dagger
+
| weapon4 =  
| sigil3 = Superior Sigil of Absorption
+
| sigil3 = Superior Sigil of Bloodlust
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
 
| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| amulet = Demolisher
 +
| ring1 = Demolisher
 +
| ring2 = Demolisher
 +
| accessory1 = Demolisher
 +
| accessory2 = Demolisher
 
}}
 
}}
 +
  
 
===Equipment Variants===
 
===Equipment Variants===
'''Stats'''
+
;Stats
* Use {{Tooltip|Berserker stats}} if you want more offensive stats
+
* Feel free to use as much '''Berserker's''' gear as you can without dying
 +
* The given setup aims for maximum '''Effective Health'''
 +
** You can swap '''Marauder's''' to '''Demolisher's''' to make healing more efficient in exchange for increasing your chance to be spiked from 100%
 +
 
 +
 
 +
;Relic
 +
* {{Relic|Relic of Cerus}}
 +
* {{Relic|Relic of Speed}}
 +
 
 
'''Sigils'''
 
'''Sigils'''
* {{Sigil|Superior Sigil of Force}} increased damage
+
* {{Sigil|Superior Sigil of Frenzy}}
'''Runes'''
+
 
* {{Rune|Superior Rune of Durability}} defensive option
 
  
 
===Consumables===
 
===Consumables===
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==Usage==
+
==Usage==
'''Elite specialization basics'''
+
===Overall Priorities===
* This is how the shade mechanic works: if you have no active shade ({{Skill|Manifest Sand Shade}}) in the world, all your F2-F5 skills will proc around you. If you do have an active shade, all your shade skills, and related traits, will only affect the active shade area as well as you.
+
;High
 +
* Wells
 +
* Boon rip
 +
 
 +
;Moderate
 +
* Shades
 +
* Sustained pressure
 +
* Single target damage
 +
 
 +
;Low
 +
* Support
 +
 
 +
 
 +
====Surviving====
 +
* This build has moderate passive defense
 +
* This build has no mobility skill access
 +
* This build has low active defenses
 +
** Be conservative with {{Skill|Trail of Anguish}}, it is your only stunbreak
 +
** Don't use {{Skill|Sand Flare}} if the cast is likely to be interrupted
 +
 
 +
{{Collapsible
 +
|width=85
 +
|;Active defense priority
 +
|
 +
* {{Skill|Trail of Anguish}} - for stunbreaking
 +
* '''Dodge'''
 +
* {{Skill|Sand Flare}}
 +
* {{Skill|Sand Cascade}}
 +
* {{Skill|Desert Shroud}}
 +
}}
 +
 
  
'''Shroud'''
+
===Detailed Explanations===
* All of your shade skills will proc the strike of {{Skill|Manifest Sand Shade}} (F1), which means you want to instantly use then, as soon as you land your F1, to maximize damage.
+
====Wells====
* Shroud traits proc as if the shade skills counted as that shroud skill.
+
* Try to save your '''Well''' skills for the commanders call
** {{skill|Nefarious Favor}} procs {{Trait|Path of Corruption}}
+
** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
** {{Skill|Desert Shroud}} procs {{Trait|Plague Sending}} and {{trait|Spiteful Spirit}} around you
+
* Cast {{Skill|Well of Corruption}} before {{Skill|Well of Suffering}}, due to the longer cooldown
** All shade skills proc {{Trait|Reaper's Might}}
+
* Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns
* {{Skill|Nefarious Favor}} and {{skill|Sand Cascade}} can be used before landing a shade, for extra barrier and cleanse.
+
* When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
* {{Skill|Desert Shroud}} will continue pulsing if a new shade is summoned, at the location of the new shade. Don't worry about repositioning shades when needed.
+
 
* Shade usage order (with enough life force)
+
 
** Using '''F1''' {{Skill|Manifest Sand Shade}} {{to}} {{Skill|Desert Shroud}} {{to}} {{skill|Nefarious Favor}} + {{skill|Sand Cascade}} + {{skill|Garish Pillar}}
+
====Boon rip====
 +
* Use {{Skill|Ghastly Breach}} and {{Skill|Nightfall}} when the enemy group is pushing towards you or your group is in melee
 +
* Save your final charge of {{Skill|Manifest Sand Shade}} when there is 15 seconds or less left on {{Skill|Desert Shroud}}'s cooldown
 +
* While {{Skill|Trail of Anguish}} is your only stunbreak, it can be used for boon rip if you feel your party support is good enough
 +
 
 +
 
 +
====Shades====
 +
* Your shade spike consists of casting {{Skill|Manifest Sand Shade}} before casting, in order:
 +
* {{Skill|Desert Shroud}}  
 +
* {{skill|Nefarious Favor}}  
 +
* {{Skill|Garish Pillar}}  
 +
* {{Skill|Sand Cascade}}
 +
** These are all instant and can be cast at the same time, but drop skills from bottom to top if limited on '''Life Force'''
 +
 
 +
 
 +
====Sustained pressure====
 +
* Use {{Skill|Unholy Feast}} immediately after {{Tooltip|Weapon Swap}} and use it again immediately before swapping back
 +
** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine
 +
 
 +
{{Collapsible
 +
|width=85
 +
|;Skill priority
 +
|
 +
* {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call
 +
* {{Skill|Ghastly Breach}}
 +
* {{Skill|Desert Shroud}}
 +
 
 +
;Axe
 +
* {{Skill|Unholy Feast}}
 +
* {{Skill|Spinal Shivers}} - only on single target
 +
* {{Skill|Ghastly Claws}}
 +
* {{Skill|Soul Grasp}} - only if low on '''Life Force'''
 +
}}
  
'''General'''
 
* Positioning, reacting fast and timing your dodges well are key. You don't have evade skills nor immunities like other classes, and your support classes won't be able to babysit you all the time
 
* {{skill|Well of Suffering}} and {{skill|Well of Corruption}} are a significant part of your damage and boonrip outside of weapon skills. Place then on top of the enemy group, along friendly {{skill|Winds of Disenchantment}} and your team pressure. Using your wells at the same time as the other Necromancers in your group is an enormous damage spike
 
* {{skill|Sand Flare}} will be used for the group barrier share before and during extended engages
 
* {{Skill|Ghastly Breach}} is going to be dropped if the enemy is hard committing into a melee push, to panic disrupt then. Can also be used offensively on melee, to stack AoE fields on top of the enemy stack and lock then down through corrupts and conditions
 
** {{skill|Trail of Anguish}} can be used offensively, the same way as Breach, but you should save it to use as stunbreak if you feel pressured during fights
 
  
'''Scepter/Dagger'''
+
====Single target damage====
* {{Skill|Devouring Darkness}} is your most important skill and one of the reasons why you run the ''Curses'' spec. Try to keep it on cooldown when you are in range. You can pre-cast it in 1,200-range, while moving towards the enemy, to avoid downtime
+
* Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} pick off isolated players
** Since it has a 10s cooldown, you should be able to cast it twice per weapon swap rotation, as your opener and finisher. It also is one of your main sources of life force in the build
 
* {{Skill|Grasping Dead}} provides good AoE damage and should be used constantly to maintain AoE pressure
 
* Use {{Skill|Deathly Swarm}} whenever you might need some condi clear
 
* {{Skill|Enfeebling Blood}} for the extra AoE {{tooltip|Weakness}} and corrupt. Bear in mind the cast and animation time
 
  
'''Axe/Focus'''
 
* {{Skill|Unholy Feast}} is one of your most powerful melee skills, try to use it as often as possible for AoE boon corruption and extra damage on low targets
 
* {{Skill|Ghastly Claws}} a strong life force generator and high single target damage skill. Useful for a quick downed cleave.
 
* {{Skill|Rending Claws}} is a rather strong filler for single target damage
 
* Try to land {{skill|Soul Grasp}} on downed bodies, to ensure the projectile will connect, granting some life force and {{tooltip|Vulnerability}} stack
 
* {{Skill|Spinal Shivers}} deals even more damage on targets with boons. Try to land it on squish foes, like weavers and scourges. It's also a boonrip, not a corrupt skill
 
  
'''Weapon skills combos'''
+
====Support====
* {{Skill|Devouring Darkness}} {{to}} ''Weapon Swap'' {{to}} {{Skill|Unholy Feast}} {{to}} {{Skill|Desert Shroud}}
+
* Barrier lasts 5 seconds after application before decaying
* {{skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}}  
+
* Use {{Skill|Sand Flare}} and {{Skill|Sand Cascade}} before pushes and during extended engages
* {{Skill|Devouring Darkness}} {{to}} {{Skill|Enfeebling Blood}}
+
* Pay attention to allies with {{Skill|Illusion of Life}} used on them, apply barrier before the buff times out
** Add {{skill|Grasping Dead}} in the mix for more damage
+
** {{Skill|Illusion of Life}} begins flashing on the buff bar at 5 seconds remaining
 +
* Use {{skill|Nefarious Favor}} as a desperation condition clear if you have no other options

Latest revision as of 17:00, 19 August 2025

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageDpsBurst and Boonrip

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on August 19, 2025 and is up to date for the August 19, 2025 patch.

Overview

A build designed to strip boons and lay down high area damage.


Skill Bar

Scourge-skillbar-bg.png
Axe/Focus
Greatsword
Utility


Variants

  • Offhand Sword


Template Code

[&DQg1NTIlPDV+FgAAchYAAHMBAACBAAAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants

  • Awaken the Pain slightly higher DPS

Variants

  • Nourishing Ashes if Life Force generation is an issue


Variants


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Demolisher
Accessory
Demolisher
Amulet
Demolisher
Ring
Demolisher
Ring
Demolisher
Axe
Marauder
Focus
Marauder
Sigil
Sigil
Greatsword
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
  • The given setup aims for maximum Effective Health
    • You can swap Marauder's to Demolisher's to make healing more efficient in exchange for increasing your chance to be spiked from 100%


Relic
  • Relic of Cerus
  • Relic of Speed

Sigils

  • Sigil of Superior Sigil of Frenzy


Consumables

    • personal food option


Usage

Overall Priorities

High
  • Wells
  • Boon rip
Moderate
  • Shades
  • Sustained pressure
  • Single target damage
Low
  • Support


Surviving

  • This build has moderate passive defense
  • This build has no mobility skill access
  • This build has low active defenses
    • Be conservative with Trail of Anguish, it is your only stunbreak
    • Don't use Sand Flare if the cast is likely to be interrupted
Active defense priority
  • Trail of Anguish - for stunbreaking
  • Dodge
  • Sand Flare
  • Sand Cascade
  • Desert Shroud


Detailed Explanations

Wells

  • Try to save your Well skills for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • Cast Well of Corruption before Well of Suffering, due to the longer cooldown
  • Only use your Well skills at the same time, do not use one early and desync their cooldowns
  • When using ground AoEs like Well of Corruption or Well of Suffering, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to


Boon rip

  • Use Ghastly Breach and Nightfall when the enemy group is pushing towards you or your group is in melee
  • Save your final charge of Manifest Sand Shade when there is 15 seconds or less left on Desert Shroud's cooldown
  • While Trail of Anguish is your only stunbreak, it can be used for boon rip if you feel your party support is good enough


Shades

  • Your shade spike consists of casting Manifest Sand Shade before casting, in order:
  • Desert Shroud
  • Nefarious Favor
  • Garish Pillar
  • Sand Cascade
    • These are all instant and can be cast at the same time, but drop skills from bottom to top if limited on Life Force


Sustained pressure

  • Use Unholy Feast immediately after Weapon Swap Weapon Swap and use it again immediately before swapping back
    • Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
Skill priority
  • Well of Corruption + Well of Suffering - always together, on call
  • Ghastly Breach
  • Desert Shroud
Axe
  • Unholy Feast
  • Spinal Shivers - only on single target
  • Ghastly Claws
  • Soul Grasp - only if low on Life Force


Single target damage

  • Use Spinal Shivers Ghastly Claws Rending Claws pick off isolated players


Support

  • Barrier lasts 5 seconds after application before decaying
  • Use Sand Flare and Sand Cascade before pushes and during extended engages
  • Pay attention to allies with Illusion of Life used on them, apply barrier before the buff times out
    • Illusion of Life begins flashing on the buff bar at 5 seconds remaining
  • Use Nefarious Favor as a desperation condition clear if you have no other options


Ratings

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Comments

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