Difference between revisions of "Reaper - Power Greatsword"
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| focus = strike damage | | focus = strike damage | ||
| rating = great | | rating = great | ||
+ | | meta = yes | ||
| xpac = hot | | xpac = hot | ||
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | Power reaper is a high damage build with great burst and AoE. It is resilient, and very self-reliant | + | Power reaper is a very high damage build with great burst and AoE damage. It is resilient, and very self-reliant, capable of maintaining a lot of {{Tooltip|Might}} and some personal {{Tooltip|Quickness}}. This, together with reaper’s excellent cleaving capabilities, make it a very simple yet highly effective build. As a downside, it has little ranged damage, always preferring to fight in melee range, and has little access to {{Tooltip|Fury}}. |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQg1KTIlIjbBEsESQAFAAYEAgQB3AXcBAxMDEwAAAAAAAAAAAAAAAAAAAAADLwBnADIAAA==] |
}} | }} | ||
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|weapon1 = Greatsword | |weapon1 = Greatsword | ||
|weapon2 = | |weapon2 = | ||
− | |weapon3 = | + | |weapon3 = Sword |
− | |weapon4 = | + | |weapon4 = Sword |
− | |healing = | + | |healing = "Your Soul Is Mine!" |
− | |utility1 = Well of | + | |utility1 = Well of Darkness |
− | |utility2 = Well of | + | |utility2 = Well of Suffering |
|utility3 = Spectral Grasp | |utility3 = Spectral Grasp | ||
|elite = "Chilled to the Bone!" | |elite = "Chilled to the Bone!" | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | * Staff - ranged | + | {{Tooltip|Greatsword}} is absolutely mandatory. Never replace it. On the second weapon set, we recommend double {{Tooltip|Sword|Swords}}. Usage of mainhand and offhand sword requires [https://wiki.guildwars2.com/wiki/Expanded_Weapon_Proficiency Expanded Weapon Proficiency] with Secrets of the Obscure. Other weapon alternatives include: |
− | + | * {{Tooltip|Staff}} - replaces swords. provides burst damage from range, but deals very low sustained damage. | |
+ | * {{Tooltip|Dagger|Mainhand dagger}} - replaces mainhand sword. Mainhand dagger has excellent life force generation and a little bit of sustain. | ||
+ | * {{Tooltip|Axe}} - The only mainhand ranged power weapon for players without Secrets of the Obscure. | ||
+ | * {{Tooltip|Warhorn}} - replaces offhand sword for players without Secrets of the Obscure. | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | + | ====Healing Skills==== | |
− | + | We default to {{Skill|"Your Soul Is Mine!"}}, it provides decent healing and life force generation. You could also consider: | |
− | * {{Skill|Consume Conditions}} - | + | * {{Skill|Consume Conditions}} - more healing and cleanses all conditions, but doesn't generate life force. |
− | + | ====Utility Skills==== | |
− | + | We default to:<br> | |
− | * {{Skill| | + | {{Skill|Well of Suffering}} is a great source of damage. Don't replace it.<br> |
+ | {{Skill|Well of Darkness}} is a good source of damage and {{Tooltip|Chill}}. It shouldn't be replaced unless really needed.<br> | ||
+ | {{Skill|Spectral Grasp}} provides amazing utility with life force generation and pulls enemies around you so you can easily kill them. Can be replaced if you want.<br> | ||
+ | If you want or need to run other skills, here are some suggestions: | ||
+ | * {{Skill|"You Are All Weaklings!"}} - DPS option to replace {{Skill|Spectral Grasp}} when there's no need to pull mobs. Also provides might and stunbreaks | ||
* {{Skill|"Suffer!"}} - transfers conditions and chills. | * {{Skill|"Suffer!"}} - transfers conditions and chills. | ||
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | * {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | ||
− | * {{Skill|Spectral Armor}} - defense and life force generation. | + | * {{Skill|Spectral Armor}} - power defense and life force generation. |
− | * {{Skill| | + | * {{Skill|Spectral Walk}} - condition defense and life force generation. |
− | + | * {{Skill|"Rise!"}} - great when fighting packs of enemies. | |
− | * {{Skill|"Rise!"}} - | + | ====Elite Skills==== |
− | + | We recommend {{Skill|"Chilled to the Bone!"}} for its crowd control and offensive boons, most notably {{Tooltip|Fury}}. We don't suggest replacing it but you can consider: | |
− | + | * {{Skill|Summon Flesh Golem}} - tanky pet that can be activated to do crowd control. Generally a worse option to Chilled to the Bone. | |
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− | ' | ||
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− | * {{Skill|Summon | ||
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{{Specialization|Soul Reaping|top|top|mid}} | {{Specialization|Soul Reaping|top|top|mid}} | ||
{{Specialization|Reaper|mid|top|bot}} | {{Specialization|Reaper|mid|top|bot}} | ||
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==Equipment== | ==Equipment== | ||
Ascended gear and stat infusions are not required; exotic gear with the same stats is fine. | Ascended gear and stat infusions are not required; exotic gear with the same stats is fine. | ||
− | + | ===Standard Equipment=== | |
This set uses the same gear as [[Build:Reaper_-_Power_DPS]]. This makes it a good option for general PVE. | This set uses the same gear as [[Build:Reaper_-_Power_DPS]]. This makes it a good option for general PVE. | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Greatsword | | weapon1 = Greatsword | ||
| weapon2 = | | weapon2 = | ||
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| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Accuracy | | sigil2 = Superior Sigil of Accuracy | ||
− | | weapon3 = | + | | weapon3 = Sword |
− | | weapon4 = | + | | weapon4 = Sword |
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Accuracy | | sigil4 = Superior Sigil of Accuracy | ||
− | | | + | | head = Assassin |
+ | | relic = Relic of Fireworks | ||
}} | }} | ||
+ | If you are gearing this character from zero, start with '''exotic quality gear'''. Search the trading post for "Zhed" armor. Then search for the weapons you want to use: "Ebonblade" greatsword, "Bonetti's Rapier" sword, "Usoku's Needle" dagger, "Kodanroar" warhorn, "Deathwish" staff, or "Maw of the Damned"/"Shattered Axe"/"Serpent's Wrath Axe" axe. Upgrade to ascended gear as you progress. See also: [[Guide:How to Gear a Character]]. | ||
+ | * Note that reaper can be built around {{Sigil|Superior Sigil of Accuracy}} or {{Sigil|Superior Sigil of Impact}}. We suggest the Accuracy version as it better for raids, strikes, convergences, and other long fights. But if you mostly do short fights like fractals, check [[Build:Reaper - Power DPS]] for the Impact version. | ||
+ | * We recommend {{relic|Relic of Fireworks}} for a nice damage buff. But when solo, you can use {{Relic|Relic of the Midnight King}} to generate fury, something reaper sorely lacks. | ||
+ | * For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if required. | ||
+ | |||
+ | ==Consumables== | ||
+ | Budget consumables are acceptable for use in open world. | ||
+ | ===DPS=== | ||
+ | * Prioritize '''Steak''' Ascended food. | ||
+ | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | ||
+ | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} | ||
− | == | + | ===Defense=== |
− | + | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | |
− | + | * {{Food|Fried Oyster Sandwich}} | |
− | * {{ | + | * {{Food|Bowl of Lemongrass Mussel Pasta}} |
− | * {{ | ||
− | * {{ | ||
− | + | ===Farming=== | |
− | * {{ | + | * Prioritize '''Steak''' Ascended food. |
− | * {{ | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} |
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
==Usage== | ==Usage== | ||
− | + | {{Skill|Reaper's Shroud}} is the profession mechanic of the reaper. This offensive shroud is slightly less resilient than necromancer's {{Skill|Death Shroud}} but, in exchange, provides massive damage. | |
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+ | ====Damage==== | ||
+ | Most of the damage comes from Reaper's Shroud thanks to {{Trait|Death Perception}} and {{Trait|Reaper's Onslaught}}. Start fights with greatsword, use all your skills, then enter Reaper's Shroud and do massive damage. Then exit the shroud and continue using your weapons to rebuild your life force. | ||
− | + | ;Opener | |
− | + | When fighting bosses and other tough enemies, you can start fights with the following opener. The general idea is to have your pulsing skills dealing damage while you are in Shroud to benefit from {{Trait|Death Perception}} and {{Trait|Reaper's Onslaught}}. | |
+ | # {{Skill|Grasping Darkness}} | ||
+ | # {{Skill|Nightfall}} | ||
# {{Skill|Well of Darkness}} | # {{Skill|Well of Darkness}} | ||
# {{Skill|Well of Suffering}} | # {{Skill|Well of Suffering}} | ||
− | # {{Skill| | + | # {{Skill|Reaper's Shroud}} {{to}} {{Skill|Death's Charge}} |
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# {{Skill|Soul Spiral}} inside your wells to make use of the whirl finisher. | # {{Skill|Soul Spiral}} inside your wells to make use of the whirl finisher. | ||
− | # {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} | + | # {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} X2 |
− | # {{Skill|Exit Reaper's Shroud}} | + | # {{Skill|Death's Charge}} |
+ | # {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} X2 | ||
+ | # {{Skill|Death's Charge}} | ||
+ | # {{Skill|Executioner's Scythe}} {{to}} {{Skill|Exit Reaper's Shroud}} | ||
# {{Skill|Death Spiral}} | # {{Skill|Death Spiral}} | ||
# {{Skill|Gravedigger}} | # {{Skill|Gravedigger}} | ||
+ | * Don't interrupt your Shroud auto attack chain. The final attack deals much higher damage and triggers {{Trait|Reaper's Onslaught}} to reduce your cooldowns. | ||
+ | * {{Skill|Death's Charge}} is a very tiny DPS gain, you can skip it if you want and use Shroud basic attacks instead. The skill is slightly buggy and may miss enemies. | ||
+ | * {{Skill|Grasping Darkness}} happens almost immediately but has a long aftercast that you can cancel with {{Skill|Nightfall}} or weapon swap. | ||
+ | * Consider casting {{Skill|Infusing Terror}} for {{Tooltip|Stability}} to ensure you do not get interrupted during your high damage Reaper's Shroud. | ||
+ | * {{Skill|Executioner's Scythe}} can be skipped if your enemy is above 50% health, as its damage is only good against low health targets. | ||
+ | * If the enemy is below 50% HP, keep spamming {{Skill|Gravedigger}}. | ||
+ | * {{Skill|Nightfall}} will trigger {{Relic|Relic of Fireworks}} for a nice damage boost as you prepare to enter Shroud. | ||
+ | * Once you master this rotation, try incorporating your offhand sword skills {{Skill|Hungering Maelstrom}} {{to}} {{Skill|Devouring Visage}} and {{Skill|Gormandize}} {{to}} {{Skill|Consume}}. You want to use them either right before Shroud or weapon swap, since you don't want to spend any longer on your sword weaponset. | ||
+ | * Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with {{Skill|Grasping Darkness}} and {{Skill|"Chilled to the Bone!"}}. | ||
− | + | ====Chill generation==== | |
− | + | Reapers inflict much higher damage to {{Tooltip|chilled}} foes thanks to {{Trait|Cold Shoulder}}. Inflicting chill is very easy: | |
− | + | * {{Trait|Chilling Nova}} - one of the primary sources of chill, but requires the target to already be chilled. | |
+ | * {{Skill|Well of Darkness}} - one of the primary sources of chill, used at the start of the combo. | ||
+ | * {{Skill|"Chilled to the Bone!"}} - applies chill in a large area. | ||
+ | * {{Skill|Grasping Darkness}} - this skill is usually used as an opener due to its pull, and it also chills. | ||
+ | * {{Skill|Chilling Scythe}} - the final hit of the greatsword auto-chain. | ||
+ | * {{Skill|Executioner's Scythe}} - applies chill in a large area and places an ice field. | ||
+ | ** {{Skill|Soul Spiral}}, {{Skill|Gravedigger}}, {{Skill|Death Spiral}} - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly. (See also: [[Guide:What_are_Combo_Fields]]) | ||
+ | * {{Trait|Shivers of Dread}} - applies chill to any enemy feared, with no cooldown; this means {{Skill|Terrify}} will apply chill. | ||
− | + | ===Notes and tips=== | |
− | * | + | * Pull mobs together with {{Skill|Spectral Grasp}} and/or {{Skill|Grasping Darkness}} before bursting them all down. |
* When dealing with groups of mobs, remember {{Skill|Gravedigger}} will reset if at least one of them is below 50% HP. Cleave them all. | * When dealing with groups of mobs, remember {{Skill|Gravedigger}} will reset if at least one of them is below 50% HP. Cleave them all. | ||
* You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force. | * You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force. | ||
− | + | * {{Skill|Grasping Darkness}} has a long aftercast, but can be cancelled almost immediately after casting with {{Skill|Nightfall}}, weapon swapping, or entering Shroud. | |
+ | * Stay in melee range to benefit from {{Trait|Soul Eater}}. | ||
+ | * {{Skill|Death's Charge}} destroys projectiles. | ||
+ | * {{Skill|Nightfall}} corrupts boons on enemies. | ||
===Survivability=== | ===Survivability=== | ||
* Sidestep and walk or dodge out of enemy attacks. | * Sidestep and walk or dodge out of enemy attacks. | ||
− | * Stack blind | + | * Stack blind and chill on trash mobs to negate their damage. |
− | * {{Skill|Reaper's Shroud}} is as a second health bar and has a natural 33% damage | + | * {{Skill|Reaper's Shroud}} is as a second health bar and has a natural 33% damage reduction. {{Skill|Infusing Terror}} further reduces damage taken. |
− | * Use {{Skill|Consume Conditions}} | + | * Use {{Skill|Consume Conditions}} in condition heavy fights. If more is needed, run {{Skill|"Suffer!"}}. |
* {{Skill|"Chilled to the Bone!"}} provides {{Tooltip|Stability}}. | * {{Skill|"Chilled to the Bone!"}} provides {{Tooltip|Stability}}. | ||
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===Crowd Control=== | ===Crowd Control=== | ||
* {{Skill|Grasping Darkness}} - {{Tooltip|Pull}}. | * {{Skill|Grasping Darkness}} - {{Tooltip|Pull}}. | ||
− | * {{Skill| | + | * {{Skill|Devouring Visage}} - 1,5 seconds of {{Tooltip|Fear}}. |
− | + | * {{Skill|Infusing Terror}} {{to}} {{Skill|Terrify}} - 1 second of {{Tooltip|Fear}}. | |
− | * {{Skill|Infusing Terror}} {{to}} {{Skill|Terrify}} - 1 second {{Tooltip|Fear}}. | + | * {{Skill|Executioner's Scythe}} - 1,5 seconds of {{Tooltip|Stun}}. |
− | * {{Skill|Executioner's Scythe}} - 1,5 seconds {{Tooltip|Stun}}. | + | * {{Skill|"Chilled to the Bone!"}} - 2 or 3 seconds of {{Tooltip|Stun}}. |
− | * {{Skill|"Chilled to the Bone!"}} - 2 seconds {{Tooltip|Stun}}. |
Latest revision as of 23:27, 17 August 2025
Overview
Power reaper is a very high damage build with great burst and AoE damage. It is resilient, and very self-reliant, capable of maintaining a lot of Might and some personal
Quickness. This, together with reaper’s excellent cleaving capabilities, make it a very simple yet highly effective build. As a downside, it has little ranged damage, always preferring to fight in melee range, and has little access to
Fury.
Template Code
Skill Bar
Weapon Variants
Greatsword is absolutely mandatory. Never replace it. On the second weapon set, we recommend double
Swords. Usage of mainhand and offhand sword requires Expanded Weapon Proficiency with Secrets of the Obscure. Other weapon alternatives include:
Staff - replaces swords. provides burst damage from range, but deals very low sustained damage.
Mainhand dagger - replaces mainhand sword. Mainhand dagger has excellent life force generation and a little bit of sustain.
Axe - The only mainhand ranged power weapon for players without Secrets of the Obscure.
Warhorn - replaces offhand sword for players without Secrets of the Obscure.
Skill Variants
Healing Skills
We default to
, it provides decent healing and life force generation. You could also consider:- - more healing and cleanses all conditions, but doesn't generate life force.
Utility Skills
We default to:
is a great source of damage. Don't replace it.
is a good source of damage and Chill. It shouldn't be replaced unless really needed.
provides amazing utility with life force generation and pulls enemies around you so you can easily kill them. Can be replaced if you want.
If you want or need to run other skills, here are some suggestions:
- - DPS option to replace when there's no need to pull mobs. Also provides might and stunbreaks
- - transfers conditions and chills.
- - destroys projectiles.
- - power defense and life force generation.
- - condition defense and life force generation.
- - great when fighting packs of enemies.
Elite Skills
We recommend Fury. We don't suggest replacing it but you can consider:
- - tanky pet that can be activated to do crowd control. Generally a worse option to Chilled to the Bone.
Specializations
Equipment
Ascended gear and stat infusions are not required; exotic gear with the same stats is fine.
Standard Equipment
This set uses the same gear as Build:Reaper_-_Power_DPS. This makes it a good option for general PVE.
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Zhed" armor. Then search for the weapons you want to use: "Ebonblade" greatsword, "Bonetti's Rapier" sword, "Usoku's Needle" dagger, "Kodanroar" warhorn, "Deathwish" staff, or "Maw of the Damned"/"Shattered Axe"/"Serpent's Wrath Axe" axe. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.
- Note that reaper can be built around Build:Reaper - Power DPS for the Impact version. or . We suggest the Accuracy version as it better for raids, strikes, convergences, and other long fights. But if you mostly do short fights like fractals, check
- We recommend for a nice damage buff. But when solo, you can use to generate fury, something reaper sorely lacks.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if required.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
is the profession mechanic of the reaper. This offensive shroud is slightly less resilient than necromancer's but, in exchange, provides massive damage.
Damage
Most of the damage comes from Reaper's Shroud thanks to
and . Start fights with greatsword, use all your skills, then enter Reaper's Shroud and do massive damage. Then exit the shroud and continue using your weapons to rebuild your life force.- Opener
When fighting bosses and other tough enemies, you can start fights with the following opener. The general idea is to have your pulsing skills dealing damage while you are in Shroud to benefit from
and .- ⇒
- inside your wells to make use of the whirl finisher.
- X2
- X2
- ⇒
- Don't interrupt your Shroud auto attack chain. The final attack deals much higher damage and triggers to reduce your cooldowns.
- is a very tiny DPS gain, you can skip it if you want and use Shroud basic attacks instead. The skill is slightly buggy and may miss enemies.
- happens almost immediately but has a long aftercast that you can cancel with or weapon swap.
- Consider casting
Stability to ensure you do not get interrupted during your high damage Reaper's Shroud.
for - can be skipped if your enemy is above 50% health, as its damage is only good against low health targets.
- If the enemy is below 50% HP, keep spamming .
- will trigger for a nice damage boost as you prepare to enter Shroud.
- Once you master this rotation, try incorporating your offhand sword skills ⇒ and ⇒ . You want to use them either right before Shroud or weapon swap, since you don't want to spend any longer on your sword weaponset.
- Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with and .
Chill generation
Reapers inflict much higher damage to chilled foes thanks to . Inflicting chill is very easy:
- - one of the primary sources of chill, but requires the target to already be chilled.
- - one of the primary sources of chill, used at the start of the combo.
- - applies chill in a large area.
- - this skill is usually used as an opener due to its pull, and it also chills.
- - the final hit of the greatsword auto-chain.
- Guide:What_are_Combo_Fields) , , - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly. (See also:
- applies chill in a large area and places an ice field.
- - applies chill to any enemy feared, with no cooldown; this means will apply chill.
Notes and tips
- Pull mobs together with and/or before bursting them all down.
- When dealing with groups of mobs, remember will reset if at least one of them is below 50% HP. Cleave them all.
- You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force.
- has a long aftercast, but can be cancelled almost immediately after casting with , weapon swapping, or entering Shroud.
- Stay in melee range to benefit from .
- destroys projectiles.
- corrupts boons on enemies.
Survivability
- Sidestep and walk or dodge out of enemy attacks.
- Stack blind and chill on trash mobs to negate their damage.
- is as a second health bar and has a natural 33% damage reduction. further reduces damage taken.
- Use in condition heavy fights. If more is needed, run .
Stability.
provides
Crowd Control
Ratings






















Comments
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