Difference between revisions of "Mirage - Condi Mirage"
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| profession = mesmer | | profession = mesmer | ||
| specialization = mirage | | specialization = mirage | ||
− | | designed for = open world, open world general | + | | designed for = open world, open world general |
| focus = condition damage | | focus = condition damage | ||
| rating = great | | rating = great | ||
| xpac = pof | | xpac = pof | ||
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | Staff-staff mirage is a very simple yet effective build that revolves around spamming the Ambush {{Skill|Chaos Vortex}} to both deal damage and generate boons. The build provides permanent 25 {{Tooltip|Might}}, {{Tooltip|Fury}} and {{Tooltip|Alacrity}} to yourself and nearby allies, while dealing good {{Tooltip|Torment}}, {{Tooltip|Bleeding}}, and {{Tooltip|Confusion}} damage. | |
− | + | While the build has a very prominent lack of burst damage, staff-staff mirage is very simple to play, capable of soloing champions and bosses with ease thanks to its evasiveness, clones tanking for you, and its mobility. | |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcBOi09OxruFW4BgQGBAYMBgwHgFQcWRhftEgAAAAAAAAAAAAAAAAAAAAABWQAA] |
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | + | In order to play '''staff-staff''' mirage you must equip one staff in your first weapon set, and a second staff on your second weapon set. Both staves must have a {{Sigil|Superior Sigil of Energy}}. | |
− | + | * {{Tooltip|Axe}}+{{Tooltip|Pistol}} can replace one staff, this build is called '''staxe''' mirage (staff+axe). It sacrifices boon generation and ranged damage in exchange for better burst. When playing in groups providing boons, staxe will outperform staff-staff. But staff-staff is better for solo content. | |
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===Skill Variants=== | ===Skill Variants=== | ||
− | Utility skills | + | ====Heal skill==== |
− | * {{Skill|Sand Through Glass}} - evade, stunbreak, and Mirage | + | We default to {{Skill|False Oasis}} as it provides an extra dodge for more damage. |
+ | ====Utility skills==== | ||
+ | We default to:<br> | ||
+ | {{Skill|Signet of Midnight}} and {{Skill|Signet of Domination}} provide the highest sustained damage through their passive, so only use their active skill in emergencies. They can be replaced at a damage loss.<br> | ||
+ | {{Skill|Crystal Sands}} provides damage and more Ambushes. Can be replaced if the need arises.<br> | ||
+ | If you want or need to run other skills, here are some suggestions: | ||
+ | * {{Skill|Sand Through Glass}} - evade, stunbreak, and Mirage Cloak. Removes {{Tooltip|Immobile}} which prevents you from dodging. | ||
* {{Skill|Mantra of Resolve}} - if conditions are a problem. | * {{Skill|Mantra of Resolve}} - if conditions are a problem. | ||
* {{Skill|Feedback}} - to reflect projectiles. | * {{Skill|Feedback}} - to reflect projectiles. | ||
* {{Skill|Mimic}} - situationally powerful. | * {{Skill|Mimic}} - situationally powerful. | ||
− | * {{Skill|Portal Entre}} - can be useful, especially when | + | * {{Skill|Portal Entre}} - can be useful, especially when playing in groups. |
* {{Skill|Blink}} - stunbreak and movement. | * {{Skill|Blink}} - stunbreak and movement. | ||
− | + | ====Elite skill==== | |
− | + | We default to {{Skill|Jaunt}}, it deals good damage, can teleport you out of danger, cleanses 1 condition, and is a leap finisher (See also:[[Guide:What are Combo Fields]]). If required, it can be replaced by: | |
− | * {{Skill|Mass Invisibility}} - to run past enemies or commune with Hero Points in stealth, use together with {{trait|Prismatic Understanding}} for longer stealth, but change the trait afterwards. | + | * {{Skill|Signet of Humility}} - sacrifices damage for the ability to delete a defiance bar. |
+ | * {{Skill|Mass Invisibility}} - very situational to run past enemies or commune with Hero Points in stealth, use together with {{trait|Prismatic Understanding}} for longer stealth, but change the trait afterwards. | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Dueling| | + | {{Specialization|Dueling|mid|mid|bot}} |
− | {{Specialization|Chaos| | + | {{Specialization|Chaos|top|bot|bot}} |
− | {{Specialization| | + | {{Specialization|Mirage|mid|mid|top}} |
− | {{ | + | ===Variants=== |
+ | * On fights against boses, you will not be constantly changing target so you require less clone generation and {{Trait|Deceptive Evasion}} is wasted. In these scenarios you can instead use {{Trait|Blinding Dissipation}} + {{Trait|Ineptitude}} for more damage through {{Tooltip|Confusion}}. | ||
+ | * {{Trait|Illusionary Defense}} - trades a small amount of damage and Chaos aura uptime for {{Tooltip|Protection}}. | ||
+ | * {{Trait|Duelist's Discipline}} - when playing '''staxe''' | ||
+ | * {{Trait|Phantom Pain}} - when playing in groups and someone else is already providing {{Tooltip|Alacrity}}. | ||
+ | A setup with {{Relic|Relic of Rivers}} can also be considered. If using this relic, adjust your mirage traits and pick {{Trait|Riddle of Sand}} and {{Trait|Phantom Pain}}. This is a small damage increase when soloing, but when playing in groups you should play the default build. | ||
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==Equipment== | ==Equipment== | ||
− | This | + | This build uses the same gear as [[Build:Mirage_-_Alacrity_Support_Condi_DPS|Mirage - Alacrity Support Condi DPS]]. Infusions are not mandatory. |
{{PvE equipment | {{PvE equipment | ||
+ | | stats = Viper | ||
| weight = Light | | weight = Light | ||
− | + | | rune = Superior Rune of the Trapper | |
− | | rune = Superior Rune of the | ||
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Staff | | weapon1 = Staff | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Bursting |
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
| weapon3 = Staff | | weapon3 = Staff | ||
| weapon4 = | | weapon4 = | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Bursting |
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
+ | | relic = Relic of the Fractal | ||
}} | }} | ||
− | + | If you are gearing this character from zero, start with '''exotic quality gear'''. Search the trading post for "Viper's Abomination" weapons. Viper exotic armor is very expensive, so we recommend a budget alternative called Carrion (search the trading post for "Ogden" armor) until you can get Viper gear such as by farming Bladed armor or by acquiring ascended armor. Upgrade to Viper and ascended as you progress. See also: [[Guide:How to Gear a Character]]. | |
− | + | * {{Rune|Superior Rune of the Trapper}} can only be crafted. If you can't acquire them right away, you can use {{Rune|Superior Rune of the Afflicted}} while you work on acquiring the much better Trapper runes. | |
− | + | * Note that you require 0% boon duration from your gear to provide permament {{Tooltip|Alacrity}} from {{Trait|Mirage Mantle}}. This is because {{Trait|Renewing Oasis}} provides permanent {{Tooltip|Regeneration}} to enable {{Trait|Chaotic Persistence}} and gain 250 concentration (16.66% boon duration), which is all you need. | |
− | ''' | + | * A setup with {{Relic|Relic of Rivers}} can also be considered. If using this relic, adjust your mirage traits and pick {{Trait|Riddle of Sand}} and {{Trait|Phantom Pain}}. This is a small damage increase when soloing, but when playing in groups you should use the default build. |
− | * {{ | + | * If you require extra defense, a few pieces of {{Tooltip|Trailblazer}} can be used. |
− | * {{Tooltip| | ||
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− | * {{ | ||
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==Consumables== | ==Consumables== | ||
− | + | ===Food=== | |
− | + | If you or another player shares an ascended feast, eat the Flatbread food. For normal open world you can use cheap basic food: | |
− | + | * {{Food|Koi Cake}} | |
− | * {{ | + | ===Utility=== |
− | + | There's no budget utility items. If you need them, use: | |
− | + | * {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}} | |
− | : | + | ===Farming=== |
− | * {{Utility| | + | * {{Food|Peppermint Omnomberry Bar}} + {{Utility|Sharpening Skull}} (and variants) |
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==Usage== | ==Usage== | ||
===Mirage Cloak=== | ===Mirage Cloak=== | ||
− | Mirage Cloak is the profession mechanic of the mirage. | + | {{Trait|Mirage Cloak}} is the profession mechanic of the mirage. Whenever you dodge or pick up a {{Skill|Mirage Mirror}}, you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, but cannot be used while under the effects of hard crowd control or immobilization. |
===Clone generation=== | ===Clone generation=== | ||
+ | Clones are essential to playing condition mirage. Try to always have 3 clones attacking. These are your sources of clones: | ||
* Phantasms become clones after attacking, so {{skill|Phantasmal Warlock}} will summon 2 clones. | * Phantasms become clones after attacking, so {{skill|Phantasmal Warlock}} will summon 2 clones. | ||
* {{Skill|Phase Retreat}} summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs. | * {{Skill|Phase Retreat}} summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs. | ||
− | * Dodging while in combat | + | * Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to {{trait|Deceptive Evasion}}, and it will immediately use its Ambush skill due to {{trait|Infinite Horizon}}. |
* Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to {{trait|Infinite Horizon}}. This trait also stunbreaks your clones when you dodge. | * Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to {{trait|Infinite Horizon}}. This trait also stunbreaks your clones when you dodge. | ||
+ | * For '''staxe''', {{Skill|Phantasmal Duelist}} and {{Skill|Lingering Thoughts}} summon 1 clone. | ||
+ | |||
+ | ===Damage=== | ||
+ | The vast majority of your damage comes from auto attacking and casting {{skill|Chaos Vortex}} with 3 clones up, thanks to {{trait|Infinite Horizon}}. Try to always have 3 clones attacking. | ||
+ | * You should allow yourself and your clones to use one {{Skill|Winds of Chaos}} inbetween each {{skill|Chaos Vortex}}, as it does more damage than spamming Chaos Vortex. {{trait|Infinite Horizon}} forces the clone to cast the Ambush, interrumpting whatever they might be doing, so the player casting one auto attack after each Ambush also prevents the clone's Ambush from getting interrupted by casting another Ambush. | ||
+ | * Since clones are so important for your damage, this build only uses {{Skill|Cry of Frustration}} when you can immediately generate 3 clones again. If your target is about to die, you can finish them off with {{skill|Mind Wrack}}. | ||
+ | * Use {{Skill|Chaos Armor}}, {{Skill|Crystal Sands}} and {{Skill|False Oasis}} off cooldown. | ||
+ | * Weapon swap any time you're under 50% endurance to restore endurance thanks to {{Sigil|Superior Sigil of Energy}}. If you are at full endurance, dodge before weapon swapping. This can be done even with autoattack on, but you have to be fast to not interrupt your character automatically using Chaos Vortex. | ||
+ | * Gaining {{Tooltip|Chaos Aura}} increases your damage for 5 seconds, stacking up to 15 seconds, thanks to {{Trait|Illusionary Membrane}}. You can gain Chaos Aura by using {{Skill|Chaos Armor}} and from combo finishers (such as {{Skill|Phase Retreat}} and {{Skill|Jaunt}}) inside ethereal combo fields (such as {{Skill|Chaos Storm}} or Lesser Chaos Storm from {{Trait|Method of Madness}}). (see also: [[Guide:What are Combo Fields]]) | ||
===Boons=== | ===Boons=== | ||
− | * This build provides permanent 25 {{Tooltip|Might}} and | + | * This build provides permanent 25 {{Tooltip|Might}}, {{Tooltip|Fury}} and {{Tooltip|Alacrity}} to yourself and nearby allies through {{skill|Chaos Vortex}} improved by {{Trait|Mirage Mantle}}. |
− | * {{skill|Winds of Chaos}} will also provide {{Tooltip|Might}} and {{tooltip|Fury}} to allies it bounces to. | + | **The duration of Might and Fury scales with the number of clones that use this skill (which is only possible thanks to {{Trait|Infinite Horizon}}), so try to maintain 3 clones up. |
− | + | * {{skill|Winds of Chaos}} will also provide {{Tooltip|Might}} and {{tooltip|Fury}} to allies it bounces to. {{Trait|Master Fencer}} also helps with fury. And the increased critical chance enables {{Trait|Sharper Images}}. | |
− | + | * {{Trait|Renewing Oasis}} provides permanent self {{Tooltip|Regeneration}}. This enables {{Trait|Chaotic Persistence}}. | |
− | + | ;Priority | |
− | + | # {{Skill|Phantasmal Warlock}} | |
− | + | # Dodge + {{Skill|Chaos Vortex}} + {{Skill|Winds of Chaos}} | |
− | + | # {{Skill|Chaos Armor}} | |
+ | # {{Skill|Chaos Storm}} | ||
+ | # {{Skill|Phase Retreat}} - only if clones are needed | ||
===Defense=== | ===Defense=== | ||
− | * Use {{Skill|Jaunt}} to reposition and cleanse 1 condition. | + | * You can use your dodge {{Trait|Mirage Cloak}} at any time, even during other actions, but not while under the effects of hard crowd control. |
− | * Abuse your {{Sigil|Superior Sigil of Energy}} for frequent dodges. | + | * Use {{Skill|Jaunt}} to reposition and cleanse 1 condition. |
− | + | * Abuse your {{Sigil|Superior Sigil of Energy}} for frequent dodges. You dodge so often that you'll dodge some attacks without even trying. | |
− | + | * {{Skill|Distortion}} sacrifices your clones for invulnerability. | |
* {{Skill|Chaos Armor}} blinds trash mobs. | * {{Skill|Chaos Armor}} blinds trash mobs. | ||
* Against enemies with projectiles, hide behind your clones. | * Against enemies with projectiles, hide behind your clones. | ||
* Thanks to {{trait|Bountiful Disillusionment}}, your Shatters provide {{tooltip|stability}}. However, do not rely on this as this build wants to have high clone uptime. | * Thanks to {{trait|Bountiful Disillusionment}}, your Shatters provide {{tooltip|stability}}. However, do not rely on this as this build wants to have high clone uptime. | ||
+ | * {{Skill|Phase Retreat}} - to reposition or gain distance | ||
+ | * {{Skill|Sand Through Glass}} can provide a strong stunbreak. | ||
===Crowd Control=== | ===Crowd Control=== | ||
− | * | + | * {{Skill|Chaos Storm}} - 1 second {{Tooltip|Daze}} |
− | * {{Skill|Diversion}} | + | * {{Skill|Diversion}} - 1 second {{Tooltip|Daze}} from you AND each clone shattered, so up to 4 seconds of Daze. |
− | * {{Skill|Signet of Domination}} (as a last resort) | + | * {{Skill|Signet of Domination}} - 3 seconds of {{Tooltip|Stun}} (as a last resort) |
− | + | * {{Skill|Magic Bullet}} - 2.5 seconds of {{Tooltip|Stun}} (staxe only) | |
+ | * {{Skill|Signet of Humility}} - (variant option) | ||
− | ==Video | + | ==Video examples== |
− | + | [https://youtu.be/Ip3FjIVW0M0 Build showcase] | |
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Latest revision as of 12:37, 17 August 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Staff-staff mirage is a very simple yet effective build that revolves around spamming the Ambush Might,
Fury and
Alacrity to yourself and nearby allies, while dealing good
Torment,
Bleeding, and
Confusion damage.
While the build has a very prominent lack of burst damage, staff-staff mirage is very simple to play, capable of soloing champions and bosses with ease thanks to its evasiveness, clones tanking for you, and its mobility.
Template Code
Skill Bar
Weapon Variants
In order to play staff-staff mirage you must equip one staff in your first weapon set, and a second staff on your second weapon set. Both staves must have a
.Axe+
Pistol can replace one staff, this build is called staxe mirage (staff+axe). It sacrifices boon generation and ranged damage in exchange for better burst. When playing in groups providing boons, staxe will outperform staff-staff. But staff-staff is better for solo content.
Skill Variants
Heal skill
We default to
as it provides an extra dodge for more damage.Utility skills
We default to:
and provide the highest sustained damage through their passive, so only use their active skill in emergencies. They can be replaced at a damage loss.
provides damage and more Ambushes. Can be replaced if the need arises.
If you want or need to run other skills, here are some suggestions:
Immobile which prevents you from dodging.
- evade, stunbreak, and Mirage Cloak. Removes - - if conditions are a problem.
- - to reflect projectiles.
- - situationally powerful.
- - can be useful, especially when playing in groups.
- - stunbreak and movement.
Elite skill
We default to Guide:What are Combo Fields). If required, it can be replaced by:
, it deals good damage, can teleport you out of danger, cleanses 1 condition, and is a leap finisher (See also:- - sacrifices damage for the ability to delete a defiance bar.
- - very situational to run past enemies or commune with Hero Points in stealth, use together with for longer stealth, but change the trait afterwards.
Specializations
Variants
- On fights against boses, you will not be constantly changing target so you require less clone generation and
Confusion.
is wasted. In these scenarios you can instead use + for more damage through Protection.
- trades a small amount of damage and Chaos aura uptime for - - when playing staxe
Alacrity.
- when playing in groups and someone else is already providing
A setup with
can also be considered. If using this relic, adjust your mirage traits and pick and . This is a small damage increase when soloing, but when playing in groups you should play the default build.
Equipment
This build uses the same gear as Mirage - Alacrity Support Condi DPS. Infusions are not mandatory.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Viper's Abomination" weapons. Viper exotic armor is very expensive, so we recommend a budget alternative called Carrion (search the trading post for "Ogden" armor) until you can get Viper gear such as by farming Bladed armor or by acquiring ascended armor. Upgrade to Viper and ascended as you progress. See also: Guide:How to Gear a Character.
- can only be crafted. If you can't acquire them right away, you can use while you work on acquiring the much better Trapper runes.
- Note that you require 0% boon duration from your gear to provide permament
Alacrity from . This is because provides permanent
Regeneration to enable and gain 250 concentration (16.66% boon duration), which is all you need.
- A setup with can also be considered. If using this relic, adjust your mirage traits and pick and . This is a small damage increase when soloing, but when playing in groups you should use the default build.
- If you require extra defense, a few pieces of
Trailblazer can be used.
Consumables
Food
If you or another player shares an ascended feast, eat the Flatbread food. For normal open world you can use cheap basic food:
Utility
There's no budget utility items. If you need them, use:
- /
Farming
- + (and variants)
Usage
Mirage Cloak
is the profession mechanic of the mirage. Whenever you dodge or pick up a , you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, but cannot be used while under the effects of hard crowd control or immobilization.
Clone generation
Clones are essential to playing condition mirage. Try to always have 3 clones attacking. These are your sources of clones:
- Phantasms become clones after attacking, so will summon 2 clones.
- summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs.
- Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to , and it will immediately use its Ambush skill due to .
- Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to . This trait also stunbreaks your clones when you dodge.
- For staxe, and summon 1 clone.
Damage
The vast majority of your damage comes from auto attacking and casting
with 3 clones up, thanks to . Try to always have 3 clones attacking.- You should allow yourself and your clones to use one inbetween each , as it does more damage than spamming Chaos Vortex. forces the clone to cast the Ambush, interrumpting whatever they might be doing, so the player casting one auto attack after each Ambush also prevents the clone's Ambush from getting interrupted by casting another Ambush.
- Since clones are so important for your damage, this build only uses when you can immediately generate 3 clones again. If your target is about to die, you can finish them off with .
- Use , and off cooldown.
- Weapon swap any time you're under 50% endurance to restore endurance thanks to . If you are at full endurance, dodge before weapon swapping. This can be done even with autoattack on, but you have to be fast to not interrupt your character automatically using Chaos Vortex.
- Gaining
Chaos Aura increases your damage for 5 seconds, stacking up to 15 seconds, thanks to . You can gain Chaos Aura by using and from combo finishers (such as and ) inside ethereal combo fields (such as or Lesser Chaos Storm from ). (see also: Guide:What are Combo Fields)
Boons
- This build provides permanent 25
Might,
Fury and
Alacrity to yourself and nearby allies through improved by .
- The duration of Might and Fury scales with the number of clones that use this skill (which is only possible thanks to ), so try to maintain 3 clones up.
Might and
Fury to allies it bounces to. also helps with fury. And the increased critical chance enables .
will also provide Regeneration. This enables .
provides permanent self
- Priority
- Dodge + +
- - only if clones are needed
Defense
- You can use your dodge at any time, even during other actions, but not while under the effects of hard crowd control.
- Use to reposition and cleanse 1 condition.
- Abuse your for frequent dodges. You dodge so often that you'll dodge some attacks without even trying.
- sacrifices your clones for invulnerability.
- blinds trash mobs.
- Against enemies with projectiles, hide behind your clones.
- Thanks to
stability. However, do not rely on this as this build wants to have high clone uptime.
, your Shatters provide - - to reposition or gain distance
- can provide a strong stunbreak.
Crowd Control
Daze
- 1 second Daze from you AND each clone shattered, so up to 4 seconds of Daze.
- 1 second Stun (as a last resort)
- 3 seconds of Stun (staxe only)
- 2.5 seconds of - - (variant option)
Video examples
Ratings





Comments
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