Difference between revisions of "Scrapper - Power DPS"
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| specialization = Scrapper | | specialization = Scrapper | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = Great |
| focus = Direct Damage | | focus = Direct Damage | ||
− | | xpac = hot | + | | xpac = hot, jw |
− | | meta = | + | | meta = y |
| difficulty = 2 | | difficulty = 2 | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
A full DPS variant of [[Build:Scrapper_-_Quickness_Support_Power_DPS|Scrapper - Quickness Support Power DPS]] that abandons its group quickness generation for increased personal damage. Strong burst and is extremely durable thanks to the continuous stream of barrier provided by {{Trait|Impact Savant}}. | A full DPS variant of [[Build:Scrapper_-_Quickness_Support_Power_DPS|Scrapper - Quickness Support Power DPS]] that abandons its group quickness generation for increased personal damage. Strong burst and is extremely durable thanks to the continuous stream of barrier provided by {{Trait|Impact Savant}}. | ||
− | |||
Line 20: | Line 19: | ||
| specialization = Scrapper | | specialization = Scrapper | ||
| weapon1 = Hammer | | weapon1 = Hammer | ||
− | | healing = | + | | healing = Medic Gyro |
| utility1 = Grenade Kit | | utility1 = Grenade Kit | ||
− | | utility2 = | + | | utility2 = Bomb Kit |
| utility3 = Throw Mine | | utility3 = Throw Mine | ||
| elite = Elite Mortar Kit | | elite = Elite Mortar Kit | ||
Line 29: | Line 28: | ||
===Skill Variants=== | ===Skill Variants=== | ||
+ | |||
+ | '''Heal''' | ||
+ | * {{skill|A.E.D.}} can be used for extra CC from {{skill|Static Shock}}. This is a small DPS loss. | ||
+ | |||
'''Utility''' | '''Utility''' | ||
− | * If you have another source of {{tooltip|Superspeed}} in the party, then {{skill|Shredder Gyro}} can be replaced with {{Skill|Rifle Turret}}. | + | * {{skill|Shredder Gyro}} should replace {{skill|Bomb Kit}} if not using {{relic|Relic of Bloodstone}}. This rotation is simpler, but is a moderate DPS loss. |
+ | ** If you have another source of {{tooltip|Superspeed}} in the party, then {{skill|Shredder Gyro}} can be replaced with {{Skill|Rifle Turret}}. | ||
'''Elite''' | '''Elite''' | ||
* {{Skill|Sneak Gyro}} will provide {{tooltip|Stealth}} to five targets, which can be very potent in the right situation. Avoid using it in general, however, as {{tooltip|Stealth}} can interrupt players attacks and it interferes with deadeye rotations that rely on {{tooltip|Stealth}}ing only at the correct time. | * {{Skill|Sneak Gyro}} will provide {{tooltip|Stealth}} to five targets, which can be very potent in the right situation. Avoid using it in general, however, as {{tooltip|Stealth}} can interrupt players attacks and it interferes with deadeye rotations that rely on {{tooltip|Stealth}}ing only at the correct time. | ||
+ | * Charr can bring {{skill|Artillery Barrage}}. It deals better damage than {{skill|Elite Mortar Kit}} on shorter fights, especially if it can be pre-cast before the boss is vulnerable. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMGOyYvKz3ZEtkShgCGAAcBBwEmASYBmAGDEgAAAAAAAAAAAAAAAAAAAAADMwBaADYAAA==] |
}} | }} | ||
− | |||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Explosives|bot| | + | {{Specialization|Explosives|bot|mid|bot}} |
{{Specialization|Firearms|bot|bot|mid}} | {{Specialization|Firearms|bot|bot|mid}} | ||
{{Specialization|Scrapper|top|bot|bot}} | {{Specialization|Scrapper|top|bot|bot}} | ||
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===Trait Variants=== | ===Trait Variants=== | ||
− | * {{trait| | + | * {{trait|Aim-Assisted Rocket}} is a small DPS gain if not using {{relic|Relic of Bloodstone}}. |
Line 69: | Line 73: | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | relic = Relic of | + | | relic = Relic of Bloodstone |
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
Line 85: | Line 89: | ||
}} | }} | ||
+ | * {{relic|Relic of Fireworks}} is the best option for players that don't own Janthir Wilds. | ||
+ | * {{relic|Relic of Fireworks}} should also be used if not taking {{skill|Bomb Kit}}. | ||
* The {{tooltip|Dragon stats}} pieces are a very small DPS increase, so you can use full {{tooltip|Berserker stats}} if you wish. | * The {{tooltip|Dragon stats}} pieces are a very small DPS increase, so you can use full {{tooltip|Berserker stats}} if you wish. | ||
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==Consumables== | ==Consumables== | ||
− | |||
'''Food''' | '''Food''' | ||
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} | * {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} | ||
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==Usage== | ==Usage== | ||
− | === | + | ===Beginner Rotation=== |
− | The aspect of engineer that most commonly trips people up is the use of kits. Though it is a sizable DPS loss, Scrapper can be simplified by omitting | + | {{Collapse start|Click to view}} |
+ | The aspect of engineer that most commonly trips people up is the use of kits. Though it is a sizable DPS loss, Scrapper can be simplified by omitting kits swaps from the rotation. This reduces it to just using skills off cooldown. | ||
− | + | {{skill|Shredder Gyro}} is the best non-kit DPS skill after {{skill|Throw Mine}}, and even without using {{skill|Grenade Kit}}, {{skill|Grenade Barrage}} does good enough damage to keep the skill. The damage is almost identical to several other options such as {{skill|Blast Gyro}}, {{skill|Rifle Turret}} or {{skill|Rocket Turret}}, so you could swap {{skill|Grenade Kit}} for one of these if preferred. | |
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<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
# {{Skill|Mine Field}} if you didn't precast it | # {{Skill|Mine Field}} if you didn't precast it | ||
− | # {{Skill| | + | # {{Skill|A.E.D.}} - thanks to {{trait|Speed of Synergy}} this means you start with {{tooltip|Superspeed}} |
# {{Skill|Shredder Gyro}} | # {{Skill|Shredder Gyro}} | ||
# {{Skill|Thunderclap}} | # {{Skill|Thunderclap}} | ||
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[https://youtu.be/bpAeJh1b2Es Video guide by Masel] | [https://youtu.be/bpAeJh1b2Es Video guide by Masel] | ||
+ | {{Collapse end}} | ||
− | ===Rotation=== | + | ===Simplified Rotation=== |
If possible, precast {{Skill|Throw Mine}} and {{Skill|Mine Field}}. | If possible, precast {{Skill|Throw Mine}} and {{Skill|Mine Field}}. | ||
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
− | # {{Skill| | + | # {{Skill|A.E.D.}} - thanks to {{trait|Speed of Synergy}} this means you start with extra {{tooltip|Superspeed}} |
# {{Skill|Shredder Gyro}} | # {{Skill|Shredder Gyro}} | ||
# {{Skill|Thunderclap}} | # {{Skill|Thunderclap}} | ||
# {{Skill|Electro-whirl}} | # {{Skill|Electro-whirl}} | ||
− | # {{Skill|Grenade | + | # {{Skill|Grenade Kit}} |
# {{skill|Detonate (engineer)}} and {{skill|Detonate Mine Field}} if you precast them | # {{skill|Detonate (engineer)}} and {{skill|Detonate Mine Field}} if you precast them | ||
− | |||
# {{Skill|Shrapnel Grenade}} | # {{Skill|Shrapnel Grenade}} | ||
− | |||
# {{Skill|Poison Grenade}} | # {{Skill|Poison Grenade}} | ||
# {{Skill|Freeze Grenade}} and exit Grenade Kit | # {{Skill|Freeze Grenade}} and exit Grenade Kit | ||
# {{Skill|Function Gyro}} for more {{tooltip|Superspeed}} | # {{Skill|Function Gyro}} for more {{tooltip|Superspeed}} | ||
+ | # {{Skill|Grenade Barrage}} | ||
# {{Skill|Positive Strike}} {{to}} {{skill|Negative Bash}} {{to}} {{skill|Equalizing Blow}} | # {{Skill|Positive Strike}} {{to}} {{skill|Negative Bash}} {{to}} {{skill|Equalizing Blow}} | ||
− | + | # {{Skill|Spare Capacitor}} | |
− | |||
− | |||
− | # {{Skill|Spare Capacitor}} | ||
− | |||
− | |||
− | |||
# {{Skill|Electro-whirl}} | # {{Skill|Electro-whirl}} | ||
# {{Skill|Grenade Kit}} | # {{Skill|Grenade Kit}} | ||
# {{Skill|Shrapnel Grenade}} and exit Grenade Kit | # {{Skill|Shrapnel Grenade}} and exit Grenade Kit | ||
+ | # {{Skill|Throw Mine}} | ||
+ | # {{skill|Static Shock}} | ||
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− | [https://youtu.be/ | + | [https://youtu.be/D_rBzRClNFU Example Rotation] |
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While in {{skill|Grenade Kit}} | While in {{skill|Grenade Kit}} | ||
* {{skill|Freeze Grenade}} and {{skill|Poison Grenade}} | * {{skill|Freeze Grenade}} and {{skill|Poison Grenade}} | ||
+ | |||
+ | |||
+ | ===Rotation=== | ||
+ | If possible, precast {{Skill|Throw Mine}} and {{Skill|Mine Field}}. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | |||
+ | On appropriate encounters you can start casting bomb skills before the boss spawns, but bear in mind you cannot gain stacks for {{relic|Relic of Bloodstone}} outside of combat so the timing needs to be precise. | ||
+ | # {{Skill|Medic Gyro}} - thanks to {{trait|Speed of Synergy}} this means you start with extra {{tooltip|Superspeed}} | ||
+ | # {{skill|Bomb Kit}} | ||
+ | ## {{skill|Big Ol' Bomb}} | ||
+ | ## {{skill|Fire Bomb}} | ||
+ | ## {{skill|Galvanic Bomb}} | ||
+ | ## {{Skill|Magnetic Bomb}} and exit Bomb Kit | ||
+ | # {{Skill|Thunderclap}} | ||
+ | # {{skill|Detonate (engineer)}} (if precast) | ||
+ | # {{skill|Throw Mine}} | ||
+ | # {{Skill|Electro-whirl}} | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | ## {{Skill|Shrapnel Grenade}} | ||
+ | ## {{skill|Detonate Mine Field}} (if you precast - make sure you have the buff from {{relic|Relic of Bloodstone}}) | ||
+ | ## {{Skill|Poison Grenade}} | ||
+ | ## {{Skill|Freeze Grenade}} and exit Grenade Kit | ||
+ | # {{Skill|Function Gyro}} for more {{tooltip|Superspeed}} | ||
+ | # {{Skill|Grenade Barrage}} | ||
+ | |||
+ | |||
+ | <big>'''Loop'''</big> | ||
+ | |||
+ | The bulk of your damage comes from {{Skill|Electro-whirl}} and {{skill|Shrapnel Grenade}}. These two skills have roughly the same cooldown, so we "link" them together by always following {{Skill|Electro-whirl}} with {{skill|Shrapnel Grenade}}. | ||
+ | |||
+ | |||
+ | {{relic|Relic of Bloodstone}} gives a large damage buff (as well as a burst of damage) if you're able to trigger four blasts in quick succession. {{skill|Bomb Kit}} is crucial to this as {{skill|Big Ol' Bomb}} provides two blasts, and {{skill|Galvanic Bomb}} provides another. This means you only need one more blast to finish the set, and {{skill|Throw Mine}} is the obvious choice. | ||
+ | |||
+ | {{skill|Big Ol' Bomb}} has a 20-second cooldown, so you want to perform this ''Blast Burst'' every time you can. {{skill|Medic Gyro}} also has a 20-second cooldown, and as it provides {{tooltip|Superspeed}} it's also useful for the buff from {{trait|Object in Motion}}. By immediately following {{skill|Medic Gyro}} with the blast combo, you can use the former skill to track the cooldown. | ||
+ | |||
+ | |||
+ | Beyond the structure formed by these two concepts, you autoattack and use filler skills when you don't have time to do a full auto chain before {{Skill|Electro-whirl}} is available again. In all cases, these filler skills are lower priority than the key skills mentioned above: | ||
+ | * {{skill|Grenade Barrage}} should be used off cooldown. | ||
+ | * {{skill|Throw Mine}} should be used off cooldown, but you should try to make sure there is a combo field down so you get the blast. | ||
+ | * The remaining skills can all provide a combo field for {{skill|Throw Mine}}, but can also be used as filler skills in their own right, with the following priority: | ||
+ | *# {{skill|Function Gyro}}. | ||
+ | *# {{skill|Poison Gas Shell}} (Mortar Kit) | ||
+ | *# {{skill|Reconstruction Field}} | ||
+ | |||
+ | |||
+ | <big>'''Blast Burst'''</big> | ||
+ | |||
+ | It works out that the cooldown of {{skill|Electro-whirl}} lines up neatly with your ''Blast Burst'', so in practise you use a consistent burst whenever there's ~2 seconds left on {{skill|Medic Gyro}}'s cooldown: | ||
+ | # {{skill|Electro-whirl}} | ||
+ | # {{skill|Grenade Kit}} | ||
+ | ## {{skill|Shrapnel Grenade}} | ||
+ | # {{skill|Medic Gyro}} | ||
+ | # {{skill|Bomb Kit}} | ||
+ | ## {{skill|Big Ol' Bomb}} | ||
+ | ## {{skill|Fire Bomb}} | ||
+ | ## {{skill|Galvanic Bomb}} | ||
+ | ## {{Skill|Magnetic Bomb}} and exit Bomb Kit | ||
+ | # {{skill|Mine Field}} | ||
+ | # {{skill|Thunderclap}} | ||
+ | # {{skill|Electro-whirl}} | ||
+ | # {{skill|Grenade Kit}} | ||
+ | ## {{skill|Shrapnel Grenade}} | ||
+ | ## {{skill|Detonate Mine Field}} - make sure you have the buff from {{relic|Relic of Bloodstone}} | ||
+ | ## {{Skill|Poison Grenade}} | ||
+ | ## {{Skill|Freeze Grenade}} and exit Grenade Kit | ||
+ | |||
+ | |||
+ | [https://youtu.be/qvnutYJ-ROU Example Rotation] | ||
+ | |||
===General Tips=== | ===General Tips=== | ||
+ | * Due to the cooldown of {{skill|Throw Mine}} being much shorter than that of the ''Blast Burst'', it will vary its position, but it should always work out that it can provide one of the necessary blasts. Use as a priority, but you can delay a second or two if the buff from {{relic|Relic of Bloodstone}} is about to expire. | ||
+ | * As {{skill|Medic Gyro}} is always providing a combo field for you blasts, it is optimal to separate {{skill|Fire Bomb}} from the ''Blast Burst'' and instead use it as a filler skill. This is a small DPS gain but requires tracking the cooldown. | ||
* Always try to finish your auto chains. | * Always try to finish your auto chains. | ||
− | |||
* Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles, {{Skill|Rocket Charge}} is a series of short evades, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness. | * Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles, {{Skill|Rocket Charge}} is a series of short evades, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness. | ||
* The sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS. | * The sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS. | ||
− | |||
* {{Skill|Flash Shell}} can be used to blind trash mobs, mitigating incoming damage in some fights. | * {{Skill|Flash Shell}} can be used to blind trash mobs, mitigating incoming damage in some fights. |
Latest revision as of 00:50, 13 August 2025
Overview
A full DPS variant of Scrapper - Quickness Support Power DPS that abandons its group quickness generation for increased personal damage. Strong burst and is extremely durable thanks to the continuous stream of barrier provided by .
Skill Bar
Skill Variants
Heal
- can be used for extra CC from . This is a small DPS loss.
Utility
- If you have another source of
Superspeed in the party, then can be replaced with .
should replace if not using . This rotation is simpler, but is a moderate DPS loss.
- If you have another source of
Elite
Stealth to five targets, which can be very potent in the right situation. Avoid using it in general, however, as
Stealth can interrupt players attacks and it interferes with deadeye rotations that rely on
Stealthing only at the correct time.
will provide - Charr can bring . It deals better damage than on shorter fights, especially if it can be pre-cast before the boss is vulnerable.
Template Code
Specializations
Trait Variants
- is a small DPS gain if not using .
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Dragon
Dragon
Dragon
Berserker
x6
x18
- is the best option for players that don't own Janthir Wilds.
- should also be used if not taking .
- The
Dragon stats pieces are a very small DPS increase, so you can use full
Berserker stats if you wish.
Consumables
Food
Utility
Usage
Beginner Rotation

The aspect of engineer that most commonly trips people up is the use of kits. Though it is a sizable DPS loss, Scrapper can be simplified by omitting kits swaps from the rotation. This reduces it to just using skills off cooldown.
is the best non-kit DPS skill after , and even without using , does good enough damage to keep the skill. The damage is almost identical to several other options such as , or , so you could swap for one of these if preferred.
If possible, precast and .
Opener
- if you didn't precast it
Superspeed
- thanks to this means you start with - if you precast it
Skills to use
- All toolbelt skills
- and
- and
Simplified Rotation
If possible, precast
and .
Opener
Superspeed
- thanks to this means you start with extra - and if you precast them
- and exit Grenade Kit
Superspeed
for more - ⇒ ⇒
- and exit Grenade Kit
Loop
The idea behind the loop is to autoattack and use skills off cooldown until
is available, then use it and go into for . These two skills form the backbone of your damage so try not to delay them, and fit in other cooldowns where you can.- Autoattack chains and available skills (see below)
- Other available skills
- Return to start of loop
Skills to use
- All toolbelt skills
- and
- (in ) is used to fill in gaps where you don't have enough time to do a full auto chain before is off cooldown
While in
- and
Rotation
If possible, precast
and .
Opener
On appropriate encounters you can start casting bomb skills before the boss spawns, but bear in mind you cannot gain stacks for
outside of combat so the timing needs to be precise.Superspeed
- thanks to this means you start with extra - and exit Bomb Kit
- (if precast)
- (if you precast - make sure you have the buff from )
- and exit Grenade Kit
Superspeed
for more
Loop
The bulk of your damage comes from
and . These two skills have roughly the same cooldown, so we "link" them together by always following with .
gives a large damage buff (as well as a burst of damage) if you're able to trigger four blasts in quick succession. is crucial to this as provides two blasts, and provides another. This means you only need one more blast to finish the set, and is the obvious choice.
Superspeed it's also useful for the buff from . By immediately following with the blast combo, you can use the former skill to track the cooldown.
Beyond the structure formed by these two concepts, you autoattack and use filler skills when you don't have time to do a full auto chain before is available again. In all cases, these filler skills are lower priority than the key skills mentioned above:
- should be used off cooldown.
- should be used off cooldown, but you should try to make sure there is a combo field down so you get the blast.
- The remaining skills can all provide a combo field for
- .
- (Mortar Kit)
, but can also be used as filler skills in their own right, with the following priority:
Blast Burst
It works out that the cooldown of
lines up neatly with your Blast Burst, so in practise you use a consistent burst whenever there's ~2 seconds left on 's cooldown:- and exit Bomb Kit
- - make sure you have the buff from
- and exit Grenade Kit
General Tips
- Due to the cooldown of being much shorter than that of the Blast Burst, it will vary its position, but it should always work out that it can provide one of the necessary blasts. Use as a priority, but you can delay a second or two if the buff from is about to expire.
- As is always providing a combo field for you blasts, it is optimal to separate from the Blast Burst and instead use it as a filler skill. This is a small DPS gain but requires tracking the cooldown.
- Always try to finish your auto chains.
- Hammer is an overloaded weapon in terms of utility: reflects projectiles, is a series of short evades, is a channeled block, and is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
- The sustain from depends on attacking, so don't slack on your DPS.
- can be used to blind trash mobs, mitigating incoming damage in some fights.
Ratings



Comments
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