Difference between revisions of "Scrapper - Power DPS"
Line 5: | Line 5: | ||
| rating = Great | | rating = Great | ||
| focus = Direct Damage | | focus = Direct Damage | ||
− | | xpac = hot | + | | xpac = hot, jw |
| meta = y | | meta = y | ||
| difficulty = 2 | | difficulty = 2 | ||
Line 19: | Line 19: | ||
| specialization = Scrapper | | specialization = Scrapper | ||
| weapon1 = Hammer | | weapon1 = Hammer | ||
− | | healing = | + | | healing = Medic Gyro |
| utility1 = Grenade Kit | | utility1 = Grenade Kit | ||
− | | utility2 = | + | | utility2 = Bomb Kit |
| utility3 = Throw Mine | | utility3 = Throw Mine | ||
| elite = Elite Mortar Kit | | elite = Elite Mortar Kit | ||
Line 28: | Line 28: | ||
===Skill Variants=== | ===Skill Variants=== | ||
+ | |||
+ | '''Heal''' | ||
+ | * {{skill|A.E.D.}} can be used for extra CC from {{skill|Static Shock}}. This is a small DPS loss. | ||
+ | |||
+ | |||
'''Utility''' | '''Utility''' | ||
− | * If you have another source of {{tooltip|Superspeed}} in the party, then {{skill|Shredder Gyro}} can be replaced with {{Skill|Rifle Turret}}. | + | * {{skill|Shredder Gyro}} should replace {{skill|Bomb Kit}} if not using {{relic|Relic of Bloodstone}}. This rotation is simpler, but is a moderate DPS loss. |
+ | ** If you have another source of {{tooltip|Superspeed}} in the party, then {{skill|Shredder Gyro}} can be replaced with {{Skill|Rifle Turret}}. | ||
+ | |||
'''Elite''' | '''Elite''' | ||
Line 39: | Line 46: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMGOyYvKz3ZEtkShgCGAAcBBwEmASYBmAGDEgAAAAAAAAAAAAAAAAAAAAADMwBaADYAAA==] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Explosives|bot| | + | {{Specialization|Explosives|bot|mid|bot}} |
{{Specialization|Firearms|bot|bot|mid}} | {{Specialization|Firearms|bot|bot|mid}} | ||
{{Specialization|Scrapper|top|bot|bot}} | {{Specialization|Scrapper|top|bot|bot}} | ||
Line 50: | Line 57: | ||
===Trait Variants=== | ===Trait Variants=== | ||
− | * {{trait| | + | * {{trait|Aim-Assisted Rocket}} is a small DPS gain if not using {{relic|Relic of Bloodstone}}. |
+ | |||
Line 65: | Line 73: | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | relic = Relic of | + | | relic = Relic of Bloodstone |
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
Line 81: | Line 89: | ||
}} | }} | ||
+ | * {{relic|Relic of Fireworks}} is the best option for players that don't own Janthir Wilds. | ||
+ | * {{relic|Relic of Fireworks}} should also be used if not taking {{skill|Bomb Kit}}. | ||
* The {{tooltip|Dragon stats}} pieces are a very small DPS increase, so you can use full {{tooltip|Berserker stats}} if you wish. | * The {{tooltip|Dragon stats}} pieces are a very small DPS increase, so you can use full {{tooltip|Berserker stats}} if you wish. | ||
+ | |||
Line 91: | Line 102: | ||
'''Utility''' | '''Utility''' | ||
* {{utility|Superior Sharpening Stone}} | * {{utility|Superior Sharpening Stone}} | ||
+ | |||
==Usage== | ==Usage== | ||
+ | |||
===Simplified Rotation=== | ===Simplified Rotation=== | ||
− | The aspect of engineer that most commonly trips people up is the use of kits. Though it is a sizable DPS loss, Scrapper can be simplified by omitting | + | The aspect of engineer that most commonly trips people up is the use of kits. Though it is a sizable DPS loss, Scrapper can be simplified by omitting kits swaps from the rotation. This reduces it to just using skills off cooldown. |
− | + | Even without using {{skill|Grenade Kit}}, {{skill|Grenade Barrage}} does good enough damage to keep the skill. The damage is almost identical to several other options such as {{skill|Blast Gyro}}, {{skill|Rifle Turret}} or {{skill|Rocket Turret}}, so you could swap {{skill|Grenade Kit}} for one of these if preferred. | |
Line 176: | Line 189: | ||
===General Tips=== | ===General Tips=== | ||
* Always try to finish your auto chains. | * Always try to finish your auto chains. | ||
− | |||
* Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles, {{Skill|Rocket Charge}} is a series of short evades, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness. | * Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles, {{Skill|Rocket Charge}} is a series of short evades, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness. | ||
* The sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS. | * The sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS. | ||
− | |||
* {{Skill|Flash Shell}} can be used to blind trash mobs, mitigating incoming damage in some fights. | * {{Skill|Flash Shell}} can be used to blind trash mobs, mitigating incoming damage in some fights. |
Revision as of 04:01, 12 August 2025
This build was last updated on August 12, 2025 and is up to date for the June 24, 2025 patch.
Overview
A full DPS variant of Scrapper - Quickness Support Power DPS that abandons its group quickness generation for increased personal damage. Strong burst and is extremely durable thanks to the continuous stream of barrier provided by .
Skill Bar
Hammer
Utility
Skill Variants
Heal
- can be used for extra CC from . This is a small DPS loss.
Utility
- If you have another source of
Superspeed in the party, then can be replaced with .
should replace if not using . This rotation is simpler, but is a moderate DPS loss.
- If you have another source of
Elite
Stealth to five targets, which can be very potent in the right situation. Avoid using it in general, however, as
Stealth can interrupt players attacks and it interferes with deadeye rotations that rely on
Stealthing only at the correct time.
will provide - Charr can bring . It deals better damage than on shorter fights, especially if it can be pre-cast before the boss is vulnerable.
Template Code
[&DQMGOyYvKz3ZEtkShgCGAAcBBwEmASYBmAGDEgAAAAAAAAAAAAAAAAAAAAADMwBaADYAAA==]
Specializations
Trait Variants
- is a small DPS gain if not using .
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Dragon
Dragon
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Dragon
Dragon
Ring
Dragon
Dragon
Ring
Dragon
Dragon
Hammer
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
- is the best option for players that don't own Janthir Wilds.
- should also be used if not taking .
- The
Dragon stats pieces are a very small DPS increase, so you can use full
Berserker stats if you wish.
Consumables
Food
Utility
Usage
Simplified Rotation
The aspect of engineer that most commonly trips people up is the use of kits. Though it is a sizable DPS loss, Scrapper can be simplified by omitting kits swaps from the rotation. This reduces it to just using skills off cooldown.
Even without using
, does good enough damage to keep the skill. The damage is almost identical to several other options such as , or , so you could swap for one of these if preferred.
If possible, precast and .
Opener
- if you didn't precast it
Superspeed
- thanks to this means you start with - if you precast it
Skills to use
- All toolbelt skills
- and
- and
Rotation
If possible, precast
and .
Opener
Superspeed
- thanks to this means you start with extra - and if you precast them
- and exit Grenade Kit
Superspeed
for more - ⇒ ⇒
- and exit Grenade Kit
Loop
The idea behind the loop is to autoattack and use skills off cooldown until
is available, then use it and go into for . These two skills form the backbone of your damage so try not to delay them, and fit in other cooldowns where you can.- Autoattack chains and available skills (see below)
- Other available skills
- Return to start of loop
Skills to use
- All toolbelt skills
- and
- (in ) is used to fill in gaps where you don't have enough time to do a full auto chain before is off cooldown
While in
- and
General Tips
- Always try to finish your auto chains.
- Hammer is an overloaded weapon in terms of utility: reflects projectiles, is a series of short evades, is a channeled block, and is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
- The sustain from depends on attacking, so don't slack on your DPS.
- can be used to blind trash mobs, mitigating incoming damage in some fights.
Ratings

I made a few changes to my own but all and all, used most of this build. Very good!

Easy, decent damage, and survivable. Even better on encounters where you get a lot of stability.

Easy, superfunny (try a asura) and powerful. I'm going to invest more time on it!
Comments
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