Difference between revisions of "Spellbreaker - Power Spellbreaker"
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| profession = warrior | | profession = warrior | ||
| specialization = spellbreaker | | specialization = spellbreaker | ||
− | | designed for = open world, open world general | + | | designed for = open world, open world general |
| focus = strike damage | | focus = strike damage | ||
| rating = great | | rating = great | ||
| xpac = pof | | xpac = pof | ||
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| difficulty = 2 | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | Power {{Tooltip|Spellbreaker}} | + | A Power {{Tooltip|Spellbreaker}} build for general open world that combines good crowd control and defense. By disabling its enemies, it gains increased damage, making crowd control important. And with {{Skill|Full Counter}} it can block incoming attacks. |
− | + | As a downside, it little access to boons such as {{Tooltip|Fury}}, no ranged damage, its damage relies on inflicting crowd control to trigger {{Trait|Attacker's Insight}}, and spellbreaker is limited to level 1 burst attacks and 2 adrenaline bars due to {{Trait|Spellbreaker's Conviction}}. | |
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIEHxY/PT2nAKcArQCtAKgAqACvAK8AnACcAAAAAAAAAAAAAAAAAAAAAAADLwA1ADMAAA==] |
}} | }} | ||
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|specialization = spellbreaker | |specialization = spellbreaker | ||
|weapon1 = Dagger | |weapon1 = Dagger | ||
− | |weapon2 = | + | |weapon2 = Mace |
|weapon3 = Hammer | |weapon3 = Hammer | ||
|weapon4 = | |weapon4 = | ||
− | |healing = | + | |healing = Mending |
− | |utility1 = "For Great Justice!" | + | |utility1 = Bull's Charge |
− | + | |utility2 = "For Great Justice!" | |
|utility3 = Signet of Fury | |utility3 = Signet of Fury | ||
|elite = Signet of Rage | |elite = Signet of Rage | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | * | + | * {{Tooltip|Dagger}} - offhand dagger can replace offhand mace to trade damage and crowd control for healing from {{Trait|Sun and Moon Style}}. |
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− | + | ===Skill variants=== | |
− | ===Skill | + | * {{Skill|Signet of Fury}} is only taken for the passive precision buff but it can be replaced by {{Sigil|Superior Sigil of Accuracy}} (replacing Impact sigil) if you'd rather have another utility skill. |
− | + | * {{Skill|"Shake It Off!"}} - fantastic stunbreak and condition cleanse | |
− | * {{Skill| | ||
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− | * {{Skill|"Shake It Off!"}} - | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Strength|bot| | + | {{Specialization|Strength|bot|bot|top}} |
{{Specialization|Defense|bot|bot|bot}} | {{Specialization|Defense|bot|bot|bot}} | ||
− | {{Specialization|Spellbreaker|top| | + | {{Specialization|Spellbreaker|top|bot|bot}} |
− | + | ;Variants | |
− | + | * {{Trait|Brave Stride}} - to counter CC | |
− | * {{Trait|Brave Stride}} - | + | * {{Trait|Might Makes Right}} - trades damage for sustain, also consider using {{Trait|Forceful Greatsword}}. |
− | * {{Trait| | + | * {{Trait|Aggressive Onslaught}} - good when soloing to trade damage for self {{Tooltip|Quickness}} generation. |
− | + | ====Sustain: Tactics==== | |
− | + | To trade damage for sustain, replace '''Defense''' with {{Tooltip|Tactics}}. | |
− | * {{Trait| | + | {{Specialization|Tactics|mid|bot|mid|variant=y}} |
− | + | * combine this with {{Trait|Might Makes Right}}. | |
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− | ===Tactics | ||
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− | {{Specialization|Tactics|mid| | ||
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Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br> | Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br> | ||
This set uses gear similar to that of [[Build:Berserker_-_Power_DPS]], making it a good option for general PVE. | This set uses gear similar to that of [[Build:Berserker_-_Power_DPS]], making it a good option for general PVE. | ||
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{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
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| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Dagger | | weapon1 = Dagger | ||
− | | weapon2 = | + | | weapon2 = Mace |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
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| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
+ | | relic = Relic of the Claw | ||
}} | }} | ||
+ | * Other relic alternatives include {{Relic|Relic of the Thief}} if you don't have access to Relic of the Claw, {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons. | ||
+ | * For defense, equip the highest tier Jade Core you can afford and use Jade Tech Defensive Protocols. | ||
− | == | + | ==Consumables== |
− | + | Budget consumables are acceptable for use in open world. | |
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+ | ===DPS=== | ||
+ | * Prioritize '''Steak''' Ascended food. | ||
+ | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | ||
+ | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} | ||
− | === | + | ===Defense=== |
− | * {{ | + | * {{Food|Bowl of Orrian Truffle and Meat Stew}} |
− | * {{ | + | * {{Food|Fried Oyster Sandwich}} |
− | * {{ | + | * {{Food|Bowl of Lemongrass Mussel Pasta}} |
− | + | ===Farming=== | |
− | + | * Prioritize '''Steak''' Ascended food. | |
− | * | + | * {{food|Peppermint Omnomberry Bar}} |
− | + | * {{Utility|Sharpening Skull}} (and variants) | |
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− | * {{food|Peppermint Omnomberry Bar}} | ||
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− | * {{Utility|Sharpening Skull}} (and variants) | ||
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==Usage== | ==Usage== | ||
===Damage=== | ===Damage=== | ||
− | + | This build heavily benefits from using Crowd Control (cc) to gain stacks of {{Trait|Attacker's Insight}}. As such, CC is part of the damage rotation. It's very important to be familiar with your CC skills and to watch your stacks; if you have dropped a stack, CC skills take the highest priority. | |
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+ | CC will also activate {{Relic|Relic of the Claw}} for a nice damage boost. Your hammer and maces also deal increased damage to crowd controlled or defiant enemies thanks to {{Trait|Merciless Hammer}}. | ||
− | + | Use {{Skill|"For Great Justice!"}} periodically to gain {{Tooltip|Fury}} and some {{Tooltip|Might}}. | |
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+ | ===Hammer=== | ||
+ | {{Skill|Fierce Blow}} deals considerably higher damage against {{Tooltip|Weakness|weakened}} targets, for example after you use a burst skill with {{Trait|Cull the Weak}}. Reset its cooldown with {{Skill|Backbreaker}}. On hammer you want to use all skills for damage. | ||
− | === | + | ===Dagger/Mace=== |
− | + | {{Skill|Crushing Blow}} is improved if you hit a disabled foe, for example after you use {{Skill|Bull's Charge}}. Use {{Skill|Tremor}} to reset its cooldown. Use {{Skill|Disrupting Stab}} for damage. {{Skill|Aura Slicer}} should only be used if you need mobility. | |
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+ | ===Defense=== | ||
+ | * {{Skill|Full Counter}} lets you block and counter enemy attacks. | ||
+ | * This build has many defensive skills and traits listed above to make use of. Use Warrior's high health pool and dodges to your advantage. | ||
+ | * You have passive healing from {{Trait|Adrenal Health}}. | ||
+ | * Consider replacing mace with offhand dagger to activate {{Trait|Sun and Moon Style}} if you need more sustain. | ||
− | == | + | ===CC=== |
− | + | The skills listed below are just the ones built into the default build. Warrior has a myriad of incredible CC options if you happen to need more. | |
+ | * {{Skill|Full Counter}} | ||
+ | * {{Skill|Earthshaker}} | ||
+ | * {{Skill|Backbreaker}} | ||
+ | * {{Skill|Staggering Blow}} | ||
+ | * {{Skill|Hammer Shock}} | ||
+ | * {{Skill|Disrupting Stab}} | ||
+ | * {{Skill|Bull's Charge}} |
Latest revision as of 10:11, 10 August 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A Power Spellbreaker build for general open world that combines good crowd control and defense. By disabling its enemies, it gains increased damage, making crowd control important. And with it can block incoming attacks.
As a downside, it little access to boons such as Fury, no ranged damage, its damage relies on inflicting crowd control to trigger , and spellbreaker is limited to level 1 burst attacks and 2 adrenaline bars due to .
Template Code
Skill Bar
Weapon Variants
Dagger - offhand dagger can replace offhand mace to trade damage and crowd control for healing from .
Skill variants
- is only taken for the passive precision buff but it can be replaced by (replacing Impact sigil) if you'd rather have another utility skill.
- - fantastic stunbreak and condition cleanse
Specializations
- Variants
- - to counter CC
- - trades damage for sustain, also consider using .
Quickness generation.
- good when soloing to trade damage for self
Sustain: Tactics
To trade damage for sustain, replace Defense with Tactics.
- combine this with .
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to that of Build:Berserker_-_Power_DPS, making it a good option for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- Other relic alternatives include if you don't have access to Relic of the Claw, to trade a minor amount of damage for sustain, to start combat with boons.
- For defense, equip the highest tier Jade Core you can afford and use Jade Tech Defensive Protocols.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- (and variants)
Usage
Damage
This build heavily benefits from using Crowd Control (cc) to gain stacks of
. As such, CC is part of the damage rotation. It's very important to be familiar with your CC skills and to watch your stacks; if you have dropped a stack, CC skills take the highest priority.CC will also activate
for a nice damage boost. Your hammer and maces also deal increased damage to crowd controlled or defiant enemies thanks to . periodically to gainHammer
weakened targets, for example after you use a burst skill with . Reset its cooldown with . On hammer you want to use all skills for damage.
Dagger/Mace
is improved if you hit a disabled foe, for example after you use . Use to reset its cooldown. Use for damage. should only be used if you need mobility.
Defense
- lets you block and counter enemy attacks.
- This build has many defensive skills and traits listed above to make use of. Use Warrior's high health pool and dodges to your advantage.
- You have passive healing from .
- Consider replacing mace with offhand dagger to activate if you need more sustain.
CC
The skills listed below are just the ones built into the default build. Warrior has a myriad of incredible CC options if you happen to need more.
Ratings






Comments
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