Logo Albion iconAlbion Online AoC iconAshes of Creation GW2 iconGuild Wars 2 TL iconThrone & Liberty

Difference between revisions of "Spellbreaker - Power Spellbreaker"

(Corrected template code)
 
(27 intermediate revisions by 3 users not shown)
Line 2: Line 2:
 
| profession = warrior
 
| profession = warrior
 
| specialization = spellbreaker
 
| specialization = spellbreaker
| designed for = open world, open world general, open world solo
+
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
 
| rating = great
 
| rating = great
 
| xpac = pof
 
| xpac = pof
| meta = y
+
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Power {{Tooltip|Spellbreaker}} is a very strong open world solo build with a low skill floor and a very high skill ceiling thanks to the nature of {{Skill|Full Counter}}. It can be built many different ways, from DPS to sustain tank, and can even bring support for allies in group events.
+
A Power {{Tooltip|Spellbreaker}} build for general open world that combines good crowd control and defense. By disabling its enemies, it gains increased damage, making crowd control important. And with {{Skill|Full Counter}} it can block incoming attacks.
  
===Meta Rating===
+
As a downside, it little access to boons such as {{Tooltip|Fury}}, no ranged damage, its damage relies on inflicting crowd control to trigger {{Trait|Attacker's Insight}}, and spellbreaker is limited to level 1 burst attacks and 2 adrenaline bars due to {{Trait|Spellbreaker's Conviction}}.
Power Spellbreaker is a fantastic solo build and is rated meta for this purpose. For zerg farming, other builds will outperform it, though it still holds its own in a lot of popular farms.
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQIEOxY/PTmmAAAAqAAAAK0AAACvAAAAnAAAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQIEHxY/PT2nAKcArQCtAKgAqACvAK8AnACcAAAAAAAAAAAAAAAAAAAAAAADLwA1ADMAAA==]
 
}}
 
}}
  
Line 27: Line 26:
 
|specialization = spellbreaker
 
|specialization = spellbreaker
 
|weapon1 = Dagger
 
|weapon1 = Dagger
|weapon2 = Axe
+
|weapon2 = Mace
 
|weapon3 = Hammer
 
|weapon3 = Hammer
 
|weapon4 =  
 
|weapon4 =  
|healing = "To the Limit!"
+
|healing = Mending
|utility1 = "For Great Justice!"
+
|utility1 = Bull's Charge
|utility2 = Bull's Charge
+
|utility2 = "For Great Justice!"
 
|utility3 = Signet of Fury
 
|utility3 = Signet of Fury
 
|elite = Signet of Rage
 
|elite = Signet of Rage
Line 39: Line 38:
  
 
===Weapon Variants===
 
===Weapon Variants===
* Mace (Mainhand) - Extra defense and CC
+
* {{Tooltip|Dagger}} - offhand dagger can replace offhand mace to trade damage and crowd control for healing from {{Trait|Sun and Moon Style}}.
* Shield - Extra defense and CC
 
  
 
+
===Skill variants===
===Skill Variants===
+
* {{Skill|Signet of Fury}} is only taken for the passive precision buff but it can be replaced by {{Sigil|Superior Sigil of Accuracy}} (replacing Impact sigil) if you'd rather have another utility skill.
====Heal Skills====
+
* {{Skill|"Shake It Off!"}} - fantastic stunbreak and condition cleanse
* {{Skill|Mending}} - Condition clear at the cost of adrenaline
 
* {{Skill|Defiant Stance}} - extremely strong counter-pressure heal
 
 
 
 
 
====Utilities====
 
* {{Skill|Signet of Stamina}} - more dodges.
 
* {{Skill|Kick (warrior utility)}} - alternative to {{Skill|Bull's Charge}}
 
* {{Skill|Dolyak Signet}} - stability and damage reduction
 
* {{Skill|"Shake It Off!"}} - best condition clear and stunbreak
 
* {{Skill|Signet of Might}} - high DPS option
 
* {{Skill|Endure Pain}} - immortality for a few seconds
 
* {{Skill|Banner of Discipline}} - boost ally damage; great for zergs
 
* {{Skill|Banner of Strength}} - boost ally damage; great for zergs
 
* {{Skill|Banner of Defense}} - boost ally defense; good for zergs
 
* {{Skill|Banner of Tactics}} - boost ally defense; good in zergs
 
** If taking banners, consider taking {{Trait|Doubled Standards}}
 
 
 
 
 
====Elite Skills====
 
* {{Skill|Battle Standard}} - ally rez + boon support
 
* {{Skill|Winds of Disenchantment}} - projectile hate
 
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Strength|bot|mid|bot}}
+
{{Specialization|Strength|bot|bot|top}}
 
{{Specialization|Defense|bot|bot|bot}}
 
{{Specialization|Defense|bot|bot|bot}}
{{Specialization|Spellbreaker|top|mid|bot}}
+
{{Specialization|Spellbreaker|top|bot|bot}}
* {{Trait|Heightened Focus}} - combined with {{Sigil|Superior Sigil of Celerity}} and {{Skill|Dual Strike}}, provides permanent {{Tooltip|Quickness}}
+
;Variants
* {{Trait|Sun and Moon Style}} - use if taking daggers
+
* {{Trait|Brave Stride}} - to counter CC
* {{Trait|Brave Stride}} - nearly permanent {{Tooltip|Stability}} uptime
+
* {{Trait|Might Makes Right}} - trades damage for sustain, also consider using {{Trait|Forceful Greatsword}}.
* {{Trait|Guard Counter}} - grants significant protection uptime
+
* {{Trait|Aggressive Onslaught}} - good when soloing to trade damage for self {{Tooltip|Quickness}} generation.
* {{Trait|Slow Counter}} - if not running a dagger
+
====Sustain: Tactics====
* {{Trait|Burst Mastery}} - if not running an axe
+
To trade damage for sustain, replace '''Defense''' with {{Tooltip|Tactics}}.
* {{Trait|Might Makes Right}} - provides extremely high sustain when combined with {{Trait|Magebane Tether}}
+
{{Specialization|Tactics|mid|bot|mid|variant=y}}
* {{Trait|Berserker's Power}} - high DPS without relying on CC, better if using Greatsword or Axe/Axe.
+
* combine this with {{Trait|Might Makes Right}}.
 
 
 
 
===Tactics Variant===
 
For a massive boost to sustain, replace Defense with Tactics.
 
{{Specialization|Tactics|mid|mid|mid|variant=y}}
 
 
 
===Discipline Variant===
 
If running banners for a zerg, consider swapping to {{Trait|Berserker's Power}} and using this variant instead.
 
{{Specialization|Discipline|mid|top|top|variant=y}}
 
  
  
Line 94: Line 62:
 
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br>
 
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br>
 
This set uses gear similar to that of [[Build:Berserker_-_Power_DPS]], making it a good option for general PVE.
 
This set uses gear similar to that of [[Build:Berserker_-_Power_DPS]], making it a good option for general PVE.
 
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Heavy
 
| weight = Heavy
Line 101: Line 68:
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Dagger
 
| weapon1 = Dagger
| weapon2 = Axe
+
| weapon2 = Mace
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
Line 108: Line 75:
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Impact
 
| sigil4 = Superior Sigil of Impact
 +
| relic = Relic of the Claw
 
}}
 
}}
 +
* Other relic alternatives include {{Relic|Relic of the Thief}} if you don't have access to Relic of the Claw, {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons.
 +
* For defense, equip the highest tier Jade Core you can afford and use Jade Tech Defensive Protocols.
  
  
===Variant Equipment===
+
==Consumables==
====Gear====
+
Budget consumables are acceptable for use in open world.
* {{Tooltip|Knight}} - defensive trinkets
 
  
 +
===DPS===
 +
* Prioritize '''Steak''' Ascended food.
 +
* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
  
====Sigils====
+
===Defense===
* {{Sigil|Superior Sigil of Air}}, {{Sigil|Superior Sigil of Accuracy}} - budget dps
+
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
* {{Sigil|Superior Sigil of Energy}} - strong defense sigil
+
* {{Food|Fried Oyster Sandwich}}
* {{Sigil|Superior Sigil of Draining}} - use with mace for an increase to sustain
+
* {{Food|Bowl of Lemongrass Mussel Pasta}}
  
 
+
===Farming===
====Runes====
+
* Prioritize '''Steak''' Ascended food.
* {{Rune|Superior Rune of Infiltration}}, {{Rune|Superior Rune of Strength}} - budget dps
+
* {{food|Peppermint Omnomberry Bar}}
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - Defense
+
* {{Utility|Sharpening Skull}} (and variants)
 
 
 
 
==Consumables==
 
:'''Food'''
 
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* {{food|Peppermint Omnomberry Bar}} - farming
 
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
 
 
:'''Utility'''
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
 
  
  
 
==Usage==
 
==Usage==
 
===Damage===
 
===Damage===
* Use off cooldown: {{Skill|Signet of Rage}}, {{Skill|"For Great Justice!"}}, {{Skill|Breaching Strike}} (or any current Burst skill at 2 bars)
+
This build heavily benefits from using Crowd Control (cc) to gain stacks of {{Trait|Attacker's Insight}}. As such, CC is part of the damage rotation. It's very important to be familiar with your CC skills and to watch your stacks; if you have dropped a stack, CC skills take the highest priority.
* This build focuses on using Disables to proc {{Trait|Aggressive Onslaught}}. Space out Disables to maintain high {{Tooltip|Quickness}} uptime.
 
** Disables to focus on are: {{Skill|Earthshaker}}, {{Skill|Backbreaker}}, {{Skill|Bull's Charge}}, {{Skill|Disrupting Stab}}.
 
* You also should focus on maintaining {{Tooltip|Weakness}} when possible. Weakness not only provides you a damage bonus through {{Trait|Cull the Weak}} but also provides you with great personal defenses against non-defiant foes. Your primary sources of Weakness are {{Skill|Fierce Blow}} and your Burst Skills.
 
** Note, however, that Skelk Venom ( https://wiki.guildwars2.com/wiki/Skale_Venom_%28consumable%29 ) is a consumable which will greatly assist in Weakness application at practically no cost.
 
 
 
===Defense===
 
* {{Skill|Full Counter}} is a really powerful defensive skill, try to use it instead of dodging whenever possible.
 
** Note that {{Skill|Full Counter}} reduces the damage of attacks to 0 rather than actually blocking them. This is relevant if trying not to get hit by an attack (e.g. for specific achievements).
 
* Mace/Shield has several blocks and CC
 
* Remember to always dodge and sidestep attacks if possible (except when baiting {{Skill|Full Counter}}).
 
  
 +
CC will also activate {{Relic|Relic of the Claw}} for a nice damage boost. Your hammer and maces also deal increased damage to crowd controlled or defiant enemies thanks to {{Trait|Merciless Hammer}}.
  
===Sustain===
+
Use {{Skill|"For Great Justice!"}} periodically to gain {{Tooltip|Fury}} and some {{Tooltip|Might}}.
* If using {{Trait|Might Makes Right}}, granting might to yourself will provide healing and endurance regeneration.
 
* If using Tactics, Shouts provide extra healing.
 
* If using Daggers, {{Trait|Sun and Moon Style}} provides very high health per second.
 
  
 +
===Hammer===
 +
{{Skill|Fierce Blow}} deals considerably higher damage against {{Tooltip|Weakness|weakened}} targets, for example after you use a burst skill with {{Trait|Cull the Weak}}. Reset its cooldown with {{Skill|Backbreaker}}. On hammer you want to use all skills for damage.
  
===Crowd Control===
+
===Dagger/Mace===
* {{Skill|Skull Crack}}
+
{{Skill|Crushing Blow}} is improved if you hit a disabled foe, for example after you use {{Skill|Bull's Charge}}. Use {{Skill|Tremor}} to reset its cooldown. Use {{Skill|Disrupting Stab}} for damage. {{Skill|Aura Slicer}} should only be used if you need mobility.
* {{Skill|Pommel Bash}}
 
* {{Skill|Shield Bash}}/{{Skill|Tremor}}
 
* {{Skill|Kick (warrior utility)}}
 
* {{Skill|Stomp}}
 
* Seriously just hit any button on this build and you're probably going to CC something.
 
  
 +
===Defense===
 +
* {{Skill|Full Counter}} lets you block and counter enemy attacks.
 +
* This build has many defensive skills and traits listed above to make use of. Use Warrior's high health pool and dodges to your advantage.
 +
* You have passive healing from {{Trait|Adrenal Health}}.
 +
* Consider replacing mace with offhand dagger to activate {{Trait|Sun and Moon Style}} if you need more sustain.
  
==Video Examples==
+
===CC===
* [https://www.youtube.com/watch?v=irCLSBqOyAE Avatar of Balthazar Solo with an old version of this build]
+
The skills listed below are just the ones built into the default build. Warrior has a myriad of incredible CC options if you happen to need more.
 +
* {{Skill|Full Counter}}
 +
* {{Skill|Earthshaker}}
 +
* {{Skill|Backbreaker}}
 +
* {{Skill|Staggering Blow}}
 +
* {{Skill|Hammer Shock}}
 +
* {{Skill|Disrupting Stab}}
 +
* {{Skill|Bull's Charge}}

Latest revision as of 10:11, 10 August 2025

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on August 10, 2025 and is up to date for the August 19, 2025 patch.

Overview

A Power Spellbreaker Spellbreaker build for general open world that combines good crowd control and defense. By disabling its enemies, it gains increased damage, making crowd control important. And with Full Counter it can block incoming attacks.

As a downside, it little access to boons such as Fury Fury, no ranged damage, its damage relies on inflicting crowd control to trigger Attacker's Insight, and spellbreaker is limited to level 1 burst attacks and 2 adrenaline bars due to Spellbreaker's Conviction.


Template Code

[&DQIEHxY/PT2nAKcArQCtAKgAqACvAK8AnACcAAAAAAAAAAAAAAAAAAAAAAADLwA1ADMAAA==]
Copy Template Code


Skill Bar

Dagger/Mace
Hammer
Utility


Weapon Variants

  • Dagger Dagger - offhand dagger can replace offhand mace to trade damage and crowd control for healing from Sun and Moon Style.

Skill variants

  • Signet of Fury is only taken for the passive precision buff but it can be replaced by Sigil of Superior Sigil of Accuracy (replacing Impact sigil) if you'd rather have another utility skill.
  • "Shake It Off!" - fantastic stunbreak and condition cleanse


Specializations

Variants
  • Brave Stride - to counter CC
  • Might Makes Right - trades damage for sustain, also consider using Forceful Greatsword.
  • Aggressive Onslaught - good when soloing to trade damage for self Quickness Quickness generation.

Sustain: Tactics

To trade damage for sustain, replace Defense with Tactics Tactics.

  • combine this with Might Makes Right.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to that of Build:Berserker_-_Power_DPS, making it a good option for general PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Mace
Berserker
Sigil
Sigil
Hammer
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Other relic alternatives include Relic of the Thief if you don't have access to Relic of the Claw, Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons.
  • For defense, equip the highest tier Jade Core you can afford and use Jade Tech Defensive Protocols.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • (and variants)


Usage

Damage

This build heavily benefits from using Crowd Control (cc) to gain stacks of Attacker's Insight. As such, CC is part of the damage rotation. It's very important to be familiar with your CC skills and to watch your stacks; if you have dropped a stack, CC skills take the highest priority.

CC will also activate Relic of the Claw for a nice damage boost. Your hammer and maces also deal increased damage to crowd controlled or defiant enemies thanks to Merciless Hammer.

Use "For Great Justice!" periodically to gain Fury Fury and some Might Might.

Hammer

Fierce Blow deals considerably higher damage against weakened weakened targets, for example after you use a burst skill with Cull the Weak. Reset its cooldown with Backbreaker. On hammer you want to use all skills for damage.

Dagger/Mace

Crushing Blow is improved if you hit a disabled foe, for example after you use Bull's Charge. Use Tremor to reset its cooldown. Use Disrupting Stab for damage. Aura Slicer should only be used if you need mobility.

Defense

  • Full Counter lets you block and counter enemy attacks.
  • This build has many defensive skills and traits listed above to make use of. Use Warrior's high health pool and dodges to your advantage.
  • You have passive healing from Adrenal Health.
  • Consider replacing mace with offhand dagger to activate Sun and Moon Style if you need more sustain.

CC

The skills listed below are just the ones built into the default build. Warrior has a myriad of incredible CC options if you happen to need more.

  • Full Counter
  • Earthshaker
  • Backbreaker
  • Staggering Blow
  • Hammer Shock
  • Disrupting Stab
  • Bull's Charge


Ratings

This build has a rating of 5 stars based on 6 votes.
Log in or register to rate this build.
4 stars
BlobTheBob gave this build 4 stars • April 2024
Still a good build for people wanting a true melee class. It doesnt have the greatest dps but it makes up for it with Full Counter being an incredibly strong defensive and offensive ability. Also with the later expansions EoD and SotO, many enemies have increased access to boons like protection, quickness, and stability, which spellbeaker excels at removing.
5 stars
Pleasebean gave this build 5 stars • May 2021
A solid build for any who enjoys melee combat, truly fit the theme of a forminable fighter. Self sustained is so high while you are fighting, not much focus is needed because as long as you hit something you can heal up to full even below 50%. One more small benefit that if using Phalanx Strength this build practically immortal in zerg/massive meta while still provide extremely high might up time. The only downside is this build has limited CC unless you willing to give up some personal dps for mace/hammer/physical utilities.
5 stars
Linera gave this build 5 stars • January 2021
As of 2021, this build is still an excellent solo build. Able to solo champions with relative ease thanks to the sustained healing from sun and moon and might makes right. "Shake it off" alone functions as a very good condi removal option and stunbreak. And full counter is a third dodge. Its only real weakness is its relatively short range, which is somewhat mitigated with its gap closing skills, namely GS 3, GS 5, dagger 2, and dagger burst. Overall, 5/5
5 stars
Onlywrin gave this build 5 stars • November 2020
The best solo build for warrior. Very versatile, relatively easy to play, and can quickly be adapted to fit different playstyle. Has gone from a build I rarely took seriously to one of my favorites very quickly.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
A tanky, high AoE damage build for Spellbreaker. Excels at soloing group events and cleaving down trash mobs, and can survive some things it shouldn't be able to with Full Counter. Like all Warrior builds, its weakness is its short effective range.
5 stars
Screaming gave this build 5 stars • July 2018
A great build that fulfils classic warrior wielding a big sword fantasy, with not only great personal sustain and damage mitigation through Might Makes Right and Full Counter, but also extremely effective at generating its own might further increasing its damage between Forceful Greatsword and Magebane Tether. Alongside this it also has decent condition cleanse with Mending and Brawler's Recovery, as well as good mobility on Greatsword with Whirlwind Attack and Rush which are further enhanced by Warrior's Sprint removing immobile. This build, overall, is absolutely excellent, while being fun to play - between Mace and Shield skills, Hundred Blades, and Physical skills, it's easy to get the feeling that your warrior is this extremely strong unstoppable juggernaut.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium
Split Metabattle Logo