Difference between revisions of "Bladesworn - Power DPS"
(Hid burst opener stuff as I think the new looping structure means just skipping the first step.) |
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===Rotation=== | ===Rotation=== | ||
− | + | If possible, you can pre-cast {{tooltip|Blooming Fire}}, {{tooltip|Artillery Slash}} and {{tooltip|Break Step}} to build up stacks of {{trait|Fierce as Fire}}. Pre-cast both charges of {{Skill|Flow Stabilizer}}, {{skill|Tactical Reload}}, an additional charge of {{Skill|Flow Stabilizer}}, and your healing skill. | |
+ | |||
+ | <!-- hiding opener stuff for the moment | ||
− | + | There are two openers you can use for Bladesworn. The higher damage opener immediately starts with {{tooltip|Dragon Slash - Force}}, but requires getting into combat at just the right time to avoid having to delay later parts of the rotation. The other opener has a slightly delayed {{tooltip|Dragon Slash - Force}} which allows a bit more time for flow to build up and makes it easier to line up cooldowns. | |
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{{Collapse start|<big>'''Burst Opener'''</big>}} | {{Collapse start|<big>'''Burst Opener'''</big>}} | ||
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# Proceed to '''Loop''' | # Proceed to '''Loop''' | ||
{{Collapse end}} | {{Collapse end}} | ||
− | </ | + | |
− | + | ===General tips=== | |
+ | * Both openers follow the same broad structure as the loop, so learning the loop first might be helpful. | ||
+ | --> | ||
+ | |||
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+ | <big>'''Opener'''</big> | ||
+ | |||
+ | Even if you skip the rest of the precast, it is very strong to precast your utilities: | ||
+ | # {{skill|Overcharged Cartridges}} and {{skill|Flow Stabilizer}} | ||
+ | # {{skill|Tactical Reload}} | ||
+ | # {{skill|Overcharged Cartridges}} - casting this twice within 10 seconds allows you to start with the supercharged buff | ||
+ | # {{skill|Dragon's Roar}} | ||
+ | # {{skill|Dragon Trigger}} | ||
+ | |||
+ | |||
<big>'''Loop'''</big> | <big>'''Loop'''</big> | ||
Use {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} off cooldown. | Use {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} off cooldown. | ||
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+ | '''Gunsaber''' | ||
− | ' | + | If a phase goes on long enough, {{tooltip|Cyclone Trigger}} won't be available every time, so just skip it in this case. |
# {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
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# {{tooltip|Flicker Step}} back into melee range | # {{tooltip|Flicker Step}} back into melee range | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
− | # {{tooltip|Artillery Slash}} | + | # {{tooltip|Artillery Slash}} |
+ | # {{tooltip|Blooming Fire}} | ||
+ | # {{tooltip|Cyclone Trigger}} | ||
+ | # {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} | ||
+ | # {{tooltip|Cyclone Trigger}} | ||
+ | # {{tooltip|Blooming Fire}} | ||
# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
# {{Skill|Sheathe Gunsaber}} | # {{Skill|Sheathe Gunsaber}} | ||
− | '''Sword/Pistol | + | '''Sword/Pistol''' |
+ | # {{Skill|Dragon's Roar}} - on the first loop after the opener it's worth using '''Gunstinger''' first | ||
# {{skill|Gunstinger}} | # {{skill|Gunstinger}} | ||
− | |||
# {{Skill|Final Thrust}} | # {{Skill|Final Thrust}} | ||
# {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} {{to}} {{Skill|Hamstring}} x2 | # {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} {{to}} {{Skill|Hamstring}} x2 | ||
+ | # {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} | ||
+ | # {{Skill|Overcharged Cartridges}} - you will still have stacks of this, so casting again will supercharge them ready for the double slash | ||
# {{Skill|Dragon Trigger}} | # {{Skill|Dragon Trigger}} | ||
− | + | # Repeat from start of '''Gunsaber''' section | |
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− | # | ||
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===General Tips=== | ===General Tips=== | ||
− | * | + | * Always use {{skill|Overcharged Cartridges}} as your last skill before exiting your '''Gunsaber'''. |
− | |||
* {{tooltip|Flicker Step}} is not only used for positioning, but triggers {{relic|Relic of Peitha}}. | * {{tooltip|Flicker Step}} is not only used for positioning, but triggers {{relic|Relic of Peitha}}. | ||
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}. | * While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}. | ||
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence. | ** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence. | ||
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip some of the '''Sword''' skills in your rotation if it is already available. | * {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip some of the '''Sword''' skills in your rotation if it is already available. | ||
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Revision as of 00:55, 11 July 2025
Overview
Bladesworn trades its second weapon set for a Gunsaber that combines ranged explosions with melee slashes. Most importantly, it gains access to the unique Dragon Slash burst skills - incredibly powerful single strikes that take a long time to prepare. As the Bladesworn is immobile this preparation, it can be challenging to manage against targets that move a lot, or can disrupt you. With so much of its damage loaded into the Dragon Slash, Bladesworn is incredibly strong if the player can perform them off cooldown, but even one missed Slash is a significant damage loss.
With Tactics, the Bladesworn can also provide some passive Might generation for their subgroup, making them an excellent choice for filling in gaps in your boon uptime while still being top DPS.
Skill Bar
Skill Variants
Healing
- Depending on the encounter, you may find
- In fractals, you can precast at a Mistlock then switch to to gain the benefits of both.
makes the opener more consistent, as it provides a bonus to flow generation for 15 seconds upon use. It is used in the same way as .
Template Code
Specializations
Stability uptime will be useful - just be wary on encounters that corrupt boons, as
Stability gets corrupted into
Fear!
could be used if the extra
Equipment
Assassin
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- You want to hit 2217 precision (with a ).
- In strikes where the boss gets
Exposed, or at Keep Construct, it would be more beneficial to swap the for a .
- is the best relic for players that don't own Secrets of the Obscure.
Consumables
Food
- or ascended versions
Utility
-
- for a cheaper alternative
Usage
Simplified Rotation (by Masel)
Bladesworn can simplified in two ways: First, by replacing some of the Armament skills with warrior's powerful signets, and second by using a consistent loop for Gunsaber and Sword/Pistol sections, rather than two variants as the full rotation uses.
- Replace and with and .
- The
Berserker stats gear, and (or ascended versions).
, full Berserker stats gear except one ring and one accessory in
Assassin stats, and (or ascended versions).
, full
means that different gear should be used. Pick one of the following:
Opener
- Precast as many skills in Gunsaber as you can (make sure not to hit the boss early!), , both charges of , and - you can skip some or all of the Gunsaber skills if you're not confident.
Flicker Step just before Dragon Slash is fully charged
Dragon Slash - Force
Part 1
- Stay in Gunsaber and use the following skills off cooldown
Blooming Fire
Cyclone Trigger (if available)
Artillery Slash (if at two or more charges)
- Autoattack until Dragon Trigger is available
- as soon as you can
Flicker Step just before Dragon Slash is fully charged
Dragon Slash - Force
Part 2
Blooming Fire
Weapon Swap
- Autoattack until Dragon Trigger is available
- as soon as you can
Flicker Step just before Dragon Slash is fully charged
Dragon Slash - Force
- Return to start of Part 1
- Use and off cooldown.
- If the boss is about to phase, activate
Dragon Slash - Force to make it even stronger.
just before
Rotation
If possible, you can pre-cast Blooming Fire,
Artillery Slash and
Break Step to build up stacks of . Pre-cast both charges of , , an additional charge of , and your healing skill.
Opener
Even if you skip the rest of the precast, it is very strong to precast your utilities:
- and
- - casting this twice within 10 seconds allows you to start with the supercharged buff
Loop
Use
and off cooldown.
Gunsaber
If a phase goes on long enough, Cyclone Trigger won't be available every time, so just skip it in this case.
Flicker Step just before Dragon Slash is fully charged
Dragon Slash - Force
Flicker Step back into melee range
Dragon Slash - Force
Artillery Slash
Blooming Fire
Cyclone Trigger
Swift Cut ⇒
Steel Divide ⇒
Explosive Thrust
Cyclone Trigger
Blooming Fire
Flicker Step just before Dragon Slash is fully charged
Dragon Slash - Force
Sword/Pistol
- - on the first loop after the opener it's worth using Gunstinger first
- ⇒ ⇒ x2
- ⇒
- - you will still have stacks of this, so casting again will supercharge them ready for the double slash
- Repeat from start of Gunsaber section
General Tips
- Always use as your last skill before exiting your Gunsaber.
Flicker Step is not only used for positioning, but triggers .
- While charging
Triggerguard to generate extra charges of , to ensure you are at 10 stacks for
Dragon Slash - Force.
- If there is any danger of you getting interrupted while in , you can forgo this step so they are available for defence.
, you can use Dragon Slash - Force alone is over half your total damage, so it is essential not to delay . If necessary, you can skip some of the Sword skills in your rotation if it is already available.
Ratings

Comments
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