Difference between revisions of "Mirage - Celestial Daze Spammer Roamer"
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| specialization = Mirage | | specialization = Mirage | ||
| designed for = WvW Roaming | | designed for = WvW Roaming | ||
− | | focus = condition damage, control | + | | focus = condition damage, control, mobility |
| rating = great | | rating = great | ||
− | | difficulty = | + | | difficulty = 2 |
− | | xpac = PoF | + | | xpac = PoF |
}} | }} | ||
==Overview== | ==Overview== | ||
− | A WvW Celestial Mirage roaming build created to | + | A WvW Celestial Mirage roaming build created to overwhelm its opponents using CC skills and condition bursts. |
Line 17: | Line 17: | ||
| profession = Mesmer | | profession = Mesmer | ||
| specialization = Mirage | | specialization = Mirage | ||
− | | weapon1 = | + | | weapon1 = sword |
| weapon2 = pistol | | weapon2 = pistol | ||
− | | weapon3 = | + | | weapon3 = staff |
− | | weapon4 = | + | | weapon4 = |
| healing = False Oasis | | healing = False Oasis | ||
| utility1 = Illusionary Ambush | | utility1 = Illusionary Ambush | ||
Line 33: | Line 33: | ||
Keep {{Skill|Blink}} on your bar at all times, but you can play around with the other utility slots: | Keep {{Skill|Blink}} on your bar at all times, but you can play around with the other utility slots: | ||
− | * {{Skill|Signet of Midnight}} - | + | * {{Skill|Signet of Midnight}} - stunbreak and stealth. |
* {{Skill|Arcane Thievery}} - helpful skill against conditions that could also get rid of {{Tooltip|Stability}} on targets, opening them up for interrupts. | * {{Skill|Arcane Thievery}} - helpful skill against conditions that could also get rid of {{Tooltip|Stability}} on targets, opening them up for interrupts. | ||
+ | |||
+ | * {{Skill|Signet of Illusions}} - allows you to spam your shatter skills more, and even has some passive clone generation. | ||
'''Weapons''' | '''Weapons''' | ||
− | * ''Staff'' over ''Sword/Torch'' - adds a significant uptime of {{Tooltip|Alacrity}} access to the build along with a defensive set you can fall back on, but sacrifices some of the CC and interrupt synergy of the build. Also has less condition cleansing. While Staff can perform better in situations where you can't CC targets like facing high {{Tooltip|Stability}} uptime specs, it does worse against those with lots of projectile denial because both Staff and Dagger/Pistol are projectile-based. | + | * ''Torch'' over ''Pistol'' - a more defensive option with cleansing and stealth access. Take {{Trait|Mental Gymnastics}} for the first slot of Dueling and {{Trait|Desert Distortion}} on Mirage. |
+ | |||
+ | * ''Axe'' over ''Staff'' - this is a more bursty, high risk/reward option. Swap your offhands around a bit to get Sword/Torch and Axe/Pistol. | ||
+ | <!--* ''Staff'' over ''Sword/Torch'' - adds a significant uptime of {{Tooltip|Alacrity}} access to the build along with a defensive set you can fall back on, but sacrifices some of the CC and interrupt synergy of the build. Also has less condition cleansing. While Staff can perform better in situations where you can't CC targets like facing high {{Tooltip|Stability}} uptime specs, it does worse against those with lots of projectile denial because both Staff and Dagger/Pistol are projectile-based.--> | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcKNwE7OxruFW4BihZmAWUBawFnAYMBRheaAQAAAAAAAAAAAAAAAAAAAAADWQBaADYAAA==] |
}} | }} | ||
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| rune = Superior Rune of the Berserker | | rune = Superior Rune of the Berserker | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Sword |
| weapon2 = Pistol | | weapon2 = Pistol | ||
− | | weapon3 = | + | | weapon3 = Staff |
− | | weapon4 = | + | | weapon4 = |
| sigil1 = Superior Sigil of Cleansing | | sigil1 = Superior Sigil of Cleansing | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
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| infusion1 = Malign WvW Infusion | | infusion1 = Malign WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | relic = Relic of | + | | relic = Relic of Agony |
}} | }} | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | ''' | + | '''Relics''' |
− | * {{ | + | * {{Relic|Relic of the Demon Queen}} - less bursty option, but that doesn't always mean lower damage. It's easier to proc this relic (lower ICD, only requires landing a CC not scoring an interrupt) and even acts as a cover condition on top of dealing damage and reducing enemy healing. |
+ | |||
+ | * {{Relic|Relic of the Mirage}} - solid damage that gets applied passively. | ||
− | + | * {{Relic|Relic of Rivers}} - defensive relic that significantly improves your Alacrity and Regen uptimes. | |
− | * {{Relic|Relic of | ||
Line 90: | Line 96: | ||
'''Utility''' | '''Utility''' | ||
− | * Optimal: {{Utility|Magnanimous Tuning Crystal}} or {{Utility|Tuning Icicle}}, whichever is cheaper (the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle). | + | * Optimal: {{Utility|Magnanimous Tuning Crystal}}<!--or {{Utility|Tuning Icicle}}, whichever is cheaper (the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle).--> |
* Budget: {{Utility|Compact Quality Tuning Crystal}} either from Canned Food Crates found in WvW {{Item|Skirmish Chest}}s or purchased from the [https://wiki.guildwars2.com/wiki/Permanent_Portable_Provisioner Permanent Portable Provisioner]. | * Budget: {{Utility|Compact Quality Tuning Crystal}} either from Canned Food Crates found in WvW {{Item|Skirmish Chest}}s or purchased from the [https://wiki.guildwars2.com/wiki/Permanent_Portable_Provisioner Permanent Portable Provisioner]. | ||
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==Usage== | ==Usage== | ||
'''Elite specialization basics''' | '''Elite specialization basics''' | ||
− | * Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: {{Skill|Mirage Thrust}} for '''sword''' and {{Skill| | + | * Dodge rolling is replaced by Mirage Cloak (we might still refer to it as dodging), which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: {{Skill|Mirage Thrust}} for '''sword''' and {{Skill|Chaos Vortex}} for '''staff'''. Ambush skills replace the autoattack of the weapons for 1.5 seconds. |
− | * Pressing dodge grants | + | * Pressing dodge grants increased movement speed and {{Tooltip|Regeneration}}, which reduces incoming condition duration while it lasts thanks to {{Trait|Renewing Oasis}}. {{Trait|Infinite Horizon}} makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as {{Skill|Full Counter}}, denying your opponent various bonuses. |
* You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd. | * You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd. | ||
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'''General''' | '''General''' | ||
− | * Besides cleansing conditions while at the same time pressuring your opponent with them, {{Skill|Arcane Thievery}} is also useful for boon removal/stacking in general, for example getting rid of their {{Tooltip|Stability}} or stealing {{Tooltip|Vigor}} for {{Trait|Nomad's Endurance}} synergy. | + | * ''If taken'' Besides cleansing conditions while at the same time pressuring your opponent with them, {{Skill|Arcane Thievery}} is also useful for boon removal/stacking in general, for example getting rid of their {{Tooltip|Stability}} or stealing {{Tooltip|Vigor}} for {{Trait|Nomad's Endurance}} synergy. |
* The basic game plan is simple: dodge rolling summons a clone and makes all of your clones unload ambush attacks. Your goal is to build up your clone count and spam ambushes on enemies. | * The basic game plan is simple: dodge rolling summons a clone and makes all of your clones unload ambush attacks. Your goal is to build up your clone count and spam ambushes on enemies. | ||
− | * The entire build was built around | + | * The entire build was built around spamming CC, as interrupts proc {{Trait|Power Block}} and {{Relic|Relic of Agony}}. As a result you both apply pressure to your target and shut down their offensive capabilities. |
− | * On Dagger/Pistol open with {{Skill|Phantasmal Duelist}} and {{Skill|Magic Bullet}}, interrupts reduce the CD of pistol skills so spamming dagger ambush attacks is going to recharge them in no time. | + | * Sword/Pistol is your burst set while Staff fills a more defensive role with sustained damage. |
+ | <!--* On Dagger/Pistol open with {{Skill|Phantasmal Duelist}} and {{Skill|Magic Bullet}}, interrupts reduce the CD of pistol skills so spamming dagger ambush attacks is going to recharge them in no time.--> | ||
* Shatter skills remove boons, which is a great way of getting rid of {{Tooltip|Stability}} and opening up targets for more {{Tooltip|Daze}} spam. | * Shatter skills remove boons, which is a great way of getting rid of {{Tooltip|Stability}} and opening up targets for more {{Tooltip|Daze}} spam. | ||
+ | <!--* Sword's ambush skill also dazes targets but in terms of damage it lags behind Dagger. It's quite good at softening up targets however as it removes boons. | ||
+ | * You could play this build either with Staff or Sword/Torch, either way that's going to be your defensive set. While their ambush attacks can still pressure enemies quite well their other slot skills can save your from pressure. | ||
− | * Sword | + | * On Sword Torch the 2 best defensive skills are {{Skill|Blurred Frenzy}} for avoiding attacks and {{Skill|The Prestige}} for condition removal/blind/stealth. |
− | |||
− | + | '''Burst combo examples''' | |
+ | |||
+ | ''Dagger/Pistol'' | ||
+ | :# {{Skill|Unstable Bladestorm}} | ||
+ | :# {{Skill|Phantasmal Duelist}} | ||
+ | :# {{Skill|Magic Bullet}} | ||
+ | :# {{Skill|Bladecall}} to summon a clone. | ||
+ | :# Dodge | ||
+ | :# {{Skill|Phantom Razor}} | ||
+ | :# {{Skill|Illusionary Ambush}} | ||
+ | :# Use your Pistol skills once again if they got recharged by the interrupts. | ||
+ | |||
+ | ''Sword/Torch'' | ||
+ | :# {{Skill|The Prestige}} | ||
+ | :# {{Skill|Phantasmal Mage}} | ||
+ | :# {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} | ||
+ | :# Dodge | ||
+ | :# {{Skill|Mirage Thrust}} | ||
+ | :# {{Skill|Cry of Frustration}}--> | ||
− | '''Staff | + | '''Staff''' |
− | * {{Skill|Chaos Armor}} may not look that amazing at first glance, but it's an instant cast skill which applies {{Tooltip|Protection}} | + | * {{Skill|Chaos Armor}} may not look that amazing at first glance, but it's an instant cast skill which applies AoE {{Tooltip|Blind}} to nearby foes and could also apply {{Tooltip|Protection}} and {{Tooltip|Weakness}}, effectively filtering incoming damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd. |
* {{Skill|Chaos Storm}} is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including {{Tooltip|Aegis}} while inflicting several conditions that can mitigate damage like {{Tooltip|Weakness}} or {{Tooltip|Chill}} (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always {{Tooltip|Daze}}s enemies, making it a reliable AoE interrupt. | * {{Skill|Chaos Storm}} is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including {{Tooltip|Aegis}} while inflicting several conditions that can mitigate damage like {{Tooltip|Weakness}} or {{Tooltip|Chill}} (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always {{Tooltip|Daze}}s enemies, making it a reliable AoE interrupt. | ||
* {{Skill|Phase Retreat}} is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later. | * {{Skill|Phase Retreat}} is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later. | ||
− | ** If used in {{Skill|Chaos Storm}} PR grants {{ | + | ** If used in {{Skill|Chaos Storm}} PR grants {{Tooltip|Chaos Aura}}. Keep in mind that auras doesn't stack in duration, so try not to overlap Chaos Auras. |
* The build has rather poor access to condition cleansing by default, limited only to {{Skill|Jaunt}}, {{Sigil|Superior Sigil of Cleansing}} and possibly {{Skill|Arcane Thievery}}. Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is {{Skill|Distortion}}, granting you immunity to any form of pressure including CC and conditions that are already on you. | * The build has rather poor access to condition cleansing by default, limited only to {{Skill|Jaunt}}, {{Sigil|Superior Sigil of Cleansing}} and possibly {{Skill|Arcane Thievery}}. Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is {{Skill|Distortion}}, granting you immunity to any form of pressure including CC and conditions that are already on you. |
Latest revision as of 13:07, 30 June 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage, Control and Mobility
Designed for: WvW Roaming
Difficulty:
Normal
This build was last updated on June 30, 2025 and is up to date for the August 19, 2025 patch.
Overview
A WvW Celestial Mirage roaming build created to overwhelm its opponents using CC skills and condition bursts.
Skill Bar
Sword/Pistol
Staff
Utility
Skill Variants
Utility
Keep
on your bar at all times, but you can play around with the other utility slots:- - stunbreak and stealth.
Stability on targets, opening them up for interrupts.
- helpful skill against conditions that could also get rid of
- - allows you to spam your shatter skills more, and even has some passive clone generation.
Weapons
- Torch over Pistol - a more defensive option with cleansing and stealth access. Take for the first slot of Dueling and on Mirage.
- Axe over Staff - this is a more bursty, high risk/reward option. Swap your offhands around a bit to get Sword/Torch and Axe/Pistol.
Template Code
[&DQcKNwE7OxruFW4BihZmAWUBawFnAYMBRheaAQAAAAAAAAAAAAAAAAAAAAADWQBaADYAAA==]
Specializations
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Sword
Celestial
Celestial
Pistol
Celestial
Celestial
Sigil
Sigil
Staff
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Relics
- - less bursty option, but that doesn't always mean lower damage. It's easier to proc this relic (lower ICD, only requires landing a CC not scoring an interrupt) and even acts as a cover condition on top of dealing damage and reducing enemy healing.
- - solid damage that gets applied passively.
- - defensive relic that significantly improves your Alacrity and Regen uptimes.
Consumables
Food
- Optimal:
- Budget:
Utility
- Optimal:
- Budget: either from Canned Food Crates found in WvW s or purchased from the Permanent Portable Provisioner.
Usage
Elite specialization basics
- Dodge rolling is replaced by Mirage Cloak (we might still refer to it as dodging), which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: for sword and for staff. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
- Pressing dodge grants increased movement speed and
Regeneration, which reduces incoming condition duration while it lasts thanks to . makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as , denying your opponent various bonuses.
- You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.
General
- If taken Besides cleansing conditions while at the same time pressuring your opponent with them,
Stability or stealing
Vigor for synergy.
is also useful for boon removal/stacking in general, for example getting rid of their
- The basic game plan is simple: dodge rolling summons a clone and makes all of your clones unload ambush attacks. Your goal is to build up your clone count and spam ambushes on enemies.
- The entire build was built around spamming CC, as interrupts proc and . As a result you both apply pressure to your target and shut down their offensive capabilities.
- Sword/Pistol is your burst set while Staff fills a more defensive role with sustained damage.
- Shatter skills remove boons, which is a great way of getting rid of
Stability and opening up targets for more
Daze spam.
Staff
Blind to nearby foes and could also apply
Protection and
Weakness, effectively filtering incoming damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd.
may not look that amazing at first glance, but it's an instant cast skill which applies AoE
Aegis while inflicting several conditions that can mitigate damage like
Weakness or
Chill (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always
Dazes enemies, making it a reliable AoE interrupt.
is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including
- If used in
Chaos Aura. Keep in mind that auras doesn't stack in duration, so try not to overlap Chaos Auras.
PR grants
is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
- If used in
- The build has rather poor access to condition cleansing by default, limited only to , and possibly . Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is , granting you immunity to any form of pressure including CC and conditions that are already on you.
- Use
- Make sure that you don't have an enemy targeted when doing this!
for mobility while roaming or chasing after targets. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
Related Builds
- Condi Daze Spammer - Conquest PvP version of the build.
Ratings

No longer broken but still very good. Replaced the Dagger set with Staff, which lowers our CC potential but the damage is good and we get free Alacrity. Overall still reat CC, damage and mobility. Sustain's not the best though.

Best mes build around. The way it crushes anyone without stability is brutal and the burst is outstanding for a condi build. Not that good in groups but I mainly roam solo so it doesn't matter to me. You can't even run from it. 6/5
Comments
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