Difference between revisions of "Bladesworn - Defense Bladesworn"
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| specialization = Bladesworn | | specialization = Bladesworn | ||
| designed for = Conquest | | designed for = Conquest | ||
− | | rating = | + | | rating = archived |
| focus = strike damage, sustain | | focus = strike damage, sustain | ||
| difficulty = 1 | | difficulty = 1 | ||
− | |||
}} | }} | ||
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==Overview== | ==Overview== | ||
− | A Power Bladesworn build that drops Tactics for the {{Tooltip|Defense}} specialization in order to gain some new tools such as {{Tooltip|Resistance}} on dodge | + | A PvP Power Bladesworn build that drops Tactics for the {{Tooltip|Defense}} specialization in order to gain some new tools such as {{Tooltip|Resistance}} on dodge and projectile-reflects on {{Tooltip|Aegis}}<!--, even recovering some of the lost {{Tooltip|Stability}} access Bladesworn used to have.--> |
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| utility1 = "Shake It Off!" | | utility1 = "Shake It Off!" | ||
| utility2 = "For Great Justice!" | | utility2 = "For Great Justice!" | ||
− | | utility3 = | + | | utility3 = Dolyak Signet |
| elite = Tactical Reload | | elite = Tactical Reload | ||
}} | }} | ||
− | ==Skill Variants== | + | ===Skill Variants=== |
− | '''Weapons''' | + | <!--'''Weapons''' |
− | *''Warhorn'' over ''Pistol'' - while Pistol is seen as the | + | *''Warhorn'' over ''Pistol'' - while Pistol is seen as the stronger option, Warhorn can still be a good situational pick if you feel like more condition removal is needed, or if you plan on spending more time in teamfights and want some extra group utility. Warhorn's especially useful against classes such as Rangers or Necromancers who've got {{Tooltip|Immobilize}} and other movement-impairing conditions, but dropping Pistol's going to cost you a lot of damage and trait synergy. With Warhorn you should take {{Trait|Cull the Weak}} on Defense as you're losing quite a bit of {{Tooltip|Aegis}} access without Pistol which makes {{Trait|Shield Master}} weaker.--> |
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'''Heal''' | '''Heal''' | ||
* {{Skill|Mending}} - a tech option against condition builds, offers better cleansing in exchange for lower healing. Might want to consider taking {{Trait|Peak Performance}} on {{Tooltip|Strength}} if you want a damage boost. For the record Mending isn't always necessary against every condition build, sometimes your sheer amount of healing and barrier stacking coupled with the few cleases in the build is enough to stand your ground. | * {{Skill|Mending}} - a tech option against condition builds, offers better cleansing in exchange for lower healing. Might want to consider taking {{Trait|Peak Performance}} on {{Tooltip|Strength}} if you want a damage boost. For the record Mending isn't always necessary against every condition build, sometimes your sheer amount of healing and barrier stacking coupled with the few cleases in the build is enough to stand your ground. | ||
− | '''Utility''' | + | <!--'''Utility''' |
{{Skill|Balanced Stance}} can be replaced by: | {{Skill|Balanced Stance}} can be replaced by: | ||
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* {{Skill|"On My Mark!"}} - a utility that can be used if you are confident that can you get by with only 1 stunbreak. Adds more value to {{Relic|Relic of the Trooper}} and the vuln + reveal can help you secure kills. | * {{Skill|"On My Mark!"}} - a utility that can be used if you are confident that can you get by with only 1 stunbreak. Adds more value to {{Relic|Relic of the Trooper}} and the vuln + reveal can help you secure kills. | ||
− | * {{Skill|Stomp}} - somewhat niche but very versatile utility skill that acts as stunbreak, CC and provides some {{Tooltip|Stability}} access. The CC part even works on downed targets, allowing you to remove downed enemies from capture points while bleeding them out. | + | * {{Skill|Stomp}} - somewhat niche but very versatile utility skill that acts as stunbreak, CC and provides some {{Tooltip|Stability}} access. The CC part even works on downed targets, allowing you to remove downed enemies from capture points while bleeding them out.--> |
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'''Elite''' | '''Elite''' | ||
− | While generally not recommended, the elite can sometimes be swapped out in niche cases like 2v2 and 3v3 offseason where you'd need better rez power or chase/kill potential, or if you're using {{Skill|Mending}}. | + | While generally not recommended, the elite can sometimes be swapped out in niche cases like 2v2 and 3v3 offseason where you'd need better rez power or chase/kill potential, or if you're using {{Skill|Mending}}. Usually however {{Skill|Tactical Reload}} provides a lot of damage and sustain especially when paired with {{Skill|Combat Stimulant}} so it's too good to give up. |
− | *{{Skill|Battle Standard}} - could be useful when you expect to be mostly teamfighting. | + | *{{Skill|Battle Standard}} - could be useful when you expect to be mostly teamfighting, or during 2v2/3v3 offseasons. |
*{{Skill|Rampage}} - the combination of CC, mobility and damage makes this good in just about any situation from securing kills to disengaging from fights. | *{{Skill|Rampage}} - the combination of CC, mobility and damage makes this good in just about any situation from securing kills to disengaging from fights. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIEHRYpRCX/GnAAagAAAKgAAACzAAAA/BoAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Strength|top|bot| | + | {{Specialization|Strength|top|bot|top}} |
'''Variants''' | '''Variants''' | ||
* {{Trait|Restorative Strength}} works well with {{Skill|Combat Stimulant}} and has synergy with {{Trait|Might Makes Right}}, boosting your self-healing. | * {{Trait|Restorative Strength}} works well with {{Skill|Combat Stimulant}} and has synergy with {{Trait|Might Makes Right}}, boosting your self-healing. | ||
− | {{Specialization|Defense|top|mid| | + | {{Specialization|Defense|top|mid|mid}} |
− | + | {{Specialization|Bladesworn|top|top|mid}} | |
− | |||
− | {{Specialization|Bladesworn| | ||
'''Variants''' | '''Variants''' | ||
− | *{{Trait| | + | *{{Trait|Swift as the Wind}} increases your mobility and helps with rotating around the map or kiting/chasing targets, but lowers your self-healing. |
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| weapon3 = | | weapon3 = | ||
| weapon4 = | | weapon4 = | ||
− | | sigil1 = | + | | sigil1 = Intelligence |
− | | sigil2 = | + | | sigil2 = Energy |
| sigil3 = | | sigil3 = | ||
| sigil4 = | | sigil4 = | ||
− | | rune = | + | | rune = Reaper |
| amulet = Berserker | | amulet = Berserker | ||
− | | relic = Relic of the | + | | relic = Relic of the Defender |
}} | }} | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
'''Sigils''' | '''Sigils''' | ||
− | * {{Sigil| | + | * {{Sigil|Cleansing}} over {{Sigil|Intelligence}} - trades some consistency on your burst/Axe finishing moves for better sustain against conditions. |
'''Relics''' | '''Relics''' | ||
− | * {{Relic|Relic of the | + | * {{Relic|Relic of the Trooper}} - better cleansing. |
− | * {{Relic|Relic of | + | * {{Relic|Relic of Mistburn}} - both a defensive and offensive pick. The crit chance boost is very valuable and the improved {{Tooltip|Might}} stacking could also heal you vie trait synergy. |
* {{Relic|Relic of Isgarren}} - higher burst potential. | * {{Relic|Relic of Isgarren}} - higher burst potential. | ||
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'''Runes''' | '''Runes''' | ||
+ | * {{Rune|Scholar}} - more offensive version of Reaper rune. | ||
+ | |||
* {{Rune|Fighter}} - more tanky option. | * {{Rune|Fighter}} - more tanky option. | ||
+ | |||
+ | * {{Rune|Lynx}} - movement speed boost in case you don't want to sacrifice your relic slot or certain traits to grab some extra mobility. Doesn't stack with other options like Wayfinder relic. | ||
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** When playing with {{Trait|Brave Stride}} this could also act as an instant source of {{Tooltip|Stability}} that could help you avoid being interrupted. | ** When playing with {{Trait|Brave Stride}} this could also act as an instant source of {{Tooltip|Stability}} that could help you avoid being interrupted. | ||
− | * {{Trait|Unyielding Dragon}} makes it easier to land Dragon Trigger skills by giving you {{Tooltip|Blind}} immunity | + | * {{Trait|Unyielding Dragon}} makes it easier to land Dragon Trigger skills by giving you {{Tooltip|Blind}} immunity and unblockable attacks. |
** Skill #4's {{Tooltip|Aegis}} application could also come in clutch if your timing is good, potentially blocking a CC skill that would otherwise interrupt the channeling. | ** Skill #4's {{Tooltip|Aegis}} application could also come in clutch if your timing is good, potentially blocking a CC skill that would otherwise interrupt the channeling. | ||
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* {{Trait|Shield Master}} causes {{Tooltip|Aegis}} to reflect projectiles. This is way more impactful than it sounds because attacks you reflect don't consume the Aegis, allowing you to block way more than just 1 attack. | * {{Trait|Shield Master}} causes {{Tooltip|Aegis}} to reflect projectiles. This is way more impactful than it sounds because attacks you reflect don't consume the Aegis, allowing you to block way more than just 1 attack. | ||
** Skill #4 on both sets (Pistol and Gunsaber) are {{Tooltip|Aegis}} sources. | ** Skill #4 on both sets (Pistol and Gunsaber) are {{Tooltip|Aegis}} sources. | ||
− | + | <!--* {{Trait|Stalwart Strength}} gives you {{Tooltip|Stability}} whenever you CC a target. This is one of the reasons why building up 2 charges on Gunsaber #3 is a good idea - at 2 charges the skill has {{Tooltip|Daze}}, and you could us this trait synergy to follow up with a Dragon Trigger cast that's now protected.--> | |
− | * {{Trait|Stalwart Strength}} gives you {{Tooltip|Stability}} whenever you CC a target. This is one of the reasons why building up 2 charges on Gunsaber #3 is a good idea - at 2 charges the skill has {{Tooltip|Daze}}, and you could us this trait synergy to follow up with a Dragon Trigger cast that's now protected. | ||
* Dodge rolling grants {{Tooltip|Resistance}} which is especially useful against {{Tooltip|Blind}} and {{Tooltip|Weakness}} spamming specs. With this trait you can keep on pressuring targets by sacrificing a dodge, or end up getting it as a passive bonus anyway when dodging attacks. | * Dodge rolling grants {{Tooltip|Resistance}} which is especially useful against {{Tooltip|Blind}} and {{Tooltip|Weakness}} spamming specs. With this trait you can keep on pressuring targets by sacrificing a dodge, or end up getting it as a passive bonus anyway when dodging attacks. | ||
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* Your best source of condition cleansing is also one of your only stun breaks: {{Skill|"Shake It Off!"}} so plan your CD management accordingly. | * Your best source of condition cleansing is also one of your only stun breaks: {{Skill|"Shake It Off!"}} so plan your CD management accordingly. | ||
− | + | <!--* ''If taken'' {{Skill|Balanced Stance}} is the best skill in the build for surviving Power based damage, even allowing you to tank some enemy burst while counter pressuring them. It's also a stun break, so if you're not under any condition pressure you might want to use this first before resorting to {{Skill|"Shake It Off!"}} later. | |
− | * {{Skill|Balanced Stance}} is the best skill in the build for surviving Power based damage, even allowing you to tank some enemy burst while counter pressuring them. It's also a stun break, so if you're not under any condition pressure you might want to use this first before resorting to {{Skill|"Shake It Off!"}} later. | + | ** This skill could also be used offensively, using the {{Tooltip|Stability}} to protect your Dragon Trigger casts.--> |
− | ** This skill could also be used offensively, using the {{Tooltip|Stability}} to protect your Dragon Trigger casts. | ||
==Related Builds== | ==Related Builds== | ||
* [[Build:Bladesworn_-_Defense_Bladesworn_Roamer|Defense Bladesworn Roamer]] - WvW version of the build. | * [[Build:Bladesworn_-_Defense_Bladesworn_Roamer|Defense Bladesworn Roamer]] - WvW version of the build. |
Latest revision as of 19:49, 28 June 2025
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Strike damage and Sustain
Designed for: PvP Conquest
Overview
A PvP Power Bladesworn build that drops Tactics for the Defense specialization in order to gain some new tools such as
Resistance on dodge and projectile-reflects on
Aegis
Skill Bar
Skill Variants
Heal
Strength if you want a damage boost. For the record Mending isn't always necessary against every condition build, sometimes your sheer amount of healing and barrier stacking coupled with the few cleases in the build is enough to stand your ground.
- a tech option against condition builds, offers better cleansing in exchange for lower healing. Might want to consider taking on
Elite
While generally not recommended, the elite can sometimes be swapped out in niche cases like 2v2 and 3v3 offseason where you'd need better rez power or chase/kill potential, or if you're using
. Usually however provides a lot of damage and sustain especially when paired with so it's too good to give up.- - could be useful when you expect to be mostly teamfighting, or during 2v2/3v3 offseasons.
- - the combination of CC, mobility and damage makes this good in just about any situation from securing kills to disengaging from fights.
Template Code
Specializations
Variants
- works well with and has synergy with , boosting your self-healing.
Variants
- increases your mobility and helps with rotating around the map or kiting/chasing targets, but lowers your self-healing.
Equipment
Equipment Variants
Sigils
- over - trades some consistency on your burst/Axe finishing moves for better sustain against conditions.
Relics
- - better cleansing.
Might stacking could also heal you vie trait synergy.
- both a defensive and offensive pick. The crit chance boost is very valuable and the improved
- - higher burst potential.
Runes
- - more offensive version of Reaper rune.
- - more tanky option.
- - movement speed boost in case you don't want to sacrifice your relic slot or certain traits to grab some extra mobility. Doesn't stack with other options like Wayfinder relic.
Usage
Elite specialization basics
- Warriors who spec
Bladesworn lose access to weapon swapping in combat but gain access to the Gunsaber, which works a bit like an Engineer kit (F1 by default).
- Instead of Adrenaline you build Flow in combat. If you have enough Flow you gain access to (F2), which roots you in place and starts consuming Flow when used. Dragon Trigger empowers your Gunsaber skills. The more Flow you consume, the stronger the first 3 skills get. These 3 skills are the main source of your burst damage.
- While swapping in and out of Gunsaber has a 10s CD, this can sometimes be bypassed. is on a separate CD and using it puts you back into Gunsaber mode.
General
- Role: your primary purpose is to be a duelist and take 1v1s, but the build has plenty of AoE pressure and even some group utility too, making you useful in teamfights as well in case you'd need to be more flexible.
- Gunsaber isn't a very complicated weapon. 1-4 are damaging skills and 5 is for mobility/
Fury application. Skills 1-3 are ranged, 4 can be both melee and ranged. Spam them in whatever order you wish if they're not on CD.
- The 3 Dragon Trigger burst skills are:
- Dragon Slash - Force: replaces the autoattack, melee cleave.
- Dragon Slash - Boost: replaces skill 2, a gap closer/mobility skill with good damage. This is the most commonly used Dragon Trigger skill as it deals high damage and has the reach to hit enemies that are farther away.
- Dragon Slash - Reach: replaces skill 3, ranged projectile attack.
- While Dragon Trigger is active, Gunsaber skill #5 turns into a ground targeted teleport. While the range is short, this could still allow you to reposition yourself in a way to hit targets who escaped to the highground or are hiding behind a pillar.
- When playing with
Stability that could help you avoid being interrupted.
this could also act as an instant source of
- When playing with
Blind immunity and unblockable attacks.
- Skill #4's
Aegis application could also come in clutch if your timing is good, potentially blocking a CC skill that would otherwise interrupt the channeling.
makes it easier to land Dragon Trigger skills by giving you - Skill #4's
- Axe/Pistol has plenty of burst damage and could act as a quick finishing move against low HP targets, but it's also an excellent set for barrier stacking (more on that later).
- is both a defensive and offensive skill. You can either use it to heal/cleanse yourself and your team or boost your damage depending on the situation.
- Mobility skills give you
Swiftness.
Aegis to reflect projectiles. This is way more impactful than it sounds because attacks you reflect don't consume the Aegis, allowing you to block way more than just 1 attack.
- Skill #4 on both sets (Pistol and Gunsaber) are
Aegis sources.
causes - Skill #4 on both sets (Pistol and Gunsaber) are
- Dodge rolling grants
Resistance which is especially useful against
Blind and
Weakness spamming specs. With this trait you can keep on pressuring targets by sacrificing a dodge, or end up getting it as a passive bonus anyway when dodging attacks.
Sustain
- Every source of
Might application heals you thanks to , turning otherwise damage focused skills like into healing skills.
- is a very important part of your survival kit, giving you barrier whenever you use the last charge of an ammo skill. This includes your shouts, , Gunsaber skills and even .
- Skill #3 on Gunsaber is an exception, you might want to consider building up ammo on that one because it makes the skill significantly stronger, even adding a
Daze to it.
heavily encourages you to spam Gunsaber skills to make sure that you don't build up multiple charges. If every charge is your last one, this trait keeps the procs rolling.
- Skill #3 on Gunsaber is an exception, you might want to consider building up ammo on that one because it makes the skill significantly stronger, even adding a
- Pistol has amazing synergy with , as both of its skills are ammo skills and recovers charges very quickly which keeps the barrier rolling.
- Simply chaining ⇒ ⇒ on repeat as much as you can will give you lots of barrier. You can extend the combo with , restoring ammo to both Pistol skills, allowing you to use Gunstinger once and Dragon's Roar twice.
- turns every shout skill into a source of condition cleansing.
- gives one charge to all Bladesworn ammo skills and makes your next Dragon Trigger charge faster. It's primarily a defensive skill best used to recharge your healing skill and Gunsaber #5 for extra mobility. To get full value out of it make sure that all of your Gunsaber skills are on CD and your heal doesn't have more than 1 charge. This is especially important because of the synergy, as going from 0 ammo to 1 will proc the barrier on the next cast, but going from 1 ammo to 2 doesn't.
- Be careful with the timing of ! The charges don't stack, if you use the second one before the first heal goes off the first one won't heal you.
- Your best source of condition cleansing is also one of your only stun breaks: so plan your CD management accordingly.
Related Builds
- Defense Bladesworn Roamer - WvW version of the build.
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