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{{Build
 
{{Build
 
| profession = Engineer
 
| profession = Engineer
| specialization = Mechanist
+
| specialization = Holosmith
 
| designed for = Conquest
 
| designed for = Conquest
 
| rating = test
 
| rating = test
| focus = Power Damage, Mobility, Control
+
| focus = Power Damage, Control
 
| difficulty = 2
 
| difficulty = 2
| xpac = EoD, JW
+
| xpac = PoF
 
}}
 
}}
  
==Overview==
+
=Overview=
Spear Mechanist is a high stats duelist build with great mobility and DPS.  
+
Grenade Holo is a simple to play PvP Holosmith build that focuses on {{Skill|Grenade Kit}} to deal massive damage both at melee and ranged.
 +
 
  
 
==Skill Bar==
 
==Skill Bar==
 
{{Skill bar
 
{{Skill bar
 
| profession = Engineer
 
| profession = Engineer
| specialization = Mechanist
+
| specialization = Holosmith
| weapon1 = Spear
+
| weapon1 = Sword
| weapon2 =  
+
| weapon2 = Shield
| weapon3 =
+
| healing = Healing Turret
| weapon4 =
+
| utility1 = Spectrum Shield
| healing = Rectifier Signet
+
| utility2 = Grenade Kit
| utility1 = Elixir Gun
+
| utility3 = Elixir S
| utility2 = Shift Signet
+
| elite = Supply Crate
| utility3 = Tool Kit
 
| elite = Overclock Signet
 
 
}}
 
}}
{{Skill bar aux|Elixir Gun}}
+
{{Skill bar aux|Grenade Kit}}  
{{Skill bar aux|Tool Kit}}
 
 
 
 
 
 
===Skill Variants===
 
===Skill Variants===
 
+
* {{Skill|Elixir U}} - trades {{tooltip|Stability}} uptime for {{tooltip|Quickness}} uptime.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMGPiYvRjoNGwAAlQEAABAbAACKAQAACRsAAAAAAAAAAAAAAAAAAAAAAAABCQEA]
+
code = [&DQMGOSYvOS4oAQAALxYAAIYAAABeAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Explosives|Mid|Bot|Bot}}
 
 
{{Specialization|Firearms|Bot|Bot|Mid}}
 
{{Specialization|Firearms|Bot|Bot|Mid}}
{{Specialization|Mechanist|Mid|Mid|Bot}}
+
{{Specialization|Explosives|Top|Mid|Bot}}
 +
{{Specialization|Holosmith|Mid|Bot|Mid}}
  
 
===Trait Variants===
 
===Trait Variants===
* {{Trait|Flashbang}} - Increased sustain. Recommended for beginners.
+
* {{Trait|Blast Shield}} - Trades damage for extra sustain, recommended in condition match ups.
  
  
 
==Equipment==
 
==Equipment==
 
{{PvP equipment
 
{{PvP equipment
| weapon1 = Spear
+
| weapon1 = Sword
| weapon2 =  
+
| weapon2 = Shield
| sigil1 = Energy
+
| sigil1 = Cleansing
| sigil2 = Cleansing
+
| sigil2 = Energy
| rune = Dragonhunter
+
| rune = Fighter
| amulet = Demolisher
+
| amulet = Berserker
| relic = Relic of Antitoxin
+
| relic = Relic of the Mists Tide
 
}}
 
}}
  
 
===Equipment Variants===
 
===Equipment Variants===
''Relic''
 
*{{Relic|Relic of the Water}}
 
*{{Relic|Relic of the Astral Ward}}
 
*{{Relic|Relic of Mosyn}}
 
 
''Rune''
 
''Rune''
*{{Rune|Scholar}}
+
*{{Rune|Reaper}} - Precision alternative
 +
*{{Rune|Warrior}} - Vitality alternative
  
  
  
 
==Usage==
 
==Usage==
* This build is for taking 1v1s and bursting.
+
* This build is for roaming, taking 1v1s and can even hold outnumbers while kiting. Use your various CCs to pin and burst down your opponenets.
  
 
===How to Play===
 
===How to Play===
  
Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Magnet}}, {{Skill|Acid Bomb}} or {{Skill|Shift Signet}}. Get pump big damage through the use of EE and your Mech. Once closing the gap isn't necessary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.
+
Coming soon.
 
 
===How to use Kits===
 
 
 
{| class="wikitable"
 
|+ To be used for defensive play at range or aggressive at melee.
 
|-
 
! {{Skill|Elixir Gun}} !! Skill Use
 
|-
 
| {{Skill|Tranquilizer Dart}} || Once an enemy is too far to catch or the gap isn't worth closing, use this skill to maintain damage pressure.
 
|-
 
| {{Skill|Glob Shot}} || This skill has a very strong niche usage for mechanist. When you and your mech are both stood within 600 range of the first hit target, glob shot will bounce between the two of you before returning to it's orginal target. This technique however is limited by RNG. With each extra enemy or ally target in the area the chance of this happening goes down by 50%.
 
|-
 
| {{Skill|Fumigate}} || Can be used to hit through walls and poison downed enemies.
 
|-
 
| {{Skill|Acid Bomb}} || This skill makes for a great burst finisher, use it to deal fast unblockable damage and escape pressure.
 
|-
 
| {{Skill|Super Elixir}} || This is your only resustain option besides heal. Use it as frequently as possible and also to cleanse. Gain {{tooltip|Light Aura}} with {{Skill|Conduit Surge}} to improve your chances in condi match ups.
 
|}
 
 
 
 
 
{| class="wikitable"
 
|+ To be used for melee play and kiting.
 
|-
 
! {{Skill|Tool Kit}} !! Skill Use
 
|-
 
| {{Skill|Smack}} || Strongest melee auto-attack on engineer. Use this instead of the {{tooltip|Spear}} auto-attack. If you don't like the 3rd hit then mix the two auto-attack chains together into a 5 hit sequence.
 
|-
 
| {{Skill|Box of Nails}} || Always use this while running away. It doesn't seem impressive at first but this {{tooltip|cripple}} will help you build a gap when timed right.
 
|-
 
| {{Skill|Pry Bar}} || Good burst finisher especially after using {{Skill|Conduit Surge}}, {{Skill|Lightning Rod}} & {{Skill|Devastator}}.
 
|-
 
| {{Skill|Gear Shield}} || Your main defensive cooldown. Use when in a dangerous situation.
 
|-
 
| {{Skill|Magnet}} || This move still has a few tricks even with invisible magnet gone. Canceling the magnet has the animation presist, be sure to cancel magnet if you predict a dodge and they may still dodge. On magnet start-up, use about-face > during it's channeling run away from the opponent > right before the skill triggers, use about-face again and pull the opponent, using those tricks I increased my magnet success rate in 1v1s.
 
|}
 
 
 
====Burst====
 
Your full burst would be:
 
* {{Skill|Explosive Knuckle}} + {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} -> {{Skill|Conduit Surge}} -> {{Skill|Devastator}} -> {{Skill|Pry Bar}} -> {{Skill|Glob Shot}} -> {{Skill|Acid Bomb}}
 
Mix and match that burst as you see fit.
 
 
 
 
 
====Extra====
 
*Build is relativly weak to condi pressure.
 
 
 
*{{Skill|Sky Circus}} is a 5 second launch.
 
*{{Skill|Roiling Skies}} with focus is a 3 second launch.
 
 
 
*{{Skill|Overclock Signet}}(Jade Buster Cannon) can be used for an unblockable ~4k hit, but make sure you don't use it when the mech is at risk of dying as you need {{Skill|Overclock Signet}} to respawn the mech.
 
 
 
*{{Skill|Overclock Signet}} the {{Skill|Crash Down}} from this skill actually does x4 than the regular {{Skill|Crash Down}}. However it has 2 seconds of startup and casts on a random target within ~600 range. It also stunbreaks, this almost makes up for the fact that mech lost 3 core engi stunbreaks.:)
 

Latest revision as of 12:55, 21 June 2025

This is a test build. You may comment and rate it.

Focused on: Power damage and Control

Designed for: PvP Conquest

Expansions required: Path of Fire Builds

Difficulty:
Normal

Overview

Grenade Holo is a simple to play PvP Holosmith build that focuses on Grenade Kit to deal massive damage both at melee and ranged.


Skill Bar

Sword/Shield
Utility
Grenade Kit

Skill Variants


Template Code

[&DQMGOSYvOS4oAQAALxYAAIYAAABeAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Specializations

Trait Variants

  • Blast Shield - Trades damage for extra sustain, recommended in condition match ups.


Equipment

Sword
Shield
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Rune

  • Rune of Reaper - Precision alternative
  • Rune of Warrior - Vitality alternative


Usage

  • This build is for roaming, taking 1v1s and can even hold outnumbers while kiting. Use your various CCs to pin and burst down your opponenets.

How to Play

Coming soon.

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