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| {{Build | | {{Build |
| | profession = Engineer | | | profession = Engineer |
| + | | specialization = Holosmith |
| | designed for = Conquest | | | designed for = Conquest |
| | rating = test | | | rating = test |
− | | focus = Condition Damage, Control | + | | focus = Power Damage, Control |
− | | difficulty = 3 | + | | difficulty = 2 |
| + | | xpac = PoF |
| }} | | }} |
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− | | + | =Overview= |
− | ==Overview==
| + | Grenade Holo is a simple to play PvP Holosmith build that focuses on {{Skill|Grenade Kit}} to deal massive damage both at melee and ranged. |
− | Core Vass Grenadier makes use of the {{Relic|Relic of Vass}} while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with {{Skill|Toss Elixir X}}.
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| {{Skill bar | | {{Skill bar |
| | profession = Engineer | | | profession = Engineer |
− | | weapon1 = Mace | + | | specialization = Holosmith |
| + | | weapon1 = Sword |
| | weapon2 = Shield | | | weapon2 = Shield |
− | | healing = Elixir H | + | | healing = Healing Turret |
− | | utility1 = Elixir Gun | + | | utility1 = Spectrum Shield |
| | utility2 = Grenade Kit | | | utility2 = Grenade Kit |
− | | utility3 = Flamethrower | + | | utility3 = Elixir S |
− | | elite = Elixir X | + | | elite = Supply Crate |
| }} | | }} |
− | {{Skill bar aux|Elixir Gun}}
| + | {{Skill bar aux|Grenade Kit}} |
− | {{Skill bar aux|Grenade Kit}} | |
− | {{Skill bar aux|Flamethrower}}
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− | {{Skill bar aux|Rampage}}
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− | {{Skill bar aux|Tornado}}
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| ===Skill Variants=== | | ===Skill Variants=== |
− | | + | * {{Skill|Elixir U}} - trades {{tooltip|Stability}} uptime for {{tooltip|Quickness}} uptime. |
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| ==Template Code== | | ==Template Code== |
| {{TemplateCode| | | {{TemplateCode| |
− | code = [&DQMdHQYtLx0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=] | + | code = [&DQMGOSYvOS4oAQAALxYAAIYAAABeAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAA=] |
| }} | | }} |
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| ==Specializations== | | ==Specializations== |
− | {{Specialization|Alchemy|Top|Bot|Top}} | + | {{Specialization|Firearms|Bot|Bot|Mid}} |
− | {{Specialization|Explosives|Top|Bot|Mid}} | + | {{Specialization|Explosives|Top|Mid|Bot}} |
− | {{Specialization|Inventions|Top|Bot|Top}} | + | {{Specialization|Holosmith|Mid|Bot|Mid}} |
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− | | + | ===Trait Variants=== |
− | ===Trait Variant=== | + | * {{Trait|Blast Shield}} - Trades damage for extra sustain, recommended in condition match ups. |
− | *{{Trait|Self-Regulating Defenses}} - Slightly more damage and cleanse. A lot less healing than {{Trait|Backpack Regenerator}}. | |
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| ==Equipment== | | ==Equipment== |
| {{PvP equipment | | {{PvP equipment |
− | | weapon1 = Mace | + | | weapon1 = Sword |
| | weapon2 = Shield | | | weapon2 = Shield |
− | | sigil1 = Purging | + | | sigil1 = Cleansing |
− | | sigil2 = Cleansing | + | | sigil2 = Energy |
− | | rune = Lynx | + | | rune = Fighter |
− | | amulet = Wizard | + | | amulet = Berserker |
− | | relic = Relic of Vass | + | | relic = Relic of the Mists Tide |
| }} | | }} |
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| ===Equipment Variants=== | | ===Equipment Variants=== |
− | *{{Sigil|Smoldering}} | + | ''Rune'' |
| + | *{{Rune|Reaper}} - Precision alternative |
| + | *{{Rune|Warrior}} - Vitality alternative |
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− | ------
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| ==Usage== | | ==Usage== |
− | * This build is a duelist with team-fighting capabilities. | + | * This build is for roaming, taking 1v1s and can even hold outnumbers while kiting. Use your various CCs to pin and burst down your opponenets. |
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− | In order to work this build uses {{Trait|Shrapnel}}, {{Trait|Steel-Packed Powder}} & {{Relic|Relic of Vass}} to apply covers from use of {{Skill|Grenade Kit}}, {{Skill|Flame Blast}} or {{Skill|Rocket Fist Prototype}}. Most of your {{Relic|Relic of Vass}} stacks will trigger from defensive play. When in melee range you can use {{Skill|Smoke Vent}} for a bonus cover.
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− | Your main damage attacks will be {{Skill|Flame Blast}}, {{Skill|Shrapnel Grenade}}, {{Skill|Poison Grenade}} & {{Skill|Grenade Barrage}} in damaging order. Put simply {{Skill|Grenade Kit}} will apply covers and damage; whilst {{Skill|Flamethrower}} will be your burst condi source.
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− | * {{Skill|Toss Elixir X}} - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.
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− | ====How to play====
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− | Keep your range while using {{Skill|Grenade Kit}} and {{Skill|Flame Blast}}. Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use {{Skill|Toss Elixir X}} to assist at opportune moments.
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− | * '''Main Damage Sources''': {{Skill|Rocket Fist Prototype}} - {{Skill|Shrapnel Grenade}} -{{Skill|Flame Blast}} - {{Skill|Poison Grenade}} - {{Skill|Grenade Barrage}}
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− | * '''Covers''': {{Skill|Energizing Slam}} - {{Skill|Freeze Grenade}} - {{Skill|Flash Grenade}} - {{Skill|Smoke Vent}} - {{Skill|Mace Strike}}
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− | * '''Cleanse Sources''': {{Skill|Elixir H}}(3 Cleanse) - {{Skill|Toss Elixir H}} - {{Skill|Super Elixir}} - {{Skill|Static Shield}} - {{Skill|Magnetic Inversion}}
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− | *'''Anti Reflect Options''': {{Skill|Fumigate}}, {{Skill|Flame Jet}} & {{Skill|Poison Grenade}}
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− | * Use {{Skill|Grenade Kit}}, {{Skill|Fumigate}}, {{Skill|Grenade Barrage}} & {{Skill|Flame Jet}}to get rid of {{Relic|Relic of Vass}} stacks quickly.
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− | ====Mobility====
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− | Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options.
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− | *{{Skill|Energizing Slam}} - This move is a slightly slower and higher CD {{Skill|Holo Leap}}. Use it to create/close distance easily.
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− | *{{Skill|Acid Bomb}} - When running while in combat or not under {{Tooltip|Superspeed}}, use this skill to create/close distance quickly. Learning how to travel using reverse {{Skill|Acid Bomb}} is fundimental to survival on this build.
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− | *{{Skill|Elixir X}} - The primary use of this skill is for mobility rather than damage. Once {{Skill|Acid Bomb}} won't be sufficient use {{Skill|Elixir X}} to create/close distance. As soon as active use skill 5 in either transformations to escape.
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− | *{{Skill|Tranquilizer Dart}} - Use to hit opponents outside of condi grenade range.
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− | ====Burst & Combos====
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− | These are also effective on {{Skill|Toss Elixir X}} hit targets.
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− | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Freeze Grenade}} -> {{Skill|Smoke Vent}}.
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− | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Flame Blast}} -> {{Skill|Smoke Vent}} -> {{Skill|Shrapnel Grenade}}.
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− | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Energizing Slam}} -> {{Skill|Shrapnel Grenade}} -> {{Skill|Smoke Vent}}
| + | ===How to Play=== |
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− | ===Moa Set-Ups===
| + | Coming soon. |
− | Once the opponent is hit by {{Skill|Toss Elixir X}} they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or {{Tooltip|Immobile}} the target(s) with your fastest option being {{Skill|Magnetic Inversion}},{{Skill|Static Shield}} or use {{Skill|Rocket Fist Prototype}} if nothing else. If you choose to not CC then your burst options are:
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− | * {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Flame Blast}}
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− | * {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Shrapnel Grenade}}
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− | * {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Poison Grenade}}
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− | It is most effective to {{Skill|Toss Elixir X}} before you opponent can cleanse since even if you miss your CC you can still be rewarded.
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