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Difference between revisions of "Cyto/Core1"

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| designed for = Conquest
 
| designed for = Conquest
 
| rating = test
 
| rating = test
| focus = Power Damage, Mobility
+
| focus = Power Damage, Burst Damage, Mobility
| difficulty = 1
+
| difficulty = 3
| xpac = PoF, JW
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| xpac = Hot, JW
 
}}
 
}}
  
 
=Overview=
 
=Overview=
Power Spear Holo is a forgiving power-based duelist build with great mobility, dueling and side-node ability.  
+
Overheat Holo is a high burst damage roaming PvP build with plentiful access to {{tooltip|Stealth}}. Use {{Trait|Photonic Blasting Module}} to make holo go '''BOOM'''.
 +
 
  
 
==Skill Bar==
 
==Skill Bar==
Line 20: Line 21:
 
| weapon1 = Spear
 
| weapon1 = Spear
 
| weapon2 =  
 
| weapon2 =  
| healing = Elixir H
+
| weapon3 =
| utility1 = Spectrum Shield
+
| weapon4 =
| utility2 = Photon Wall
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| healing = Coolant Blast
| utility3 = Elixir S
+
| utility1 = Elixir Gun
| elite = Elite Mortar Kit
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| utility2 = Elixir S
 +
| utility3 = Bomb Kit
 +
| elite = Supply Crate
 
}}
 
}}
{{Skill bar aux|Elite Mortar Kit}}  
+
{{Skill bar aux|Elixir Gun}}
 +
{{Skill bar aux|Bomb Kit}}  
  
  
 
===Skill Variants===
 
===Skill Variants===
'''Weapon'''
 
  
*{{tooltip|Sword}} | {{tooltip|Pistol}} - Weaker option for players who don't have Janthir Wilds.
+
'''Weapon'''
 +
* {{tooltip|Sword}} & {{tooltip|Pistol}} - Viable alternative for players without JW.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMdGQY/OR4UAQAALxYAAF4BAADlFgAA+RIAAAAAAAAAAAAAAAAAAAAAAAABCQEA]
+
code = [&DQMGPiYvOT5VFgAAlQEAAF4BAAAHAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Explosives|Bot|Bot|Bot}}
+
{{Specialization|Explosives|Mid|Bot|Bot}}
{{Specialization|Alchemy|Top|Mid|Top}}
+
{{Specialization|Firearms|Bot|Bot|Mid}}
{{Specialization|Holosmith|Mid|Bot|Top}}
+
{{Specialization|Holosmith|Mid|Bot|Bot}}
 
 
===Trait Variants===
 
* {{Trait|Enhanced Capacity Storage Unit}}
 
  
  
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| weapon1 = Spear
 
| weapon1 = Spear
 
| weapon2 =  
 
| weapon2 =  
| sigil1 = Energy
+
| sigil1 = Cleansing
| sigil2 = Cleansing
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| sigil2 = Energy
| rune = Reaper
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| rune = Fighter
 
| amulet = Berserker
 
| amulet = Berserker
| relic = Relic of the Stormsinger
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| relic = Relic of the Water
 
}}
 
}}
  
 
===Equipment Variants===
 
===Equipment Variants===
''Relic''
+
''Rune''
*{{Relic|Relic of Isgarren}}
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*{{Rune|Scholar}} - Maximum overheat damage.
''Amulet & Rune''
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*{{Rune|Warrior}} - Vitality alternative.
*{{Amulet|Berserker}} | {{Rune|Fighter}}
+
''Sigil''
 
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*{{Sigil|Intelligence}} - Good synergy with overheat.
  
  
 
==Usage==
 
==Usage==
* This build is for taking 1v1 and outnumbered fights.
+
This build is for roaming, 1v1 combaat and can withstand outnumbered fights though effective kiting. It thirives in melee engagements but also offers ranged options, providing versatility in playstyle.
 +
While its healing is relatively weak, it compensates with {{Skill|Elixir S}} & various other {{tooltip|Stealth}} options, making it notably harder to kill.
  
 
===How to Play===
 
===How to Play===
 +
Use overheat({{Trait|Photonic Blasting Module}}) to go '''BOOM'''. If you do this from {{tooltip|Stealth}} nobody can see the '''BOOM''' coming.
 +
 +
Once you trigger {{Trait|Photonic Blasting Module}}, {{Skill|Engage Photon Forge}} is left on a 20 second cooldown. In that time you can keep up the damage using {{tooltip|Spear}}, {{Skill|Elixir Gun}} and {{Skill|Bomb}}.
 +
 +
A critical part of your sustain is also {{tooltip|Stealth}}, you are able to exit combat or confrontation and re-sustain with ease.
 +
 +
'''{{tooltip|Stealth}} Sources:'''
 +
*{{Skill|Smoke Bomb (engineer)}} - Your main source. Short CD but high duration potential.
 +
*{{Skill|Toss Elixir S}} - Your quick and easy access. Use when you don't have the time to cast {{Skill|Smoke Bomb (engineer)}}.
 +
*{{Skill|Supply Crate}}({{Skill|Smoke Screen (engineer)}}) - To trigger the smoke field use any skill while holding target on enemies within range of the turrets. Do this as soon as the {{Skill|Flame Turret}} spawns in. After the {{Skill|Cleansing Burst}} water field vanishes, you with have 4 seconds to use the {{Skill|Smoke Screen (engineer)}} to {{tooltip|Stealth}} as much as needed. By using instant ground targeting you can make the crate and stun appear in different locations making the stun invisible.
  
Close the gap with your target using {{Skill|Conduit Surge}} & {{Skill|Holo Leap}}. Get pump big damage through the use of {{tooltip|Spear}} & {{Skill|Engage Photon Forge}}. Once closing the gap isn't necessary or you are under pressure use {{Skill|Elite Mortar Kit}} to toss mortars behind you as you run away. Keep yourself alive using the same mobility skills you used to close the gap to widen it.
+
'''Finishers:'''
 +
*{{Skill|Coolant Blast}}
 +
*{{Skill|Acid Bomb}}
 +
*{{Skill|Conduit Surge}}
 +
*{{Skill|Holo Leap}}
 +
*{{Skill|Holographic Shockwave}}
 +
*{{Skill|Devastator}}
 +
*{{Skill|Big Ol' Bomb}}
 +
*{{Skill|Detonate Supply Crate Turrets}}
 +
*{{Trait|Photonic Blasting Module}}
 +
*{{Skill|Supply Crate}}

Latest revision as of 00:53, 22 May 2025

Cyto's core sandbox page

This is a test build. You may comment and rate it.

Focused on: Power damageBurst damage and Mobility

Designed for: PvP Conquest

Expansions required: Heart of Thorns buildsJanthir Wilds builds

Difficulty:
Hard

Overview

Overheat Holo is a high burst damage roaming PvP build with plentiful access to Stealth Stealth. Use Photonic Blasting Module to make holo go BOOM.


Skill Bar

Spear
Utility
Elixir Gun
Bomb Kit


Skill Variants

Weapon

  • Sword Sword & Pistol Pistol - Viable alternative for players without JW.


Template Code

[&DQMGPiYvOT5VFgAAlQEAAF4BAAAHAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Specializations


Equipment

Spear
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Rune

  • Rune of Scholar - Maximum overheat damage.
  • Rune of Warrior - Vitality alternative.

Sigil

  • Sigil of Intelligence - Good synergy with overheat.


Usage

This build is for roaming, 1v1 combaat and can withstand outnumbered fights though effective kiting. It thirives in melee engagements but also offers ranged options, providing versatility in playstyle. While its healing is relatively weak, it compensates with Elixir S & various other Stealth Stealth options, making it notably harder to kill.

How to Play

Use overheat(Photonic Blasting Module) to go BOOM. If you do this from Stealth Stealth nobody can see the BOOM coming.

Once you trigger Photonic Blasting Module, Engage Photon Forge is left on a 20 second cooldown. In that time you can keep up the damage using Spear Spear, Elixir Gun and Bomb.

A critical part of your sustain is also Stealth Stealth, you are able to exit combat or confrontation and re-sustain with ease.

Stealth Stealth Sources:

  • Smoke Bomb (engineer) - Your main source. Short CD but high duration potential.
  • Toss Elixir S - Your quick and easy access. Use when you don't have the time to cast Smoke Bomb (engineer).
  • Supply Crate(Smoke Screen (engineer)) - To trigger the smoke field use any skill while holding target on enemies within range of the turrets. Do this as soon as the Flame Turret spawns in. After the Cleansing Burst water field vanishes, you with have 4 seconds to use the Smoke Screen (engineer) to Stealth Stealth as much as needed. By using instant ground targeting you can make the crate and stun appear in different locations making the stun invisible.

Finishers:

  • Coolant Blast
  • Acid Bomb
  • Conduit Surge
  • Holo Leap
  • Holographic Shockwave
  • Devastator
  • Big Ol' Bomb
  • Detonate Supply Crate Turrets
  • Photonic Blasting Module
  • Supply Crate
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