Difference between revisions of "Virtuoso - Power DPS"
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| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
| rating = great | | rating = great | ||
− | | focus = | + | | focus = Direct Damage |
− | | meta = | + | | xpac = eod, jw |
+ | | meta = y | ||
+ | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | Power virtuoso is a simple yet effective build that deals great burst and sustained damage. It has access to evades and blocks, permanent {{Tooltip|Fury}}, and inflicts large amounts of {{Tooltip|Vulnerability}}. | |
+ | |||
Line 16: | Line 19: | ||
| profession = Mesmer | | profession = Mesmer | ||
| specialization = Virtuoso | | specialization = Virtuoso | ||
− | | weapon1 = | + | | weapon1 = Greatsword |
− | | weapon2 = | + | | weapon2 = |
− | | weapon3 = | + | | weapon3 = Spear |
| weapon4 = | | weapon4 = | ||
| healing = Signet of the Ether | | healing = Signet of the Ether | ||
− | | utility1 = | + | | utility1 = Mantra of Pain |
− | | utility2 = | + | | utility2 = Phantasmal Disenchanter |
− | | utility3 = | + | | utility3 = Rain of Swords |
| elite = Thousand Cuts | | elite = Thousand Cuts | ||
− | |||
− | |||
}} | }} | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * | + | * '''Dagger/Sword''' can replace '''Spear''' for players that don't own Janthir Wilds. This also makes the build fully ranged, which could have niche use. |
+ | ** Offhand '''Sword''' can be replaced with a '''Focus''' for access to the powerful {{skill|Temporal Curtain}}. However this is a significant DPS loss, so should only be done as a last resort. | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | + | {{Skill|Mantra of Pain}} or {{Skill|Rain of Swords}} may be swapped out for other utilities as desired. | |
+ | * {{skill|Sword of Decimation}} offers similar DPS but adds some extra CC. | ||
+ | |||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcKGQEdQiojDyMPaQFpAY8BjwHdGt0a5Rq8AQAAAAAAAAAAAAAAAAAAAAACCQEyAAA=] |
}} | }} | ||
+ | |||
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{{Specialization|Domination|top|mid|top|}} | {{Specialization|Domination|top|mid|top|}} | ||
{{Specialization|Dueling|top|bot|top|}} | {{Specialization|Dueling|top|bot|top|}} | ||
− | {{Specialization|Virtuoso|mid|mid| | + | {{Specialization|Virtuoso|mid|mid|mid|}} |
+ | |||
+ | |||
+ | ===Trait Variants=== | ||
+ | * Use {{Trait|Empowered Illusions}} if not running '''Greatsword'''. | ||
− | |||
− | |||
Line 57: | Line 65: | ||
| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Greatsword |
− | | weapon2 = | + | | weapon2 = |
| sigil1 = Superior Sigil of Accuracy | | sigil1 = Superior Sigil of Accuracy | ||
| sigil2 = Superior Sigil of Force | | sigil2 = Superior Sigil of Force | ||
| weapon1-stats = | | weapon1-stats = | ||
| weapon2-stats = | | weapon2-stats = | ||
− | | weapon3 = | + | | weapon3 = Spear |
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Accuracy | | sigil3 = Superior Sigil of Accuracy | ||
Line 72: | Line 80: | ||
| weapon4-stats = | | weapon4-stats = | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 12 |
+ | | infusion2 = Precise +9 Agony Infusion | ||
+ | | infusion2-qt = 6 | ||
+ | | relic = Relic of Fireworks | ||
| head = Assassin | | head = Assassin | ||
− | | shoulders = | + | | shoulders = |
| chest = | | chest = | ||
− | | hands = | + | | hands = |
| legs = | | legs = | ||
− | | feet = | + | | feet = |
| backpiece = | | backpiece = | ||
| accessory1 = | | accessory1 = | ||
Line 86: | Line 97: | ||
| ring2 = | | ring2 = | ||
}} | }} | ||
+ | |||
+ | * You should aim for ~2005 precision. | ||
+ | * If you don't have stat infusions, use {{tooltip|Assassin stats}} legs. | ||
+ | * {{rune|Superior Rune of the Scholar}} is practically identical damage. | ||
+ | * {{relic|Relic of the Thief}} is less damage, but allows you to save some CC/utility ({{skill|Bladesong Dissonance}}, {{skill|Bladesong Distortion}}). The DPS difference is fairly small so use whichever you prefer. | ||
+ | |||
+ | |||
+ | ===Impact Variant=== | ||
+ | If you want to run this build on encounters where the boss can be stunned, you may benefit more from running a {{sigil|Superior Sigil of Impact}} instead of the {{Sigil|Superior Sigil of Accuracy}}. To make up for the lost crit chance, make the following gear changes: | ||
+ | * Switch the amulet, one ring, one accessory and the backpiece to {{tooltip|Assassin stats}}. | ||
+ | ** You should aim for 2155 precision. | ||
+ | |||
+ | |||
+ | More convenient, but lower DPS options: | ||
+ | * Use {{rune|Superior Rune of the Golemancer}} and switch the amulet to {{tooltip|Assassin stats}}. | ||
+ | * Switch the {{sigil|Superior Sigil of Force}} for the {{sigil|Superior Sigil of Impact}} instead. | ||
+ | |||
==Consumables== | ==Consumables== | ||
− | '''Food | + | |
+ | '''Food''' | ||
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions | * {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions | ||
− | '''Utility | + | '''Utility''' |
* {{utility|Superior Sharpening Stone}} | * {{utility|Superior Sharpening Stone}} | ||
Line 100: | Line 129: | ||
==Usage== | ==Usage== | ||
+ | ===Greatsword/Spear rotation=== | ||
+ | The most important skill to understand on '''Spear''' is {{skill|Mind the Gap}}. This skill is a spin attack that deals extra damage to enemies that are on the outer edge of its radius. This radius roughly corresponds to maximum melee range, so you can reliably hit with it, but you may need to stand further back than usual and annoy some boon supports. | ||
+ | |||
+ | Hitting your target with {{skill|Mind the Gap}} applies a buff called {{tooltip|Clarity}}. Your next use of one of your '''Spear''' skills 2-5 will consume the buff and gain an enhanced effect: | ||
+ | * {{skill|Mind the Gap}} grants you {{tooltip|Might}} | ||
+ | * {{skill|Imaginary Inversion}} heals for more | ||
+ | * {{skill|Phantasmal Lancer}} summons an extra phantasm | ||
+ | * {{skill|Mental Collapse}} stuns your target | ||
+ | |||
+ | Of these, the only one that increases your damage is {{skill|Phantasmal Lancer}}, so this will be the skill we want to enhance. | ||
− | |||
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
− | Try to start with five blades stocked. | + | Try to start with five blades stocked, {{skill|Mantra of Pain}} charged, and begin on '''Spear'''. |
+ | # {{Skill|Phantasmal Disenchanter}} | ||
+ | # {{skill|Bladeturn Requiem}} | ||
+ | # {{skill|Imaginary Inversion}} (optional) | ||
+ | # {{skill|Mind the Gap}} - applies ''Clarity'' | ||
+ | # {{skill|Power Spike}} | ||
+ | # {{skill|Phantasmal Lancer}} - consumes ''Clarity'' to summon an extra phantasm | ||
+ | # {{skill|Thousand Cuts}} | ||
+ | # {{skill|Mental Collapse}} | ||
+ | # {{skill|Mind the Gap}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Greatsword Loop'''</big> | ||
+ | |||
+ | Each '''Greatsword Loop''' is opened and closed with {{Skill|Phantasmal Berserker}} and {{Skill|Mirror Blade}}, using other skills off cooldown in between. If you want to save {{skill|Bladesong Dissonance}} for CC, then delay {{skill|Bladesong Sorrow}} until just before {{skill|Mind Stab}} at step 13 | ||
+ | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Signet of the Ether}} | ||
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Mind Stab}} | ||
+ | # {{Skill|Mirror Blade}} | ||
# {{Skill|Bladesong Harmony}} | # {{Skill|Bladesong Harmony}} | ||
− | # {{Skill| | + | # {{Skill|Rain of Swords}} |
+ | # {{Skill|Phantasmal Disenchanter}} | ||
+ | # {{Skill|Spatial Surge}} until '''Mirror Blade''' is nearly off cooldown | ||
+ | # {{skill|Bladesong Sorrow}} | ||
+ | # {{Skill|Mirror Blade}} | ||
+ | # {{Skill|Spatial Surge}} until '''Mind Stab''' is off cooldown | ||
+ | # {{Skill|Mind Stab}} | ||
+ | # {{skill|Bladesong Dissonance}} | ||
+ | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Mirror Blade}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
− | # {{Skill| | + | |
− | # {{Skill|Phantasmal | + | |
+ | <big>'''Spear Loop'''</big> | ||
+ | # {{skill|Phantasmal Lancer}} - consumes ''Clarity'' to summon an extra phantasm | ||
+ | # {{skill|Mind the Gap}} | ||
+ | # {{Skill|Bladesong Harmony}} - maintains ''Deadly Blades'' | ||
+ | # {{skill|Imaginary Inversion}} | ||
+ | # {{skill|Bladesong Distortion}} (if available) - maintains ''Relic of Fireworks'' | ||
+ | # {{skill|Psycut}} {{to}} {{skill|Psystrike}} {{to}} {{skill|Mind Pierce}} x2 | ||
+ | # {{skill|Mind the Gap}} - don't delay this, even if it interrupts your auto chain | ||
+ | # {{skill|Mental Collapse}} - this recharges '''Mind the Gap''' | ||
+ | # {{skill|Mind the Gap}} | ||
+ | # {{skill|Psycut}} {{to}} {{skill|Psystrike}} {{to}} {{skill|Mind Pierce}} | ||
+ | # {{skill|Psycut}} - if you're fast you have time for one extra auto here | ||
+ | # {{skill|Bladeturn Requiem}} | ||
+ | # {{Skill|Phantasmal Disenchanter}} | ||
+ | # {{skill|Phantasmal Lancer}} | ||
+ | # {{skill|Imaginary Inversion}} | ||
+ | # {{skill|Mind the Gap}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of '''Greatsword Loop''' | ||
+ | |||
+ | <!-- https://youtu.be/JwwRuhB5qjQ --> | ||
+ | |||
+ | |||
+ | ===Dagger/Spear rotation=== | ||
+ | {{Collapse start|Click to View}} | ||
+ | The most important skill to understand on '''Spear''' is {{skill|Mind the Gap}}. This skill is a spin attack that deals extra damage to enemies that are on the outer edge of its radius. This radius roughly corresponds to maximum melee range, so you can reliably hit with it, but you may need to stand further back than usual and annoy some boon supports. | ||
+ | |||
+ | Hitting your target with {{skill|Mind the Gap}} applies a buff called {{tooltip|Clarity}}. Your next use of one of your '''Spear''' skills 2-5 will consume the buff and gain an enhanced effect: | ||
+ | * {{skill|Mind the Gap}} grants you {{tooltip|Might}} | ||
+ | * {{skill|Imaginary Inversion}} heals for more | ||
+ | * {{skill|Phantasmal Lancer}} summons an extra phantasm | ||
+ | * {{skill|Mental Collapse}} stuns your target | ||
+ | |||
+ | Of these, the only one that increases your damage is {{skill|Phantasmal Lancer}}, so this will be the skill we want to enhance. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | |||
+ | Try to start with five blades stocked, {{skill|Mantra of Pain}} charged, and begin on '''Dagger/Sword'''. | ||
# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
# {{Skill|Unstable Bladestorm}} | # {{Skill|Unstable Bladestorm}} | ||
+ | # {{Skill|Phantasmal Swordsman}}, and {{skill|Bladeturn Requiem}} during the cast | ||
# {{Skill|Signet of the Ether}} | # {{Skill|Signet of the Ether}} | ||
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
− | # {{Skill| | + | # {{Skill|Thousand Cuts}} and {{Skill|Power Spike}} once you have the {{trait|Deadly Blades}} buff - both are instant cast and can be used during other skills |
# {{Skill|Bladecall}} | # {{Skill|Bladecall}} | ||
− | # {{ | + | # {{tooltip|Weapon Swap}} |
+ | # {{skill|Mind the Gap}} - applies ''Clarity'' | ||
+ | # {{skill|Phantasmal Lancer}} - consumes ''Clarity'' to summon an extra phantasm | ||
+ | # {{skill|Rain of Swords}} | ||
# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
− | # {{Skill| | + | # {{Skill|Bladesong Harmony}} - maintains ''Deadly Blades'' and ''Relic of Fireworks'' buffs |
− | # {{ | + | # {{skill|Imaginary Inversion}} |
− | # {{Skill|Bladesong Harmony}} | + | # Autoattack, and use {{skill|Mind the Gap}} as soon as you can |
+ | # {{skill|Mental Collapse}} | ||
+ | # {{skill|Mind the Gap}} | ||
+ | # {{skill|Bladesong Sorrow}} | ||
+ | # {{skill|Psycut}} {{to}} {{skill|Psystrike}} {{to}} {{skill|Mind Pierce}} x2 | ||
+ | # {{skill|Power Spike}} once it reaches full charges | ||
+ | # {{skill|Bladesong Dissonance}} - maintains ''Deadly Blades'' and ''Relic of Fireworks'' buffs | ||
+ | # {{skill|Phantasmal Lancer}} | ||
+ | # {{skill|Mind the Gap}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Dagger/Sword Loop'''</big> | ||
+ | |||
+ | Steps 1-3 of the '''Dagger/Sword''' loop are important to perform quickly to avoid delaying the swap back to '''Spear''', you also need to be sure to use {{Skill|Bladecall}} off cooldown so that you can fit 3 of them in. | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{Skill|Bladecall}} | ||
+ | # {{Skill|Unstable Bladestorm}} | ||
+ | # {{Skill|Bladesong Harmony}} | ||
+ | # {{Skill|Flying Cutter}}, and {{skill|Power Spike}} once it reaches full charges | ||
+ | # {{Skill|Bladecall}} | ||
+ | # {{Skill|Flying Cutter}}, and {{Skill|Phantasmal Disenchanter}} when it comes off cooldown | ||
# {{Skill|Bladecall}} | # {{Skill|Bladecall}} | ||
− | # {{Skill| | + | # {{Skill|Phantasmal Swordsman}}, and {{skill|Bladeturn Requiem}} during the cast |
+ | # {{Skill|Unstable Bladestorm}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Spear Loop'''</big> | ||
+ | |||
+ | If you want to save {{skill|Bladesong Dissonance}} for CC, then delay {{skill|Bladesong Sorrow}} and use it in between the auto chains at step 13. | ||
+ | # {{skill|Phantasmal Lancer}} + {{skill|Power Spike}} - consumes ''Clarity'' to summon an extra phantasm | ||
+ | # {{skill|Mind the Gap}} | ||
+ | # {{Skill|Signet of the Ether}} | ||
+ | # {{skill|Phantasmal Lancer}} | ||
+ | # {{skill|Rain of Swords}} | ||
+ | # {{Skill|Phantasmal Disenchanter}} | ||
+ | # {{Skill|Bladesong Harmony}} - maintains ''Deadly Blades'' and ''Relic of Fireworks'' buffs | ||
+ | # {{skill|Imaginary Inversion}} | ||
+ | # Autoattack, and use {{skill|Mind the Gap}} as soon as you can | ||
+ | # {{skill|Mental Collapse}} - this recharges '''Mind the Gap''' | ||
+ | # {{skill|Mind the Gap}} | ||
+ | # {{skill|Bladesong Sorrow}} | ||
+ | # {{skill|Psycut}} {{to}} {{skill|Psystrike}} {{to}} {{skill|Mind Pierce}} x2 | ||
+ | # {{skill|Bladesong Dissonance}} - maintains ''Deadly Blades'' and ''Relic of Fireworks'' buffs | ||
+ | # {{skill|Phantasmal Lancer}} | ||
+ | # {{skill|Mind the Gap}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of '''Dagger/Sword Loop''' | ||
+ | |||
+ | |||
+ | [https://youtu.be/fNk_64_cfJM Video example] | ||
+ | <!-- https://youtu.be/T7lVv3TjRxo --> | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Dagger/Greatsword rotation=== | ||
+ | {{Collapse start|Click to view}} | ||
+ | <big>'''Opener'''</big> | ||
+ | |||
+ | Try to start with five blades stocked, {{skill|Mantra of Pain}} charged, and begin on '''Dagger/Sword'''. | ||
+ | # {{Skill|Phantasmal Disenchanter}} | ||
# {{Skill|Unstable Bladestorm}} | # {{Skill|Unstable Bladestorm}} | ||
− | # {{Skill| | + | # {{Skill|Phantasmal Swordsman}}, and {{skill|Bladeturn Requiem}} during the cast |
− | # {{Skill| | + | # {{Skill|Thousand Cuts}} and {{Skill|Power Spike}} once you have the {{trait|Deadly Blades}} buff - both are instant cast and can be used during other skills |
# {{Skill|Bladecall}} | # {{Skill|Bladecall}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
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<big>'''Greatsword Loop'''</big> | <big>'''Greatsword Loop'''</big> | ||
+ | |||
+ | Each '''Greatsword Loop''' is opened and closed with {{Skill|Phantasmal Berserker}} and {{Skill|Mirror Blade}}, using other skills off cooldown in between. If you want to save {{skill|Bladesong Dissonance}} for CC, then delay {{skill|Bladesong Sorrow}} until just before {{skill|Mind Stab}} at step 13 | ||
+ | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Signet of the Ether}} + {{skill|Power Spike}} (skip '''Power Spike''' on the very first loop as you used a charge in the opener) | ||
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Mind Stab}} | ||
# {{Skill|Mirror Blade}} | # {{Skill|Mirror Blade}} | ||
− | # {{Skill| | + | # {{Skill|Bladesong Harmony}} |
− | # {{Skill| | + | # {{Skill|Rain of Swords}} |
− | # {{Skill|Spatial Surge}} until '''Mirror Blade''' is | + | # {{Skill|Phantasmal Disenchanter}} |
+ | # {{Skill|Spatial Surge}} until '''Mirror Blade''' is nearly off cooldown | ||
+ | # {{skill|Bladesong Sorrow}} | ||
# {{Skill|Mirror Blade}} | # {{Skill|Mirror Blade}} | ||
− | # {{Skill|Spatial Surge | + | # {{Skill|Spatial Surge}} until '''Mind Stab''' is off cooldown |
− | # {{ | + | # {{Skill|Mind Stab}} |
+ | # {{skill|Bladesong Dissonance}} | ||
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
# {{Skill|Mirror Blade}} | # {{Skill|Mirror Blade}} | ||
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<big>'''Dagger/Sword Loop'''</big> | <big>'''Dagger/Sword Loop'''</big> | ||
+ | |||
+ | Steps 1-3 of the '''Dagger/Sword''' loop are important to perform quickly to avoid delaying the swap back to '''Greatsword''', you also need to be sure to use {{Skill|Bladecall}} off cooldown so that you can fit 3 of them in. | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{Skill|Bladecall}} | ||
+ | # {{Skill|Unstable Bladestorm}} | ||
+ | # {{Skill|Bladesong Harmony}} | ||
+ | # {{Skill|Flying Cutter}}, and {{skill|Mind Spike}} once it reaches full charges | ||
+ | # {{Skill|Bladecall}} | ||
+ | # {{Skill|Flying Cutter}}, and {{Skill|Phantasmal Disenchanter}} when it comes off cooldown | ||
+ | # {{Skill|Bladecall}} | ||
+ | # {{Skill|Phantasmal Swordsman}}, and {{skill|Bladeturn Requiem}} during the cast | ||
+ | # {{Skill|Unstable Bladestorm}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of '''Greatsword Loop''' | ||
+ | |||
+ | |||
+ | [https://youtu.be/ovBWS-leIqw Video example] | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Sword/Focus rotation=== | ||
+ | {{Collapse start|Click to view}} | ||
+ | <big>'''Opener'''</big> | ||
+ | |||
+ | Try to start with five blades stocked, {{skill|Mantra of Pain}} charged, and begin on '''Sword/Focus'''. The dagger section of the opener is broadly the same as the '''Dagger/Sword''' loop below. | ||
+ | # {{Skill|Phantasmal Warden}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{Skill|Bladesong Harmony}} | ||
+ | # {{Skill|Thousand Cuts}} and {{Skill|Power Spike}} once you have the {{trait|Deadly Blades}} buff from {{Skill|Bladesong Harmony}} - both are instant cast and can be used during other skills | ||
+ | # {{tooltip|Weapon Swap}} | ||
# {{Skill|Bladecall}} | # {{Skill|Bladecall}} | ||
− | # {{Skill|Phantasmal | + | # {{Skill|Phantasmal Swordsman}} |
+ | # {{Skill|Phantasmal Disenchanter}} | ||
# {{Skill|Unstable Bladestorm}} | # {{Skill|Unstable Bladestorm}} | ||
# {{Skill|Signet of the Ether}} | # {{Skill|Signet of the Ether}} | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{Skill|Bladesong Sorrow}} - make sure you're at five blades | ||
+ | # {{Skill|Bladecall}} | ||
+ | # {{Skill|Rain of Swords}} | ||
+ | # {{Skill|Phantasmal Disenchanter}} | ||
+ | # {{Skill|Power Spike}} | ||
+ | # {{Skill|Flying Cutter}} and {{Skill|Power Spike}} until '''Bladesong Harmony''' is ready - {{Skill|Power Spike}} should come off cooldown when you still have the deadly {{trait|Deadly Blades}} buff, but before you start losing stacks of {{trait|Fencer's Finesse}} | ||
+ | # {{Skill|Bladesong Harmony}} | ||
+ | # {{Skill|Bladecall}} | ||
+ | # {{Skill|Flying Cutter}} until '''Unstable Bladestorm''' is off cooldown | ||
+ | # {{Skill|Unstable Bladestorm}} | ||
+ | # {{Skill|Bladesong Dissonance}} - this is mostly to maintain {{trait|Deadly Blades}}, so skip if you think you'll need the CC | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{Skill|Bladecall}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Sword/Focus Loop'''</big> | ||
+ | |||
+ | The '''Sword/Focus''' loop is very simple, just be sure to use {{Skill|Blurred Frenzy}} early and weapon swap immediately after using it a second time. | ||
+ | # {{Skill|Phantasmal Warden}} | ||
+ | # {{Skill|Blurred Frenzy}} | ||
+ | # Autoattack until '''Bladesong Harmony''' is off cooldown | ||
+ | # {{Skill|Bladesong Harmony}} | ||
+ | # Autoattack until '''Phantasmal Disenchanter''' is off cooldown | ||
+ | # {{Skill|Phantasmal Disenchanter}} | ||
+ | # {{Skill|Blurred Frenzy}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Dagger/Sword Loop'''</big> | ||
+ | |||
+ | Steps 1-5 of the '''Dagger/Sword''' loop are important to get in the correct order to avoid delaying the swap back to '''Sword/Focus''', you also need to be sure to use {{Skill|Bladecall}} off cooldown so that you can fit 4 of them in. If you reach step 15 and {{Skill|Bladecall}} is still on cooldown, just skip that step and weapon swap. | ||
+ | # {{Skill|Bladecall}} | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
# {{Skill|Unstable Bladestorm}} | # {{Skill|Unstable Bladestorm}} | ||
+ | # {{Skill|Signet of the Ether}} | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
# {{Skill|Bladesong Harmony}} | # {{Skill|Bladesong Harmony}} | ||
# {{Skill|Bladecall}} | # {{Skill|Bladecall}} | ||
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# {{Skill|Flying Cutter}} until '''Unstable Bladestorm''' is off cooldown | # {{Skill|Flying Cutter}} until '''Unstable Bladestorm''' is off cooldown | ||
# {{Skill|Unstable Bladestorm}} | # {{Skill|Unstable Bladestorm}} | ||
− | # {{Skill|Phantasmal | + | # {{Skill|Phantasmal Swordsman}} |
# {{Skill|Bladecall}} | # {{Skill|Bladecall}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
− | # Return to start of ''' | + | # Return to start of '''Sword/Focus Loop''' |
+ | |||
+ | |||
+ | [https://youtu.be/dIJmej0Jhs0 Video example] | ||
+ | {{Collapse end}} | ||
===General Tips=== | ===General Tips=== | ||
− | * Use | + | * Use {{Skill|Thousand Cuts}} off cooldown. |
− | * | + | * Use {{Skill|Power Spike}} when it reaches maximum charges - ideally while under the effects of both {{trait|Deadly Blades}} and {{trait|Fencer's Finesse}} |
− | * {{Skill| | + | * If you cancel the aftercast of your Bladesongs too soon (such as with {{Skill|Blurred Frenzy}}, {{Skill|Signet of the Ether}} or {{Skill|Mind Stab}}), it will not apply the {{trait|Deadly Blades}} buff. |
Latest revision as of 07:38, 7 May 2025
Overview
Power virtuoso is a simple yet effective build that deals great burst and sustained damage. It has access to evades and blocks, permanent Fury, and inflicts large amounts of
Vulnerability.
Skill Bar
Weapon Variants
- Dagger/Sword can replace Spear for players that don't own Janthir Wilds. This also makes the build fully ranged, which could have niche use.
- Offhand Sword can be replaced with a Focus for access to the powerful . However this is a significant DPS loss, so should only be done as a last resort.
Skill Variants
or may be swapped out for other utilities as desired.
- offers similar DPS but adds some extra CC.
Template Code
Specializations
Trait Variants
- Use if not running Greatsword.
Equipment
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x12
x6
- You should aim for ~2005 precision.
- If you don't have stat infusions, use
Assassin stats legs.
- is practically identical damage.
- is less damage, but allows you to save some CC/utility ( , ). The DPS difference is fairly small so use whichever you prefer.
Impact Variant
If you want to run this build on encounters where the boss can be stunned, you may benefit more from running a
instead of the . To make up for the lost crit chance, make the following gear changes:- Switch the amulet, one ring, one accessory and the backpiece to
Assassin stats.
- You should aim for 2155 precision.
More convenient, but lower DPS options:
- Use
Assassin stats.
and switch the amulet to - Switch the for the instead.
Consumables
Food
- or ascended versions
Utility
Usage
Greatsword/Spear rotation
The most important skill to understand on Spear is
. This skill is a spin attack that deals extra damage to enemies that are on the outer edge of its radius. This radius roughly corresponds to maximum melee range, so you can reliably hit with it, but you may need to stand further back than usual and annoy some boon supports.Hitting your target with Clarity. Your next use of one of your Spear skills 2-5 will consume the buff and gain an enhanced effect:
Might
grants you - heals for more
- summons an extra phantasm
- stuns your target
Of these, the only one that increases your damage is
, so this will be the skill we want to enhance.
Opener
Try to start with five blades stocked,
charged, and begin on Spear.- (optional)
- - applies Clarity
- - consumes Clarity to summon an extra phantasm
Weapon Swap
Greatsword Loop
Each Greatsword Loop is opened and closed with
and , using other skills off cooldown in between. If you want to save for CC, then delay until just before at step 13- until Mirror Blade is nearly off cooldown
- until Mind Stab is off cooldown
Weapon Swap
Spear Loop
- - consumes Clarity to summon an extra phantasm
- - maintains Deadly Blades
- (if available) - maintains Relic of Fireworks
- ⇒ ⇒ x2
- - don't delay this, even if it interrupts your auto chain
- - this recharges Mind the Gap
- ⇒ ⇒
- - if you're fast you have time for one extra auto here
Weapon Swap
- Return to start of Greatsword Loop
Dagger/Spear rotation

The most important skill to understand on Spear is
. This skill is a spin attack that deals extra damage to enemies that are on the outer edge of its radius. This radius roughly corresponds to maximum melee range, so you can reliably hit with it, but you may need to stand further back than usual and annoy some boon supports.Hitting your target with Clarity. Your next use of one of your Spear skills 2-5 will consume the buff and gain an enhanced effect:
Might
grants you - heals for more
- summons an extra phantasm
- stuns your target
Of these, the only one that increases your damage is
, so this will be the skill we want to enhance.
Opener
Try to start with five blades stocked,
charged, and begin on Dagger/Sword.- , and during the cast
- and once you have the buff - both are instant cast and can be used during other skills
Weapon Swap
- - applies Clarity
- - consumes Clarity to summon an extra phantasm
- - maintains Deadly Blades and Relic of Fireworks buffs
- Autoattack, and use as soon as you can
- ⇒ ⇒ x2
- once it reaches full charges
- - maintains Deadly Blades and Relic of Fireworks buffs
Weapon Swap
Dagger/Sword Loop
Steps 1-3 of the Dagger/Sword loop are important to perform quickly to avoid delaying the swap back to Spear, you also need to be sure to use
off cooldown so that you can fit 3 of them in.- , and once it reaches full charges
- , and when it comes off cooldown
- , and during the cast
Weapon Swap
Spear Loop
If you want to save
for CC, then delay and use it in between the auto chains at step 13.- + - consumes Clarity to summon an extra phantasm
- - maintains Deadly Blades and Relic of Fireworks buffs
- Autoattack, and use as soon as you can
- - this recharges Mind the Gap
- ⇒ ⇒ x2
- - maintains Deadly Blades and Relic of Fireworks buffs
Weapon Swap
- Return to start of Dagger/Sword Loop
Dagger/Greatsword rotation

Opener
Try to start with five blades stocked,
charged, and begin on Dagger/Sword.- , and during the cast
- and once you have the buff - both are instant cast and can be used during other skills
Weapon Swap
Greatsword Loop
Each Greatsword Loop is opened and closed with
and , using other skills off cooldown in between. If you want to save for CC, then delay until just before at step 13- + (skip Power Spike on the very first loop as you used a charge in the opener)
- until Mirror Blade is nearly off cooldown
- until Mind Stab is off cooldown
Weapon Swap
Dagger/Sword Loop
Steps 1-3 of the Dagger/Sword loop are important to perform quickly to avoid delaying the swap back to Greatsword, you also need to be sure to use
off cooldown so that you can fit 3 of them in.- , and once it reaches full charges
- , and when it comes off cooldown
- , and during the cast
Weapon Swap
- Return to start of Greatsword Loop
Sword/Focus rotation

Opener
Try to start with five blades stocked,
charged, and begin on Sword/Focus. The dagger section of the opener is broadly the same as the Dagger/Sword loop below.Weapon Swap
- and once you have the buff from - both are instant cast and can be used during other skills
Weapon Swap
- - make sure you're at five blades
- and until Bladesong Harmony is ready - should come off cooldown when you still have the deadly buff, but before you start losing stacks of
- until Unstable Bladestorm is off cooldown
- - this is mostly to maintain , so skip if you think you'll need the CC
Weapon Swap
Sword/Focus Loop
The Sword/Focus loop is very simple, just be sure to use
early and weapon swap immediately after using it a second time.- Autoattack until Bladesong Harmony is off cooldown
- Autoattack until Phantasmal Disenchanter is off cooldown
Weapon Swap
Dagger/Sword Loop
Steps 1-5 of the Dagger/Sword loop are important to get in the correct order to avoid delaying the swap back to Sword/Focus, you also need to be sure to use
off cooldown so that you can fit 4 of them in. If you reach step 15 and is still on cooldown, just skip that step and weapon swap.- until you have five blades stocked
- until Unstable Bladestorm is off cooldown
Weapon Swap
- Return to start of Sword/Focus Loop
General Tips
- Use off cooldown.
- Use when it reaches maximum charges - ideally while under the effects of both and
- If you cancel the aftercast of your Bladesongs too soon (such as with , or ), it will not apply the buff.
Ratings



Comments
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