Difference between revisions of "Berserker - Condi DPS"
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| specialization = Berserker | | specialization = Berserker | ||
| designed for = Raid | | designed for = Raid | ||
− | | rating = | + | | rating = Great |
| focus = Condition Damage | | focus = Condition Damage | ||
+ | | xpac = hot | ||
| meta = | | meta = | ||
+ | | difficulty = 3 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A condition DPS Berserker raid build. This build | + | A condition DPS Berserker raid build focussed mainly on {{tooltip|Burning}} and {{tooltip|Bleeding}}. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills. Despite this and the Berserker's theming, the damage is among the slowest-ramping in the game, heavily favouring long phases. |
+ | |||
+ | This build can pack a good amount of CC and mobility, and its combination of high health, heavy armour and {{skill|Blood Reckoning}} make it very survivable. In addition, {{skill|Scorched Earth}} is a great cleave skill that can hit distant targets without losing DPS on the boss. | ||
+ | |||
+ | Its damage is heavily dependent on remaining inside {{skill|Berserk}} by frequently using ''Rage'' skills. As such, it is somewhat reliant on having good {{tooltip|Alacrity}} uptime. | ||
+ | |||
Line 26: | Line 33: | ||
|elite = Head Butt | |elite = Head Butt | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Weapon Variants=== | ||
+ | * Offhand '''Sword''' is only a small DPS loss, so you could play this if you prefer. | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | * {{Skill|Wild Blow}} can be | + | * {{Skill|Sundering Leap}} is higher DPS than {{skill|Wild Blow}}, but the latter can be a potential CC and you may find the movement of {{Skill|Sundering Leap}} awkward if you're unused to it - to minimise movement, you can mouse over your UI and you will jump on the spot. |
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIkJTMdEibyEvIS3BKpAKES1xLXEq8AwhLuAAAAAAAAAAAAAAAAAAAAAAADIwBaAGYAAA==] |
}} | }} | ||
+ | |||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Arms|top| | + | {{Specialization|Arms|top|top|mid}} |
− | {{Specialization|Discipline|top|top | + | {{Specialization|Discipline|top|bot|top}} |
− | {{Specialization|Berserker|mid|mid| | + | {{Specialization|Berserker|mid|top|mid}} |
+ | |||
+ | * {{trait|Blademaster}} is higher damage if using offhand '''Sword'''. You should also adjust your gear to make up for the 120 expertise difference (see below). | ||
+ | * All the grandmaster traits in '''Discipline''' are very low-value for condi berserker. {{trait|Axe Mastery}} offers the highest damage, but you could take {{trait|Burst Mastery}} if you want extra {{tooltip|Swiftness}} uptime. {{trait|Heightened Focus}} could also be useful if you don't trust your {{tooltip|Quickness}} uptime, though it doesn't offer any damage. | ||
+ | |||
Line 48: | Line 65: | ||
| stats = Viper | | stats = Viper | ||
| weight = Heavy | | weight = Heavy | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Longbow | | weapon1 = Longbow | ||
| weapon2 = | | weapon2 = | ||
| sigil1 = Superior Sigil of Doom | | sigil1 = Superior Sigil of Doom | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Earth |
| weapon3 = Sword | | weapon3 = Sword | ||
| weapon4 = Torch | | weapon4 = Torch | ||
| sigil3 = Superior Sigil of Geomancy | | sigil3 = Superior Sigil of Geomancy | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Torment |
| infusion1 = Malign +9 Agony Infusion | | infusion1 = Malign +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 17 |
− | | infusion2 = | + | | infusion2 = Spiteful +9 Agony Infusion |
− | | infusion2-qt = | + | | infusion2-qt = 1 |
+ | | relic = Relic of the Fractal | ||
| variant = | | variant = | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
− | | shoulders = | + | | shoulders = Sinister |
| chest = | | chest = | ||
− | | hands = | + | | hands = Sinister |
| legs = | | legs = | ||
− | | feet = | + | | feet = |
| backpiece = | | backpiece = | ||
− | | accessory1 = | + | | accessory1 = |
− | | accessory2 = | + | | accessory2 = |
| amulet = | | amulet = | ||
| ring1 = | | ring1 = | ||
Line 79: | Line 97: | ||
− | === | + | * If you don't have Infusions, it is slightly more optimal to only run a single {{tooltip|Sinister stats}} piece. |
− | ' | + | * If running {{trait|Blademaster}} you will need less expertise, so in this case run {{tooltip|Sinister stats}} accessories, shoulders, gloves and feet. |
− | + | ** It it also optimal to run full '''Malign''' infusions in this case. | |
+ | |||
+ | |||
+ | ===Non-SotO Relics=== | ||
+ | There are no obvious damage relics for players that don't own Secrets of the Obscure. {{relic|Relic of the Krait}} is likely to be the best of them, but the damage gain would be low enough that you might prefer to go for a utility option instead. | ||
+ | |||
==Consumables== | ==Consumables== | ||
− | |||
− | |||
+ | '''Food''' | ||
+ | * {{food|Plate of Beef Rendang}} or ascended alternatives | ||
+ | ** {{food|Koi Cake}}, {{food|Rare Veggie Pizza}} or {{food|Red-Lentil Saobosa}} for a cheaper alternative | ||
+ | |||
+ | |||
+ | '''Utility''' | ||
+ | * {{utility|Toxic Focusing Crystal}} | ||
+ | ** {{utility|Tuning Icicle}} or {{utility| Potent Master Tuning Crystal}} for a cheaper alternative | ||
− | |||
− | |||
==Usage== | ==Usage== | ||
− | ===Rotation=== | + | Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See ''General Tips'' for an explanation of how to use these skills in the rotation. |
− | # | + | |
+ | |||
+ | ===Offhand Torch Rotation=== | ||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{skill|Flames of War}} | ||
+ | # {{skill|Blaze Breaker}} | ||
+ | # {{skill|Final Thrust}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | # {{Skill| | + | # {{Skill|Fan of Fire}} |
− | + | # {{Skill|Head Butt}} | |
− | # {{Skill|Head Butt}} | ||
# {{Skill|Berserk}} | # {{Skill|Berserk}} | ||
+ | # {{Skill|Outrage}} | ||
# {{Skill|Scorched Earth}} | # {{Skill|Scorched Earth}} | ||
# {{Skill|Blood Reckoning}} | # {{Skill|Blood Reckoning}} | ||
# {{Skill|Scorched Earth}} | # {{Skill|Scorched Earth}} | ||
+ | # {{Skill|Shattering Blow}} | ||
+ | # {{skill|Wild Blow}} or {{skill|Sundering Leap}} | ||
+ | # {{Skill|Pin Down}} | ||
# {{Skill|Fan of Fire}} | # {{Skill|Fan of Fire}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | + | ||
− | # {{Skill| | + | |
+ | <big>'''Basic Sword Section'''</big> | ||
+ | |||
+ | Compared to '''longbow''', the order of skills on '''Sword''' doesn't matter too much as you will use each of them just once, thus you can prioritise ''Rage'' utility skills if they are available. However, {{skill|Savage Leap}} will provide a fire aura if you're stood in a fire field, which is very likely as you should have just used {{Skill|Scorched Earth}}. If you already have a fire field from {{trait|King of Fires}}, you should ideally detonate it with a ''Rage'' utility skill before using {{skill|Savage Leap}}. | ||
+ | # {{Skill|Savage Leap}} | ||
+ | # {{skill|Flames of War}} (if available) - '''Flaming Flurry''' will interrupt this cast, so make it finishes | ||
# {{Skill|Flaming Flurry}} | # {{Skill|Flaming Flurry}} | ||
+ | # {{skill|Sever Artery}} {{to}} {{skill|Gash}} {{to}} {{skill|Hamstring}} - if you use ''Rage'' skills on sword, you can skip the auto chain | ||
+ | # {{skill|Blaze Breaker}} | ||
+ | # {{Skill|Final Thrust}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
+ | |||
+ | |||
+ | <big>'''Basic Longbow Section'''</big> | ||
+ | |||
+ | It is important not to delay your weapon swap, so always prioritise the listed skills until the first {{skill|Arcing Arrow}} over your ''Rage'' skills (except {{skill|Outrage}}, as it is instant cast). | ||
+ | # {{Skill|Fan of Fire}} | ||
# {{Skill|Scorched Earth}} | # {{Skill|Scorched Earth}} | ||
+ | ## {{skill|Blood Reckoning}} {{to}} {{Skill|Scorched Earth}} {{to}} {{skill|Pin Down}} if '''Blood Reckoning''' is off cooldown | ||
+ | # {{skill|Arcing Arrow}} | ||
+ | # Autoattack and {{skill|Arcing Arrow}} until Scorched Earth is available | ||
+ | # {{Skill|Scorched Earth}} | ||
+ | # {{Skill|Fan of Fire}} | ||
+ | # {{tooltip|Weapon swap}} | ||
+ | # Return to start of '''Sword section''' | ||
+ | |||
+ | |||
+ | [https://youtu.be/wMtYIqSivxY Video example by CostaPrimo] | ||
+ | |||
+ | |||
+ | ===Offhand Sword Rotation=== | ||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{Skill|Impale (warrior sword)}} | ||
+ | # {{skill|Final Thrust}} | ||
+ | # {{tooltip|Weapon swap}} | ||
# {{Skill|Fan of Fire}} | # {{Skill|Fan of Fire}} | ||
+ | # {{Skill|Head Butt}} | ||
+ | # {{Skill|Berserk}} | ||
+ | # {{Skill|Outrage}} | ||
+ | # {{Skill|Scorched Earth}} | ||
+ | # {{Skill|Blood Reckoning}} | ||
# {{Skill|Scorched Earth}} | # {{Skill|Scorched Earth}} | ||
# {{Skill|Shattering Blow}} | # {{Skill|Shattering Blow}} | ||
+ | # {{skill|Wild Blow}} or {{skill|Sundering Leap}} | ||
+ | # {{Skill|Pin Down}} | ||
+ | # {{Skill|Fan of Fire}} | ||
+ | # {{tooltip|Weapon swap}} | ||
+ | # {{Skill|Savage Leap}} | ||
+ | # {{Skill|Flaming Flurry}} - in the opener this is used before '''Final Thrust''' as the latter skill won't be off cooldown yet | ||
+ | # {{Skill|Final Thrust}} | ||
+ | # {{skill|Sever Artery}} {{to}} {{skill|Gash}} {{to}} {{skill|Hamstring}} | ||
+ | # {{skill|Impale (warrior sword)}} | ||
+ | # {{tooltip|Weapon swap}} | ||
+ | |||
+ | |||
+ | <big>'''Basic Longbow Section'''</big> | ||
+ | |||
+ | It is important not to delay your weapon swap, so always prioritise the listed skills until the first {{skill|Arcing Arrow}} over your ''Rage'' skills (except {{skill|Outrage}}, as it is instant case). | ||
+ | # {{Skill|Fan of Fire}} | ||
+ | # {{Skill|Scorched Earth}} | ||
+ | ## {{skill|Blood Reckoning}} {{to}} {{Skill|Scorched Earth}} {{to}} {{skill|Pin Down}} if '''Blood Reckoning''' is off cooldown | ||
+ | # {{skill|Arcing Arrow}} | ||
+ | # Autoattack and {{skill|Arcing Arrow}} until Scorched Earth is available | ||
+ | # {{Skill|Scorched Earth}} | ||
# {{Skill|Fan of Fire}} | # {{Skill|Fan of Fire}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | # {{Skill| | + | |
− | # {{Skill| | + | |
+ | <big>'''Basic Sword Section'''</big> | ||
+ | |||
+ | Compared to '''longbow''', the order of skills on '''Sword''' doesn't matter too much as you will use each of them just once, thus you can prioritise ''Rage'' utility skills if they are available. However, {{skill|Savage Leap}} will provide a fire aura if you're stood in a fire field, which is very likely as you should have just used {{Skill|Scorched Earth}}. If you already have a fire field from {{trait|King of Fires}}, you should ideally detonate it with a ''Rage'' utility skill before using {{skill|Savage Leap}}. | ||
+ | # {{Skill|Savage Leap}} | ||
+ | # {{Skill|Final Thrust}} | ||
# {{Skill|Flaming Flurry}} | # {{Skill|Flaming Flurry}} | ||
− | # {{ | + | # {{skill|Sever Artery}} {{to}} {{skill|Gash}} {{to}} {{skill|Hamstring}} - if you use any ''Rage'' skills on sword, you don't have to finish the auto chain |
+ | # {{skill|Impale (warrior sword)}} as soon as you can (ideally without interrupting another skill) | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | # | + | # Return to start of longbow section |
+ | |||
+ | |||
+ | <!-- pending approval | ||
+ | [https://youtu.be/b8gdw72htNE Video example] | ||
+ | |||
+ | [https://youtu.be/qvvkVbcei6Q Video example (offhand torch and wild blow)] | ||
− | + | [https://youtu.be/exjLbeeFBI8 Video example (offhand torch and sundering leap)] | |
− | + | --> | |
− | [https://youtu.be/ | ||
===Breakbar=== | ===Breakbar=== | ||
* Your most easily accessible strong CC is {{Skill|Head Butt}}. | * Your most easily accessible strong CC is {{Skill|Head Butt}}. | ||
+ | ** If you know you will be using {{Skill|Head Butt}}, you may wish to delay {{Skill|Outrage}} so you can immediately break the self-stun. | ||
+ | * {{skill|Wild Blow}} is used in the rotation, so you will need to balance the need for CC against the risk of dropping out of Berserk if you delay the extension. | ||
===General Tips=== | ===General Tips=== | ||
− | * You can | + | * Use {{Skill|Shattering Blow}}, {{skill|Wild Blow}} and {{Skill|Outrage}} off cooldown. |
− | * | + | ** You can use {{skill|Sundering Leap}} off cooldown, but it is optimal to make sure that you're in one of your fire fields in order to give yourself a Fire Aura. |
− | * | + | ** You can save {{Skill|Outrage}} to break stuns inflicted during the encounter if you think you may need to, though it has a low cooldown. |
− | * You can provide extra might for your group by | + | * You may need to use {{skill|Head Butt}} occasionally to prevent yourself dropping out of Berserk - combo with {{skill|Outrage}}. |
+ | ** The most efficient time for this is when you would otherwise be autoattacking on longbow. | ||
+ | ** You can also use it for extra damage if {{trait|King of Fires}} triggers and you have no other Berserker skill to detonate the aura with. | ||
+ | * As you delay {{skill|Blood Reckoning}} until after a {{skill|Scorched Earth}}, the cooldown practically lines up with {{skill|Pin Down}} and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use {{skill|Pin Down}} off cooldown. | ||
+ | ** Although this combo extends the time you spend on '''Longbow''' you still want to only use {{skill|Fan of Fire}} twice. | ||
+ | * If timed such that you block an attack, {{skill|Riposte}} is both a strong defensive and offensive tool. | ||
+ | * Use {{skill|Flames of War}} off cooldown (if using). | ||
+ | * You should be aiming to swap off from Sword almost as soon as your weapon swap is available. | ||
+ | * You can provide extra might for your group by aiming {{Skill|Arcing Arrow}} inside your {{Skill|Scorched Earth}} or another fire field. | ||
* Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}. | * Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}. | ||
− | |||
− |
Latest revision as of 23:59, 5 April 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids
Overview
A condition DPS Berserker raid build focussed mainly on Burning and
Bleeding. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills. Despite this and the Berserker's theming, the damage is among the slowest-ramping in the game, heavily favouring long phases.
This build can pack a good amount of CC and mobility, and its combination of high health, heavy armour and
make it very survivable. In addition, is a great cleave skill that can hit distant targets without losing DPS on the boss.Its damage is heavily dependent on remaining inside Alacrity uptime.
Skill Bar
Weapon Variants
- Offhand Sword is only a small DPS loss, so you could play this if you prefer.
Skill Variants
- is higher DPS than , but the latter can be a potential CC and you may find the movement of awkward if you're unused to it - to minimise movement, you can mouse over your UI and you will jump on the spot.
Template Code
Specializations
- is higher damage if using offhand Sword. You should also adjust your gear to make up for the 120 expertise difference (see below).
- All the grandmaster traits in Discipline are very low-value for condi berserker.
Swiftness uptime. could also be useful if you don't trust your
Quickness uptime, though it doesn't offer any damage.
offers the highest damage, but you could take if you want extra
Equipment
Viper
Sinister
Viper
Sinister
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x17
x1
- If you don't have Infusions, it is slightly more optimal to only run a single
Sinister stats piece.
- If running
Sinister stats accessories, shoulders, gloves and feet.
- It it also optimal to run full Malign infusions in this case.
you will need less expertise, so in this case run
Non-SotO Relics
There are no obvious damage relics for players that don't own Secrets of the Obscure.
is likely to be the best of them, but the damage gain would be low enough that you might prefer to go for a utility option instead.
Consumables
Food
- or ascended alternatives
- , or for a cheaper alternative
Utility
-
- or for a cheaper alternative
Usage
Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See General Tips for an explanation of how to use these skills in the rotation.
Offhand Torch Rotation
Opener
Basic Sword Section
Compared to longbow, the order of skills on Sword doesn't matter too much as you will use each of them just once, thus you can prioritise Rage utility skills if they are available. However,
will provide a fire aura if you're stood in a fire field, which is very likely as you should have just used . If you already have a fire field from , you should ideally detonate it with a Rage utility skill before using .- (if available) - Flaming Flurry will interrupt this cast, so make it finishes
- ⇒ ⇒ - if you use Rage skills on sword, you can skip the auto chain
Weapon swap
Basic Longbow Section
It is important not to delay your weapon swap, so always prioritise the listed skills until the first
over your Rage skills (except , as it is instant cast).- ⇒ ⇒ if Blood Reckoning is off cooldown
- Autoattack and until Scorched Earth is available
Weapon swap
- Return to start of Sword section
Offhand Sword Rotation
Opener
Weapon swap
- or
Weapon swap
- - in the opener this is used before Final Thrust as the latter skill won't be off cooldown yet
- ⇒ ⇒
Weapon swap
Basic Longbow Section
It is important not to delay your weapon swap, so always prioritise the listed skills until the first
over your Rage skills (except , as it is instant case).- ⇒ ⇒ if Blood Reckoning is off cooldown
- Autoattack and until Scorched Earth is available
Weapon swap
Basic Sword Section
Compared to longbow, the order of skills on Sword doesn't matter too much as you will use each of them just once, thus you can prioritise Rage utility skills if they are available. However,
will provide a fire aura if you're stood in a fire field, which is very likely as you should have just used . If you already have a fire field from , you should ideally detonate it with a Rage utility skill before using .- ⇒ ⇒ - if you use any Rage skills on sword, you don't have to finish the auto chain
- as soon as you can (ideally without interrupting another skill)
Weapon swap
- Return to start of longbow section
Breakbar
- Your most easily accessible strong CC is
- If you know you will be using , you may wish to delay so you can immediately break the self-stun.
.
- is used in the rotation, so you will need to balance the need for CC against the risk of dropping out of Berserk if you delay the extension.
General Tips
- Use
- You can use off cooldown, but it is optimal to make sure that you're in one of your fire fields in order to give yourself a Fire Aura.
- You can save to break stuns inflicted during the encounter if you think you may need to, though it has a low cooldown.
, and off cooldown.
- You may need to use
- The most efficient time for this is when you would otherwise be autoattacking on longbow.
- You can also use it for extra damage if triggers and you have no other Berserker skill to detonate the aura with.
occasionally to prevent yourself dropping out of Berserk - combo with .
- As you delay
- Although this combo extends the time you spend on Longbow you still want to only use twice.
until after a , the cooldown practically lines up with and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use off cooldown.
- If timed such that you block an attack, is both a strong defensive and offensive tool.
- Use off cooldown (if using).
- You should be aiming to swap off from Sword almost as soon as your weapon swap is available.
- You can provide extra might for your group by aiming inside your or another fire field.
- Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with .
Ratings




Comments
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