Difference between revisions of "Soulbeast - Power Soulbeast"
Line 23: | Line 23: | ||
|weapon1 = Axe | |weapon1 = Axe | ||
|weapon2 = Axe | |weapon2 = Axe | ||
− | |weapon3 = | + | |weapon3 = Spear |
|weapon4 = | |weapon4 = | ||
|healing = "We Heal As One!" | |healing = "We Heal As One!" | ||
Line 36: | Line 36: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | + | * If you don't have access to [https://wiki.guildwars2.com/wiki/Lowland_Spear_Training land spear] with Janthir Wilds, use maces or hammer if you have Secrets of the Obscure, or other weapons otherwise: | |
− | If you don't have access to [https://wiki.guildwars2.com/wiki/ | + | * {{Tooltip|Mace|Dual Maces}} - very strong weapons for solo play. Requires [https://wiki.guildwars2.com/wiki/Expanded_Weapon_Proficiency Expanded Weapon Proficiency] from Secrets of the Obscure. |
− | * {{Tooltip| | + | * {{Tooltip|Hammer}} - great melee range damage, requires [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] from Secrets of the Obscure. |
* {{Tooltip|Longbow}} - great burst damage with {{Skill|Barrage}} and {{Skill|Rapid Fire}} but terrible sustained damage. | * {{Tooltip|Longbow}} - great burst damage with {{Skill|Barrage}} and {{Skill|Rapid Fire}} but terrible sustained damage. | ||
* {{Tooltip|Sword}} - same damage as mainhand axe but has a leap for more mobility. | * {{Tooltip|Sword}} - same damage as mainhand axe but has a leap for more mobility. | ||
* {{Tooltip|Greatsword}} - great burst with a block | * {{Tooltip|Greatsword}} - great burst with a block | ||
− | |||
===Skill Variants=== | ===Skill Variants=== | ||
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* {{Tooltip|Eagle}} - long dash for more mobility. | * {{Tooltip|Eagle}} - long dash for more mobility. | ||
* {{Tooltip|Jacaranda}} - heal and condi cleanse. | * {{Tooltip|Jacaranda}} - heal and condi cleanse. | ||
− | * {{Tooltip|Black Bear}} - | + | * {{Tooltip|Black Bear}} - very strong defensive abilities. |
+ | * {{Tooltip|Jaguar}} - more stealth for more spear empowered attacks. Generally, this isn't needed, as spear already has good access to stealth and {{Tooltip|Revealed}} prevents frequent use. | ||
Line 80: | Line 80: | ||
* {{Trait|Sharpened Edges}} - minimal damage increase at the cost of {{Tooltip|Vigor}} generation. | * {{Trait|Sharpened Edges}} - minimal damage increase at the cost of {{Tooltip|Vigor}} generation. | ||
* {{Trait|Two-Handed Training}} - if using greatsword. | * {{Trait|Two-Handed Training}} - if using greatsword. | ||
− | * {{Trait|Leader of the Pack}} - when playing in coordinated groups to share your extremely strong {{Skill|One Wolf Pack}}. | + | * {{Trait|Leader of the Pack}} - can be considered when playing in coordinated groups to share your extremely strong {{Skill|One Wolf Pack}} for extra burst damage. |
Line 95: | Line 95: | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = Spear |
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
− | | relic = Relic of | + | | relic = Relic of the Claw |
}} | }} | ||
* This set provides 100% critical chance thaks to {{Trait|Vicious Quarry}} and {{Trait|Hunter's Tactics}}. | * This set provides 100% critical chance thaks to {{Trait|Vicious Quarry}} and {{Trait|Hunter's Tactics}}. | ||
− | * You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | + | * You can use {{Relic|Relic of Firework}} if you lack access to Claw. Other options include {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. |
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
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==Usage== | ==Usage== | ||
===Damage=== | ===Damage=== | ||
− | * When fighting durable enemies, use {{Skill|"Sic 'Em!"}} first for a 25% damage increase. | + | * When fighting durable enemies, use {{Skill|"Sic 'Em!"}} first for a 25% damage increase. |
+ | * When possible, flank your enemy (attacking from behind or the sides) to benefit from {{Trait|Hunter's Tactics}}. This isn't needed if your target is defiant (has a break bar). | ||
+ | * Try to use Crowd Control before unleashing your burst to activate {{Trait|Twice as Vicious}} and {{Relic|Relic of the Claw}}. | ||
+ | * Always use {{Skill|Moa Stance}} before fights to start with {{Tooltip|Fury}} to benefit from {{Trait|Furious Strength}} and {{Trait|Vicious Quarry}}. Remember that {{Skill|"We Heal As One!"}} extends the duration of your existing boons. | ||
+ | ====Axe/Axe==== | ||
+ | * Use all your axe skills for damage. | ||
+ | * Use {{Skill|Splitblade}} in melee range to hit your target with all axes and deal more damage. | ||
* {{Skill|Whirling Defense}} deals massive damage but has a long casting time, try to use it while under the effects of quickness after casting {{Skill|Worldly Impact}} due to {{Trait|Live Fast}}. | * {{Skill|Whirling Defense}} deals massive damage but has a long casting time, try to use it while under the effects of quickness after casting {{Skill|Worldly Impact}} due to {{Trait|Live Fast}}. | ||
− | * | + | ====Spear==== |
− | + | * Your spear's attacks are empowered if cast from {{Tooltip|Stealth}}. You can gain Stealth from {{Skill|Panther's Prowl}}. | |
− | * Always use {{Skill| | + | * Always cast your second skill empowered as a Stealth Attack. In other words, use {{Skill|Wolf's Onslaught}} but not {{Skill|Mongoose's Frenzy}}. |
− | + | * Also use {{Skill|Falcon's Stoop}} and {{Skill|Warclaw's Engage}} for damage. Never use {{Skill|Spider's Web}}, it is a waste. | |
− | + | * Your melee range auto attack is stronger than your ranged auto attack. Stay in melee range. | |
− | Against tough enemies like bosses, | + | ;Opener |
+ | Against tough enemies like bosses, you can use this opener for great burst. Note that this is a greatly simplified opener for open world, it is not as optimised as the raid/fractal opener. | ||
#{{Skill|Moa Stance}} + {{Skill|One Wolf Pack}} + {{Skill|"Sic 'Em!"}} | #{{Skill|Moa Stance}} + {{Skill|One Wolf Pack}} + {{Skill|"Sic 'Em!"}} | ||
− | |||
− | |||
− | |||
− | |||
#{{Skill|Path of Scars}}, {{Skill|Splitblade}}, {{Skill|Winter's Bite}} | #{{Skill|Path of Scars}}, {{Skill|Splitblade}}, {{Skill|Winter's Bite}} | ||
#{{Skill|Worldly Impact}} | #{{Skill|Worldly Impact}} | ||
#{{Skill|Whirling Defense}} | #{{Skill|Whirling Defense}} | ||
− | + | #{{Tooltip|weapon swap}} | |
− | * | + | #{{Skill|Panther's Prowl}} {{to}} {{Skill|Wolf's Onslaught}} |
− | * | + | #{{Skill|Warclaw's Engage}} |
+ | #{{Skill|Falcon's Stoop}} | ||
+ | * Don't interrupt your spear auto attack chain. The final third hit deals higher damage. | ||
+ | * Space out your crowd control for higher uptime of {{Trait|Twice as Vicious}} and {{Relic|Relic of the Claw}}. Review your sources of crowd control at the end of this guide. | ||
* Save your long-cooldown high-hitting attacks {{Skill|Worldly Impact}} and {{Skill|Whirling Defense}} to use together with {{Skill|"Sic 'Em!"}}. | * Save your long-cooldown high-hitting attacks {{Skill|Worldly Impact}} and {{Skill|Whirling Defense}} to use together with {{Skill|"Sic 'Em!"}}. | ||
− | |||
===Defense=== | ===Defense=== | ||
− | * | + | * Always keep moving. Move out of dangerous attacks or dodge them. |
+ | * {{Skill|Warclaw's Engage}} / {{Skill|Predator's Ambush}} evades during its cast. | ||
* When under pressure, use {{Skill|Leave Beastmode}} to unmerge with your pet so it may tank while you disengage. | * When under pressure, use {{Skill|Leave Beastmode}} to unmerge with your pet so it may tank while you disengage. | ||
* When merged with a bear, you can use {{Skill|Unflinching Fortitude}} and {{Skill|Defy Pain (soulbeast)}} to negate strike damage for up to 7 seconds. | * When merged with a bear, you can use {{Skill|Unflinching Fortitude}} and {{Skill|Defy Pain (soulbeast)}} to negate strike damage for up to 7 seconds. | ||
Line 158: | Line 164: | ||
* {{Skill|Brutal Charge (soulbeast porcine)|Brutal Charge}} (soulbeast skill) | * {{Skill|Brutal Charge (soulbeast porcine)|Brutal Charge}} (soulbeast skill) | ||
* {{Skill|Path of Scars}} | * {{Skill|Path of Scars}} | ||
+ | * {{Skill|Predator's Ambush}} (spear 4 Stealth Attack}} | ||
* Unmerge so your pig can use {{skill|Brutal Charge (porcine)}} (pet skill) | * Unmerge so your pig can use {{skill|Brutal Charge (porcine)}} (pet skill) | ||
* {{Skill|Winter's Bite}} soft cc. | * {{Skill|Winter's Bite}} soft cc. |
Revision as of 18:14, 17 March 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Soulbeast is a very bursty power build. It features good damage, amazing burst, high mobility, and good cc. By merging with their pets they get access to new skills and bonuses but, as a downside, the pet is no longer present to tank or distract enemies unless the soulbeast unmerges, making soulbeast slightly less resilient than other ranger builds.
Template Code
Skill Bar


Weapon Variants
- If you don't have access to land spear with Janthir Wilds, use maces or hammer if you have Secrets of the Obscure, or other weapons otherwise:
Dual Maces - very strong weapons for solo play. Requires Expanded Weapon Proficiency from Secrets of the Obscure.
Hammer - great melee range damage, requires Weaponmaster Training from Secrets of the Obscure.
Longbow - great burst damage with and but terrible sustained damage.
Sword - same damage as mainhand axe but has a leap for more mobility.
Greatsword - great burst with a block
Skill Variants
Heal skill
We default to
for its good healing, low cooldown, and boon extension. If needed, it can be replaced by:- - extreme condi cleanse but no boon extension.
Utility skill
We default to:
because it provides a huge +25% damage bonus when merged with our pet.
to start combat with boons, most notably Fury for extra critical chance and to activate and . It also increases the duration of boons you generate for a few seconds. If you are playing in groups providing you with boons, you can replace this skill.
because it's a good idea to have a stunbreak for open world and this one also provides Stability and removes movement-impairing conditions. Can be replaced if you don't need this defensive option.
If you want or need to run other skills, here are some suggestions:
- - extra damage from its passive. The active is much weaker so don't use the skill.
- - passive toughness and panic button. Can be considered to ignore certain dangerous attacks.
- - extra AoE damage and cc.
- - extra AoE damage.
- - AoE stunbreak and personal barrier.
Elite skill
We default to
because of the insane amounts of damage it provides. We suggest you do not replace this skill as it deals tremendous damage when used correctly. On very rare occasions, it can be replaced by:- - sacrifices your damage for an AoE revive.
Pet variants
You are almost always going to be merged with your pet for the massive bonuses from the Beastmastery traitline. We want to use pets with crowd control to activate
.The suggested Pig gives you as CC, while
Rock Gazelle has as CC with a longer range but its cooldown is too low to activate .
Other options include:
Eagle - long dash for more mobility.
Jacaranda - heal and condi cleanse.
Black Bear - very strong defensive abilities.
Jaguar - more stealth for more spear empowered attacks. Generally, this isn't needed, as spear already has good access to stealth and
Revealed prevents frequent use.
Specializations
- Variants
Vigor generation.
- minimal damage increase at the cost of - - if using greatsword.
- - can be considered when playing in coordinated groups to share your extremely strong for extra burst damage.
Equipment
Berserker
This set uses gear similar to that of Build:Soulbeast_-_Power_DPS, making it excellent for general PvE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- This set provides 100% critical chance thaks to and .
- You can use if you lack access to Claw. Other options include to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use
Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
- When fighting durable enemies, use first for a 25% damage increase.
- When possible, flank your enemy (attacking from behind or the sides) to benefit from . This isn't needed if your target is defiant (has a break bar).
- Try to use Crowd Control before unleashing your burst to activate and .
- Always use
Fury to benefit from and . Remember that extends the duration of your existing boons.
before fights to start with
Axe/Axe
- Use all your axe skills for damage.
- Use in melee range to hit your target with all axes and deal more damage.
- deals massive damage but has a long casting time, try to use it while under the effects of quickness after casting due to .
Spear
- Your spear's attacks are empowered if cast from
Stealth. You can gain Stealth from .
- Always cast your second skill empowered as a Stealth Attack. In other words, use but not .
- Also use and for damage. Never use , it is a waste.
- Your melee range auto attack is stronger than your ranged auto attack. Stay in melee range.
- Opener
Against tough enemies like bosses, you can use this opener for great burst. Note that this is a greatly simplified opener for open world, it is not as optimised as the raid/fractal opener.
- + +
- , ,
weapon swap
- ⇒
- Don't interrupt your spear auto attack chain. The final third hit deals higher damage.
- Space out your crowd control for higher uptime of and . Review your sources of crowd control at the end of this guide.
- Save your long-cooldown high-hitting attacks and to use together with .
Defense
- Always keep moving. Move out of dangerous attacks or dodge them.
- / evades during its cast.
- When under pressure, use to unmerge with your pet so it may tank while you disengage.
- When merged with a bear, you can use and to negate strike damage for up to 7 seconds.
- When merged with a Jacaranda you can use to heal and cleanse conditions, and to heal.
Crowd Control
- (soulbeast skill)
- (spear 4 Stealth Attack}}
- Unmerge so your pig can use (pet skill)
- soft cc.
Ratings



Comments
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