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Difference between revisions of "Holosmith - Prot Holo Roamer"

 
(9 intermediate revisions by 2 users not shown)
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{{SEO
 
|title=Holosmith - Prot Holo Roamer
 
|description=A WvW Holosmith roaming build with high pressure and moderate sustain.
 
}}
 
 
{{Build
 
{{Build
 
| profession = Engineer
 
| profession = Engineer
 
| specialization = Holosmith
 
| specialization = Holosmith
 
| designed for = WvW Roaming
 
| designed for = WvW Roaming
| focus = direct damage, mobility, control
+
| focus = direct damage, control, sustain
 
| rating = test
 
| rating = test
 +
| xpac = PoF, JW
 +
| difficulty = 1
 
}}
 
}}
  
Line 22: Line 20:
 
| weapon2 = shield
 
| weapon2 = shield
 
| healing = Elixir H
 
| healing = Elixir H
| utility1 = Elixir S
+
| utility1 = Elixir U
 +
| utility2 = Elixir Gun
 
| utility3 = Hard Light Arena
 
| utility3 = Hard Light Arena
 
| elite = Elite Mortar Kit
 
| elite = Elite Mortar Kit
Line 28: Line 27:
  
  
===Skill Bar Variants===
+
===Skill Variants===
 
'''Utility'''
 
'''Utility'''
 +
<!--* {{Skill|Elixir U}} - great skill against CC in general and the {{Tooltip|Quickness}} can be used to enhance your burst.
  
For the optional slot (or even over {{Skill|Elixir S}}):
+
* {{Skill|Thumper Turret}} - extremely versatile skill. Stunbreak/stability on toolbelt, total of 3 Blast finishers, CC, and even some potential {{Tooltip|Protection}} synergy. Consider picking up {{Trait|Experimental Turrets}} on Inventions  when playing with this skill.
* {{Skill|Elixir U}} - great skill against CC in general and the {{gw2wiki|Quickness}} can be used to enhance your burst.
 
  
* {{Skill|Elixir Gun}} - more cleansing, healing, AoE damage (and a little bit of ranged damage).
+
* {{Skill|Elixir Gun}} - more cleansing, healing, AoE damage (and a little bit of ranged damage).-->
 +
* {{Skill|Spectrum Shield}} - excellent damage mitigation + a stunbreak.
  
* {{Skill|Spectrum Shield}} - the most defensive skill on the list, great against any form of pressure.
+
* {{Skill|Elixir S}} - invulnerability and stunbreak but on a rather long CD. The stealth on toolbelt is another big selling point of this.  
 
 
* {{Skill|Thumper Turret}} - extremely versatile skill. Stunbreak/stability on toolbelt, total of 3 Blast finishers, CC, and even some potential {{gw2wiki|Protection}} synergy. Consider picking up {{Trait|Experimental Turrets}} on Inventions  when playing with this skill.
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMvGR0aOS4UARQBXgGGAF8BXgE1Fo0B+RISAQAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQMvHR0ZOS4UARQBXwFeAZUBLxY1Fo0B+RISAQAAAAAAAAAAAAAAAAAAAAADNgBXAAkBAA==]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Inventions|top|mid|top}}
+
{{Specialization|Inventions|top|bot|top}}
{{Specialization|Alchemy|mid|mid|top}}
+
{{Specialization|Alchemy|top|mid|top}}
 +
'''Variants'''
 +
* {{Trait|Iron Blooded}} sacrifices damage and boon uptime for passive survivability.
 
{{Specialization|Holosmith|mid|bot|mid}}
 
{{Specialization|Holosmith|mid|bot|mid}}
  
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{{PvE equipment
 
{{PvE equipment
 
| weight = Medium
 
| weight = Medium
| stats = Berserker
+
| stats = Demolisher
| rune = Superior Rune of Durability
+
| rune = Superior Rune of Fireworks
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon1 = Sword
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| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| weapon1-stats = Marauder
 +
| weapon2-stats = Marauder
 
| amulet = Diviner
 
| amulet = Diviner
| ring1 = Captain
+
| ring1 = Diviner
| ring2 = Knight
+
| ring2 = Marauder
| back = Diviner
+
| relic = Relic of the Stormsinger
 
}}
 
}}
  
  
 
===Equipment Variants===
 
===Equipment Variants===
'''Sigils'''
+
'''Relics'''
* {{Sigil|Intelligence}} over {{Sigil|Cleansing}} - better burst, less cleansing.
+
* {{Relic|Relic of Rivers}} - trades the burst damage of Stormsinger for {{Tooltip|Alacrity}} and better {{Tooltip|Regeneration}} uptime.
  
 +
'''Stats'''
 +
* For a more bursty version with slightly lower boon duration, replace the {{Tooltip|Diviner}} pieces with {{Tooltip|Berserker stats|Berserker}} ones.
  
'''Runes'''
 
* {{Rune|the Herald}} - very similar stats to Durability's and a 6th bonus that has synergy with various traits. Easier to obtain than the current rune.
 
  
 
==Consumables==
 
==Consumables==
 
'''Food'''
 
'''Food'''
* {{Food|Spherified Peppercorn-Spiced Oyster Soup}}
+
* {{Food|Spherified Peppercorn-Spiced Oyster Soup}} - mix of defense and offense. We recommend this if you can afford it.
 +
 
 +
* {{Food|Slice of Candied Dragon Roll}} - cheap crit chance bump with armor ignoring damage procs that also heal you.
 +
 
  
 
'''Utility'''
 
'''Utility'''
* {{Utility|Superior Sharpening Stone}}
+
* {{Utility|Superior Sharpening Stone}} or {{Utility|Tin of Fruitcake}}
 +
 
  
 
==Usage==
 
==Usage==
 
To be added
 
To be added

Latest revision as of 16:02, 24 February 2025

This is a test build. You may comment and rate it.

Focused on: Direct damageControl and Sustain

Designed for: WvW Roaming

Expansions required: Path of Fire BuildsJanthir Wilds builds

Difficulty:
Easy
This build was last updated on February 24, 2025.

Overview

A WvW Holosmith roaming build with high pressure and good sustain.


Skill Bar

Sword/Shield
Utility


Skill Variants

Utility

  • Spectrum Shield - excellent damage mitigation + a stunbreak.
  • Elixir S - invulnerability and stunbreak but on a rather long CD. The stealth on toolbelt is another big selling point of this.


Template Code

[&DQMvHR0ZOS4UARQBXwFeAZUBLxY1Fo0B+RISAQAAAAAAAAAAAAAAAAAAAAADNgBXAAkBAA==]
Copy Template Code


Specializations

Variants

  • Iron Blooded sacrifices damage and boon uptime for passive survivability.


Equipment

Head
Demolisher
Shoulders
Demolisher
Chest
Demolisher
Hands
Demolisher
Legs
Demolisher
Feet
Demolisher
Backpiece
Demolisher
Accessory
Demolisher
Accessory
Demolisher
Amulet
Diviner
Ring
Diviner
Ring
Marauder
Sword
Marauder
Shield
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relics

  • Relic of Rivers - trades the burst damage of Stormsinger for Alacrity Alacrity and better Regeneration Regeneration uptime.

Stats

  • For a more bursty version with slightly lower boon duration, replace the Diviner Diviner pieces with Berserker Berserker ones.


Consumables

Food

  • - mix of defense and offense. We recommend this if you can afford it.
  • - cheap crit chance bump with armor ignoring damage procs that also heal you.


Utility

  • or


Usage

To be added


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Hanz gave this build 5 stars • February 2025
Feels really good with Stormsinger. The build kinda has everything but I feel like it's not amazing at any of those things - cleansing, sustain, CC, damage, mobility. In a package however it's quite strong. The build is at its most vulnerable during the opener, try to apply some Protection and build up heat as fast as you can because there's so much damage in the meta that you can get killed before you finish setting up things if you don't hurry.
4 stars
Noeli gave this build 4 stars • September 2021
An old staple of Holosmith roaming, bunker Holo is a solid 1vX oriented roaming spec and brings above average sustain and good damage avoidance/denial along with moderate damage and excellent CC and utility capabilities. More flexible in utility skill choice compared to other engi builds. Much better off against condition damage than an Explosive build as a result of cleanses on Inventions traitline and the right utility choice. I think this build is good for those of us who would like to run a bunker oriented holo or are bored of running Grenade Kit 24/7, although it lacks the massive burst of an Explosive traited holo. Nonetheless, a great duellist and powerful in outnumbered situations and a fine addition to any engi's roaming builds.

Comments

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