Synquel
1. Introduction
A Guild Wars enjoyer since Prophecies back in 2005, enjoys buildcrafting, and looking to share their secret off-meta builds before they quit the game ,).
Build: Virtuoso - Confuse You Oh So
A roamer variant of Condi Signet Virt, which trades a lot of its sustain/invulnerability/blocks for spike condi damage and stealth.
Skill Bar
Scepter/Pistol
Axe/Torch
Utility
Specializations
PvP Equipment
Scepter
Pistol
Sigil
Sigil
Axe
Torch
Sigil
Sigil
Rune
Amulet
Relic
Variants
- For the open utility slot, some options could be:
- for extra cleanse
- for distortion and restocking blades
- to recharge bladesongs quicker
- An alternative approach is
confusion, as that would negate damage from the
confusion they are already inflicted with. It may be better to let the opponent finish casting their skills so that the existing
confusion stacks trigger their damage. Instead, could be used when the opponent is inflicted with no or few stacks of
confusion but five or more stacks of
torment. This can be achieved through (which provides
torment thanks to ), , , or the auto attack chains of either weaponset.
, which could pair well with and even or in the open utility slot. But care must be taken with how is used. It might be counter-intuitive to disable an opponent that is already inflicted with
- is another approach that makes the build's condition damage more potent and adds 400 vitality. However, it sacrifices 100 power and 500 precision from the . The precision synergises well with multiple traits, such as and from the Dueling traitline and and from the Virtuoso traitline. Furthermore, skills such as , , , and have generous power coefficients that can leverage strike damage related stats and prevent this build from being a one-trick condition-only pony.
Usage
- The build’s greatest weapon is
- It inflicts a staggering 20 stacks of
confusion. It normally only applies one stack of
confusion for each of the five blades but the Illusions trait inflicts an extra stack per blade and the combination of Dueling traits and inflict two extra stacks per blade. In total that is four stacks of
confusion per blade.
- The Dueling trait
blind,
torment,
cripple,
bleeding (on a critical hit) and
vulnerability (on a critical hit) respectively per blade. Conveniently, many of these are applied after the confusion, so they also serve the role of cover conditions.
, Illusions traits and , and Virtuoso traits and , inflict - Dodging triggers the Virtuoso trait , which makes (along with the other bladesongs) unblockable. Dodges are an extremely valuable resource for mitigating damage, so think very carefully before sacrificing them just to make unblockable. Sometimes it can be worth it, for example, to penetrate blocks, reflects or projectile denial effects at critical times. In other situations you may have already dodged for damage mitigation recently and triggered passively, or the opponent has used up their defensive abilities so does not need to be made unblockable.
- The Virtuoso trait
fury when is cast and provides bonus expertise to
fury. Furthermore, the Virtuoso trait provides +10% bonus critical chance to
fury.
grants - Be wary of when is used. It can be blocked, reflected, projectile denied, evaded or cleansed so it may be better to bait out the opponent's defences with other abilities first.
- It shares the same resource as (and the other bladesongs). If is used, blades will need to be restocked before can be used. For that reason, try to ensure other defensive options are available when using .
.
- It inflicts a staggering 20 stacks of
- It shares the same resource as (and the other bladesongs). If is used, blades will need to be restocked before can be used. For that reason, it is generally considered the absolute last resort as a defensive tool when no other defensive options are available.
- The Illusions trait makes a reflect. It can be used offensively to counter incoming projectiles, especially if those projectiles scale well with condition damage. But it is usually better used defensively to mitigate damage. When used defensively, be wary of reflecting projectiles from stealth as that could reveal you.
grants a brief period of invulnerability.
- The Scepter + Pistol weaponset
- The auto attack stocks a blade at the end of its chain, as well as applying a bit of
torment.
torment on the attacker and stocking a blade.
is a block that transitions into an evade, while applying - The main combo of the weapon set is
aegis and improve the likelihood of landing. is a two second
stun, which can help to land while the phantasm from unloads its attack.
-> -> . Using after allows the Dueling trait to reduce the cooldown of both skills. Furthermore, the first packet of damage from usually hits before , which can help remove
- The auto attack stocks a blade at the end of its chain, as well as applying a bit of
- The Axe + Torch weaponset
cripple,
torment, and stocks a blade so try to use it when fewer than five blades are stocked.
inflicts confusion the more blades are stocked and is a 600 range teleport. It can also be used defensively as an evade.
, if used offensively, applies more stacks of blind that is inflicted on nearby opponents, which also triggers the Dueling trait to inflict a couple of stacks of
confusion. Meanwhile, the stealth can also be used offensively to setup a burst. Three seconds after it is cast, a flame blast inflicts a stack of burning on nearby opponents that is made more potent by the Illusions trait , which adds another two stacks of
burning.
can be used defensively for its condition cleanse, its stealth to escape pressure, or its burning on nearby opponents upon cast, which is enhanced by , which adds another two stacks of
burning. It also generates a phantasm that attacks a few moments later, to inflict more
burning,
confusion and a small
daze.
inflicts a stack of - A few of the possible combos are:
- -> just before completes its cast time
- -> -> just before completes its cast time and just as the flame burst from activates
- ->
- -> ->
- -> -> x2
- Try to use when fully stocked on blades, as its healing and condition cleanse scale with the number of stocked blades.
blind on nearby opponents, which in turn applies a bit of
confusion through the Dueling trait . If stunned and about to be burst by an opponent, an option is to counterattack with the combo -> dodge -> .
passively increases expertise, but its main role is a stun break on activation that also applies
- , which also acts as a stun break, is mainly an escape tool but in some situations it can be sacrificed as an offensive gap closer. For example, the combo -> can be used to stealth a distant ally and peel for them when they are being chased by opponents.
DRAFT Build: Weaver - P/D BloodWeaver
A condition weaver build using pistol/dagger that relies on weaving in and out of Earth Attunement for sustain and bleeding application.
Skill Bar
Pistol/Dagger
Utility
Specializations
PvP Equipment
Pistol
Dagger
Sigil
Sigil
Rune
Amulet
Relic
Variants
- The elite skill is flexible and any of the following could work:
- for either the CC or the modifiers
- for more mobility
- for either healing from the ice elemental or burning from the fire elemental.
- Several alternative traits exist within each traitline that tweak the balance of the build more in favour of condition damage or sustain depending on playstyle and matchup.
- Earth: over for more condition damage but sacrificing some stability.
- Fire: over for passive condition cleanse at the cost of burn duration and a chance to inflict burning on critical hits. can also be taken over for more condition damage but sacrificing some cleanse.
- Weaver: and over and for more cleanse but sacrificing vitality, vigor and barrier on dodge. can be triggered almost on cooldown with frequent sources of cripple in this build which translates to a passive cleanse of one condition almost every 10 seconds.
- for more condition cleanse
- for a cover condition
- for might generation, which naturally pairs well with relic of , but even more so considering the additional might generation in fire attunement from . It also makes it easier to hit the 10 might threshold of the trait's Flame Expulsion.
's +25% bleed duration, can be sacrificed for:
- If taking for movement speed, and could be relevant.
- Alternatively,
- could be compatible since there are several sources of cripple in the build: , , , , and .
- for might generation, which as already explained, can pair well with and the trait .
and can provide the movement speed boost, opening up the relic slot for:
Usage
- bleeding is main source of condi damage. Krait + Agony + Earth trait = +65% bleed duration
- some burning too, with fire skills and chance on critical hit
- preload pistol's elemental bullets outside of combat
- during combat, rotate between earth and each other attunement: earth -> fire -> earth -> water -> earth -> air -> earth. this rotation allows you to proc stone heart and stability frequently for sustain, while taking advantage of the bleeding application from earth skills, including the dual skills.
- exact timing depends on situation. eg if you want to unload dps while not targetted, or
if you want to negate damage or CC, time it with swap into earth for stability and stone heart and cripple
- in non earth: using the 2 -> 3 skills.
- in earth: 2-> 4 -> 5
build: firebrand build: renegade build: spear thief build: core necro build: chrono power
build: core warrior condi sw lb build: core warrior power axe dagger build: mirage
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