Cyto/Core1
Cyto's core sandbox page
This is a test build. You may comment and rate it.
Focused on: Hybrid damage, Control and Sustain
Designed for: PvP Conquest
Difficulty:
Normal
Overview
A PvP Berserker build which boasts high condition and power damage. It's made to do massive damage, self-sustain and win 1v1s.
Skill Bar
Mace/Sword
		Sword/Torch
Utility
		
Skill Variants
Weapons
Template Code
[&DQIkLzM+Ej+nAAAAagAAANwSAAChEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Mace
Shield
		Sigil
Sigil
	Sword
Torch
		Sigil
Sigil
	Rune
		Amulet
		Relic
	
Equipment Changes
Rune
- - Slightly higher damage alternaitve.
Usage
Elite specialization mechanics
 Berserker grants Warriors acceess to , a mode during which they gain new burst skills. Berserker grants Warriors acceess to , a mode during which they gain new burst skills.
- To Enter Berserker mode you must have full adrenaline (30/30). The Berserking burst skill (Mace) and (Sword) become available during this time frame, these cost 10 adrenaline (which amounts to 1 regular adrenaline bar, 1/3 of the cost of what it took to enter Berserker mode).
- Rage skills like and are important adrenaline management tools. They're especially useful for getting back to full adrenaline just before recharges so you don't have to waste time building adrenaline while Berserker is available. Even in Berserker mode they are useful, allowing you to quickly fill up the adrenaline bar for back-to-back burst combos.
General
- Both the initial cast and the landing strike of restores adrenaline, so try to land on top of enemies. The skill also applies useful cover conditions for burst combos and could act as a gapcloser.
-  restores 5 adrenaline on weapon-swap. This is great at instantly getting that last bit of adrenaline you'd need for burst skills especially if you're having difficulty building adrenaline (like getting outranged or  Blind spammed). Blind spammed).
- Aside from most of your cleansing is tied to bigger CDs like and . Proper CD management is necessary when it comes to surviving condition pressure. Bridge the gaps in your sustain with proper use of blocks, stuns, and leaps.
- Much of the pressure comes from spamming  and detonating  Fire Auras using Berserker skills made possible by . Any skill related to the elite specialization could detonate Fire Auras: Rage, Torch, or Berserker-mode skills. Fire Auras using Berserker skills made possible by . Any skill related to the elite specialization could detonate Fire Auras: Rage, Torch, or Berserker-mode skills.- Sometimes  can proc the  Fire Aura from King of Fires on one of its early strikes, and then detonate said aura when the skill ends. This is because crits can give you Fire Aura, and Torch skills count as Berserker skills that detonate these auras, but the trait will only check if a Berserker skill had been used once the skill has successfully finished its entire animation. Fire Aura from King of Fires on one of its early strikes, and then detonate said aura when the skill ends. This is because crits can give you Fire Aura, and Torch skills count as Berserker skills that detonate these auras, but the trait will only check if a Berserker skill had been used once the skill has successfully finished its entire animation.
 
- Sometimes  can proc the 
- While Mace/Shield is more defensive because of the blocks and CC, Sword can help you survive too with proper use of to leave enemies behind, especially if you jump from one ledge to another or behind a pillar/wall to deny line of sight. is also a great condi cleanse.
- Gain  Stability or a stunbreak via . This trait procs before the self-stun of , so you never have to worry about that part of the skill anymore. Stability or a stunbreak via . This trait procs before the self-stun of , so you never have to worry about that part of the skill anymore.
Survival
- Entering  gives you an -like effect via , turning the skill into a formidable defensive tool. Not only that but the  Superspeed from  could help you run away from enemies if you're being focused. Superspeed from  could help you run away from enemies if you're being focused.
-  and  both have inherent defensive value as mobility skills, you could use these to quickly disengage from fights and resustain before heading back in. Being mobility skills these could also break you out of  Immobilize, making it harder for enemies to pin you down. Immobilize, making it harder for enemies to pin you down.-  even has  Aegis to cover your escape. Of course if you use this to run away you'll only get half the adrenaline, but that's a small price to pay for survival. Aegis to cover your escape. Of course if you use this to run away you'll only get half the adrenaline, but that's a small price to pay for survival.
 
-  even has 
- Always factor in what other cleansing CDs are available before you'd heal with as this is your best mass cleanse. If the answer is none and you heal with no conditions on you in a condition matchup, you might get killed a few seconds later due to the lack of cleansing. Sometimes it's worth holding onto for a few extra seconds just to be safe.
- CC shouldn't be much of a problem for you with the amount of  Stability access and stun breaks in the build. Deciding which stun break to use depends on the situation, for instance: Stability access and stun breaks in the build. Deciding which stun break to use depends on the situation, for instance:- If you're getting condi bombed then might be the clear winner.
- If the target is in melee and has no Stability you could counter-burst with .
- If you're sitting in a with 3 people on you then the damage mitigation of or (if taken) is what you need.
 
Burst combo examples
Using both sets
-  ⇒  for  Fire Aura Fire Aura
- Enter Berserker mode, cast  while they're stunned and you have  Quickness Quickness
- Weapon Swap
- for 2nd Fire Aura while Flames of War is still up
- to detonate the aura again
Top Streamers
- Twitch: Keyba
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