Tempest - Alacrity Support Condi DPS
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Support
Designed for: Raids
Overview
This is a build focuses on
Burning and has rather high power damage for a condi build.
Overloads allow this build to provide 25 stacks of
Might, permanent
Protection, and high
Fury uptime via and .
Some
Swiftness can also be provided, but only the Pistol build wants to go into Air, so it is not reliably provided by other builds.
Skill Bar
Weapon Variants
- Pistol offers slightly more damage, but has a more complex rotation.
- Offhand Focus can be used for a simpler rotation. This build camps Fire and actually deals the most damage, but the lack of Warhorn lowers the number of boons it can provide.
Skill Variants
Utility
- is higher damage than when not using the Earth traitline.
- will be more damage than on bosses that won't stay inside the AoE for the whole duration.
- As is instant cast, it can be used without delaying the rotation. Using both and can end up reducing your boon output.
- will be more damage than on bosses that won't stay inside the AoE for the whole duration.
As a support, you should be willing to trade DPS to bring group utility. can be swapped out for:
- provides higher
Fury and
Might. This is very useful for the fire camping build as you lack the boons from Warhorn. - provides
Aegis to allies and pads your
Protection uptime.
- Be aware that the magnetic aura applied by this ability can cause issues on some encounters.
- provides
Stability and
Swiftness to allies.
Either of these skills will be helpful if there is a danger of being interrupted while in the middle of your overloads.
Elite
- can be used to ignore certain mechanics that would otherwise down people.
- As you are not a healer, your allies will be left on low health after it triggers. It may be worth immediately following up with .
Template Code
Specializations
- Use if using Pistol.
Specialization Variants
Arcane can be used for higher boon generation:
Focus build
The fire-camping Focus build cannot use frequently enough to maintain
Alacrity, hence should be used, which in turn requires the use of the Water traitline to apply auras via :
Equipment
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Viper
Viper
Ritualist
Ritualist
Viper
Viper
Viper
Viper
x6
x18
Boon duration variants
- More or less boon duration can be obtained by swapping pieces between
Viper stats and
Ritualist stats as desired.
- The setup above provides ~38% boon duration, which is sufficient for ~108%
Alacrity uptime. - It is not recommended to go below ~33% boon duration.
- The Pistol rotation video example uses ~40% boon duration.
- The setup above provides ~38% boon duration, which is sufficient for ~108%
- If you do not have access to
Viper stats,
Celestial stats are only slightly lower damage, but give you additional toughness, which can mess with tanking. - If running Arcane, the inherent boon duration and reduced cooldown on attunement swaps allows you to run full
Viper stats gear. This is sufficient to provide ~108%
Alacrity uptime.
Focus Gear
Ritualist
Ritualist
Ritualist
Ritualist
Viper
Ritualist
Sinister
Sinister
Sinister
Sinister
Viper
Sinister
Viper
Viper
x6
x18
- For this setup, use (or ascended alternatives) and .
Consumables
Food
- or alternatives
Utility
- or equivalents
Usage
Granting an aura to yourself (or allies) will trigger the damage buff from . Overloads, signets (if using Earth), and all give you an aura, as will attuning to Fire thanks to . The buff stacks in duration, but has a 10-second limit.
Scepter Rotation
You can precast before the fight starts.
Opener
Fire
Earth
- ⇒
- Autoattack and cast , and as they become available
- ⇒
- Return to start of Fire section
- Throughout the rotation, use all your utility skills and off cooldown.
Scepter/Focus Rotation
You can give yourself an initial boost of alacrity by starting in and using the same opener as above (minus .
After this, switch to and essentially use all skills and utilities off cooldown as well as .
Pistol Rotation
Pistol skills have a unique bullet mechanic where using a pistol skill stocks a bullet, or if you already have a bullet, consumes it for an enhanced effect. In each attunement, one of the enhanced effects is defensive while the other is offensive. As such, it is important that these skills be used in the correct order to avoid missing out on damage.
Stocked bullets appear as buffs on your bar, and as all attunements other than use an even number of pistol skills, you can track whether you've made a mistake in these attunements and adjust for future loops - you should be exiting and with a bullet stocked, and with no bullet stocked. If this is not the case, skip one of the skills in the relevant attunement on the next loop.
Throughout the rotation, use , (if using), and off cooldown, and and (if using) off cooldown whenever you are in .
Autoattacks are not listed.
Opener
Start with Fire, Ice and Earth bullets stocked.
You can precast (if using) in fire attunement.
Water 1
Fire
- or (if using)
Air
After using your first skill in air, you will gain access to . This is a powerful skill, but will consume all your stocked bullets, so it is important not to use this skill.
- - charging away from your target allows Lightning Orb to hit more times
- - make sure not to cast this too early, as it will go on an interrupted cooldown
- (optional) - CC, and your
Swiftness uptime won't be permanent without it
Water 2
Earth
- Return to Water 1
Dagger Rotation
- Use in , and cast off cooldown.
- Cast off cooldown, but it is lower priority than weapon skills.
- If using , cast it in during the cast of so that the damage buff will affect the blast damage.
The gist of the rotation is to cycle between ⇒ ⇒ ⇒ , using key abilities in each attunement off cooldown until the next attunement is ready.
When you enter , use , and , then use your key abilities as they come off cooldown. When is available, use one last and switch ( should become available during the cast of - you can switch attunement without interrupting the skill).
Opener
- - you need to be inside your target's hitbox for the fire line to hit your target
- - for maximum damage, you will want to back away from your target during this cast
Loop
Air 1
- - this target hits more if cast some distance back from your target
Earth
In , you want to cast and as soon as they are available, but as their cooldown is longer than the loop, their position will vary over time. Eventually, you will need to skip them for one loop.
- Autoattack until Overload Earth is available
- or - if Signet of Fire is available here, skip Ring of Earth
- - if you used Signet of Fire in the last step, skip Air and go straight to Fire
Air 2
- ⇒
Fire
- during the cast of Drake's Breath
- Repeat from the start of the loop
Defiance Bars
- While in you can use ⇒ and .
- If you are really desperate, you can switch to for .
Ratings
Comments
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