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Soulbeast - DPS Soulbeast

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal

This build was last updated on October 14, 2025 and is up to date for the August 19, 2025 patch.

Overview

A high burst damage melee build with optional party support.


Skill Bar

Sky-Chak Striker
smokescale
Hammer
Mace/Mace
Utility


Important!

Make sure to swap your hammer skills by right clicking on them while out of combat
  • Use Unleashed Wild Swing, Unleashed Overbearing Smash, Savage Shock Wave and Unleashed Thump
    • Unleashed Savage Shock Wave is slightly more damage, but not generally worth the loss in utility


Variants

Pets
  • River Drake/Reef Drake with Eternal Bond
Weapons
  • Hammer Spear - Easier to use utility compared to Hammer and faster burst, but less overall damage
  • Hammer Sword/Axe - Sword/Axe is much easier to play than Hammer but with less utility. The damage output is very similar, especially in short fights.
  • Hammer Longbow Longbow is generally worse than other options, but very helpful for clearing siege
Utilities
  • Muddy Terrain
  • Frost Trap
Elite
  • Entangle
  • Spirit of Nature


Specializations

Variants
  • Eternal Bond - Higher burst but less DPS
  • Leader of the Pack - excellent group utility at the cost of damage


Template Code

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Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Dragon
Accessory
Marauder
Amulet
Marauder
Ring
Dragon
Ring
Demolisher
Hammer
Marauder
Sigil
Sigil
Mace
Marauder
Mace
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Variants

Stats
  • The given setup aims for maximum Effective Health
    • You can swap Marauder's to Demolisher's to make healing more efficient in exchange for increasing your chance to be spiked from 100%


Consumables


Usage

Quick Guide

  • Soulbeast is a melee DPS with multiple high burst combos
  • Spike at range with Spit Goop Electrocute (soulbeast)
  • In melee prioritize resetting your Mace/Mace with Nature's Strength Nature's Strength
  • Use Hammer during downtime on Mace/Mace


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This build has low active defenses
Defensive Skill List Toggle
  • Dolyak Stance - Stunbreak and clears Immobilize Immobilize
  • Unleashed Thump - Movement
  • Bear Stance - Condition Clear
  • Be careful using the movement from Unleashed Thump. Don't aim directly into the enemy group and make sure to drop your target before casting these skills
    • A Lock Autotarget keybind can be used to quickly drop your target


Priorities

High
  • Burst Damage
Moderate
  • Damage
Low
  • CC


Detailed Explanations

Burst Damage

Ranged combo
  1. Spit Goop
  2. Electrocute (soulbeast)
  3. Storm Spirit
  • With this cast order, both Spit Goop and Electrocute (soulbeast) will land at almost the same time at 900 range, increasing burst
  • If you aren't in range for Storm Spirit or your group has moved into melee range and you can use 'Mace/Mace then ignore it
Mace/Mace combo
  1. Spit Goop
  2. Electrocute (soulbeast)
  3. Storm Spirit
  4. Flourish
  5. Wild Strikes
  6. Thistleguard
  7. Oaken Cudgel
  8. Worldly Impact
  9. Repeat from #4 to #6
  • Exclude any/all of the first three steps if you're in range to use Mace/Mace skills
Hammer combo
  1. Unleashed Thump
  2. Savage Shock Wave - optional, if CC is needed
  3. Unleashed Overbearing Smash
  4. Unleashed Wild Swing
  • Only use Unleashed Thump if you won't put yourself out of position with the movement
  • Since Mace/Mace is your priority in melee, you'll normally use your Hammer after that combo


Damage

Skill Priority - Mace/Mace Toggle
  1. Flourish
  2. Wild Strikes
  3. Thistleguard
  4. Oaken Cudgel - only for Nature's Strength Nature's Strength
  5. Worldly Impact
  6. Spit Goop
  7. Electrocute (soulbeast)
  8. Storm Spirit
Skill Priority - Hammer Toggle
  1. Spit Goop
  2. Electrocute (soulbeast)
  3. Unleashed Thump
  4. Unleashed Overbearing Smash
  5. Worldly Impact
  6. Savage Shock Wave
  7. Unleashed Wild Swing
  8. Storm Spirit
  • Start fights on Hammer
    • Swap to Mace/Mace as soon as you're going to be in melee for an extended time
  • Storm Spirit should be cast as your group reaches melee, before you can hit with melee skills
Mace
  • In mace prioritize Flourish first, both to increase burst via its second hit and to ensure the lowest CD skill will be up faster if any hits are missed and Nature's Strength Nature's Strength isn't procced through the first rotation.
  • Make sure all of your mace skills land for Nature's Strength Nature's Strength stacks
    • Your mace cooldowns reset on reaching 5 stacks of Nature's Strength Nature's Strength. Flourish, Thistleguard and Wild Strikes will get 4 of your stacks, you have three options to get the last:
      • Oaken Cudgel - While this skill deals no damage, it is the fastest way by far to get the final stack of Nature's Strength Nature's Strength
      • Cultivate - Your final auto chain also gives a stack of Nature's Strength Nature's Strength
      • Flourish - Waiting for Flourish to come off cooldown is your last resort to stack the final Nature's Strength Nature's Strength
      • If you miss landing 2 skills for Nature's Strength Nature's Strength, just swap out of maces and try again next time instead of waiting any longer
  • Be careful with the forced movement from Oaken Cudgel
    • Don't aim directly into the enemy group and make sure to drop your target before casting these skills
      • A Lock Autotarget keybind can be used to quickly drop your target
Hammer
  • In hammer prioritize Savage Shock Wave for the Immobilize Immobilize to help CC the enemy
  • Make sure not to cancel the follow-up swing of Unleashed Overbearing Smash, it has the majority of its damage and rips boons
  • Unleashed Thump hits hard, but is very hard to use due to forced movement. It is not worth casting if you'll miss more than 2 autos while getting back in position afterwards
  • Be careful with the forced movement from Unleashed Thump
    • Don't aim directly into the enemy group and make sure to drop your target before casting these skills
      • A Lock Autotarget keybind can be used to quickly drop your target
Spear Usage Toggle
  • Be on spear to engage then swap to Mace/Mace
  • Use Warclaw's Engage Mongoose's Frenzy/Wolf's Onslaught
  • Use your charges of Panther's Prowl for Spider's Web if you need CC or Wolf's Onslaught for damage
    • Owl's Flight can be used for ranged spikes, but is very inconsistent
Sword/Axe Usage Toggle
  • Prioritize Whirling Defense whenever it is possible to do so
  • Be careful with the forced movement from Serpent's Strike and Pounce, only use them for damage when the enemy group is moving defensively


CC

List of CC Skills Toggle
  • Use your CC when:
    • Your group calls a spike such as Wells (Well of Corruption)
    • On top of enemy downs (while alive enemies are on top of them)
    • Enemy groups move defensively while your group is pushing


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Soldier198 gave this build 5 stars • February 2025
02/20/2025: I use Hammer/Spear. Big melee damage, big ranged spike damage, team support with Dolyak Stance and Bear Stance. It's good.
5 stars
Dediggefedde gave this build 5 stars • January 2025
This build fits very well into setups with small numbers. Depending on the situation, it can exceed the dps of warriors or holosmiths, but requires close range. Its support, namely the immob-counter, stability share and mobile passive ticking cleanse with leader of the pack is a massive boost for small groups, while still fulfilling a dps role. In addition, its stuns and immob are also very valuable. Depending on the enemy, roots, spirit or wolf stance are good picks for the elite. Wolf stance has great synergy to holosmiths, especially with grenades.
5 stars
Leif gave this build 5 stars • June 2024
Great build, but should be running Leader of the Pack if using OWP.
5 stars
Ramsey25 gave this build 5 stars • May 2024
A strong Non Meta DPS. I love playing around this build. Recommended to play Leader of the Pack for Stance sharing. Can also play Eternal Bond with Sky Chak and Reef Drake for more utilities and dps.

Comments

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