Ritualist - Power Ritualist open world
Overview
Power ritualist build for open world. Ritualists summon spirits within their Shroud to deal damage, crowd control, and provide boons. Ritualists can provide
Quickness to themselves and nearby allies.
Ritualists are very easy to play, and they are quite tanky due to their Shroud acting as a secondary health bar, coupled with their high life force generation. As a downside, ritualists have much less AoE damage than reapers, but they make up for it with higher ranged damage and boon generation.
Template Code
Skill Bar
Weapon Variants
You can spend a lot of time in Shroud and ritualist has insane life force generation, so your choice of weapon isn't too important. We recommend
Greatsword and double
Swords for their good burst damage and utility in melee and range.
Usage of greatsword requires Weaponmaster Training with Secrets of the Obscure.
Usage of mainhand and offhand sword requires Expanded Weapon Proficiency with Secrets of the Obscure.
Other weapon alternatives include:
Staff - replaces swords. Provides burst damage from range, but deals very low sustained damage.
Spear - great damage and some life stealing. Requires Janthir Wilds.
Axe - The only mainhand ranged power weapon for players without Secrets of the Obscure.
Warhorn - replaces offhand sword for players without Secrets of the Obscure.
Skill Variants
Healing Skills
We default to , it provides decent healing, especially when you are below 50% health. As a Weapon spell, is shared with nearby allies or minions, albeit with reduced effects. You could also consider:
- - more healing and cleanses all conditions, but doesn't generate life force.
- - extremely weak heal on demand, but the minion deals weak sustained damage and can be affected by Weapon spell utility skills.
Utility Skills
We default to:
weak damage by themselves, but the two minions can be affected by Weapon spell utility skills. They also provide insane amount of life force generation due to .
deals extra damage in a small AoE. As a Weapon spell, is shared with nearby allies or minions, albeit with reduced effects.
deals extra damage,
Vulnerability and life stealing. As a Weapon spell, is shared with nearby allies or minions, albeit with reduced effects.
If you need or wish to run other skills, here are some suggestions:
- - provides amazing utility with life force generation and pulls enemies around you so you can easily cleave and kill them.
- - good source of AoE damage,
Chill and
Blind. - - destroys projectiles.
- - power defense and life force generation.
- - condition defense and life force generation.
- - good AoE damage.
Elite Skills
We recommend , a tanky pet that can be activated to do crowd control and can be affected by Weapon spell utility skills. You could also consider:
- - great burst damage with skill 4 . Transform, use the skill, and end the transformation.
Specializations
- Variants
- is a great option in fights where you or your target don't move around too much.
- when playing in groups and someone else is already providing
Quickness. - and are both great options for open world, use whichever you like more. We default to as it has an easier time managing your life force and less visual clutter.
Equipment
Ascended gear and stat infusions are not required; exotic gear with the same stats is fine.
Standard Equipment
This set uses the same gear as Build:Reaper_-_Power_DPS. This makes it a good option for general PVE.
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Zhed" armor. Then search for the weapons you want to use: "Ebonblade" greatsword, "Bonetti's Rapier" sword, "Usoku's Needle" dagger, "Kodanroar" warhorn, "Deathwish" staff, or "Maw of the Damned"/"Shattered Axe"/"Serpent's Wrath Axe" axe. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.
- Note that power necromancer can be built around or . We suggest the Accuracy version as it better for raids, strikes, convergences, and other long fights. But if you mostly do short fights like fractals, check Build:Reaper - Power DPS for the Impact version.
- If you do not have access to Relic of the Claw, consider .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if required.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
is the profession mechanic of the ritualist. This Shroud lets you summon 3 Spirits:
- - damage
- - crowd control and damage
- - healing and condition removal
Moreover, the fifth skill, , teleports you and the Spirits, and causes summoned Spirits to cast a new skill. Anguish fires off a quick flurry of projectiles, Wanderlust launches a larger projectile that dazes nearby enemies, and Preservation creates a protective barrier that destroys enemy projectiles.
After using their summoning skill, the Spirits linger and auto attack your target. The Spirits can then be "Innervated" to have them use another skill.
Activating these Innervate skills also gives life force due to .
Damage
Enter Shroud and cast . recharges it, so cast it again after it finishes using its summon skill. Continue to spam Anguish anytime it is off cooldown. Spam to deal damage around Anguish spirit.
Cast and so they begin autoattacking after using their respective summon skill. Use to reposition and deal damage.
After casting thrice, wait 1 or 2 seconds for the attack to finish, then leave Shroud. If using , instead leave Shroud after casting Anguish twice, and you do not need to wait for the attack to finish.
Outside of Shroud, use your weapon spells to deal damage and regain life force, then enter Shroud again on it is ready. Continue to weave in and out of Shroud to maintain .
Boons
Summoning Spirits gives
Quickness to yourself and nearby allies thanks to . Spam for
Might and
Fury. Save for whenever you might need the
Aegis and
Stability.
Notes and tips
- When dealing with groups of mobs, remember will reset if at least one of them is below 50% HP. Cleave them all.
- You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force.
- has a long aftercast, but can be cancelled almost immediately after casting with , weapon swapping, or entering Shroud.
- corrupts boons on enemies.
- Weapon spells, such as , are shared with nearby allies or minions (albeit with reduced effects). Play near allies or minions to share these spells.
Survivability
- Sidestep and walk or dodge out of enemy attacks.
- is as a second health bar and has a natural 33% damage reduction. You have enough life force generation to face-tank attacks in Shroud and continue doing damage.
- provides
Stability and
Aegis. - can teleport you out of danger.
Crowd Control
Ratings
Comments
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