Renegade - Power DPS
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage and Utility
Designed for: Fractals and Raids
Overview
A power DPS build for Renegade featuring impressive burst that scales well with hitbox size, a fluid rotation and a small amount of incidental boon support and healing. It can also trade DPS for extra utility and sustain.
The melee requirement, fast pace and energy management can make it a somewhat difficult build to play on actual encounters, and it also loses not insignificant damage if forced to dodge. Energy on revenant in general, but especially on builds with can take some getting used to, but once you get comfortable with which skill costs how much energy and how that let's you reset your rotations and burst windows, you will become a lot more adaptable on actual encounters.
Skill Bar
- Players without Secrets of the Obscure should replace Greatsword with Hammer. This is also a strong option when ranged damage is useful.
- You could also replace Greatsword with Staff for access to more CC, or just a simpler rotation.
Template Code
Specializations
Equipment
Berserker
Berserker
Dragon
Berserker
Dragon
Berserker
Dragon
Berserker
Berserker
Dragon
Dragon
Dragon
Berserker
Berserker
Berserker
x6
x18
- On bosses that can be regularly stunned, will be better than /.
- The optimal number of
Dragon stats pieces will depend on how many infusions are used (the more infusions, the more
Dragon stats pieces). Full
Berserker stats is only a small DPS loss. - less initial burst, traded for more damage below 50% boss health. Worse in bursty fights like fractals. Net equal on the golem.
- has a 10-second internal cooldown, making timing of your skills key to maximising its effectiveness. If you are struggling (or don't own Visions of Eternity), use instead.
- In situations where sustain is more important than maximum damage, you can take over for a minor dps loss in exchange for great self sustain. If this is somehow still not enough sustain, you can also consider for even more self sustain at an additional cost of dps.
Consumables
Food
- , or ascended versions
Utility
Usage
During the loops below, you want to cast whenever it becomes available, without interrupting your auto attack chains or other weapon skills.
Greatsword Rotation
Start on and Greatsword. You can pre-cast for a bit of extra burst.
Opener
- - pre-cast this if possible to gain the Band Together effect, otherwise skip it
- to quickly spend energy
- - If you pre-cast Breakrazor's Bastion this will be instant cast
Weapon Swap
Assassin/Sword Loop
If doesn't come off cooldown during this section, use and an extra instead
- +
- Autoattack until you can legend swap
Weapon Swap
Renegade/Greatsword Loop
If doesn't come off cooldown during this section, use and instead (or if the utility is more desirable than damage)
- - on the first loop after the opener this won't be off cooldown, so use it after Phantom's Onslaught
- ⇒ ⇒
- ⇒ ⇒ x2
Weapon Swap- Return to start of Assassin/Sword Loop
Video Example: Power Renegade (Gs/SwSw) - 42.297 dps
Hammer Rotation
Start on and Sword/Sword. You can pre-cast for a bit of extra burst.
Opener
- - pre-cast this if possible to gain the Band Together effect, otherwise skip it
Weapon Swap
Renegade/Hammer Loop
If will come off cooldown during this section, skip and .
- - this will be instant cast thanks to Icerazor's Ire
- x3
- - thanks to the delay, if you cast Coalescence of Ruin immediately after, the latter skill will hit before this and still get recharged
- x3
Weapon Swap
Assassin/Sword Loop
If will come off cooldown during this section, skip and both the later s
- +
- ⇒ ⇒ x2
- ⇒ ⇒ x3
Weapon Swap
General Usage
- 23% of your crit chance comes from having full endurance (via ), so try to avoid dodging if you can.
- Both weapon sets have active defense - on Sword and on Greatsword.
- Your most important DPS skills are , , and along with and (on sword), and and (on greatsword) in this order of priority. If your dps window is small or coming to an end, try to fit as many of these skills in before the target phases.
- When you're not casting skills make sure you're consistently auto-attacking the boss, being careful not to interrupt the chain as the damage is heavily back-loaded.
- If using it is important to legend swap before weapon swapping, as this will allow for the sigil to be triggered twice in one loop.
Break bars
Due to their large energy costs (or requirement to swap to staff) all of this build's CC options will result in a large drop-off in your DPS. However, they are all powerful AoE control effects so they can be used to rescue your group from dangerous situations and are well worth pressing once you get comfortable with resetting your burst windows.
- outputs a large amount of breakbar damage after a noticeable delay, be aware that you have to stay within 600 units for the skill to function so you can't move away if cast at max range as well as casting it slightly ahead of a breakbar to account for the delay.
- is less value than due to the large energy cost for relatively low CC output in comparison, but can still be useful given the correct situation.
- (only if using Staff) is one of the strongest CC skills in the game. However be aware that this is only a last resort CC option, as it will reduce your damage enormously just to bring a staff at all, even if you never use it. If possible, step back from the target slightly before casting this to maximize the impacts that land on the boss. Be careful using this skill near the edges of platforms, such as on Xera or the final boss of the Chaos fractal as the forced movement can send you over the edge.
Ratings
Comments
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