Mirage - DPS Mirage
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on August 20, 2026 and is up to date for the July 15, 2026 patch.
Overview
A Mirage build that uses Ambushes to deal heavy AoE damage while bringing instant boon rip.
Skill Bar
Greatsword
Spear
Utility
Variants
- Weapons
- Greatsword ⇒ Rifle
- Utilities
Mirage can easily fill the normal mesmer utility skills (/) if there are no other mesmers in the group to bring them, but if they aren't needed bring a damage utility.
Template Code
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Specializations
- is a DPS increase if
Vigor uptime is low via and more casts
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Greatsword
Marauder
Marauder
Sigil
Sigil
Spear
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Gear
- Feel free to use as much
Berserker stats as you can without dying
Consumables
Usage
Quick Guide
- Mirage wants to play in melee as much as possible to get access to its Shatter skills for damage
- Your damage relies on your Ambush skills and which are activated by using a
Dodge to proc - Use Greatsword at range with
- Weave Greatsword skills between each
Dodge since has a short cooldown
- Weave Greatsword skills between each
- As soon as possible swap to Spear for higher damage and do not swap out unless your group disengages from melee
- Use as often as possible, weaving Spear skills between casts the same as in Greatsword
- Keep in mind that resets the cooldown of
- Shatter skills should be used as frequently as possible when in range, other than which should be saved to use defensively
- Try to save one shatter to proc for
- should be saved to use with the Well call from your commander
- If there is no call just use it right before your group spikes the enemy
Priorities
- High
- Damage
- Moderate
- Boon Rip
- Low
- Boon Application
- CC
Surviving
- This build has low passive defense
- This build has moderate mobility skill access
- This build has moderate active defenses
Defensive Skills 
- - Stunbreak +
Stability - - Invulnerability
- - Invulnerability + Condition Clear
Detailed Explanations
Damage
Skill Priority 
- Your damage relies on your Ambush skills and which are activated by using a
Dodge to proc
- Keep in mind that your Ambush skills have a cooldown between uses and weave weapon skills in-between casts.
- Use immediately after casting or to make land at the same time as the damage from the other skill to increase your burst
- Be careful to avoid canceling by pressing another skill before its cast time finishes
- Use before to reset the cooldown
- Keep in mind the outer ring of deals 20% extra damage
- Use the Clarity buff applied by on to reset the cooldown of
- You can drop target before casting to place the AoE on your character and avoid moving into a bad position
- Make sure to use Shatter skills frequently for damage, but also to proc /, , and
- Keep in mind that since Shatters are instant cast they can and should be used during the cast time of other skills
- Try to space your Shatters slightly so that you can always proc off cooldown
- will lower the CD on and each time you
Dodge
Boon Rip
- Maximize the amount of targets you hit with , , and to proc
- should be saved to use with the Well call from your commander
- If there is no call just use it right before your group spikes the enemy
Boon Application
- Use to cover
Stability when there is downtime on a push
- Make sure to recharge as soon as possible if you expend the charges
CC
List of CC Skills 
- Use when:
- Your group is pushing and the enemy group is pushing
- Your group is moving away from the enemy
- Do not use when:
- Your group calls a spike such as Wells
- It would push the enemy group out of your groups spike
- Enemy groups move defensively while your group is pushing
Ratings
Comments
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