Mechanist - Power Mech
This is a test build. You may comment and rate it.
Focused on: Power damage, Control and Sustain
Designed for: PvP Conquest
Overview
Power Mech is a easy to play PvP mechanist build that focuses on CC and AOE boon application. It makes use of very high damage options to take advantage of stunned enemies and Quickness.
Skill Bar
Template Code
Specializations
Trait Variants
Protection uptime.
- More Stealth in trade for a high uptime damage amplifier.Re
- Allows for - - Resistance as countplay for soft CC. Greatly lessens mech and self healing.
Equipment
Equipment Variants
Rune
- - Precision alternative
- - Sustain alternative
Sigil
- - Further improves sustain
Usage
This build is for roaming, taking 1v1s and can even due to it's high sustain it can even hold outnumbers while kiting. Use your various CCs to pin and burst down your opponents. This build also has notable Quickness uptime alongside minor boon and healing sharing.
This is a combo heavy CC build that can deal massive damage even though Stability. The strongest move that will lead into all of your combos is which can also lead into an evade trap making it easier to land / resulting in alternative combos.
How to Play
The main complete combo is:
- ( ) - Starter
- - Extension
- Mech at Point Blank Range:
Daze +
Immobile)
( Weapon Swap Momentum Cancel
-> Quickness to finish the kill use }
finisher (if you need
It's recommended that your practice the combo inbetween games on the training golems. You don't need to land the full combos you can instead mix and match the starter and extensions, for example you can use
/ instead of & . Similarly you can also start the combo with / or & and use as the extension.Alternative Simple Combo:
- ( )
Alternative Simple Combo Ranged:
- (if glob shot lands)
- ( )
Mechanist has very strong synergy with specific / skills, for example:
Cripple also.
- This skill will prioritise bounces from the opponent -> you -> an ally(your Mech) -> opponent. In 1v1 scenarios this garentees glob shot to always hit for x2 and apply
- - A means to cleanse most harmful conditions or soft CCs from your mech quickly.
Quickness without any cast time, you can very consistently land the full chain( ) so long as the quickness remains, making it a viable and strong 3rd damage option on .
- Due to giving
Immobile trigger is a waste to use on it's own since you need to pre-apply cripple or have them CCed. With mech you are able to at point blank turning then cast the skill. This allows you to
Daze/
Immobile even if is still on cooldown.
- Usually the
Auto Attacking:
Quickness
Kiting
Mechanist is fast at traveling long distances but pretty slow at short distances so you have to be very selective with when you use your movement options. Surviving 2v1s and outnumbers are important to making this build it's most effective that's why good kiting is a must.
- First use defensive kiting skills: , & - these skills are great for slithering out of tight situations where dodging wouldn't of been enough, setting up perfectly for you to use movement skills.
- Second use your movement skills as soon as you have the chance: , and - use these skills to build moderate or great distances.
- Then use skills to help your kiting: , , (Glue Trail/Superspeed) - use these skills when an enemy is hot on your trails to extend moderate distances to great distances, spend their cooldowns or dissuade chasers.
Repeat these steps or use no port spots until you can re-sustain and re-enter the fighting.
Sustain
Most of mechanist and mech healing is passive so you won't need to think too much about it but there are ways to heal for much more.
- - After casting this heal instantly cast for an 1,300HP healing. By chaining your combo finisher's in the field such as you can heal up to 4,200HP more every heal. With improved regen the base healing is 7,000HP meaning that the heal can do up to 13,500HP healing every 25 seconds. 9,700HP of that being sharable with the mech if it's close.
- - Just an extra healing and cleanse, great when re-sustaing and you have a chance to stand still. Can be best used along side instead of or with a combo finisher.
- / - Both healing for over 1000HP if you're ever in a desperate situation then just rely on these no matter if you have a target or not.
- - Akin to ranger's pet swap this is Engineers alternative to that. The skill is very weak and isn't unblockable on power, don't use this elite and instead salvage the cooldown reduction. When your mech dies wait about 5 seconds and use to respawn mech and have it do a high damage attack on respawn. If your mech dies again then instant respawn will take ~60 seconds to recharge with , once mech is completely dead then the mechanist becomes easy to deal with. Play it safe to prevent that from happening.
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