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Luminary - Support Stance Luminary

Part of the current tournament metagame

Our curator decided this build is in the current tournament metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Support and Sustain

Designed for: PvP Conquest

Expansions required: Visions of Eternity builds

Difficulty:
Normal

This build was last updated on November 30, 2025 and is up to date for the November 18, 2025 patch.

Overview

A PvP support Guardian build for the Luminary elite specialization introduced with Visions of Eternity.


Skill Bar

Staff
Sword/Shield
Utility


Skill Variants

Utility

  • Effulgent Stance over "Stand Your Ground!" - if CC isn't a problem for you, Effulgent Stance could be taken for damage mitigation via barrier sharing and trait synergy.


Template Code

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Specializations

Variants

  • Invigorated Bulwark gives you better group healing, even when not using Mace. Losing the other trait however can make it harder to revive allies.


Equipment

Staff
Sigil
Sigil
Sword
Shield
Sigil
Sigil
Rune
Amulet
Relic


Usage

Luminary basics

  • You can access a new set of weapon skills with Enter Radiant Forge.
  • The time you get to spend in the forge is limited, you start running out of energy gradually.
    • This isn't a resource you can build or manage. You always start with a full bar upon entering the forge. It's more of a timer.
  • The minimum recharge for the forge itself is 5 seconds. If you use 2 or more weapon skill, the recharge goes up.
  • Skills 2-5 have flipover chain skills. The chain skills don't add extra recharge time.
    • You lose the chance to use chain skills if you cast another skill before using the previous one's chain. For example if you used skill #2 then went straight to skill #3, you can use skill #3's chain skill now, but #2's is no longer available.


Settings

  • Under General Options / User Interface enable "Thick party health bars" and "Always show health bars". These will make it much easier to keep track of who needs your support. For more tips check out our settings guide.


General

  • Your role is to rotate wherever the teamfight is and keep your team alive. Avoid getting locked into 1v1s.
  • Radiant Forge gives you a significant damage boost, even on a support build. Support Luminaries are able to contribute quite a bit of damage that could help the team with securing kills.
  • Line of Warding is a powerful tool when used at the right moment. Against Thieves and Revenants for example you can put the ward beneath your feet and they get CC'd the moment they teleport to you. The ward may also interrupt evade frames such as regular dodging or Dagger Storm if they bump into it.
  • Symbol of Blades helps with rotating around the map, assuming you have a target you can lock on to. In combat the Blind Blind can be used to mitigate incoming damage and the teleport is still valuable especially for vertical mobility. SoB is great at navigating difficult terrain, reaching allies at upper levels and leaving pursuing enemies behind (assuming you can target an enemy elsewhere).
  • Get creative with Symbol of Blades, for example:
    • Teleport to an enemy at the highground and knock them off with Shield of Absorption, setting up a kill for your allies below.
    • Let's say you're at the Clocktower on Battle of Kyhlo, getting focused by multiple enemies. Target the one that's farthest away from you, jump off the building, wait for them to jump after you. Right before the farthest enemy jumps use them to teleport back up, leaving the rest of them below. Chances are even they will jump if you can time it just right.
    • Use destructible objects to your advantage, like the Trebuchet on Kyhlo or doors on Legacy of the Foefire. Even if they are out of range, teleporting in their direction while being focused by the enemy team could put distance between you and those who are chasing you.
  • Zealot's Defense is one of the lowest CD anti-projectile skills in the game and even does decent damage in melee range.
  • Renewed Focus is your best defensive cooldown. Complete immunity to both direct and condition based damage (except fall damage) and even CC, this is your "time out" button that also refreshes your virtues. If you're forced into using Renewed Focus because you're getting focused hard by the enemy team and some of your virtues are still up, make sure to use them before you finish channeling the skill as there's no reason not to send them on CD.
    • Using this skill only to refresh your virtues is a viable strategy if an ally is on the brink of death and you have nothing else to support them with, but it's a waste of you don't use it as a last resort.
    • If you don't have access to stun breaks or Stability Stability and you feel like you're in danger, consider using Renewed Focus before you drop too low. With stunbreaks and stability available you may comfortably sit on this skill until the last moment, but without them you don't want to get caught in a CC chain when you're say, below 25% HP.
  • Using forge skills partially recharges your virtues thanks to Illuminating Inspiration. This is extremely important! If you're entering forge and planning to use multiple skills, make sure that most if not all of your virtues are on CD! Otherwise you're potentially missing on some extra uses of these skills.


Healing/Support

  • Resolute Stance is your best healing skill, as 100% of the healing is shared with allies and it heals for a huge amount. Even when you're using this for self-healing, try to do it next to teammates.
  • Valorous Stance is your next best thing, it'll heal allies whenever you apply a boon to them. It's best used with Empower, which applies several Might Might stacks per pulse on top of some base healing of its own.
    • The Stability Stability from this stance is great at securing an Empower cast, but you can pull it off even safer by speeding up the channeling with Quickness Quickness from Radiant Justice.
  • Radiant Resolve might heal less then the previous 2 skills, but at least it's instant, which makes it great at emergency healing/cleansing.
    • Instant Poison Poison cleansing before your big heals is quite impactful too.
    • This skill buffs the next use of your Luminous Staff significantly, causing it to heal for more. Since Radiant Resolve is instant, you could even activate it while casting Luminous Staff.
  • Stability Stability access is quite good in the build, which makes your team fairly resistant to CC. Other than Valorous Stance you also have "Stand Your Ground!" and the F3 Radiant Courage.
  • Radiant Courage when traited with Indomitable Courage is one of the few skills in the game that are capable of breaking stun for allies! This sets it apart from your other stability sources - while your other skills only make allies immune to CC, this can also be used reactively to break them out of it.
  • Use Staff's Holy Strike on CD, assuming anyone on your team's missing health. Try to drop it inside a light field whenever possible - executing a blast finisher in them results in AoE condition cleansing.
    • All of your symbols are light fields.
  • On Sword/Shield most of your supportive capabilities are tied to Shield skills.
  • Shield of Judgment is mainly for damage mitigation via Protection Protection and Aegis Aegis, but Aegis also heals when it's consumed. It's a good skill to use before you'd start healing an ally, immediately stabilizing them a bit and slowing the rate at which they take damage, giving you more time to act.
  • Shield of Absorption is a very versatile skill:
    • The first part of the skill knocks back enemies which could be used to peel for allies or interrupt important skills/actions like a Battle Standard.
    • While channeled, the skill also acts as a Light Field. You could precast Holy Strike on Staff before swapping weapons and combo it with Shield of Absorption for AoE cleansing.
    • The channeled portion also absorbs projectiles and could even shut down a Lich Form.
    • Finally you may choose to detonate the dome for AoE healing. This could be done right away by double tapping SoA if you don't want to channel the skill at all.
  • Dodge rolling and Aegis Aegis spamming (specifically through the traits Selfless Daring and Pure of Heart) add a lot to your sustained group healing. Try to dodge in the direction of your allies whenever possible to get the most out of Selfless Daring, and stay close to them.
  • Every forge skill can be used defensively or to support your team, mostly by peeling for them with CC like Daze Daze or Blind Blind. Skill #3 is the standout here, its chain skill Restorative Glow is a strong healing skill that also gives allies damage mitigation by redirecting some of the incoming damage to you.
    • Don't worry about using this on low health, damage won't be redirected if you're below 50% HP.


Cleansing

  • Radiant Resolve is further empowered by Absolute Resolve, turning this skill into an instant AoE mass cleanse.
  • Resolute Stance also has good cleansing tied to it. Tip: if you're going to chain multiple condi removal skills together, start with this one. Resolute Stance has a lingering effect that heals you whenever a condition gets removed.
  • Forge's #3 chain skill Restorative Glow is the 3rd best thing to use vs conditions. The first part of the skill also creates a light field which you can blast with Dazzling Hammer for extra cleansing.
  • Purging Light cleanses conditions around you whenever you gain Light Aura Light Aura. Sources include:
    • Radiant Resolve
    • Resolute Stance
    • Forge #4 Lucent Thrust inside a light field, as it's a leap finisher.
    • Forge #2 Dazzling Hammer when used in a combo field (any field). Using it inside a light field cleanses 2 conditions, as it's also a blast finisher.


Reviving Allies

  • Couple of things worth mentioning about Signet of Mercy:
    • This is easily the most gamechanging skill on your bar, so do not waste it. Just because you have an option to revive people from range doesn't mean you have to do it whenever this skill is available. Keep it for emergency situations where manual rez would be impossible or too risky!
    • Try to use it with Stability Stability to increase your odds of success. If possible, break line of sight while channeling the skill (for example run behind a pillar) to make it harder for enemies to interrupt you.
    • If you're absolutely certain that your ally is going to hit the ground, you can start channeling Signet of Mercy in advance on your ally's location. With proper timing the skill should finish its animation a split second after your teammate went down, bringing them back up immediately.
    • The signet basically restores a large chunk of downed health all at once. This counts as healing, and is therefore affected by healing reduction effects such as Poison Poison. If your downed ally barely has any HP left and has Poison Poison, it's possible that the signet alone won't be enough to get the rez.


Pre-game Buffing

  • Stack Swiftness for your team before leaving the base! Use Symbol of Swiftness on the spawn point's exit gate ~4 seconds before the match starts. Each pulse of the symbol stacks Swiftness Swiftness.
  • You can contribute to combo fields dropped by allies with Holy Strike. Lightning fields for Swiftness Swiftness, smoke fields for Stealth Stealth, water fields for healing and fire fields for Might Might are the most common ones.


Related Builds


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Hanz gave this build 5 stars • November 2025
Probably the best support build of VoE, beating Toubadour for the spot.

Comments

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