Holosmith - Steamshrieker Condi DPS
This is a test build. You may comment and rate it.
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
Condition Holosmith is a fast paced and high APM build that constantly juggles between kits, offering very little resting time. This specific build takes a more structured approach relying on combos with specific skill orders, as opposed to the priority based build that uses .
Skill Bar
Template Code
Specializations
Equipment
Viper
Viper
Viper
Sinister
Viper
Sinister
Sinister
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
Consumables
Food
Utility
-
- for a cheaper alternative
Usage
Rotation Structure
- Combo 1 is your highest damage combo and triggers multiple times. Tracked by .
- Combo 2 is your second highest damage combo. Tracked by .
- Combo 3 is the last combo in terms of damage. Used for whenever and are on cooldown.
The way we track whether a combo is off-cooldown or not is by checking what skill between / is currently off-cooldown, if both of them are, prioritize Combo 1.
/ and go together, usually with varying orders, but you're always interested on pressing one then the other.
After finishing a combo if it's avaliable. Use the following combos depending on heat.
- Forge Combo 1 is used if you've previously ed or your heat level is very low.
- Forge Combo 2 is for high heat levels, where you aim to .
Opener
Start at ~80 heat.
- ⇒
- ⇒
- ⇒
- ⇒
Weapon Swap- / ⇒
- Forge Combo 2
Combo 1
- ⇒
- ⇒
- ⇒
Weapon Swap- / ⇒
Combo 2 ⇒
- (if avaliable) ⇒
- ⇒ Stow Kit
- / ⇒
Combo 3
- Use (Only above 50% heat) and/or if avaliable.
- ⇒
- ⇒ Stow Kit
- / ⇒
Forge Combo 1
- Filler until Corona Burst is ready
- /
- ⇒
Forge Combo 2
- Filler until you Overheat
- /
- ⇒
Filler Priority
- (Only above 50% heat)
- Autoattacks
Rotation Notes
- Entering a Kit doesn't cancel the current attack, neither does exiting a kit via Stow Kit (A.K.A. pressing the kit utility key again).
- Exiting a Kit via
Weapon Swap, , and will cancel the current skill/animation. - Stow Kit has a small cooldown after entering said Kit, this cooldown takes a bit longer than most skills, preventing us from exiting a Kit via Stow Kit after a single skill. This is solved by exiting with
Weapon Swap after said single skill is complete.
Crowd Control
These Crowd Control skills can be used at free without breaking the structure of the rotation.
Ratings
Comments
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