Firebrand - Support Firebrand (GvG)
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Focused on: Healing, Boon support and Crowd control
Designed for: WvW GvG
Difficulty:
Hard
Overview
A support Firebrand build for WvW. Provides a large amount of
Stability, powerful healing, cleansing and boon support.
Skill Bar
Weapon 1: Staff
Weapon 2:
Weapon 3: Axe
Weapon 4: Shield
Healing skill: Mantra of Solace
Utility skill 1: "Stand Your Ground!"
Utility skill 2: Signet of Mercy
Utility skill 3: Hallowed Ground
Elite skill: Mantra of Liberation
Variants
- Weapon
- Mace for extra
Protection and
Aegis
- Utility
- Sanctuary
Template Code
[&DQExGS4rPjpLFwAANgEAAEsBAAAyAQAAGBYAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Honor: Top, Mid, Top
Virtues: Bot, Mid, Bot
Firebrand: Mid, Mid, Bot
- Variants
- Stoic Demeanor
Equipment
Rune: 6 Superior Rune of the Water
Infusion 1: 18 Concentration WvW Infusion
Infusion 2:
Relic: Relic of the Flock
Weapon 1: Staff
Weapon 2:
Sigil 1: Superior Sigil of Transference
Sigil 2: Superior Sigil of Energy
Weapon 3: Axe
Weapon 4: Shield
Sigil 3: Superior Sigil of Transference
Sigil 4: Superior Sigil of Energy
Main stats: Minstrel
Equipment Variants
- Stats
- Healing infusions are also a viable choice
- Relics
- Relic of Febe
Consumables
- Bowl of Fruit Salad with Mint Garnish
- Delicious Rice Ball personal food option
- Bountiful Maintenance Oil
Usage
Priorities
- High
Stability- Stunbreaking aliies
- Signet of Mercy
- Moderate
- Condition clear
- CC
- Healing
- Primary boon support
- Low
- Cover boon support
Surviving
- This build has high passive defense
- This build has no mobility skill access
- This builds has high active defense
- While your active defenses are strong, they are ideally saved for your group and not used selfishly
- "Stand Your Ground!" can be prioritized over Mantra of Liberation, but only if your entire party is in range and not stunned (or not in range of Mantra of Liberation)
Active defense priority 
- Mantra of Liberation - for stunbreaking
- "Stand Your Ground!" - for stunbreaking
- Tome of Resolve - for
Immobilize
- Tome of Courage + Chapter 4 Stalwart Stand - for
Immobilize (Only outside of Winds of Disenchantment) - Dodge
- Empower - if you have time to finish cast
- Holy Strike
- Shield of Absorption - only if the knockback isn’t disruptive
- Tome of Resolve
Epilogue Eternal Oasis
Chapter 4 Shining River
Chapter 2 Radiant Recovery - with 1 or more conditions only
Chapter 1 Desert Bloom
Aegis
- Protector's Strike (if applicable)
- Shield of Judgment
- Mantra of Solace
Regeneration
- Symbol of Faith
Detailed Explanations
Stability
- Apply
Stability before allies get caught by enemy CC - Avoid overlapping multiple AoE
Stability sources on your party, both your own and other players - Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
- "Stand Your Ground!"
- Tome of Courage +
Epilogue Unbroken Lines +
Chapter 1 Unflinching Charge - Hallowed Ground
- Mantra of Liberation
Stunbreaking
- Mantra of Liberation is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
- Allies are most likely to be CCed at the same times they need
Stability or while they are the focus target. - Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
- Give them additional support after stunbreaking as needed
Signet of Mercy
- Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
- Give yourself quickness with Mantra of Solace before beginning the cast
- Cover the cast with
Stability ("Stand Your Ground!" or Mantra of Liberation only - the others are too slow) - Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
- If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.
Condition clear
- You have limit condition clear compared to other supports, focus on using yours when allies have
Immobilize
- Allies are very likely to get
Immobilize at the same times they need
Stability
- Allies are very likely to get
- If allies are not in a Winds of Disenchantment and close by, prioritize resistance from Chapter 4 Stalwart Stand
- If allies are too far for Chapter 4 Stalwart Stand or in a Winds of Disenchantment, use Tome of Resolve and related skills
Condition clear priority 
- Mantra of Lore (if applicable)
- Tome of Courage + Chapter 4 Stalwart Stand (Only outside of Winds of Disenchantment)
- Tome of Resolve (to proc Absolute Resolve
Epilogue Eternal Oasis
Chapter 2 Radiant Recovery- Symbol of Swiftness ⇒ Holy Strike (Blast finisher)
CC
- Use your CC when:
- Your group calls a spike:
- Winds - Winds of Disenchantment
- Wells - Well of Corruption+Well of Suffering
- Shades - Desert Shroud
- Traps - Procession of Blades+Test of Faith
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
CC Priority 
- Blazing Edge
- Line of Warding
Chapter 3 Heated Rebuke
Chapter 2 Daring Challenge
Healing
- Be careful when healing others, Empower and Selfless Daring are powerful heals but can easily leave you out of position if misused
- Give yourself quickness with Mantra of Solace before casting Empower
Healing priority 
- Empower (if you have time to finish cast)
- Holy Strike
- Shield of Absorption (only if the knockback isn’t disruptive)
- Dodge (Selfless Daring)
- Tome of Resolve
Epilogue Eternal Oasis
Chapter 4 Shining River
Chapter 2 Radiant Recovery - with 1 or more conditions only
Chapter 1 Desert Bloom
Aegis
- Protector's Strike (if applicable)
- Shield of Judgment
Regeneration
- Symbol of Faith
Primary boons
- Defensive boons like
Protection or
Aegis should be prioritized when your group is on the defensive - Offensive boons like
Might and
Quickness should be prioritized when your group is on the offensive
- Especially as your group spikes, try to always use a charge of Mantra of Solace
TPrimary boon priority 
- Mantra of Solace -
Protection +
Quickness - Empower -
Might - Protector's Strike -
Protection +
Aegis (if applicable) - Shield of Judgment -
Protection +
Aegis
Cover boons
- Cover boons are low value boons applied to soak strips instead of critical boons like
Stability - While most boon rips randomly choose from the boons on a target, boon corrupts always work on a first in, last out priority.
- This means that cover boons should be applied after primary boons when possible
Cover boon priority 
Chapter 3 Azure Sun -
Vigor +
Regeneration- Symbol of Swiftness -
Swiftness - Symbol of Vengeance -
Fury - Symbol of Faith -
Regeneration (if applicable)
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Comments
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