Evoker - Power Air DPS
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: Raids and Fractals
Overview
A power DPS build for Evoker that features an actual power burst.
This build can be somewhat simplified (see trait and gear variants below) - the core rotation remains the same, but you don't need to be as precise. This simpler build loses a fair amount of burst, but equalises after ~25 seconds.
Skill Bar
Template Code
Specializations
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- You overcap on crit, so you can swap some pieces to
Dragon stats if you want more health - don't drop below 60% crit chance though. This is a minescule DPS loss.
Consumables
Food
- or ascended versions
Utility
Usage
The cooldown reduction from specialising in Air essentially allows this build to play a Fresh Air rotation while still benefiting from .
Every three weapon skills will charge .
Rotation
The Opener requires you to be fast in order to get down in time to combo with and start building up stacks of . If you struggle to do this (or if you can't pre-cast on the boss), swap the position of the first two steps.
If you don't have a charged at the start of a fight, you can use to charge it before you begin. Note that the opener also uses , but it's not such a big DPS boost that you should make your team wait for the cooldown so just skip those steps.
Opener
- , and during the cast
- , and during the cast
- , and during the cast
- , and during the cast
- , and during the cast
- , and during the cast
Fire
- Autoattack, and use when the buff expires
- just before Dragon's Tooth comes off cooldown
- , and during the cast
Air 1
- If you're fast and no utility cooldowns are available, you'll need to briefly auto here so that Earthquake is off cooldown when you swap
Earth
- (if available)
Air 2
Water
- (if available)
Air 3
- Return to start of Fire
- Throughout the rotation use and whenever they're available. will interrupt , so delay using it for ~three seconds.
- Use other skills off cooldown, but with lower priority than weapon skills:
- Use and off cooldown.
- Use off cooldown when in .
Ratings
Comments
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