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Deadeye - Boon Rifle Deadeye


Overview

Boon Rifle Deadeye is a roaming build that combines several aspects to have good sustain while also having good damage output. The most interesting theorycrafting element of this build is the use of the wanderer's attribute in combination with Maleficent Seven, Bountiful Theft and Thrill of the Crime to have many boons applied (mostly) permanently. This build was copied from KatKyle on YouTube with some gear modifications.

Skillbar

Weapon 1: rifle Rifle
Weapon 2:
Weapon 3: dagger Dagger
Weapon 4: pistol Pistol
Healing skill: Withdraw
Utility skill 1: Blinding Powder
Utility skill 2: Shadowstep
Utility skill 3: Signet of Agility
Elite skill: Shadow Meld


Traits

Shadow Arts: Mid, Mid, Mid
Trickery: Bot, Top, Mid
Deadeye: Top, Top, Top


Equipment

Rune: 6 Superior Rune of the Eagle
Infusion 1: 18 Mighty WvW Infusion
Infusion 2:
Relic:


Weapon 1: Rifle Rifle
Weapon 2:
Sigil 1: Superior Sigil of Concentration
Sigil 2: Superior Sigil of Force


Weapon 3: Dagger Dagger
Weapon 4: Pistol Pistol
Sigil 3: Superior Sigil of Ruthlessness
Sigil 4: Superior Sigil of Absorption


Main stats: Berserker's
Head stats: Marauder
Shoulders stats: Marauder
Chest stats: Marauder
Hands stats: Marauder
Legs stats: Marauder
Feet stats: Marauder


Backpiece stats: Wanderer's
Amulet stats: Wanderer's
Accessory 1 stats: Wanderer's
Accessory 2 stats: Wanderer's
Ring 1 stats: Wanderer's
Ring 2 stats: Wanderer's


Stats

  • Replacing some Marauder Marauder pieces with Berserker for a higher risk/reward playstyle is also a viable option.


Consumables

Food

  • Bowl of Orrian Truffle and Meat Stew
    • Budget version: Bowl of Meat and Winter Vegetable Stew
  • Cilantro Lime Sous-Vide Steak - better burst damage and some extra life steal.

Utility

  • Superior Sharpening Stone or Tin of Fruitcake

Usage

Elite specialization basics

  • Steal is replaced by Deadeye's Mark, which has greater range but also a cast time. We're still going to refer to this as steal. Please note that using this build, Deadeye's Mark is an interrupt due to Sleight of Hand
  • Stolen skills are also replaced by new ones for each profession, although these are much less situational and can be used more freely. One thing to note is that you cannot pick the target freely for the new stolen skills, they will always be used on your marked target (even if they are in stealth, which can be useful for finishing off low HP stealthed targets).
  • Your specialization resource is called Malice. It's built using attack skills with initiative cost on your marked target and you can have up to 5 stacks of Malice by default, each increasing your damage by 3%. Stealth attacks such as Death's Judgment consume Malice and are further empowered based on the number of Malice stacks.
  • At the Default 5 Malice threshold stolen skills such as Steal Health grant Stealth Stealth on activation, which is going to be their primary purpose - but be wary that they also do damage, so if you were already in stealth these will reveal you instead. There is a workaround for this however: stolen skills need line of sight (LoS) to deliver damage, if you intentionally break LoS then you can use them for the stealth without drawbacks. Using this build, because of Maleficent Seven, The malice cap is increased to 7 and reaching the cap will give you many boons and regenerate some initiative.


General

While in stealth, you will:

  • Regenerate health (Shadow's Rejuvenation)
  • Have increased movement speed (Meld with Shadows)
  • Remove conditions (Shadow's Embrace)
  • Obtain Leeching Venoms which allow you to siphon health while poisoning your opponent

Considering these advantages, the fact that enemies cannot see you while in stealth, and that attacking while in stealth will apply Revealed Revealed, you should not exit stealth early.

  • Shadowstep is easily the most versatile skill in the build. Couple of applications include:
    • Extending the reach of rifle by 1200 range instantly.
    • Escaping from melee, and then doing it again with Shadow Return when they get close.
    • Stomping downed opponents with Shadowstep Shadow Return.
    • Breaking stun and cleansing conditions.
  • Signet of Agility is good for more than just cleansing conditions or boosting your precision, its active effect restores an entire dodge roll's worth of endurance which can be turned into stealth.
  • Use D/P for stealth or to interrupt using Headshot.
  • When in a group, you can stop enemies from escaping by using Kneel and then spamming Spotter's Shot, which will immobilize your target.

Damage and sustain rotation

  1. Use Deadeye's Mark (if possible)
  2. Spam Skirmisher's Shot until you reach the 7 malice cap.
  3. Use stolen ability or dodge roll to enter stealth. Prioritize using a stolen ability to preserve dodge rolls.
  4. Autoattack with Brutal Aim if Deadeye's Mark is almost recharged. This is so you can enter stealth with stolen skills to preserve dodge rolls.

Stealth

  • Use skills such as Withdraw or Blinding Powder
  • Shadow Meld is a last resort options in case the circumstances don't allow for other methods, or you need to heal. Shadow Meld is extremely valuable as it counters Revealed Revealed which would prevent you from gaining stealth.
  • Use dodge rolls to gain stealth through Silent Scope
  • Stacking longer duration of stealth on rifle is rather expensive but doable, you can do this with the Sniper's Cover Death's Retreat while also mixing in a dodge or two.

D/P stealth stacking rotation

  1. Black Powder
  2. Heartseeker x4 in Black Powder
  3. Swap to rifle, dodge

Gameplay Tips

  • If an enemy gets too close, use Death's Retreat. This will remove a condition, and since it counts as an attack, gives you malice.
  • Remember that enemies can see Black Powder, so don't try to stack stealth with it in battle.


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