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Conduit - Shiro Razah Conduit

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage and Dps

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure buildsVisions of Eternity builds

Difficulty:
Hard

This build was last updated on November 19, 2025 and is up to date for the November 18, 2025 patch.

Overview

A Power based Conduit build for WvW.


Skill Bar

Spear
Greatsword
Utility
Utility


Variants

Weapons
  • Spear Hammer


Template Code

[]
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Specializations

Variants
  • Assassin's Presence worth it if two other DPS in your party lack fury uptime


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Berserker
Ring
Marauder
Spear
Marauder
Sigil
Sigil
Greatsword
Marauder
Sigil
Sigil
Rune
x6
Infusion
x17
Infusion
x1
Relic


Equipment Variants

Stats
Sigils
  • Sigil of Superior Sigil of Energy can be replaced:
    • Sigil of Superior Sigil of Fire - More damage
    • Sigil of Superior Sigil of Paralyzation - More CC on Jade Winds


Consumables


Usage

Quick Guide

  • Conduit is a melee DPS with minor range and strong CC attached to its damage abilities. It has many complex ways to combine its skills to efficiently use up Energy
  • Swap between Assassin and Entity as frequently as possible
  • In spear prioritize Abyssal Raze then use your other Spear skills to recharge it
Spear Priority
  1. Release Potential: Assassin/Release Potential: Dervish - at 5 Affinity
  2. Jade Winds/Twin Moon Sweep
  3. Abyssal Raze
  4. Abyssal Force
  5. Abyssal Blot
  6. Abyssal Blitz
  • When you have melee uptime swap to Greatsword to burst along with your legend skills
Greatsword Priority
  1. Release Potential: Assassin/Release Potential: Dervish - at 5 Affinity
  2. Eternity's Requiem
  3. Jade Winds/Twin Moon Sweep
  4. Mist Unleashed
  5. True Strike (Vindicator) - 5 charges
  6. Phantom's Onslaught


Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
  • This build has high active defenses
Defensive Skill List
  • Abyssal Blitz - Movement + Evade Evade
  • Phantom's Onslaught Movement
  • Imperial Guard - Block
  • Riposting Shadows - Stunbreak + Immobilize Immobilize clear + Movement + Evade Evade
  • Phase Traversal - Movement
  • Shielding Hands - Damage reduction
  • Gladiator's Defense - Stunbreak
  • Beguiling Haze - Movement
  • Phantom's Onslaught will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
    • Neutral creatures can be used as targets


Priorities

High
  • Burst Damage
Moderate
  • Damage
Low
  • CC


Detailed Explanations

Burst Damage

Range Burst
Assassin
  1. Cosmic Wisdom
  2. Jade Winds
  3. Abyssal Raze
  4. Abyssal Force
  5. Abyssal Raze
  6. Abyssal Blot
  7. Jade Winds
Entity
  1. Twin Moon Sweep
  2. Abyssal Raze
  3. Abyssal Force
  4. Abyssal Raze
  5. Abyssal Blot
  6. Twin Moon Sweep
  7. Abyssal Raze
  8. Abyssal Force
Melee Burst
Assassin
  1. Cosmic Wisdom
  2. Jade Winds
  3. Eternity's Requiem
  4. Mist Unleashed
  5. Phantom's Onslaught
  6. Release Potential: Assassin
  7. Jade Winds
  • Channel 3 seconds of Impossible Odds either at the start if you can consistently turn it off in time or when 3 seconds remain on the legend swap cooldown if you can't
Entity
  1. Mist Unleashed
  2. Twin Moon Sweep
  3. Eternity's Requiem
  4. Phantom's Onslaught
  5. Release Potential: Dervish
  6. Twin Moon Sweep
  7. Mist Unleashed
  8. Gladiator's Defense
  • The goal of these combos is to maximize your damage output by spending the 90 energy you get across a 8s legend swap as efficiently as possible while using cooldowns at appropriate times to get multiple casts of energy efficient skills like Abyssal Force and Mist Unleashed when possible
  • Consider these combos very loose guides, you'll often swap between range and melee and need to adjust what you're doing
    • For example if you're in Spear but your group closes into melee then Mist Unleashed will outperform Abyssal Force for a similar energy cost
    • Your burst will need to be adjusted a lot based on cooldowns, especially if you don't get a chance to melee and need to stay in Spear for multiple legend swaps
    • Two good rules of thumb:
      • Melee skills hit harder than ranged skills, so prioritize melee skills with equivilant energy costs
      • Fully charged Abyssal Raze is the exception to the above rule, don't swap off Spear when its fully charged until you'll have good enough melee uptime to hit multiple skills
  • Whenever possible you should Weapon Swap Weapon Swap from Spear to Greatsword and vice versa as you legend swap
    • Make sure to hit the free Abyssal Raze you get for using Weapon Swap Weapon Swap with 3 stacks of Crushing Abyss
  • Move Abyssal Blot up in priority, especially on Entity, if you can make use of the Pull Pull on your groups spike


Damage

Skill Priority
Spear Priority
  1. Release Potential: Assassin/Release Potential: Dervish - at 5 Affinity
  2. Jade Winds/Twin Moon Sweep
  3. Abyssal Raze
  4. Abyssal Force
  5. Abyssal Blot
  6. Abyssal Blitz
Greatsword Priority
  1. Release Potential: Assassin/Release Potential: Dervish - at 5 Affinity
  2. Eternity's Requiem
  3. Jade Winds/Twin Moon Sweep
  4. Mist Unleashed
  5. True Strike (Vindicator) - 5 charges
  6. Phantom's Onslaught
  • Start fights in Spear + Entity stance
  • Swap legends off cooldown to gain energy
  • Ideally you always use Spear in Entity and Greatsword in Assassin, swapping weapons at the same time you swap legends but in practice this will not often happen
    • In particular don't be afraid to camp Spear for multiple legend swaps if you don't have an opportunity for melee uptime
  • The energy gain from Expanded Consciousness represents significant potential damage. Make sure you play around it as your rotations won't work without it
  • Make sure to only use your Release Potential skills at 5 Affinity since their effects scale off of it
    • 1 Affinity is gained per cast using weapon skills via Conductive Armaments or Utility skills while 2 are gained per cast using Elite skills
  • Cosmic Wisdom is mainly used for the stat buffs from Bolstered Bonds. Use it right before bursting on either Stance though Assassin is preferred due to its higher damage
    • You can delay Cosmic Wisdom by 1 second after swapping into a new Stance to increase the duration later via Enhanced Embodiment but this generally isn't worth playing around
Spear
  • Make sure to prioritize using at least 1 charge of Abyssal Raze in Spear to avoid wasting the cooldown reduction that other spear abilities give
  • Abyssal Blitz is inconsistent, but if you can land all three mines the skill is much higher priority than listed
    • Use it when your group is kiting while the enemy pushes into you or as your group pushes through the enemy group
  • Move Abyssal Blot higher in priority than Abyssal Force any time the Pull Pull would be valuable
Greatsword
  • Cast Mist Unleashed quickly when swapping to Greatsword so you can cast it a second time before swapping back to Spear
  • Autoattack whenever you can on Spear for the cooldown reduction on Abyssal Raze
  • Only cast Phantom's Onslaught if the forced movement won't put you in danger
    • Prioritize targeting enemies on the edge of the enemy group rather than the center so the skills move you to a safer position
    • Use the skills while your group is pushing in and the enemy group is moving away when possible
Entity
  • Twin Moon Sweep strikes at both your targeted area and around your character, it gains a 2s Immobilize Immobilize and 25% damage when both you and your fragment that appears at the targetted location hit the same enemy. This makes it much more powerful in melee than at range, but is still worth casting at range as you lack other ways to spend your Energy
  • Gladiator's Defense is your next best way to turn excess Energy into damage. Beguiling Haze hits harder, but on less targets and with a higher energy cost and forced movement which will generally not make it worth using
Assassin
  • Try to cast Jade Winds twice every time you enter Assassin stance
    • Keep in mind that Jade Winds only pays its energy cost at the end of the cast, this means that if you swap legends during the cast and finish it in Entity you'll waste 40 Assassin energy then lose 40 Entity energy. Avoid this at all costs
      • Sometimes you'll need to delay your legend swap slightly to finish casting Jade Winds, don't worry too much about doing this but try to cast Jade Winds sooner
  • Impossible Odds is useful for using up excess energy that would be wasted on legend swap, but its ICD (Internal Cooldown) is global rather than per target, so never prioritize it over other skills
  • Release Potential: Assassin hits very hard, but in a very small radius. Position carefully to the side of enemy groups while staying as close to your own as possible to land it without dying


CC

List of CC skills
  • All of your CC skills are part of your damage rotation, you can adjust their priority slightly to land more effective CC but it isn't worth delaying them significantly


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