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Catalyst - D/D DPS

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageUtility and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal

This build was last updated on January 24, 2026 and is up to date for the January 22, 2025 patch.

Overview

A glass cannon spike based melee build that combines several skills to hit at the same time while stacking damage modifiers. Prefers being played in a party with support tempest/catalyst for higher Fire Aura uptime.


Skill Bar

Dagger/Dagger
Dagger/Dagger
Utility


Template Code

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Specializations

Variants
  • Energized Elements if Elemental Empowerment can be maintained
  • Evasive Empowerment if Elemental Empowerment can't be maintained


Equipment

Head
Marauder
Shoulders
Dragon
Chest
Dragon
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Dragon
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Dagger
Marauder
Dagger
Marauder
Sigil
Sigil
Dagger
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relics
  • Relic of the Thief
Sigils
  • Sigil of Superior Sigil of Energy


Consumables


Usage

Quick Guide

  • DD Catalyst is a glass cannon burst DPS with exception spike but high downtime
  • Use your burst combo as your group pushes into the enemy to generate downs
Burst Combo Toggle
  1. Relentless Fire + Arcane Shield
  2. Convergence
  3. Fire Attunement
  4. Deploy Jade Sphere (Fire) (optional)
  5. Burning Speed
  6. Lightning Flash (if needed, before end of Burning Speed cast)
  7. Ring of Fire (elementalist)
  8. Fire Grab
  • Fill downtime in Water Attunement/Earth Attunement while waiting for your combo to be ready again and proc Elemental Epitome to maintain Elemental Empowerment


General

  • As soon as you get 25 stacks of Sigil of Superior Sigil of Bloodlust and get out of combat, swap back to the Daggers without a stacking sigil
  • You are much stronger with full stacks of Elemental Empowerment
    • Maintain stacks via Elemental Epitome, Vicious Empowerment and Evasive Empowerment
    • Keep in mind you can start a combo skill in one attunement then swap attunement during the cast to proc Elemental Epitome in the new attunement


Surviving

  • This build has low passive defense
  • This build has high mobility skill access
  • This build has low active defenses
Defensive Skill List Toggle
  • Burning Speed - Movement and Evade Evade
  • Frost Aura - Damage reduction
  • Ride the Lightning - Movement
  • Updraft - Evade Evade
  • Earthen Rush - Movement and Evade Evade
  • Lightning Flash - Movement
  • Ride the Lightning gives so much movement that you probably won't use it for mobility unless you get very separated from your group
    • Make sure to drop your target before using Ride the Lightning for mobility
  • Be careful with the animation lock on Updraft if using it defensively


Priorities

High
  • Burst damage
Moderate
  • Damage
Low
  • CC


Detailed Explanations

Burst Damage

  • Your burst combo is:
Burst Combo Toggle
  1. Relentless Fire + Arcane Shield
  2. Convergence
  3. Fire Attunement
  4. Deploy Jade Sphere (Fire) (optional)
  5. Burning Speed
  6. Lightning Flash (if needed, before end of Burning Speed cast)
  7. Ring of Fire (elementalist)
  8. Fire Grab
  • The goal of this combo is to land as many hard hitting skills as possible in as short a window as possible
  • Use your spike when your group is pushing into the enemy group
  • If properly executed Convergence and Burning Speed should land at the same time
  • If you need extra range for Burning Speed use Lightning Flash during the cast time to land Burning Speed at the Lightning Flash location
  • When Elemental Celerity is off cooldown use it to reset Burning Speed, Ring of Fire (elementalist) and Fire Grab and extend the combo by repeating from step 5
    • Use Arcane Brilliance to activate Relic of Fire after using Elemental Celerity


Damage

  • After your spike combo is done, use Drake's Breath then swap to Water Attunement
    • Cycle from Water Attunement Earth Attunement Air Attunement to stack Elemental Epitome and prepare to use your burst combo again
  • Maintain full stacks of Elemental Epitome by cycling through your attunements and using your Combo Finishers and Aura skills every time you finish your main combo
    • Keep in mind that while Elemental Epitome has a 10 second per attunement cooldown on giving an aura when using a Combo Finisher it has no cooldown for applying an aura to yourself to gain stacks of the buff
      • You can also begin the cast of a Combo Finisher in one attunement, swap attunement during the cast and get the Elemental Epitome proc in the new attunement
Elemental Epitome Procs Toggle
  • Arcane Brilliance
  • Fire Attunement
    • Sunspot
  • Water Attunement
    • Frozen Burst
    • Frost Aura
  • Air Attunement
    • Convergence
    • Shocking Aura
  • Earth Attunement
    • Earthen Rush
    • Earthquake
    • Churning Earth
  • Once Convergence and Relentless Fire are ready go for your burst combo again
    • Camping Air Attunement for Lightning Whip is fine while waiting for Fire Attunement if you're out of skills in the other attunements


CC

List of CC Skills Toggle
  • Shocking Aura is worth pressing every time you're in Air Attunement since its instant, but Transmute Lightning and Updraft can usually be skipped due to the short range
  • Earthen Rush is good to land when your group crosses the enemy group
  • Earthquake is a decent CC, but very short range
    • Its OK to use to as just a blast for Elemental Empowerment stacks


Ratings

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