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Antiquary - Shortbow Artifact Duelist

Part of the current metagame

Part of the current tournament metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Control

Designed for: PvP Conquest

Expansions required: Visions of Eternity builds

Difficulty:
Normal

This build was last updated on January 31, 2026 and is up to date for the January 22, 2025 patch.

Overview

A rather obnoxious Antiquary build that utilizes the unblockable skill Choking Gas and Antiquary's high initiative regeneration to control and burn out targets with condition damage. It also uses this high initiative regeneration to move around the map at incredible speed with Infiltrator's Arrow.

It is recommended to use instant ground targeting for this build.


Skill Bar

Shortbow
Spear
Utility


Skill Variants

Utility

  • Roll for Initiative over Emergency Jade Shield -- another viable stunbreak option. has a longer cooldown.

Elite

  • None: Skritt Scuffle provides far too much value and is the backbone of the build.


Template Code

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Specializations

Variants

  • Scoundrel's Luck over Meticulous Custodian is another viable option. Your individual artifacts have less impact, but each one you use gives you a free Canach-Coin Toss. Difficult to pilot in comparison.


Equipment

Shortbow
Sigil
Sigil
Spear
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Relics

  • None, Relic of Agony is a major damage source.


Runes

Use whichever is the most relevant for your situation.

  • Rune of Orr - use against condition builds.
  • Rune of Engineer - similar stats to Rune of Undead but more weighted towards damage.
  • Rune of Mesmer - increased Daze Daze duration, which can technically be counted as defense. Stacks with Sigil of Savagery for 1.6s Choking Gas dazes at the cost of condition damage.
  • Rune of Lynx - for when Thrill of the Crime isn't enough for movement speed.


Sigils

  • Sigil of Absorption - excellent option against specs that stack a specific boon like Might Might. Can replace any non-Savagery sigil.
  • Sigil of Courage over Sigil of Revocation - slightly more damage


Usage

Basics

  • Use Skritt Swipe at the very start of the game to obtain a set of artifacts. Artifacts and information about them can be found below.
  • Spear Spear's skills generally cost less initiative and are excellent for applying pressure. Swap between shortbow and spear as needed to deal damage but also disrupt your opponent.
  • Choking Gas is the strongest tool in your kit. It costs 7 initiative, Daze Dazes targets in its landing AoE for 1s, and is unblockable; this means projectile hate and blocks don't protect against it. The skill itself deals low damage and is mostly used for the Daze Daze, which in turn triggers other aspects of the build.
  • Interrupts trigger Relic of Agony and Pressure Striking. Your interrupts are Skritt Swipe, Choking Gas, Distracting Throw, and Holo-Dancer Decoy.
  • Interrupt targets trying to cast abilities with Choking Gas / Distracting Throw and Skritt Swipe. Use Canach-Coin Toss to regain initiative.
  • Don't spam interrupts - try to get a feeling for when opponents will be casting skills and focus on timing your own to interrupt them.
  • Avoid using Choking Gas / Distracting Throw on enemies with large numbers of Stability Stability. Play evasively or use artifacts / Cluster Bomb while waiting for the Stability Stability to drop.
  • On shortbow, Trick Shot is your filler. The arrow bounces between enemies and inflicts Bleed Bleed on Poison Poisoned targets, making it a natural pair with Choking Gas.
  • Spear Spear's 5th skill, Shadow Veil, should be used after using a finisher skill. A finisher skill is the third tier of your second and third skills. Each time you use one of these skills, the next in the chain becomes available. After completing the chain, Shadow Veil will provide three blocks and won't need to be channeled.

Elite specialization basics

  • Antiquarians gain access to Skritt Swipe which functions as their Steal and benefits from all traits that would affect it. Using Skritt Swipe with or without a target will give you a set of artifacts. This build takes Prolific Plunderer which makes your artifact sets consist of 3 artifacts instead of the default 2, and you'll be able to use 3 artifacts from a pilfered set thanks to Improvisation. Your F2 will always be an offensive artifact, F3 is always a defensive artifact, F4 can be either.
  • Using an artifact restores 1 initiative.
  • All artifacts have an immediate effect and a lingering bonus effect. The lingering effects are applied when the skill finishes casting. They don't need to hit anything for you to get the lingering effects.
  • High value artifacts: Mistburn Mortar -- Forged Surfer Dash -- Exalted Hammer. These are your best available artifacts.
  • Medium value artifacts: Zephyrite Sun Crystal -- Holo-Dancer Decoy -- Chak Shield. These are situational but still good.
  • Low value artifacts: Summon Kryptis Turret -- Metal Legion Guitar -- Unstable Skritt Bomb. Outside of niche situations these should be avoided.
  • Skritt Scuffle is your elite. It gives you a fresh set of artifacts every 3 seconds as long as you remain in its radius. Due to the high average power of artifacts & the traits they trigger, you'll want to try and use one from each set you get. Being able to quickly adapt to which artifacts you get from this skill is key to the success of this build.


General

  • Use Skritt Swipe without a target during downtime to fish for good sets of artifacts, or during combat on a target to interrupt a key ability.


Mobility

  • Use Infiltrator's Arrow to quickly traverse the map. You can use artifacts to regenerate initiative through Enterprising Aristocrat & Canach-Coin Toss.


Defense

  • The third skill of shortbow gives 1/2 evasion and is great against telegraphed attacks or if you're out of dodges.
  • Skritt Swipe heals you thanks to Mug.
  • Enterprising Aristocrat grants ~800 barrier each time you use an artifact. Because of this it's important to fire off as many as you can before acquiring a new set.
  • Infiltrator's Arrow can be used to escape.
  • Canach-Coin Toss is your primary source of condition cleansing.
  • Exalted Hammer is a leap finisher, and using a leap finisher through a poison field will inflict 8 seconds of Weakness Weakness on whatever it hits. Utilizing this when possible is important against any strike damage focused opponent.


Advanced

  • Combo fields are a way to get more out of your abilities. Abilities that are finishers will gain additional effects if used through combo fields. Your most relevant ones are listed below:
  • Leap finishers: Use Exalted Hammer into Choking Gas's poison field for 8s of Weakness Weakness on what you hit, or into Chak Shield's light field for 5s of Light Aura Light Aura.
  • Physical projectile finishers: Use your Shortbow's autoattack Trick Shot, its stealth attack Surprise Shot, and its third ability Disabling Shot into poison or fire fields whenever you can for additional damage. These fields can be created by Choking Gas and Mistburn Mortar, but you can also fields created by allies.



Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
VeganBZ gave this build 5 stars • January 2026
While this build has been nerfed a few times now, it once again was on the winning team of the monthly tournament. However, due to an error(?) in the patch, the monthly happened while Enterprising Aristocrat & Magpie's Defense were still giving full barrier - only the tooltips were updated with the patch. The exact relevance of this error on the tournament's outcome is likely minimal though.
4 stars
Auroraborealis gave this build 4 stars • November 2025
Its definitely much stronger than it was in beta, and this shortbow version is one of the stronger Antiquary builds in play at the moment. Very spammy playstyle that can be quite annoying for unskilled opponents to deal with, reminiscent of Axe builds of a bygone era. After testing for well over 100 hours various iterations of Antiquary, this build is certainly one of the more playable along with power Sword/Dagger and to some degree Spear. This is a fairly decent start, but it does run into some pretty hard encounters, just to name a few- sb Holo, Ritualist, Galeburst, Conduit, all shred Antiquary when fighting at equal skill, but that's not to say its un-willable as with the right RNG on artifacts you can pull off some pretty ridiculous feats that borderline OP.
5 stars
HUGEMAN gave this build 5 stars • November 2025
Cracked evasive tools and high outplay potential ultimately limited by what you pull with Skritt Swipe and Scuffle. Most artifacts are "good" and if Zephyrite Sun Crystal and Exalted Hammer didn't exist this build would still be a solid 4 stars... But if you're given multiple of those over a fight this becomes a 5 star build that outduels nearly everything. Mortar is Incendiary Ammo on steroids too. I wouldn't say it hard-loses to any builds except Evoker at this moment with most other meta matchups being dependent on skill, and some luck, of course. There's a lot to keep track of but I found myself having the most success using the Decoy's lingering effect for more coins and realizing most players cast after dodging for easy interrupts. Against stab you don't need to play with Pressure Striking & Agony, there are other options that work. I like Mirage since it applies Torment which would otherwise be absent without Pressure Striking, then using Bountiful Theft to still be a pest. It's matchup dependent though and I think that sort of knowledge is important to success here. Of course tanky or evasive builds can just wait out stab and win duels in the long term so it isn't like Pressure Striking & Agony have no place. I'd give this a 4.5 if I could, with 5 being the build finding good artifact sets and 4 being when it doesn't. Since there's already a rating of 4 I'll give this a 5 so it evens out.

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