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Antiquary - ABC-tiquary

Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.

Focused on: Condition damage

Designed for: PvP Conquest

Expansions required: Secrets of the Obscure buildsVisions of Eternity builds

Difficulty:
Hard

Overview

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Skill Bar

Axe/Dagger
Staff
Utility


Skill Variants

Utility

  • Blinding Powder over Roll for Initiative -- solid all-around tool, easy access to Cunning Salvo can help cover burst with additional conditions


Template Code

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Specializations


Equipment

Axe
Dagger
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Runes

  • none, this build focuses on consistent, overwhelming condition pressure which Trapper heavily amplifies.


Sigils

  • Sigil of Intelligence over Sigil of Cleansing on Staff Staff - great for surprise Vault burst.


Weapons over Staff Staff:

  • Shortbow Shortbow - extreme mobility. staff is better for duels, use whichever is needed.


Usage

Basics

  • Use Skritt Swipe at the very start of the game to obtain a set of artifacts. Artifacts and information about them can be found below.
  • Scoundrel's Luck is applied to you after using an artifact. Use it any time you have it for a free Canach-Coin Toss to regenerate initiative and cleanse conditions. You'll be using a coin toss either before or after every artifact you use so be sure to have the skill bound to something comfortable.
  • Use Venomous Volley until you have 6 axes, then recall them onto a target with Harrowing Storm. If 5 or more axes land, your target will be Immobilize Immobilized. This helps land deadly artifacts like Mistburn Mortar.
  • Use Basilisk Venom before recalling axes with Harrowing Storm to make them unblockable. This will also get you in range for Relic of the Beehive.


Elite specialization basics

  • Antiquarians gain access to Skritt Swipe which functions as their Steal and benefits from all traits that would affect it. Using Skritt Swipe with or without a target will give you a set of artifacts. This build takes Prolific Plunderer which makes your artifact sets consist of 3 artifacts instead of the default 2, and you'll be able to use all 3 artifacts from a pilfered set thanks to Improvisation. Your F2 will always be an offensive artifact, F3 is always a defensive artifact, F4 can be either.
  • Using an artifact restores 1 initiative.
  • Scoundrel's Luck is applied to you after using an artifact. Use it any time you have it for a free Canach-Coin Toss to regenerate initiative and cleanse conditions. You'll be using a coin toss either before or after every artifact you use so be sure to have the skill bound to something comfortable.
  • All artifacts have an immediate effect and a lingering bonus effect. The lingering effects are applied when the skill finishes casting. They don't need to hit anything for you to get the lingering effects.
  • High value artifacts: Mistburn Mortar -- Forged Surfer Dash -- Metal Legion Guitar -- Exalted Hammer. These are your best available artifacts.
  • Medium value artifacts: Zephyrite Sun Crystal -- Summon Kryptis Turret. These are situational but still good.
  • Low value artifacts: Holo-Dancer Decoy -- Chak Shield. These are more niche artifacts. Both have synergy with Harrowing Storm; Decoy is good for landing recalled axes, Chak Shield can cleanse conditions via a physical projectile combo.
  • After landing a Harrowing Storm, use "offensive" artifacts to build Might Might on yourself. As the game checks your stats each tick to calculate damage, stacking Might Might, even after applying conditions, will greatly increase the damage they deal.


General

  • Use Skritt Swipe without a target during downtime to fish for good sets of artifacts, or during combat on a target to interrupt a key ability.
  • Before using an artifact, if you have Scoundrel's Luck, use Canach-Coin Toss.


Mobility


Defense

  • Harrowing Storm gives a short (1/2s) evade when used. Use it to "parry" attacks and reposition.
  • Your second weapon, Staff Staff, has a number of useful defensive skills. Debilitating Arc, Dust Strike, and Vault can all be used defensively.
  • Your primary source of healing is Signet of Malice. By continuously using axes, artifacts & Canach-Coin Toss, you can heal while applying pressure similar to an Elementalist. Your secondary heal is Skritt Swipe (Mug).
  • Enterprising Aristocrat grants 975 barrier each time you use an artifact. Fire off as many artifacts as you can before acquiring a new set.
  • Canach-Coin Toss is your primary source of condition cleansing. Scoundrel's Luck gives you a guaranteed Canach-Coin Toss, and you should always use up the buff before using any additional artifacts.


Advanced

  • Combo fields are a way to get more out of your abilities. Abilities that are finishers will gain additional effects if used through combo fields. Your most relevant ones are listed below:
  • Physical projectile finishers: Use Venomous Volley through fire or other available fields whenever you can for additional damage. Mistburn Mortar's fire field is your most accessible field. You can also fields created by allies.
  • Scoundrel's Luck only gives you its buff after your artifacts finish casting. Many artifacts have long aftercasts which you can animation-cancel to speed things along, notably Mistburn Mortar and Exalted Hammer. Use Venomous Volley, Skritt Swipe, whatever to cancel the animation and immediately gain the Scoundrel's Luck buff before using Canach-Coin Toss.


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